Scattered Shots: Beast mastery rotation in Cataclysm

We've now covered what the MM Cataclysm rotation and the SV Cataclysm rotation are looking like in the beta, so it's time for BM. Ghostcrawler, lead systems designer, recently identified SV as the least-polished spec in the beta currently. While that may be true, it is also true that BM is the least functional spec at the moment.
While BM has come a long way in the beta, it still has not-yet-implemented talents and not-yet-functional talents. But the main problem with BM is that the pet design pass hasn't been done yet. BM relies on its pets far more than any other spec, and until we know how the pet design will play out, we are left with big questions in our rotation.
Join me after the cut as we take a look at exactly where BM is right now, why our pets are more important than ever, why big red pet is better than ever, and why we can't say for certain just what the final BM rotation will look like.
Standard disclaimers
This is still the beta, so while the feel for the specs seems to be solidifying, everything is still subject to change. The current level cap in the beta is level 83. We are not going to discuss what spec does more DPS, or how much DPS each spec does, because that stuff is not yet final.
We will also not be speculating on what the optimal talent build will be -- that too is still very premature. I fully expect the talents to continue to change and refine as the beta continues, so we aren't going to trouble ourselves with those details yet (besides that we can't truly compare numbers until we hit level 85).
Finally, we aren't talking about movement-based DPS, as that is still changing frequently. We don't yet know just where that will land. We're looking at the PvE rotation and feel of the class today, which seems fairly solid, not PvP or soloing, which are still changing a lot in the beta.
Your pet: Not done yet
The pet design pass has not yet been done; however, we were recently told that this is in the works. This has far-reaching effects for BM hunters, because the pet design pass is not just about the new special abilities our pets will get, but about pet scaling. Several time in the first half of Wrath, we were told that pet scaling was going to be changed so that pets inherited all of our stats in some proportion (rather than just stam, armor and attack power). Finally, we were told this was being held off until Cataclysm.
The stat that interests me the most right now is crit. How much of our crit will our pets get? Currently in beta, our pets have an abysmally low crit chance, and since our Kill Command attack -- the signature "shot" of the BM hunter -- is based on our pet's crit chance, it's very important to know just what that crit chance is likely to be. In fact, right now this is the determining factor in whether we'll use Kill Command at all.
Arcane Shot vs. Kill Command
The Improved Kill Command talent effectively removes the cooldown of Kill Command. This means that the BM hunter is left with two shots with no cooldown -- Arcane Shot and Kill Command. In general, we're just going to determine which one gives us the best damage per focus, and that will be the only shot we use.
Right now, Kill Command is doing way, way more damage than Arcane Shot; however, it's based on our pet's crit chance. As of a couple beta builds ago, my pet was hanging out at around 12 percent crit chance. After the most recent build, it's around 5 percent. The effect of this is that it's actually not worth using Kill Command right now. Not only is the damage per focus lower given that it rarely ever crits, but we also lose out on a lot of damage from the Sic 'Em and Cobra Strikes talents.
I suspect that once the pet design pass is done, this problem will be corrected. My hunch is that our pets will have a lower crit chance than we'll have, but it will not be absurdly lower, so that Kill Command will still be worth using.
Why Kill Command is amazingly awesome
Assuming that the crummy crit chance can be taken care of, Kill Command is stunningly, amazingly awesome. It has a range of 100 yards (though of course your pet must be on the target). It ignores your line of sight -- as long as your pet is there, it can attack. It hits hard.
Best of all, the attack comes from your pet, not from you. This is what brings up our crit chance issue, but this also has many fantastic implications. The threat caused by Kill Command goes to your pet, not to you. For soloing, single-target aggro should never again be a problem. When raiding, your pet may very well end up with more threat than you yourself have -- and if not, your personal threat will undeniably be far, far lower than any other hunter spec, with so much of your threat coming from your pet.
And finally ... since Kill Command comes from your pet, it is awesome during Bestial Wrath. Instead of getting the 10 percent damage bonus that you get during Bestial Wrath, it gains the 50 percent damage bonus that your pet gets. At level 83, on the target dummy, my pet is easily getting 15k Kill Command crits while in Bestial Wrath.
Bestial Wrath: Now with 3x the awesome killing power
Bestial Wrath was always great, but what was the least important part of it in Wrath is suddenly the most important in Cataclysm: It reduces the focus cost of your shots by 50 percent. We didn't care much about the mana reduction in our unlimited mana raid environments, but 50 percent focus is far, far better.
20-focus Kill Commands. 9-focus Arcane Shots. This is awesome stuff. It also changes the way that we want to use Bestial Wrath. Rather than just hitting it the second it's off cooldown, we want to prepare for it a bit. The focus reduction doesn't help us a whole lot if we have no focus at all when we hit it. In fact, we want to fill up our focus bar before Bestial Wrath becomes available to make sure we have max focus to dump.
This is also another place where the Kindred Spirits talent comes in useful (once it's working, anyway). We can fill our focus bars to 110 focus prior to launching into our big red pet flurry of death, spamming Kill Command like crazy, then hitting Fervor to get focus back to keep spamming Kill Command -- each one of those Kill Commands doing 50 percent more damage.
Because Kill Command is off the global cooldown (but has a separate 1-second global cooldown of its own), it may end up being preferable to alternate between Kill Command and Arcane Shot, so that you are triggering two specials every second while under Bestial Wrath.
The only tricky thing about Bestial Wrath now is it can be easy to forget to toss a single Cobra Shot in there to keep Serpent Sting refreshed.
Focus Fire: Yawn
Focus Fire is our little 30-second cooldown ability that converts our pet's Frenzy stacks into haste for ourselves -- up to 15 percent haste. My pet has no problems building up to five stacks of Frenzy in just 5 seconds or so. Thus Focus Fire is pretty much just a 30-second cooldown ability that you'll want to use every time it's up.
The only possible exception is that, depending on how damage washes out at level 85, we may not want to use Focus Fire just before a Bestial Wrath. It may end up better to leave our pets with their 30 percent attack speed increase going into their 10 seconds of 50 percent boosted damage (currently on beta Frenzy gives our pets 6 percent attack speed per stack, up to five stacks).
Ultimately, this ability is a bit of a disappointment, since there's no actual decision-making involved in using it. I'm sure everyone will just have a Power Aura set up for it and hit the button whenever it's available -- but whether it's up or not won't actually change our behavior.
The rotation: Disappointingly dull
- Kill Command
- Cobra Shot
BM does have the addition of pushing Focus Fire every 30 seconds and pausing the Kill Commands to save up focus a bit before Bestial Wrath (which is far more exciting now), but it just doesn't seem like nearly enough. It's especially rough compared to the SV and MM rotations, both of which grew in complexity -- a lot, in the case of MM. If the specs end up with rotations similar to what they are now and are balanced for DPS (as Blizzard wants them to be), I can't see any reason to ever play anything other than BM. It's so much simpler and takes so much less concentration; it is currently the EZ-mode spec.
However, I hold out hope that Blizzard will refine the BM spec. Give BM hunters a new shot -- something with some interaction rather than just "mash it on cooldown" -- and maybe add some interaction or thought into the Focus Fire talent, so it's not just another cooldown to hit every time it's available.
I desperately want BM to be a competitive spec again, but I also want to earn my badass DPS, not just make a one-button macro like we had in BC, bound to my mouse wheel so that I topped meters while just sitting there scrolling my mouse wheel and pushing big red pet every now and then.
Scattered Shots is the WoW.com column dedicated to helping you learn everything it takes to be a hunter. See the Scattered Shots Resource Guide for a full listing of vital and entertaining hunter guides, including how to improve your heroic DPS, understand the impact of skill vs. gear, get started with Beast Mastery 101 and Marksman 101 and even solo bosses with some extreme soloing.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 2)
jackfinished Aug 19th 2010 10:26AM
I agree that BM needs a better rotation. Maybe they will drop intimidation, move Bestial Wrath to the Mastery and give us another shot. Cobra shot and Kill Command spam does not sound fun at all.
I like the potential for Focus Fire though, maybe they could make it so it acts like savage roar for cat druids? A buff we need to maintain and we need our pet to get. Also could be useful for dps scaling. Could also contribute to the symbiotic relationship they want BM to have with their pets.
Eh, might not work so well with Bestial Wrath/Beast Within now that I am thinking about it. Oh well I will withhold my apocalyptic vision of the future of BM for now :D.
Iirdan Aug 19th 2010 12:30PM
BM certainly needs a better rotation.
A suggestion would be a shot similar to the Mage's Arcane Missiles, which has a chance to proc off of other damaging shots (Cobra and Kill Command in this case). That way, there is a reactive aspect to the BM spec rather than drooling on your keyboard pressing two buttons with your index finger.
I'd really like more to be done with Serpent Sting, as well. Yes, it's handy to not have to refresh it, but it's also boring. Perhaps a shot (possibly the same one as suggested above) that consumes the Serpent Sting buff on the target and deals additional damage based on the duration of Serpent Sting remaining?
jackfinished Aug 19th 2010 1:19PM
Your suggestion got me thinking, what if Serpent sting or one of our other shots could proc a form of Rapid fire or beefed up Improved aspect of the Hawk. If done right, it could add some reactiveness.
JYO Aug 19th 2010 2:22PM
oh lord yes. machine gun fire! some arnie style rail gun action. do it blizz.
Natsumi Aug 20th 2010 12:24AM
Why not just put the 2 points into Improved Serpent Sting and get 30% damage up front on the shot, and just pop it off when you get bored. Serpent sting IIRC is a decent DoT and 30%, while not a 20k crit Arcane Shot or Kill Command, is nothing to sneeze at. With Haste now not adversely affecting out DoTs (haste now makes it tic faster without lowering the duration, fear the Affliction Lock) and the complete removal of DoT clipping (another brilliant stroke from the Devs) you can fire it off when Arcane shot is on CD and you have a spare GCD while moving out of the fire/void/poison/etc without having to switch to AotF and lose the AP bonus from AotH.
Not sure if that's helpful as I'm not one of the lucky bast.... uh... people in the Beta.
Iirdan Aug 20th 2010 6:56PM
Well as much as I'd love to try out Beast Mastery, it is horribly busted in the beta right now. As it stands, only Marksmanship is truly polished. As soon as they fix our pets, however, I will be right up there giving Beast Mastery a good run through.
c.j.kamp42 Aug 19th 2010 1:16PM
I'd like to see a change to our rotation coming from the pet rather than a different shot. I recently started a new hunter and got him a ravager. I macro'd ravage to my action bar and I use it whenever it's off cooldown since it costs no focus. It's tons of fun in pvp against casters and flag runners and it provides additional damage.
Frostheim Aug 19th 2010 2:21PM
Well right now "our" damage is auto-shot and cobra shot, while Kill Command is our pet. I think we as the hunter need something a bit more. A reason to work in arcane, and stuff that's more interactive (like, say, a temp pet buff when we use arcane twice in a row, stuff like that. So we use KC until that buff is about to wear off).
Gimmlette Aug 19th 2010 1:28PM
Question. How is Growl implemented in Cata? I don't recall that I've seen this discussed anywhere. With Kill Command generating such threat, might hunters never have to use Growl again even in soloing? Has it been removed from a pet's arsenal? Will I, finally, be able to dump the "All hunters, turn off Growl, please" mantra I have to use in raids?
The one thing I can think of in complexity, I like to take my level 80 hunters into a 5-man like Nexus, with a level appropriate tank. If the hunter spends their time pushing the buttons the same way they do in ICC, they will almost always pull aggro off a level 72 tank. I do this on purpose to point out threat mitigation. Yes, a good tank knows how to keep aggro, but a good hunter knows how not to pull it or how to redirect it where it belongs. I tell my hunters that if they don't know how to dump aggro or redirect it, they aren't being a hunter to the fullest extent of their abilities.
If my pet in Cata, is generating all this threat, I hope there are threat mitigation tactics in place. It's going to be rough on everyone out of the box at first. I'd like to know that I can still rely on similar tactics to keep the threat where it belongs.
AltairAntares Aug 19th 2010 4:33PM
It's called MD my friend. (and I'd like it if blizz put in a damage bonus like rogues had)
Gimmlette Aug 19th 2010 4:54PM
Yes, I know it's MD, but, well, I've run into hunters who came of age during Wrath who ask, with a straight face, "What's the 'Misdirection' you keep talking about?" I nearly choked on my beer.
What I'm curious about though, is the relationship between Growl and the threat generation of Kill Command as currently deployed in Cataclysm. "Please turn 'Growl' off" is, unfortunately, so common, I know raid leaders who have it macro'd. I lived through the broken Growl so I know what it will do to threat and aggro. Unfortunately, I take a lot of things that I learned for granted and, when a hunter doesn't do some things that should be basic to the class, I'm flabbergasted. Then I realize they didn't learn to be a hunter when I did, when CC mattered and learning to dump aggro was paramount.
I hope all this threat being generated by Kill Command comes with ways to mitigate it and not just the very handy Misdirection. I can see my bear, who has his own ways to generate threat beyond Kill Command, having too much to dump. Then the mob comes after me and when I Feign Death, careens to the healer. I like a spectacular death the same as the next person but not because I can't dump aggro.
SillyString Aug 19th 2010 5:12PM
@AltairAntares
Misdirection isn't working that way anymore in Cataclysm. After 30 seconds, the effect wears off, and you'd better hope you didn't go crazy dealing damage, or else that mob or boss is coming after you on the Red Eye Express.
Gimmlette Aug 19th 2010 6:27PM
@ SillyString
Uh oh
styopa Aug 19th 2010 1:30PM
Such a small proportion of the spec is anywhere near finished, this is almost completely pointless. It's like reviewing that house you're going to live in, and we're staring at a foundation. We're not even really allowed to see the plans.
I pity the wow.com columnists - a very small proportion of anyone gives a crap about current content, there's little useful information in the beta, yet they're supposed to write something interesting.
Blood from a stone, right now.
jackfinished Aug 19th 2010 1:35PM
I wouldn't call it pointless, I believe the point of the article was to say exactly what you said. Its a work in progress, would you rather the columnists ignore the questions?
I admit there is a lack of concrete material for us to digest, but I find it interesting to imagine what may come.
Frostheim Aug 19th 2010 3:01PM
Actually, a very large portion of the spec is finished. Only a small bit is not (not counting redesigns, which I do hope will happen). The unfinished bit is the pets, and the question that raises is which shot do we use as our main shot... but we can be pretty sure blizz intends that main shot to be Kill Command.
JYO Aug 19th 2010 2:25PM
if frost didn't write it people would have QQed because the other two specs got an article.
i will gladly read ANY info on my beloved hunter class.
but i understand where you're coming from playa.
xx
Nickel Aug 19th 2010 3:39PM
I don't think its pointless. People want to see how their classes are shaping up and how, if any, things are changing. I don't even play a hunter, but I read the post - thus, I know I'm not the only one. Further, you read the damn thing, even though you don't give a shit. The blogger has already explicitly prefaced this post in stating this is not final. Chill out.
omedon666 Aug 19th 2010 2:00PM
I know this isn't going to be a popular answer, but I have zero problem with a pure DPS class having an "EZ mode" spec, and even less of a problem with that spec being the BM hunter.
Wait, wait, take the rotten tomatoes off your explosive and chimera shots, let me explain.
My hunter is dual spec'ed BM/MM. Like every hunter who dual specs so you can play with your BM pets when it's not an inconvenience to groups that know just as well as we do how far behind BM is, I understand why, in the WOTLK design era, BM pretty much HAS to be behind: because "/pet attack" is most of BM's DPS, and in the competitive PVE climate of WOTLK, that's too much for so little effort. Things are changing.
That good ol' grandpappy Frostheim says "I want to work for it" is indicative of *one* approach to the game. If there's one demographic of class/spec I've met armies of, as an officer of a small friendly guild, (allied with other such guilds) that really aren't that obsessed with "edge of your seat" rotation obsession, it's the beastmaster hunter: they love their pet, that's why they are BM. This doesn't mean they are, by default, bad at the game, but many I know activate their "grouping spec" with a heavy heart.
Frostheim infers that there will be no reason to spec elsewise if BM is easy mode. How about because you like the concept of the other two? Cataclysm is all about putting less weight on customization, and more weight on personal play-skill. It's more than reasonable to visualize a spec here or there being "easy to learn" with others being "difficult to master", paying dividends (much smaller than today's hunter spec disparity) for the extra effort, but with EVERY SPEC being more than "good enough" in the hands of an average player.
In order for BM to be what it's supposed to be, what people love about it, the pet is the focus (pardon the pun). Unless another button is introduced that is just another flavor of kill command, there aren't many ways to complicate that focus, and I believe that is intended. No spec will be outside "viable" in cataclysm, and BM will always get 2/3 the way to "good enough" via "/pet attack". Anything else isn't beast mastery, the spec for the ultimate vanity player.
Just my opinion, thanks for reading. :)
omedon666.livejournal.com
Frostheim Aug 19th 2010 2:21PM
I do see your point, but I disagree.
Firstly, I don't think "being easy" is a defining trait of the BM tree, though certainly that has been the case. But talk to any BM-diehard and they'll tell you it's the flavor of the tree -- the pet focus -- that makes them love BM, not the fact that it's so simple.
Secondly, I do not think it's a good idea to have 3 specs doing about the same dps, and one of them being massively simpler than the others. The end result is the majority of raiders will use the super simple spec, since that frees up their brainspan to focus on other things in the raid. Then we get a grossly imbalances spec distribution, which is something Blizzard has long sought to avoid.
I don't have a problem with EZMode specs in concept, but I don't think they should be able to perform just as well as specs requiring more skill. I think your performance should be based on your skill. BM hunters spoke loud and clear when they said they wanted to do comparable dps to other specs. In my opinion, that means they should need to use approximately comparable skill.
Finally, just a note that in Cataclysm Blizz aims to make pets maybe around 30% of the BM hunters total DPS throughput.