Spiritual Guidance: In defense (or condemnation) of Dispersion

I have this recurring vision of a grand council of shadow priests. We sit around a gigantic conference table in a dark, shadowy dungeon somewhere. We talk shop and strategy. We share recipes for roast gnome. We discuss our plans to conquer the world.
Then some joker mentions Dispersion, and the whole damn thing falls apart.
An epic fistfight breaks out. And the haters wind up using Dispersion to soak up the blows. Hypocrites!"It's a waste of a 31-point talent! We're being screwed!"
"Sit down, jerk, Dispersion is just fine!"
Now that we know Dispersion is firmly set as our 31-point talent in Cataclysm, some old wounds are getting reopened. A lot of priests were never truly sold on Dispersion when it was first introduced, and while it's slowly gained acceptance (and more usefulness -- remember when it was garbage in Ulduar?), emotions still run high. A contingent of shadow priests loves the utility of the ability and the lore behind it. A contingent despises it for eating up the slot of some mythical perfect ability that's yet to be designed.
It's the shadow priest equivalent of Roe v. Wade. And we're going to jump right in the middle of it after the break.
Let's take a quick moment to introduce Dispersion to the uninitiated so we can better understand what -- if anything -- is wrong.
What Dispersion is
- Mana restoration If shadow priests are known as "mana batteries," then Dispersion is our emergency generator. One simple push of a button restores our mana at the healthy rate of 6 percent of max per second (a total of 36 percent over 6 seconds). In Cataclysm terms, that's about 10,000 mana for a level 80. This best comparest to the druid talent Innervate, which returns 225 percent of base mana over 10 seconds -- 7,866 mana exactly for a level 80 at a significantly slower mana-per-second rate. Innervate is automatically learned at level 40.
- Damage mitigation We're not totally invulnerable when in Dispersion, but ... we're pretty close to being invulnerable. The damage we take is cut by 90 percent, allowing us to take absolutely savage hits that would flatten even an unprepared tank. This compares to Hand of Protection, a paladin ability that completely protects versus physical (key word!) damage for 10 seconds. You could also compare this to a mage's Ice Block if you really wanted to, but this ability won't freeze you in place.
- Snare escape While rarely a make-or-break effect in PvE, escapes are pretty valuable in PvP.
- A 6-second silence inflicted on you This is the feature that makes shadow priests sad pandas. Blizzard decided that mana restoration plus damage mitigation was a bit too generous, so Dispersion comes with a price: 6 seconds' worth of inability to act.
Dispersion isn't a direct DPS increase. It isn't a DPS talent like Black Arrow. It isn't a DPS buff like Berserk or Titan's Grip. And really, that's the crux of what people have against it being our 31-point talent. It doesn't make us DPS better. Shouldn't that be what 31-point talents are all about?
Dispersion versus the other 29 31-point talents
Dispersion is sexy, but the complaint is that it could be sexier. It's like getting a Get Out of Jail Free card in Monopoly. It's a nice bonus and it beats winning second prize in a beauty contest, but still ... your grandmother just pulled the Advance to Go card and netted a cool $200. That's the card you really wanted. And crap, is she using that money to build another hotel? I don't want to play with her anymore, the lousy cheater.Taking a look at the other two 31-point talents in the priest tree, it's easy to understand why some shadow priests feel slighted. In Wrath of the Lich King, discipline priests got Penance, which is a defining, game-changing spell for the spec. In Cataclysm, Penance goes baseline and discipline priests get Power Word: Barrier, which has the potential to be just as big a game-changer.
Holy priests have Guardian Spirit as their crowning 31-point talent, a huge 40 percent temporary boost to healing that comes with the ability to cheat death once. Another powerful talent.
The primary goal of the discipline and holy priest is to mitigate/heal damage, and their 31-point talents contribute directly to that goal. That's not the case for shadow priests. Ours is a support talent. That's not to say it isn't useful, it just doesn't result in a net increase to our DPS unless we get creative with it.
Sifting through the bonuses that other trees get in Cataclysm -- not just priest trees, but all 29 other trees throughout all 10 classes -- you see a recurring pattern. The 31-point talent in tanking trees makes you a better tank. The 31-point talent in healing trees are healing abilities or buffs that otherwise increase your healing power. Other DPS trees get DPS abilities. It's surprisingly consistent.
Only one 31-point talent -- ours --contributes to convenience and survivability instead of our primary mission. Granted, it can contribute to our DPS in a much less direct way. Creative use of Dispersion allows us to DPS right through Sindragosa's Unchained Magic and bypass Festergut's Gas Spore mechanic. At the end of the day, though, that's something a mage can do too with Ice Block -- a talent they get at level 30. The only difference is that we come out of our invulnerability with a 10,000 mana bonus.
Is that ... fair?
Now that we've reconciled the fact that our 31-point talent makes us special little snowflakes, the next question we have to ask is ... are we getting screwed?
The first metric we should look at is whether or not people actually take Dispersion as a talent. We may be disillusioned with it as a 51-point talent in Wrath, but we do still take it. It's much more useful than putting the point elsewhere.
Just the other day, Lead Systems Designer Ghostcrawler had this to say on the topic of the desirability of 31-point talents:
Re: Location of Furor for DruidsWe want you to get your 31 point talent and most of the time that's what players want too. When they skip that talent they feel, as you seem to express, that something is wrong with the talent, not that there is a really fun choice in another tree. So once it's a given that we want you to spend 31 points in the main tree, then spending points in another tree as you level is just going to force you to eventually respec to get that 31st point anyway. (Technically, you don't need the bottom-most talent -- you just need 31. But we still consider it a problem when you don't want that bottom talent for some reason.)
The above was posted in response to a druid's post, but it's still relevant to us as shadow priests -- so much so that it took a mere three hours for a shadow priest to reply directly to the post and ask, in summary, "What about us?" Dissatisfaction with Dispersion may not be a majority position, but those who are unhappy with the talent do make up a very vocal minority. People complained about Dispersion a year ago. People complained about Dispersion two years ago. And people will complain about Dispersion for years into the future so long as it stays a 31-point talent.
You have to then ask yourself the question: Is Dispersion popular merely by default? If Blizzard is just playing a numbers game? If we're all investing in Dispersion, how will they ever realize that there's a problem?
How to fix what's wrong (if anything is wrong, that is)
If we choose to believe that Dispersion is a major problem, then we have to believe that there's a major problem with the shadow priest spec. That's not really the case here -- our damage in ICC is strong, and our prospects in Cataclysm look fine. Dispersion might not be setting off fireworks, but its obviously not eating up a space that needs to be filled with a spec-saving white knight.
Still, that's not to say that we have to be satisfied with the status quo. If we can make Dispersion a more compelling talent, we should do it. And for the PvE-centric player, the only way that's going to happen is if we add a damage component or take away the self-silence.
Altering Dispersion is a much bigger challenge than most shadow priests probably think. Dispersion is a key PvP ability, and any changes to it need to keep PvP balance in mind. Take away the DPS restriction, and Dispersion becomes insanely overpowered. Take away the survivability piece, and PvP advocates will be up in arms. Take away Dispersion altogether, and developers need to have an emergency meeting to rebalance arenas. Like it or not, PvP really is king when it comes to the great World of Warcraft balancing act, and Dispersion keeps the scale from tipping over.
Realistically, the only way we'll see a real change to Dispersion is through old-school glyphing. There has to be give and take, of course: to get some new benefit (or to kill the self-silence penalty), we have to give an existing benefit up. Perhaps we could trade the self-silence for a 50 percent nerf to damage mitigation and mana regen? Perhaps we remove the self-targeting limitation? (Figuring out how that would fit into lore would be a tall order.) Perhaps it could be glyphed to give a temporary spellpower, crit or haste buff. The Dispersion-haters won't be satisfied with anything short of the latter.
Believe it or not, Blizzard does care about what we have to say, and they are listening. Today's column is meant to be a forum of sorts. How do you feel about Dispersion? Keep it? Lose it? Is it deserving of its place as our 31-point talent? What would you be willing to give up about it?
The great council of shadow priests is now in session.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 5 of 7)
Lisha Aug 18th 2010 5:08PM
I love Dispersion....for soloing or PvP.
As my main spec is for raids, I dislike it in the 31 point slot since it's use there is almost entirely on certain situational fights.
By all means, keep it in the game, it is a spec-defining ability and it does have an "awesome" aesthetic factor. I don't think any changes should be made to the talent itself.
But Blizz, it would be great if you move it up the tree a notch and give us a something more PvE oriented for the 31 slot.
Coromis Aug 18th 2010 5:20PM
I know for me, I will not use dispersion in my PvE talent tree as I don't see any use for it if I can simply skip it and grab another talent like Psychic Horror. I will use it in PvP but that's it.
Dharmabhum Aug 18th 2010 11:20PM
Lol but you'll use Psychic Horror in PvE?
Eisengel Aug 19th 2010 7:37AM
Oh hell yeah! Unbreakable on damage horror effect (a root, not a fear) with a Disarm effect when it breaks? That's actually quite nice for solo/questing PvE as a caster.
theRaptor Aug 18th 2010 5:17PM
I just use dispersion to live through stupid shit I shouldn't be doing like getting trapped in a corner by fire/ooze. I basically use it similar to blink "I know I can get through that without dying so I don't need to move now".
I love dispersion, but it is a terrible 31 pointer. IMO they should make the 31 pt a perma shadow fiend or a shadow fiend army or a giant shadow fiend!
What? I like my shadow fiend...
zdave Aug 18th 2010 5:21PM
I only use my shadow spec for extreme solo-ing so yeah, dispersion is pretty useful. I even take the glyph!
Some poster above had the idea to either refresh dots or increase their damage while we're dispersed. I put my vote in for that. Also Shadow Apparition will proc more if we move around while we're dispersed, and why wouldn't we.
Moghar Aug 18th 2010 5:29PM
Shadow Priests dont fall behind in dps, and dispersion is really really convinient in any situatoion, so i say - keep it!
C.S.Strowbridge Aug 18th 2010 5:44PM
The issue is not to keep it or not. The issue is whether or not it is worth a 31-point talent.
I would much rather they break it up into three talents, like Veiled Shadows for Mana Regen, Phantasm for Snare Breaking, and another talent for Damage mitigation. And give us these talents earlier than level 69.
A 31-point talent for a DPS should give you a spell that is worth using EVERY SINGLE COOLDOWN. (Unless you are saving it for the upcoming boss fight.) The only time I've needed to use Dispersion every single CD is when the Tank is playing like he / she is late for work.
(On a side note, with this font, a C right next to an O looks like two Os in a row. That is cooldown, not oooldown.)
Since shadow priests are described as Mana Batteries, why not give use a 31-point talent that takes advantage of that? Give us a 31-Point talent that does insane amount of damage, but burns all of our mana. A channeled, uninterruptable spell that won't end till you run out of mana, or you or your target dies.
Maendis Aug 18th 2010 5:34PM
I'm a mage...but I can really understand why Dispersion irks so many players. I mean, all of the upper-tier mage talents are killer in terms of damage, or in their utility (spamming Living Bomb on enemies for the sake of dozens of explosions...or critting with the epic damage of Deep Freeze on a stun-immune boss...fun times). Even Arcane Missiles, or whatever it's called, is useful for proccing the main damage of the arcane tree: barrage.
Dispersion IS just like a modified Ice Block. If I got Ice Block as my final Frost talent, I'd not be happy. Because, really, being able to outlast a single devastating blow is nice, and yeah, by surviving I can DPS for longer. But the healer is meant to be in charge of keeping me alive, and having to expend my would-be epic power for the sake of survival is irksome in many ways.
There are two options. Changing Dispersion, or changing the 31 point talent. Changing Dispersion will probably not happen, because it's too powerful in PvP as it is. Thus, a new talent should take the fore.
Two things come to mind. Either a flat-out burst of damage, or a durationed effect. Personally, I think that a durationed effect would do the Shadow tree the most justice, emphasising pain and torment over a period of time.
For example, Echoes of Suffering. Inflicts a curse on a target that deals a certain amount of Shadow Damage whenever the target takes Shadow Damage from another affect. So Shadow Word: Pain, Mind Flay, Devouring Plague...each of them would trigger Echoes of Suffering, doing a little bit more damage with each one.
mgrossjean Aug 18th 2010 5:38PM
As a levelling shadow Priest my Hitrating might not be high enough to Mindcontrol the lots of you, but I would ask the SPriest community not to brag about the Shadowfiend, I´m reliying on it very much and don´t want the BlizzardNewspeak to read:
"Were trying get rid of clunky or boring mechanics, thats why we removed the Shadowfiend and made it a BlizzStor purchasable non-Combat Pet.
Questions regarding Mana regen for our beloved SPriest brethren: You have Dispersion a great and fun talent allowing you to cheat death if used correctly und regenerate lots of Mana while using it!"
Miang
Raszero. Aug 18th 2010 7:03PM
I am currently leveling my 4th 80, a Shadow Priest (currently level 73) and I love Dispersion. Makes encounters with with large number's of enemies more manageable, and since I seem to be running OOM quickly helps keep dps up without having to drink every other pull. Out of my 80's Main Specs it also seems to be the most fitting ability for the spec, really makes you feel like a Shadow Priest when you use it. I can't say if this changes in raiding, But what I do know is that I love the ability and is worthy of its position. After all, if our DPS is fine in raids, would we not have to slightly nerf something somewhere else to buff dispersion or replace it?
It's a fun ability with many uses, so I would be sad to see it go from the top.
Wump Aug 18th 2010 5:39PM
Are they balancing your mana usage with the assumption you'll be getting x amount of mana returned from dispersion?
thebitterfig Aug 18th 2010 5:43PM
I'm probably with a lot of people posting so far. I love dispersion and could hardly live without it (litterally!). It's a wonderful ability for avoiding a lot of the damage you'll take in dungeons and raids, the mana is great, and I'd fly into a rage if they removed it. However, I will be honest that, as a capstone talent, it's a little non-sparkly, graphics aside.
Sidebar - but not half so bad as Shadow Dance for sub rogues... a capstone dps cooldown that's barely a dps increase and requires five other talents in order to work properly, and those talents are utterly useless for PvE outside of shadow dance, oh and you have to pool energy and CP properly before using it or else you'll loose most of the benefit. I'd vote SD the worst capstone talent over Dispersion any day, so keep that in mind any time any of you dispersion haters out there release your rage... it could be worse, we could have a talent as bad as shadow dance - End Sidebar
I suppose it's place in the tree could be swapped with VT, and your dps rotation would be mostly the same, but that'd mean pushing a key rotational talent back from level 49 to level 69. Not sure if that's a great idea.
Also, minor correction on Ice Block which has probably been mentioned, but I might have missed it while skimming comments. Not a talent any longer, but a trained ability.
Dharmabhum Aug 18th 2010 5:44PM
I'm a fan of Dispersion. I don't PvP much but it does obviously have great utility there. But even in PvE (yes, call them gimmick encounters or mechanics) it gets used. But its a utility and survivability talent. It gets you mana back so you can DPS right away again. It might not have the greatest utility against boss encounters where you're supposed to be DPSing 100% of the time, but you still have that utility to fall back on, or a mana regen during those long fights where others hope they get a replenishment tick before they have to start wanding, or that ability to eat some damage so you're not floor paste and doing 0 dps for the rest of the encounter.
The thing is, even without Dispersion granting a DPS boost directly, we do competitive damage (argue scaling blah blah) and that's without a cooldown for a 51 point talent. I'm cool with that, and I like where we are because and/or inspite of it.
Spriests are all about utility and the fun things that support us and others: Vampiric Embrace is so often overlooked, Manafiend the same as a mini DPS cooldown with some free mana too, Replenishment procs, a good balance of DoTs and DD spells (which will get more balanced in Cata which I think is a good small step to get us right back in the middle of that balance), back-up heals if they're ever needed, and our 51 pointer is the crown on top of all that. We are utility, we always survive, AND we do good deeps.
I don't know any spriest who is complaining at the heights of ICC about our damage, survivability, utility or our ability to contribute. Maybe that's just who I talk to and know, but we seem like we're in a pretty damn good spot right now. What's more, we're going to get a mini burst CD in Cata with Dark Angel (please please Blizzard just cut the Arch- prefix for the shadow part, I'll pay the copyright fee), which yea, it's not a 51 (31) pointer but a rose by any other name...
I'm amazingly happy with where spriests are now personally. I just hope we don't break in the transition to the Cataclysm.
Dharmabhum Aug 18th 2010 5:46PM
Sorry for the wall o' text, but Dispersion isn't as bad as some make it out to be. I think some spriests are just jealous that other specs get an awesome DPS CD or ability at the end of their trees and they want that for us too. I respect that sentiment but spriests are still in a great spot right now.
C.S.Strowbridge Aug 18th 2010 6:27PM
"What's more, we're going to get a mini burst CD in Cata with Dark Angel (please please Blizzard just cut the Arch- prefix for the shadow part, I'll pay the copyright fee),"
It should be called Fallen Angel.
Drowsy Aug 18th 2010 6:43PM
I don't think people hate Dispersion as an ability. People hate it as the final talent point of a DPS raiding spec, since most final talents for DPS raiding specs are DPS driven.
(Sub doesn't count right now, it's not a "raiding" spec just yet).
Saleos Aug 18th 2010 6:28PM
umm... how about keepin it, just preventing direct damage and add a dot delay? you can cast dots, but they will start ticking when your dispression ends? =3 just brainstorming here ^^
Byrun Aug 18th 2010 6:38PM
You know, this is just a psychological effect.
How would you like if we switched Vampiric Touch with Dispersion?
You'd still have the same talents, but your 31 talent would be an exciting, core dps boosting talent.
Happy now?
Redielin Aug 18th 2010 7:06PM
To all who complain about 6 second self-silence.
Learn to macro:
/cancelaura Dispersion
Put it in all your DPS spells.
Problem solved.