Blue poster Mumper was busy the past day or so answering questions about guild advancement over at the forums. His answers are spread over several posts, so we've compiled some of the most useful answers for you. If you've been curious about how guild XP will work in Cataclysm, hopefully Mumper's answers will shed a little more light onto the situation.
What exactly contributes to guild XP at the moment?
1.) No matter how hard you work at your own guild rep, even if you farm it like a psycho, can a GM just "deny" you of the guild rep rewards?
2.) Are all the standard guild control functions staying the same (GBank control, inv and remove settings, etc.)?
3.) I understand there is going to be an XP cap per day, but as per reward and ability, will this at least be the determining factor that 10- and 25-man guilds are not equals?
I don't know why i can do this but I can be at war with my guild. It doesn't seem to do anything but I thought I'd point it out.
I belong to a guild with over 5,400 toons in it (Taint on Proudmoore) and the guild pane functions break because of our size. Officers have to write custom macros and use custom mods to perform basic operations. Will this be taken into account with the expansion? I'm guessing that guild advancement will encourage more guilds to aggressively grow in size for a time, though (perhaps) not to Taint's size.
1. At what level do you start gaining guild rep?
2. What is the minimum level of quests that can be done to earn guild rep? For example, if my character is at level 83, what is the lowest level of quest I can do to still earn guild rep?
Does anyone else (think that the Dark Phoenix mount) reward seems a bit too ... amazing to be given out for free to anybody who joins a guild?
The Phoenix is easily one of the rarest and most desired mounts in the entire game. I know of several groups that run Tempest Keep weekly just for a minuscule chance of obtaining this thing. People on my server form groups just to pay others 200k gold if the mount drops.
Why is a near-clone of this amazing mount being given out to everybody who joins a guild that has been around for a small amount of time?
If you keep putting neat mounts like Celestial Steeds and Phoenixes available to anyone with the slightest bit of effort, then what incentive (mount-wise) is there for the majority of your playerbase to tackle challenging content? Why should I go and get the next new raid mount from doing the hardest heroic modes when I will get a significantly cooler mount by clicking "Accept" on a guild invite and waiting a few days/weeks until my reputation is high enough? For that matter, why would I bother to run any holiday content or strive for any other mounts in non-raiding areas of the game when I can just use the Dark Phoenix?
I feel that the flying mount reward for being in a guild should be more in line with the Lion mount. You see lions everywhere. Sure, the mount is neat, but it's nothing compared to the rare raid land mounts like the Amani Warbear and Invincible, or the rare holiday mounts.
The guild vendor seems to sell heirlooms. Thus, it seems they should be guild heirlooms, right?
But the tooltip clearly says "Bind to Account". So, are these Guild Heirlooms with a mismarked tooltip or are they new 1-85 BoA items that are simply in the wrong vendor?
Mumper also asked some questions about bugs but noted that the entire guild system is being overhauled at the moment and asked for players in the beta to be patient while the developers sort the kinks out. At the same time, some bugs were easily corrected through hotfixes. Finally, he calls upon all beta testers to give their feedback on the guild leveling process.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.