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8-19-2010 @ 7:05PM
Looking at your math... it rounds, not truncates when calculating the number of ticks from a cast? Which means that you add a first tick at haste = 1/(2*(number of ticks)) (for Flame Shock, that'd be 1/(2*6) = 8.33% haste), and then an additional tick every 1/(number of ticks) (again, Flame Shock would get you 1/6 = 16.7% haste, or an eighth tick at 25.0% haste, and a ninth at 41.7%). It'd also mean that the shortest possible Flame Shock DoT is 16.6 seconds, just before it gains its seventh tick. The longest possible duration would be 19.4 seconds, just after it gains the seventh tick, with the oscillations getting smaller as you add haste.
8-19-2010 @ 11:56PM
Yes, that's correct.
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