Gold Capped: Breaking the glyph wall

Almost all auction house tactics revolve around the undercut. It may be a single copper, a few silver or a few gold, or a freefall drop down to the price of materials. Regardless of the amount or the frequency, most undercuts share a common misconception: that you're controlling the market with your undercuts. You're not. Your competitor has the control. By undercutting, you've just let your competitor decide your price. You've let your competitor set a cap on your profits -- and more, you've agreed to accept even less with your undercut.
The inscription market sees more than its fair share of this, sometimes on a large scale. The low deposits encourage large number of postings, followed by even larger numbers of cancellations and repostings. Prices fall as each new poster accepts and trumps the previous poster's prices, until the market falls to the cost of materials and the walls go up. The final wall signals a complete loss of market control.
Once it's up, it no longer matters who built the wall. If it's your wall, you can't raise prices until the competition perched above you goes away. If it's not your wall, you can't raise prices on your auctions until someone breaks the wall. Stalemate, and out come the piña coladas.

In the end, the only way to truly control a market is to prevent your competitor from posting. While simple in concept, in reality, this can be a huge undertaking. What we call auction house PvP may be needed to push someone out of a market when he doesn't want to leave. There are really only a few ways to drive out a competitor and make him take his wall with him: boredom, attrition and starvation.
Second-day delivery
When a competitor goes overboard building his wall and starts posting hundreds or thousands of auctions at a time, he probably hasn't considered what's going to happen to his mailbox 48 hours later. I've seen attempts to form glyphs walls using 10 of each glyph. That's 3,550 glyphs. If they expire (or are canceled), the poster gets to spend 71 minutes digging them out of the mailbox. The geniuses that post 12 pages of single pieces of Infinite Dust will spend an hour restacking them if they were to expire.
Use this wasted time to your advantage. When you see someone going nuts with his postings, start adding new auctions to block his sales, even if they cost you a small amount of gold. If he cancels and relists, you've just caused your competitor to lose a couple hours of his time. Repeat this process a few times and his gold-per-hour numbers will quickly be in the toilet, and he may start looking for something to do that doesn't involve standing by the mailbox all evening.
No deposit, no returnOn small items such as glyphs and infinite dust, the auction house deposit fees are insignificant, which led to these markets' being vulnerable to flooding and continuous cancel-and-relist cycles.
Other markets have much different dynamics. While someone's posting up 100 Eternal Belt Buckles may look intimidating, forcing them all to expire will cost their owner about 240g in unreturned deposit fees. If he starts canceling and relisting because of your auctions, he gets to pay the deposit fees again. In these markets, forcing the wall to expire isn't just about reducing your competitor's income or making him waste his time; it's a way to take gold directly out of his pocket. This is one way to directly pit your gold reserves against the competition's.
I've seen a number of players leave the jewelcrafting market -- even dropping the profession entirely -- because they couldn't grasp that their 48-hour auctions could be turned against them. After days or weeks of expired and relisted auctions, they were oftentimes paying more in deposit fees than they made from selling the gems. The more gems they cut, the more gold they lost.
The embargo: A bottoms-up view of the market
Almost all crafted items in the game come from just a few basic items: ore, herbs, cloth and eternals. Even complicated markets such as inscription, with all of its inks and glyphs and cards, can be boiled down to just a few basic ingredients: adder's tongue, icethorn and eternal life. That's it. The glyphs are just red herrings obscuring the real issue: Your competitor isn't competing with you in selling glyphs; he's competing with you in buying herbs.
To stop someone from posting glyphs, you need to run him out of ink. To run him out of ink, you have to run him out of herbs. The only way to do this over the long run is to buy all of the herbs by embargoing the auction house.
The embargo works by buying as much of the raw materials as possible to keep them away from the competition. Each stack of herbs is half a dozen glyphs the competition won't be selling. A hundred stacks is 600 glyphs they won't be listing. The goal is to allow the undercutters to keep selling their items, but prevent them from crafting replacements. Let them have their low-price walls, since you need them to sell what they already have. Their sales will eventually use up the last of their stockpiles, and the wall will disintegrates on its own. With the wall gone, prices will rise rapidly along with your profits, since you're the only one left with any herbs. (We can dream, can't we?)
The embargo starts by picking a price that's unaffordable for the competition to maintain his selling price. If he's selling glyphs for 3g, buying any herbs less than 25g a stack will quickly complicate his plans. If he has herb farmers sending him cheap herbs, offer to pay more. By cleaning all of their materials out of the auction house, the battle changes from who has the lowest selling price to who is willing to pay the most for materials. While before you were forced to react to your competitor's postings, he is now being forced to react to your purchases.
Embargoes aren't limited to just the herb market, of course. Buy up all of the saronite ore, and the jewelcrafters stop prospecting gems. Buy up all of the eternal earth, and they stop making jewelry and a large source of infinite dust goes away. No eternal water, no Eternal Belt Buckles. No eternal life, no Darkmoon cards. Buy up all the Righteous Orbs, and you don't have to worry about anyone else making Crusader scrolls. (When you hear gold tycoons talk about "shutting down the market", this is what they are referring to.)
What to do with it allA successful embargo could leave you holding on to hundreds or thousands of stacks of herbs and ore as your purchases start to outrun your sales. You don't want to sell them, because you'd just be breaking your own embargo when a competitor buys them. There comes a point when making the goods go away becomes just as important as buying them in the first place.
One method of disposing of herbs is our dear friend Jessica. The Ink of the Sea from a hundred stacks of herbs down can be traded in for three stacks of Snowfall Ink. A dozen Darkmoon decks will consume a thousand stacks of herbs. You can make a lot of herbs go away with this method and might even make a profit out of it.
Inscription also isn't the only market for herbs. Rolling an alchemist to make flasks and potions can be a handy way to take excess herbs out of the glyph market, as each flask uses half a stack of herbs. With the introduction of Frozo, the price of Frozen Orbs is closely linked to the price of frost lotus and eternal life, so your flask operation could be running into the back end of your own embargo.
Another common target for embargoing is saronite ore, which has the advantage of having multiple methods of disposal. It can be prospected into gems and dust, and alchemists will take some of the gems to transmute into epics. It can be smelted and sold to a vendor, or it can be transmuted into titanium bars. It takes 16 stacks of saronite ore to make one stack of titanium bars, and 48 stacks will make a stack of titansteel.
Read more in this special Gold Capped series on glyphs:
Filed under: Guest Posts, Gold Capped
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 3 of 4)
Abbadon Aug 20th 2010 2:37PM
Oh, there's always something to come along to spend money on, especially with the loot cards from the card game!
I bought the Magical Rooster from the AH quite a while back for what I still think was a reasonable amount. And recently, I acquired a Swift Spectral Tiger for a nice, hefty sum. I'd never pay real money for either item via eBay, but thanks to my endeavors in the AH, I can add to my mount collection with ease if and when I want.
Also, the top end guilds on servers will sometimes advertise that they're selling raid spots for achievements. I don't think my server ever had ZA bear mount runs for sale, but I've seen a guild trying to sell runs to get the ICC 10m bone drake for 200k.
Charles Aug 20th 2010 11:56AM
If it really takes you an hour for you to restack materials in AH, you're doing it wrong. You're really doing it wrong...
Lyinar Aug 20th 2010 12:19PM
And if you play the AH too much and drive prices of mats too high to drive your competitors out of business, you screw over people who are leveling alts that don't want to grind their tradeskill all the way up in one go once they've reached 80 and had five weeks of daily grinding between the alt(s) and the main, and you're preventing new players from even attempting to get into crafting.
Between grinding the skill between the level of the lowest item and that of the highest, and the cost of the mats for the stuff I had to make for the quest, it cost me about 1500g to do the quest to become a weaponsmith on my Paladin at level 40, the intended level for the quest. Sure the tradeskill specializations are going away and I'm not likely to get much use out of it past 70, but it was an important thing for my character. If that were my first character, I would NEVER have been able to actually do the quest at its intended level.
I'm also seriously considering not even bothering with Engineering on my eventual Worgen Rogue, because it looks like it's going to end up being nothing but a horrific money-sink that's going to require me to either grind the hell out of daily quests on my high-level characters or farm mats all day in order to get it done. Maybe the economy will be shaken up enough by the swarms of new Worgen, Goblins, and never-before-seen Race/Class combos all leveling gathering tradeskills as they go about the business of getting to 85 that mats will be cheap again, though.
Davio Aug 20th 2010 12:35PM
Armorsmithing screwed up my first character. It meant the stuff I could make was a huge way behind my level (farming my own materials for the turn-ins).
Then I found out the 'special' stuff it let me make was incredibly expensive and useless.
I'm glad it's being removed, it seems like a big f-you to new players at this point who don't know better.
Docatron Aug 23rd 2010 8:03AM
You are missing that someone cornering one profession/market and driving prices on mats up will open the market for mats for that specific profession wide open. There will be an increased incentive to go into supplying mats for that that market instead. It's swings and roundabouts.
xenothaulus Aug 20th 2010 12:26PM
One person dominates the glyph market on my server; logged in at all times, always standing by the mailbox, with 10 or more of each glyph posted, even the crappy ones. He/she is also starting to lock down the gem market, with 3 or more of each gem up. Yet has a gearscore of 6.3k+ and almost every single achievement, raid *and* pvp. Either this person has even less of a life than I do, or it's a communal character. (The latter is less scary.) Because the wall gets thrown up every week and a half or so, I'm lucky to average 500/day with my glyphs, and any day I make over 1k is a cause to celebrate.
Obviously, they don't care about the time it takes to retrieve all that mail, as it's got to be over 4k auctions counting their gems. The only way I know to break through is to hope they're breaking the ToS somehow and they get caught.
ravenhamer Aug 21st 2010 9:42PM
We have one of those on my server. He on 24/7, and undercuts any auction within minutes of posting. I believe he is probably using a bot (I won't link it, but one exists that allows automatic reposting of auctions). and have complained to the GMs, but nothing has been done. It very frustrating.
Arcanalor Aug 20th 2010 12:26PM
If you're playing on a very highly populated realm, sadly a lot of the advice here goes straight out the window. Glyphs are a difficult market to make money with on a realm that's "Full" most of the time. I have a Pally scribe on Moon Guard that's making a lot of money, but most of it isn't from glyph sales.
Many glyphs that are required for raiding are selling on the AH for less than 1G and in numbers that are next to impossible to break. The materials side is expensive as hell. Less common glyphs will tend to sell for 5-10G and selling anything for more than 12G is an occasion to bust out fireworks, because you've just hit the lottery.
Granted, I think Moon Guard abides by its own rules anyway. Are a lot of the other "Full" realms like this, or are the markets at least semi sane?
Pfooti Aug 20th 2010 12:28PM
I think the "mail-checking and posting takes too much time" argument is something of a red herring. While it's clear that this is true, modern addons make this not such a big deal. I typically have about 30-45 minutes of mailbox loading each day, which needs to be broken in half for inventory purposes (specifically, my inventory fills up after about 10-12 minutes of inbox loading).
But with QA3's auto-mail feature, I can AFK that whole time. I hit "open all", and walk away from the computer. It even refreshes the mailbox and continues to load every 60 seconds when you get the next pile of 50 new messages. In the morning, doing my morning routines (shower, cereal, coffee, etc), I can just pop by the computer every so often, moving from the mailbox to the AH. In the evening, I do the same thing while making dinner or whatever.
TL;DR: AH juggling's time requirements only have an opportunity cost if they keep you from actually playing the game. Which they don't have to.
Davio Aug 20th 2010 12:37PM
QA3?
Sandslice Aug 20th 2010 12:39PM
So, in other words, you're botting.
Pfooti Aug 20th 2010 12:46PM
Grrr, reply button.
There's a difference between botting and using addons such as QuickAuctions3 (QA3). One is against the rules, while the other is not.
Pfooti Aug 20th 2010 12:43PM
There's a difference between botting and using addons such as QuickAuctions3 (QA3). One is against the rules, while the other is not.
BritishBulldog Aug 20th 2010 1:31PM
The problem with my server is there are at least 4-5 people "Supporting" the wall without realising what they're doing. EVERY glyph now goes for 3g75 and ther are 1-2 glyphers reposting at any time... on a medium/low pop server...
I've tried to break it before.. ended up with 10000 glyphs and only about 4k to show for it
This wall has been firmly in place for 8 months
Meh
Zamboni Aug 20th 2010 1:38PM
The 49g price looks a lot worse once you see the uncropped picture:
http://tinyurl.com/264sr5u
This was on a server large enough to have log-in queues.
Amaxe Aug 20th 2010 1:44PM
The one thing this article seems to overlook is demand: what the market will bear.
Remember, the buyer can tell the seller to go @#$% himself by simply refusing to bid on something they think overpriced.
Here's an example:
In preparing for Cataclysm in leveling my worgen, I've noticed certain materials from LK and TBC will still be needed since Blizz is effectively leaving those places alone. So certain rep turn ins are worth stocking, and certain trade goods are worth stocking. So using AuctionLite and some other AH scan addons I can search for items and buy out what I want, at the best price.
I do not however buy out everything. When I needed 360 unidentified plant parts, some people were selling them for 10g apiece. I simply wait for those auctions to expire (they generally relist at another price) or for someone to undercut that price.
Remember, just because you (speaking generically here) corner the market and can post your auctions for 100g/item doesn't mean people will pay that amount. Some will perhaps if their need is high enough. But a lot of us won't. We'll wait or send our alts out to farm if we think it more cost efficient.
Then its you (speaking generically) with a clogged mailbox.
Some things may be priced at a certain point, but the market won't buy it.
Another example. The Haunted Momento theoretically sells for 600-1000g. I've seen people post it in this range and i've tried to undercut them every time.
The market doesn't think its worth that much and I haven't been able to move it at any price so far.
Sei Aug 20th 2010 3:31PM
Demand, of course, is important. The problem I have with your argument though, as far as glyphs are concerned, is you're moving such a large quantity of items that being able to raise the price just 1g each can add up to a lot of gold during the week. So controlling the market doesn't necessarily mean raising the price outside of what people will pay.
Even on a low pop server with some very dedicated competition, I sell a little under 1000 glyphs a week. Every silver I can raise my price equals another 10g a week.
Honestly, if I was the only scribe on my server and controlled the sale of every glyph, I'd be more than happy capping the price at 7-10g a glyph. At the end of a year that'd still be more than enough profit to buy ten characters every mount, vanity item, and training in the game.
Amaxe Aug 20th 2010 8:15PM
Valid points. I was thinking more of items varying by gold, not silver though. I'm a small time buyer/seller admittedly. However, my thoughts were along the "kinked demand" of the oligopoly where one is limited to how far they can raise or lower prices without taking a major hit in profits
http://en.wikipedia.org/wiki/File:Kinked_demand.JPG
Sorry if I wasn't clear, or if as a small fish I missed the point of concern for the big players of the AH.
iceveiled Aug 20th 2010 2:23PM
Well written article. Bravo.
Sergel Aug 20th 2010 2:38PM
I wonder how the Cataclysm changes of glyphs in your spellbook will alter the economy for inscribers and glyphs.
I am so ready for economics after WoW.
tho seriously, i hate having to pay 20 gold for a minor glyph.