Spiritual Guidance: In defense (or condemnation) of Dispersion

I have this recurring vision of a grand council of shadow priests. We sit around a gigantic conference table in a dark, shadowy dungeon somewhere. We talk shop and strategy. We share recipes for roast gnome. We discuss our plans to conquer the world.
Then some joker mentions Dispersion, and the whole damn thing falls apart.
An epic fistfight breaks out. And the haters wind up using Dispersion to soak up the blows. Hypocrites!"It's a waste of a 31-point talent! We're being screwed!"
"Sit down, jerk, Dispersion is just fine!"
Now that we know Dispersion is firmly set as our 31-point talent in Cataclysm, some old wounds are getting reopened. A lot of priests were never truly sold on Dispersion when it was first introduced, and while it's slowly gained acceptance (and more usefulness -- remember when it was garbage in Ulduar?), emotions still run high. A contingent of shadow priests loves the utility of the ability and the lore behind it. A contingent despises it for eating up the slot of some mythical perfect ability that's yet to be designed.
It's the shadow priest equivalent of Roe v. Wade. And we're going to jump right in the middle of it after the break.
Let's take a quick moment to introduce Dispersion to the uninitiated so we can better understand what -- if anything -- is wrong.
What Dispersion is
- Mana restoration If shadow priests are known as "mana batteries," then Dispersion is our emergency generator. One simple push of a button restores our mana at the healthy rate of 6 percent of max per second (a total of 36 percent over 6 seconds). In Cataclysm terms, that's about 10,000 mana for a level 80. This best comparest to the druid talent Innervate, which returns 225 percent of base mana over 10 seconds -- 7,866 mana exactly for a level 80 at a significantly slower mana-per-second rate. Innervate is automatically learned at level 40.
- Damage mitigation We're not totally invulnerable when in Dispersion, but ... we're pretty close to being invulnerable. The damage we take is cut by 90 percent, allowing us to take absolutely savage hits that would flatten even an unprepared tank. This compares to Hand of Protection, a paladin ability that completely protects versus physical (key word!) damage for 10 seconds. You could also compare this to a mage's Ice Block if you really wanted to, but this ability won't freeze you in place.
- Snare escape While rarely a make-or-break effect in PvE, escapes are pretty valuable in PvP.
- A 6-second silence inflicted on you This is the feature that makes shadow priests sad pandas. Blizzard decided that mana restoration plus damage mitigation was a bit too generous, so Dispersion comes with a price: 6 seconds' worth of inability to act.
Dispersion isn't a direct DPS increase. It isn't a DPS talent like Black Arrow. It isn't a DPS buff like Berserk or Titan's Grip. And really, that's the crux of what people have against it being our 31-point talent. It doesn't make us DPS better. Shouldn't that be what 31-point talents are all about?
Dispersion versus the other 29 31-point talents
Dispersion is sexy, but the complaint is that it could be sexier. It's like getting a Get Out of Jail Free card in Monopoly. It's a nice bonus and it beats winning second prize in a beauty contest, but still ... your grandmother just pulled the Advance to Go card and netted a cool $200. That's the card you really wanted. And crap, is she using that money to build another hotel? I don't want to play with her anymore, the lousy cheater.Taking a look at the other two 31-point talents in the priest tree, it's easy to understand why some shadow priests feel slighted. In Wrath of the Lich King, discipline priests got Penance, which is a defining, game-changing spell for the spec. In Cataclysm, Penance goes baseline and discipline priests get Power Word: Barrier, which has the potential to be just as big a game-changer.
Holy priests have Guardian Spirit as their crowning 31-point talent, a huge 40 percent temporary boost to healing that comes with the ability to cheat death once. Another powerful talent.
The primary goal of the discipline and holy priest is to mitigate/heal damage, and their 31-point talents contribute directly to that goal. That's not the case for shadow priests. Ours is a support talent. That's not to say it isn't useful, it just doesn't result in a net increase to our DPS unless we get creative with it.
Sifting through the bonuses that other trees get in Cataclysm -- not just priest trees, but all 29 other trees throughout all 10 classes -- you see a recurring pattern. The 31-point talent in tanking trees makes you a better tank. The 31-point talent in healing trees are healing abilities or buffs that otherwise increase your healing power. Other DPS trees get DPS abilities. It's surprisingly consistent.
Only one 31-point talent -- ours --contributes to convenience and survivability instead of our primary mission. Granted, it can contribute to our DPS in a much less direct way. Creative use of Dispersion allows us to DPS right through Sindragosa's Unchained Magic and bypass Festergut's Gas Spore mechanic. At the end of the day, though, that's something a mage can do too with Ice Block -- a talent they get at level 30. The only difference is that we come out of our invulnerability with a 10,000 mana bonus.
Is that ... fair?
Now that we've reconciled the fact that our 31-point talent makes us special little snowflakes, the next question we have to ask is ... are we getting screwed?
The first metric we should look at is whether or not people actually take Dispersion as a talent. We may be disillusioned with it as a 51-point talent in Wrath, but we do still take it. It's much more useful than putting the point elsewhere.
Just the other day, Lead Systems Designer Ghostcrawler had this to say on the topic of the desirability of 31-point talents:
We want you to get your 31 point talent and most of the time that's what players want too. When they skip that talent they feel, as you seem to express, that something is wrong with the talent, not that there is a really fun choice in another tree. So once it's a given that we want you to spend 31 points in the main tree, then spending points in another tree as you level is just going to force you to eventually respec to get that 31st point anyway. (Technically, you don't need the bottom-most talent -- you just need 31. But we still consider it a problem when you don't want that bottom talent for some reason.)
The above was posted in response to a druid's post, but it's still relevant to us as shadow priests -- so much so that it took a mere three hours for a shadow priest to reply directly to the post and ask, in summary, "What about us?" Dissatisfaction with Dispersion may not be a majority position, but those who are unhappy with the talent do make up a very vocal minority. People complained about Dispersion a year ago. People complained about Dispersion two years ago. And people will complain about Dispersion for years into the future so long as it stays a 31-point talent.
You have to then ask yourself the question: Is Dispersion popular merely by default? If Blizzard is just playing a numbers game? If we're all investing in Dispersion, how will they ever realize that there's a problem?
How to fix what's wrong (if anything is wrong, that is)
If we choose to believe that Dispersion is a major problem, then we have to believe that there's a major problem with the shadow priest spec. That's not really the case here -- our damage in ICC is strong, and our prospects in Cataclysm look fine. Dispersion might not be setting off fireworks, but its obviously not eating up a space that needs to be filled with a spec-saving white knight.
Still, that's not to say that we have to be satisfied with the status quo. If we can make Dispersion a more compelling talent, we should do it. And for the PvE-centric player, the only way that's going to happen is if we add a damage component or take away the self-silence.
Altering Dispersion is a much bigger challenge than most shadow priests probably think. Dispersion is a key PvP ability, and any changes to it need to keep PvP balance in mind. Take away the DPS restriction, and Dispersion becomes insanely overpowered. Take away the survivability piece, and PvP advocates will be up in arms. Take away Dispersion altogether, and developers need to have an emergency meeting to rebalance arenas. Like it or not, PvP really is king when it comes to the great World of Warcraft balancing act, and Dispersion keeps the scale from tipping over.
Realistically, the only way we'll see a real change to Dispersion is through old-school glyphing. There has to be give and take, of course: to get some new benefit (or to kill the self-silence penalty), we have to give an existing benefit up. Perhaps we could trade the self-silence for a 50 percent nerf to damage mitigation and mana regen? Perhaps we remove the self-targeting limitation? (Figuring out how that would fit into lore would be a tall order.) Perhaps it could be glyphed to give a temporary spellpower, crit or haste buff. The Dispersion-haters won't be satisfied with anything short of the latter.
Believe it or not, Blizzard does care about what we have to say, and they are listening. Today's column is meant to be a forum of sorts. How do you feel about Dispersion? Keep it? Lose it? Is it deserving of its place as our 31-point talent? What would you be willing to give up about it?
The great council of shadow priests is now in session.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 7)
Dahk Aug 18th 2010 4:18PM
Its a PvP talent, and until ICC came around there was absolutely no use for it in PVE. In fact the designers went out of their way to disable it in a few places in Ulduar. Shadow Priests take it because there is nothing else to take. To go far enough in the Disc tree to get something good you have to shed quite a few of the talents at the bottom of the Shadow tree. I am also not as sure as you that our Cata prospects look so good. The new Cata tree is chucked full of wonderful talents like Phantasm. How many PvP talents do SP need in our trees. Its almost borderline insanity!
Avan Aug 18th 2010 4:21PM
Whenever someone gripes about Phantasm, someone else inevitably chimes in that trash mobs in Burning Crusade would dispel.
I don't know if they're right, but I'm chiming in and saying that trash mobs in Burning Crusade would dispel, apparently.
Avan Aug 18th 2010 4:31PM
Wait, no. It's when people gripe about Sin and Punishment that people will chime in about BC mobs dispelling. Stupid new name for Improved Shadowform got me confused.
pinteresque Aug 18th 2010 4:38PM
"Its a PvP talent, and until ICC came around there was absolutely no use for it in PVE."
A SPriest with glyphed dispersion can, and often does, stay outside to eat Algalon's Big Bangs instead of one of the tanks.
Orestes Aug 18th 2010 6:10PM
I can't count the number of instances glyphed dispersion has proven useful to me in PvE. I Ignore spores on Fester and gain DPS by not minimizing movement, it makes the unchained magic debuff an utter joke, and let's not forget "tanking" vile spirits. Yeah, I'll be keeping that PvP talent in my spec forever.
Now if you want to talk disappointments look at Sin and Punishment, there's an utterly worthless talent for PvE. For that matter whoever thought it was a brilliant idea to save Imp Pyschic scream as a two point prereq to Silence instead of a glyph (minor one at that) can blow me.
Eisengel Aug 19th 2010 7:07AM
This.
Dispersion is a great talent. It is nice and useful. It has some situational PvE applications and is a key PvP ability. Guess what, so is Silence, and it isn't our spec's capstone.
Dispersion is a nice talented ability and fits SPriest lore nicely, but it in no way is a DPS caster capstone talent. If you look at what it does, it seems like a Pally tanking talent:
- uber damage reduction
- mana restore
- root clear
- self-silence
Say you took everything Dispersion does, called it 'Body of Light' and changed to it to a ball of light rather than Shadow, you'd have a tanking CD. Why does a DPS caster have a tanking CD as the spec capstone - the top talent that defines the spec? That's my problem with Dispersion.
I've never spent a point on it and never will so long as it sits at the top of the tree.
Marathal Aug 19th 2010 8:09AM
I will somewhat agree that it is a PvP talent, but any experienced PvP opponent that has gone up against a SPriest knows we are only like that for 6 seconds and times attacks for when we are coming out of our shadowy little cloud. They also know there is nothing we can do for 6 seconds except move around and can take time to bandage or heal. And once we use it they know we are on CD. I would not mind seeing a mechanic like all Shadow based DoT's on a target take an additional 25% damage while the SPriest is dispersed. I would even be willing to drop our damage reduction down to 75% for something like that.
As far as PvE I find myself using it everyday when I run a random heroic. The majority of tanks now are so over geared for most heroic dungeons they routinely try for speed runs. They pull entire rooms and hallways and leave it to us to burn them down. We have decent mana regen but Mind Sear is a mana hog. I find myself dropping down to 5k mana quite a bit, and being able to hit Dispersion when it is off CD for the quick boost is more than welcome. I can't remember the last time I had to pop a Runic because I was running low.
I have also found it useful when doing runs with inexperienced healers that are concentrating on the tank and are forgetting about us. And especially for the trash mobs in ICC. I have yet to run with a tank that can hold ALL the trash once my DPS ramps up over 20k during a fight. Fade helps but unless I am hitting it and running in the opposite direction they will be right back. Dispersion has saved me a few times.
Is it broken? I'm not sure. I have not played my SPriest beyond the 3.3 patch so I do not know the history. I am happy that we have the talent but I do feel it could be lower in the tree for what we are getting.
Avan Aug 18th 2010 4:19PM
Dispersion is awesome. If priests don't like it, then priests shouldn't take it.
Josh Aug 18th 2010 4:31PM
Yes, it's awesome for PvP. It's only moderately awesome for PvE. It's not an ability that defines your spec in PvE, and that's what a lot of people want. Dispersion in PvE is a mana potion (that's not necessary most of the time) and a shield wall with a dps loss attached.
Avan Aug 18th 2010 4:36PM
It's a shame that you can't have any damage ticking on the target while you're dispersed, then.
Oh wait, shadowpriests totally have DoTs that tick on the target while they're dispersed.
And, if you're using it for damage mitigation, then it only needs to be up for the moment that damage is dealt. If a Pungent Blight is imminent on Festergut, then I can be dispersed for less than a quarter of a second and avoid the massive damage. It's not hard. Just activate Dispersion again when the damage has passed.
Matthew Rossi Aug 18th 2010 4:49PM
Josh, if you can tell me where I can get a Shield Wall that reduces incoming damage by 90%, I would happily trade being unable to cast or even melee for six seconds for that. 90% is huge, huge, huge. For PvE, I'd sacrifice goats to Ba'al for a 90% shield wall.
In PvP, shield wall has a pretty hefty DPS loss attached. Of course, it's not a silence, but then again, it hardly reduces incoming damage by 90%.
Mindaika Aug 18th 2010 5:01PM
It's as, if not more, awesome as the current 51 point talent for DK tanks.
Josh Aug 18th 2010 5:05PM
Well, Matt... That's pretty much my point. Dispersion in PvE is an excellent tank ability but as you are aware, shadow priests are not tanks. It does give us the ability to survive certain things we wouldn't otherwise be able to, but those situations are few and far between. A shadow priest's primary job in PvE is to deal damage. Dispersion does not help that job (unless you're having serious mana trouble or your healers hate you). We have a bottom tier talent that a tank wants and a caster doesn't, that should say something.
As far as the dots thing... it's still a dps loss. Sure you can load up your dots right before using dispersion but what would you be doing if you weren't dispersed in a normal rotation? You wouldn't be just standing around, you'd be spamming mind flay or something. Therefore, yes, it is definitely a dps loss.
Hawkeye Aug 18th 2010 5:12PM
@Rossi
Would you take it as a your 31 point talent? In Fury or Arms tree? It's not like anyone is saying Dispersion is useless, especially in a PVP setting. For PVE though it is not that impressive an ability. It is a nice ability but its uses are limited. How would a fury warrior feel if I took away titans grip but gave them a 90% damage reduction ability? Or what if enhancement shamans had a buffed up 90% damage reduction shammy rage instead of spirit wolves? If you consider the fact that many boss abilities this expansion have pierced through Dispersion and you get what you have now with spriests. It's not a bad ability. It's just not a class defining 31 point ability that almost all other specs get.
@Avan
Without being able to cast mind flay and mind blast your DPS drops dramtically. The point is this Avan, as a PVE spriest you try to avoid reasons to use that ability because of the loss. Ideally, a spriest will NEVER have to use it. It's just not frickin cool that our 31 point ability is a button that we never want to press. And when we do press it we immediately want to turn it off, as you already pointed out.
loop_not_defined Aug 18th 2010 5:17PM
I'm not sure how useful the mana regen will be in the Cataclysm model, though. DPS casters aren't supposed to worry about mana nearly as much.
Regarding Dispersion's comparisons to other 31-point talents, though, I don't think it's quite fair. They almost all have their complaints. Even Holy's Guardian Spirit has issues - the 40% healing is sorta nice, but the guaranteed-live-saver-that-may-or-may-not-even-go-off is a bit of an issue, as people often die while I'm waiting for the global cooldown on my last spell to wear off. The (hopefully makes it to Cataclysm) glyph definitely makes it much less of an issue, but still...
Ringo Aug 18th 2010 6:03PM
@loop
I don't recall seeing that mana would not be an issue for damage dealing casters in Cataclysm. Only that we would have other means of restoring mana than Spirit or MP5.
Killik Aug 18th 2010 6:34PM
Dispersion is slightly unsatisfying where it is, but it's not like other dps trees where class damage is balanced around the 31-point talent.
Pyromelter Aug 18th 2010 7:12PM
Let's see... Bladestorm v. Dispersion.
If I told a PvE focused shadow priest that once a minute you could hit a button that would do massive single target and aoe damage for 6 seconds, or you could hit a button and do no extra damage but take 90% less damage while gaining 10,000 mana over 6 seconds, which would you prefer?
Let the Shadow Council speaketh!
Tom Aug 18th 2010 7:27PM
Dispersion, but I truly, truly despise the Bladestorm animation.
aramis Aug 18th 2010 9:35PM
@ Rossi....90% damage reduction is huge but it's not enough, especially in pvp, when you're going up against classes that crit in ICC gear for 15-20K. Let me say that again, THEY CRIT FOR 15-20K. Even with resilience, a bubble, AND dispersion, there's still a SIGNIFICANT amount damage to be taken when you are but a big ball of shadow fart.
Not to mention that as a floating ball of shadow fart, you can still be deathgripped (how the hell do you grab AIR?!), frozen in place, rooted, AND TAKE FALL DAMAGE!!!! (exactly how that happens when you're a BIG BALL OF FART is beyond me).
Dispersion has it's usefulness (mostly in raid encounters) but as an escape tool, which you would think would be its most useful trait...it just plain sucks and fails me almost every time I use it.