The OverAchiever: The 25 most entertaining achievements finale

Every so often, I get tired of the self-seriousness that infests some of (OK, most of) the other work I do here and get the urge to write something purely for fun. After our series on evil achievements and the relentless misery of School of Hard Knocks, I'd like to spend some time on achievements that are nothing but an absolute joy from beginning to end.
Here it is, folks; the last two achievements in our hit parade of World of Warcraft's 25 most entertaining achievements. This is the full series, if you're catching up:- OverAchiever: Pure Win
- The 25 most entertaining achievements, #25-21
- The 25 most entertaining achievements, #20-16
- The 25 most entertaining achievements, #15-11
- The 25 most entertaining achievements, #10-6
- The 25 most entertaining achievements, #5-3
- And today's post, the finale

World of Warcraft is steeped pretty firmly in the most basic and primal of fantasy tropes, and the epic quest for a magic weapon is something even a newcomer to the genre can recognize. For better or worse, most of the game's truly exemplary weapons -- the legendaries -- have been confined to a very small portion of players at the highest tier of the raid game. If you weren't in a progression-oriented guild at the time when these weapons made a real difference to a raid, you had no shot at Sulfuras, Thunderfury, Atiesh, the Warglaives of Azzinoth, or Thori'dal, just as you've got no shot at Val'anyr or Shadowmourne without a fairly competent raiding guild in Wrath. While this achieves the desired effect -- the weapon stays rare and a tantalizing goal for anyone who needs an extra shove in the direction of the game's truly difficult content -- the usual process of building a legendary or waiting for one to drop has a mixed effect at best on players.
The Battered Hilt quest line combines some of the best elements of legendary-hunting with a huge wallop of political intrigue and lore. Yes, there's a lot of RNG to hurdle at the very beginning, as all those of us who've run the Icecrown heroics a lot already know, but the evil bit is slightly mitigated by the hilt's BoE status. Once you're on the quest line, it's all gravy. You get:
- a good look at the tensions between the Sunreavers and the Silver Covenant
- a trip to the Wyrmrest Temple so the dragons can tell you to your face that they're not sure reforging Quel'dalar is a good idea, and they gave a book necessary to its identification to someone else, anyway
- an introduction to the Dalaran laundryman (the fact that neither faction of elves in Dalaran can be bothered to do its own laundry strikes me as hilariously realistic)
- a great cutscene in Icecrown that was an early introduction to Blood Queen Lana'thel
- some irritated advice from Uther the Lightbringer, who reminds you that repairing ancient swords with the blood of malevolent Old Gods is generally ill-advised
- after the sword's reforging, a trip to visit the ghost of the Quel'dalar's original bearer, and thence to a phased Sunwell Plateau, followed by the sword's purification in the reignited Sunwell
As an ilevel 251, Quel'dalar may not last you if you wind up doing any serious raiding in Icecrown Citadel, but it's a high-quality weapon nonetheless. Interestingly, Quel'dalar's "sister blade" -- Quel'serrar -- was another beautiful sword largely accessible without serious raiding (although it did require a trip to Onyxia and a bit of luck).
By the way, one of the more interesting bits about the quest series is how the dialogue is subtly altered for blood elves.

How could number one be anything else?
I'm cheating here slightly as I feel the achievement should rightfully encompass the subsequent Battle for the Undercity as well, but you really can't have one without the other ... for now. That'll change when Cataclysm hits and the battle goes bye-bye, as it won't then fit within the game's story progression. But who cares? You can argue that a huge dose of Cataclysm's story can be traced back to the events that occurred in front of Angrathar anyway; it's the common point from which the modern political landscape emerges, and with it a reordered Azeroth (Deathwing's own efforts aside).
Veteran of the Wrathgate is the achievement you're awarded for what's quite possibly the most expansive and ambitious quest line that Blizzard's ever done (and one that must have been a nightmare to plan and program). Having played both an Alliance and Horde toon through the content, I maintain that the story arc for both is fantastic, but I think the Alliance has the edge when it comes to the questing before Angrathar -- they have a much more extensive and personal history with Arthas, period, regardless of the protests you'll hear issued from the Forsaken and blood elf camps -- but the Horde has the edge afterwards in the Undercity battle. If you're a Horde player, you're never going to forget the end of the fight with a quietly devastated Thrall, who pulls himself out of his misery long enough to express condolences to Saurfang over the loss of his son.
The events at Angrathar ended, perhaps forever, the détente between the Alliance and the Horde. It sparked arguments among players on the extent of the Horde's responsibility, the wisdom of Thrall's willingness to trust people like Sylvanas, and what role King Wrynn's reaction to the presumed death of his oldest friend played in the rising political fortunes of Garrosh Hellscream. Let's not forget that it also landed Bolvar Fordragon in the Lich King's throne, to what ultimate effect we don't even know. The entire quest chain from start to finish was a lovely and practiced bit of storytelling, but I think the fallout from it has been even better.
Veteran of the Wrathgate could not be a better experience if you have even the slightest interest in Azeroth. I love the subtlety of the storyline preceding it and how different each faction's path is to the battle. I love the Alliance's grimness as it sets itself to the task of avenging a fallen kingdom and how slimy the Royal Apothecary Society is while it has you out doing the dirty work. I love that your character is literally above the actual battlefield as the fight takes place, and I love the epic cutscene that blew everyone's mind when it was first datamined. I especially love that you get one brief, shining moment of interfaction cooperation -- Fordragon and Saurfang's little moment in the heat of the battle -- before it all comes crashing down.
I give Blizzard a lot of crap whenever I don't think it's done something well, but fair's fair; in an MMORPG where you're trying to balance a mostly-static world with the individual desire of each player for an epic story, it's damn hard to pull off something of this magnitude, but that's exactly what it did. While I've shied away from the apellation of "best" to any achievement on this list because the term is a little vague, I firmly believe that, by any metric you could name, this is the best achievement in the game.
Working on achievements? The Overachiever is here to help! We cover everything from Glory of the Hero and Insane in the Membrane to Master of Alterac Valley and Lil' Game Hunter, and you can count on us to guide you through Azeroth's holidays and special events. Filed under: Achievements, The Overachiever






Reader Comments (Page 1 of 3)
StGeorge78 Aug 19th 2010 6:08PM
Sword in the Skull is a crappy achievement, I've run those stupid dungeons over 1000 times and never even seen a single Battered Hilt to roll on.
Allison Robert Aug 19th 2010 6:17PM
I agree that the drop rate absolutely sucks and I think Blizzard should increase it, but that has no bearing on the fabulous quest line that follows. It is really worth your time.
I've seen a Hilt all of twice on the live servers and haven't rolled on either occasion, because there was always someone in the party who could get some use from the final reward. I've accompanied friends getting their own Quel'dalars, but only got the chance to do it for myself when I hit the beta and found a vendor in Dalaran actually handing out Hilts (free!) to anyone who came along.
flint Aug 19th 2010 6:22PM
Yeah, the RNG is lame, but the quest itself is very fun if you do get the Hilt. I got lucky during an H FoS run and I won the hilt (it was the 3rd time I've ever seen it drop), and I immediately gave it to my druid alt, who needed a decent weapon. The chain was pretty fun and interesting.
t0xic Aug 19th 2010 6:25PM
Low drop rate <> crappy achievement, or maybe I'm not doing the math right.
Magariz Aug 19th 2010 6:45PM
And of course, if you (being one player out of 11 million) are not able to do this quest it must surely be a pile of poodoo.
Seriously though, I have never seen the Hilt drop. I have never done the questline. From everything I have heard though it is a great questline to do (minus the farming aspect). So try to keep your biased, self-centered opinion to yourself.
xenothaulus Aug 19th 2010 7:33PM
I've seen it drop twice- both times after I'd already bought it on the AH. The questline is very good though.
melissa Aug 19th 2010 9:44PM
I got VERY lucky and won a roll on the battered hilt my first trip into POS the first week it went live. I think more people would have rolled on it had we known then what we know now about the item.
The quest line is great.. full of well through out lore and steps. I agree. And while I wouldn't put it as number 2 on the list of all time greatest achievements, I wouldn't say it sucks. Yes, the drop rate is horrible, but that is not a reflection on the achievement itself.
begedinnikola Aug 20th 2010 2:36AM
Why the hell was t0xic downrated. All he said was that just because the droprate is low, doesnt mean the achievement sucks, and he is completely right about it. You downrate the guy that says one thing, and then you downrate the guy who completely disagrees with him and says the oposite.
Reading comprehension failure or indecisiveness?
zubbiefish Aug 20th 2010 8:14AM
I've seen 7 and won 4 Battered Hilts between my 4 lvl 80's. Call me greedy, I call me lucky. All hail the RNG!
Faith Trust Aug 19th 2010 6:16PM
Im confused, didn't the Quel'Delar quest also provided a mace option? http://www.wowwiki.com/Quest:A_Victory_For_The_Silver_Covenant_%28mace%29
We shammies can use those..
Neodarkmatter Aug 19th 2010 6:22PM
But the point is that we have to give up Quel'Delar in order to get the rip off weapon not that we don't get something just as good (stat wise) in its place.
ninjasuperspy Aug 19th 2010 6:23PM
That's what Allison means when saying: "there's even a /headdesk moment toward the end as you gift-wrap a historic sword for an elvish faction to which you're not particularly attached and then inquire on the status of whatever other ridiculously powerful weapons they might have hanging around the back"
You learn all about the lore of this amazing sword, then just toss it to the elves and say "Oh, got anything... blunt-er?"
Gigafreak Aug 19th 2010 6:51PM
Yes, but that's the reason it's kind of dumb. After all the big huge friggin' deal that this shiny whoopass sword is, you can't actually WIELD the sword.
You put all this effort into this historically vital weapon and then you're awarded... some random other weapon that nobody ever heard of.
"I reassembled Quel'delar and all I got was this stick!"
Allison Robert Aug 19th 2010 6:29PM
Yup. But the point is that you can't actually use Quel'dalar itself, which raises the questions:
a). Why would a sword that knows you don't have the training to use it "choose" you?
b). What's the point of undergoing such an epic quest line when you essentially hand the final reward over to someone else, and it turns out the Sunreavers/Silver Covenant have been sitting on weapons just as good?
It's necessary for existing game mechanics (i.e. that druids, shaman, and priests can't use swords), but I've always wondered why Blizzard just didn't program a dagger/staff-type weapon choice into the game that simply took Quel'dalar's model so that these three classes could rock a cool sword too.
The most likely answer is perhaps that the Quel'dalar quest is a version of the same "four choices only" thing they'd used for Ashen Verdict rings, Violet Eye rings, Kirin Tor rings, etc. That's the answer they gave when plate DPS pointed out that the ultra-useful Ashen Verdict rings didn't have a strength version; they just couldn't fit one into the quest offered, and one later had to be programmed into the game: http://www.wow.com/2010/01/18/ashen-verdict-strength-ring-in-minor-content-patch/
That's what I *suspect* happened, anyway, although I have no idea if it's true. And I really wish my main (a druid) or alt (a shaman) could've used a cool sword. :(
Ian Aug 19th 2010 7:12PM
The best part, really, is when you hand the sword in, you get a guilt trip about it. "Oh, you know, we were really hoping *you* would be the new bearer of the sword."
Yeah, dude. So was I.
So was I.
Ethan Aug 19th 2010 7:34PM
And here I thought I was the only one bothered that magical elves couldn't take a sword that can clearly change sizes and make it into a dagger or a polearm (which is basically a 1H sword on a stick anyway) or an axe.
Akurano Aug 19th 2010 10:05PM
I think what would be cool is if you WERE a chosen person to wield the blade, and afterwards, Quel Delar took the shape of a weapon you were most familiar with, like lengthen the hilt end into a staff, or for a mace, you'd have a ball of steel with quel delar spikes extending out, showing a gentle likeness in all the manners, looking like the sword actually shape-shifted TO your needs, then the blade WOULD choose you for your soul or something like that. idk, that just sounds incredibly epic to me. Screw the elves, i did the work!
pancakes Aug 19th 2010 11:10PM
I think the other rewards should have had at least been similarly styled to Quel'Delar. Or made it into a mighty morphin' power sword/mace/axe or something.
Demi Aug 20th 2010 1:05AM
Sounded like only weak complaints as to why there wasn't a caster dagger. At the very least the maces were useable for dps or heal specs for every class. The fact that there's no agi/stam dagger gave mutilate rogues a valid complaint.
Josin Aug 20th 2010 9:57AM
I have a prot warrior and a mutilate rogue. QD provides nothing for me but achievement points.
But I *do* love achievement points. Stupid crappy drop rate.