Cataclysm Beta: Guild advancement Q&A

Polegara asked:
What exactly contributes to guild XP at the moment?
Guild experience can be earned in any of four ways:
1. Completing quests / daily quests that reward experience
2. Killing any dungeon / raid boss with a guild group/raid
3. Winning a rated battleground with a guild group/raid
4. Earning a guild achievement (these are nice, fat chunks of experience so they feel great when you get em)
A guild group/raid is 4/5, 8/10, 12/15 or 20/25 members of the group/raid being guild members.
1. Completing quests / daily quests that reward experience
2. Killing any dungeon / raid boss with a guild group/raid
3. Winning a rated battleground with a guild group/raid
4. Earning a guild achievement (these are nice, fat chunks of experience so they feel great when you get em)
A guild group/raid is 4/5, 8/10, 12/15 or 20/25 members of the group/raid being guild members.
Jarek asked:
1.) No matter how hard you work at your own guild rep, even if you farm it like a psycho, can a GM just "deny" you of the guild rep rewards?
2.) Are all the standard guild control functions staying the same (GBank control, inv and remove settings, etc.)?
3.) I understand there is going to be an XP cap per day, but as per reward and ability, will this at least be the determining factor that 10- and 25-man guilds are not equals?
1. GM's have no control over the guild rewards. As long as your guild has unlocked the item via the achievement and you have the required guild rep, you can purchase the item.
2. Yes, most all of the guild control functions are remaining the same. We are however introducing a new ui for guild ranks that will allow you much more control.
3. The experience cap is in place to help balance out the experience curve between large and small guilds. We tuned the cap to be be high enough that in most cases, you will never hit it. (when I say most, I mean average size guilds which make up the majority of wow's guilds)
2. Yes, most all of the guild control functions are remaining the same. We are however introducing a new ui for guild ranks that will allow you much more control.
3. The experience cap is in place to help balance out the experience curve between large and small guilds. We tuned the cap to be be high enough that in most cases, you will never hit it. (when I say most, I mean average size guilds which make up the majority of wow's guilds)
Youcoulddie asked:
I don't know why i can do this but I can be at war with my guild. It doesn't seem to do anything but I thought I'd point it out.
A lot of the UI for the guild advancement system is in progress. The "at war" box will be removed from the guild faction at some point in the future.
Sodd asked:
I belong to a guild with over 5,400 toons in it (Taint on Proudmoore) and the guild pane functions break because of our size. Officers have to write custom macros and use custom mods to perform basic operations. Will this be taken into account with the expansion? I'm guessing that guild advancement will encourage more guilds to aggressively grow in size for a time, though (perhaps) not to Taint's size.
We are doing everything in our power to make sure that the guild advancement system works for guilds of every shape and size.
I don't want to say anything without talking to our UI programmers first but I can tell you that we have discussed this limitation and what we can do about it.
I don't want to say anything without talking to our UI programmers first but I can tell you that we have discussed this limitation and what we can do about it.
Pelican asked:
1. At what level do you start gaining guild rep?
2. What is the minimum level of quests that can be done to earn guild rep? For example, if my character is at level 83, what is the lowest level of quest I can do to still earn guild rep?
Any quest that rewards experience to you will also reward guild experience. The amount of guild reputation earned is based on the amount of guild experience rewarded. Note that daily quests will also reward guild experience.
All guild reputation is gained as a factor of guild experience.
All guild reputation is gained as a factor of guild experience.
Eloderung asked:
Does anyone else (think that the Dark Phoenix mount) reward seems a bit too ... amazing to be given out for free to anybody who joins a guild?
The Phoenix is easily one of the rarest and most desired mounts in the entire game. I know of several groups that run Tempest Keep weekly just for a minuscule chance of obtaining this thing. People on my server form groups just to pay others 200k gold if the mount drops.
Why is a near-clone of this amazing mount being given out to everybody who joins a guild that has been around for a small amount of time?
If you keep putting neat mounts like Celestial Steeds and Phoenixes available to anyone with the slightest bit of effort, then what incentive (mount-wise) is there for the majority of your playerbase to tackle challenging content? Why should I go and get the next new raid mount from doing the hardest heroic modes when I will get a significantly cooler mount by clicking "Accept" on a guild invite and waiting a few days/weeks until my reputation is high enough? For that matter, why would I bother to run any holiday content or strive for any other mounts in non-raiding areas of the game when I can just use the Dark Phoenix?
I feel that the flying mount reward for being in a guild should be more in line with the Lion mount. You see lions everywhere. Sure, the mount is neat, but it's nothing compared to the rare raid land mounts like the Amani Warbear and Invincible, or the rare holiday mounts.
The guild rewards you guys are seeing in game are not hooked up yet. Guild rewards have 3 requirements that must be be met before you can use them. First and foremost, they must be unlocked via a guild achievement. Let's just say, that for example, you need to complete the new guild achievement "We are Legendary" in order to unlock the Dark Phoenix. That achievement requires the guild to gain access to all 6 legendary weapons currently available in the game. (note that all guild achievements start on Cataclysm launch, so anything you have now will not matter, it must be done with your guild after launch)
So, let's say that your guild get's this achievement and thereby unlocks the Dark Phoenix on the guild vendor. At this point anyone in the guild can see the item on the vendor, but they will need a specific amount of guild faction to be able to purchase it. In this case, let's say exalted. Now, once you have the guild faction, you can purchase the item for its gold price. (prices will vary based on the reward)
I am using the Dark Phoenix and the We are Legendary guild achievement as examples here but you should get the idea. Don't worry, we wont be handing out all the goodies so easily. =)
So, let's say that your guild get's this achievement and thereby unlocks the Dark Phoenix on the guild vendor. At this point anyone in the guild can see the item on the vendor, but they will need a specific amount of guild faction to be able to purchase it. In this case, let's say exalted. Now, once you have the guild faction, you can purchase the item for its gold price. (prices will vary based on the reward)
I am using the Dark Phoenix and the We are Legendary guild achievement as examples here but you should get the idea. Don't worry, we wont be handing out all the goodies so easily. =)
Sappa asked:
The guild vendor seems to sell heirlooms. Thus, it seems they should be guild heirlooms, right?
But the tooltip clearly says "Bind to Account". So, are these Guild Heirlooms with a mismarked tooltip or are they new 1-85 BoA items that are simply in the wrong vendor?
The heirlooms on the guild vendor are just like other heirlooms in the game except that these must be unlocked via a guild achievement and you must have the required guild faction to purchase them. After that, you can use them just like normal heirloom items.
We did have thoughts of making these items guild bound a long time ago but we came to the conclusion that that was just too limiting of a design. Imagine leaving a guild and losing all the guild rewards that you worked so hard to get? Taking items away from players is something that we would like to avoid at all costs.
We did have thoughts of making these items guild bound a long time ago but we came to the conclusion that that was just too limiting of a design. Imagine leaving a guild and losing all the guild rewards that you worked so hard to get? Taking items away from players is something that we would like to avoid at all costs.
Mumper also asked some questions about bugs but noted that the entire guild system is being overhauled at the moment and asked for players in the beta to be patient while the developers sort the kinks out. At the same time, some bugs were easily corrected through hotfixes. Finally, he calls upon all beta testers to give their feedback on the guild leveling process.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.





Reader Comments (Page 1 of 6)
DarkFinch Aug 18th 2010 1:04PM
Freakin' Sweet.
deweymaverick Aug 18th 2010 1:07PM
"A guild group/raid is 4/5, 8/10, 12/15 or 20/25 members of the
group/raid being guild members. "
I'm... Did I miss a meeting?!?
What does that 12/15 option refer to? Are there now 15 man raids, or
are they just showing how things scale, if you choose to do raid with
fewer people in it (i.e. run AQ for fun)?
Jim Aug 18th 2010 1:08PM
I presume its PVP - AB is 15 people and SOTA is as well ithink
Kragragh Aug 18th 2010 1:09PM
No that means how many people in each tier/size have to be from your guild. You need 4 guild members out of 5 in a 5-man to count toward guild achievements, 8 out of 10, etc.
Supernerd Aug 18th 2010 1:13PM
@Kragragh; I believe deweymaverick was simply wondering what size raid they were reffering to with the 12/15 comment considering there are currently no 15 man raids. I think Him is right though, probably PvP.
Stephen Aug 18th 2010 1:39PM
12/15 refers to 15 man BGs. Winning a 15 man rated BG with 12 guild members would yield guild xp and or achievements.
Vladeon Aug 18th 2010 2:36PM
so what, you don't gain rep by doing an Alterac Valley with 30/40 guildies?
CDave Aug 18th 2010 3:16PM
You'd need 32/40 to gain rep in AV if it's the 80% rule.
deweymaverick Aug 18th 2010 4:30PM
Thank you folks!
I have never ever thought of a PVP option, lol.
Prances in Underpantss Aug 18th 2010 4:21PM
Wait a sec....I'm pretty sure I read not too long ago that Blizz wasn't going to allow pre-mades for BG's anymore. They said they would only allow a group of 5 to queue. What happened there?
Brett Porter Aug 18th 2010 5:42PM
Also, from what I've heard there will no longer be 40-man BGs, but rather they will be downgraded to 25. So Alterac Valley will then be 25 instead of 40.
Neuropox Aug 18th 2010 6:42PM
If AV is going to be 25 man, it is gonna make that place take so....... long to finish.
Tbah Aug 19th 2010 3:09AM
@Prances
IIRC Blizz talked something about guild vs guild battlegrouds in Blizzcon. Might be wrong, but this would be the premade battlegrounds providing guild XP.
Spazmoose Aug 19th 2010 10:33AM
@Neuropox
"If AV is going to be 25 man, it is gonna make that place take so....... long to finish."
This comment makes me think that you might not have been around for AV in its early days..the days when a 2 hour AV would have been a quick one, and where some battles would take days.
Kragragh Aug 18th 2010 1:08PM
Taint representin :)
razion Aug 18th 2010 1:14PM
I foresee people selling guild invites because one man happens to have, in that guild, every Legendary. Over time they'll get their reputation, and buy the mount for a nearly trivial price.
I don't see much good from coming from this. . .;
Iirdan Aug 18th 2010 1:16PM
Guild reputation is very tedious to obtain. They would have to be in the guild for a very long time to get to Exalted.
nwideman Aug 18th 2010 1:19PM
Obviously you didn't read it very well. The achievement isn't retroactive, meaning the guild will have to re-farm all old content and get the legendaries again AFTER Cataclysm is out to make the mount available. Even when this happens, guild experience will prevent the sale of spots. If you read the 2nd paragraph, you'd have to be in the guild a long time before you could even purchase the mount.
razion Aug 18th 2010 1:22PM
Indeed.
However, just hypothetically, I'm just theorizing how I see the system being abused (people can and will try to abuse the system). I wouldn't put the community past creating entire guilds for the simple sake of place-holding guild achievements, with place-holders to be sold to people who eventually get their rep and neat-o reward.
This may lead to huge guild mergers--until we all just have one big realm guild. It would be like a gobal trade chat channel. . . the horror!
Bobasaurus Aug 18th 2010 1:37PM
I hope you are aware that the Dark Phoenix and the Guild Achievement combo was an example and may not be the requirement for the mount.