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8-20-2010 @ 11:49AM
I can see the appeal to many of this kind of meta-play with the focus of your game being gold or control of the marketplace instead of XP or gear.But as an outsider to this kind of play, I cannot help but sympathize with those who are side casualties to this type of activity.I do not play the markets in any way, but I have felt the effects of those who do as they manipulate the supplies of goods. Those of us who do not have our game lives wrapped around the AH can get frustrated when on occasion we need to purchase something or craft something with mats we do not have access to on our own. We head over to the AH to see what is available only to find the supply chain for what we are looking for is serving as a battleground for other players.What consumers desire above all else is stability. We do not care if prices are high or low, if the supply of a given good is rare or common. So long as we know in advance what to expect so that we can plan accordingly we are happy.Using the game-economy for a PVP battleground is of course completely supported by the rules and human nature, but having such a key element of play that everyone needs to use able to be disrupted by others can be frustrating.If a player does not want to have their game time directly interrupted by others, they can stay on a PVE server and avoid battlegrounds, something that only mildly impacts the regular game play experience.If a players wants to avoid being swept up in AH-PVP their only recourse is to use NPC vendors or try create their own network of material/goods providers, hardly an adequate substitute for easy access to the AH.Please understand that this is not a whining rant wishing all gold-cappers to leave my AH alone. As I said before, AH-PVP is clearly supported by the rules and human nature. I only ask that those playing the gold game occasionally remember that the playing field they have chosen exists only because consumers find the AH useful. Play AH-PVP too hard, make things too unpredictable, and your playing field will suffer as other players get frustrated. Plus, remembering that their are other humans out there playing this great game in ways other than you can never hurt.
8-20-2010 @ 12:08PM
I don't play the AH, but I have never been affected by AH pvp. You just need to understand the ups and downs of your local AH to not get burned. I buy all my raiding herbs in the weekend, when the prices are much lower. (What I do is log on in the morning and check the AH, and then log off). Gems I never have to buy thanks to an overflowing supply of emblems and WG shards. If you have an alchemist, you can even transmute them yourselves. Other small things like belt buckles and leg armor is the same. Buy a couple off the AH when it's cheap in the weekend. You won't need more than 2 per raid/pvp tier anyway (per active character).Of course, this assumes you have good and active AH on your server.
8-20-2010 @ 1:43PM
I understand your points, but I have to say the same applies to any one facet of this wide of a game. If you don't PvP / Raid / Fish / faction grind enough, it puts you at an imbalance with those who do. The auction house is another one of those mini-game's blizzard has allowed to thrive within it's world space, and it's ups and downs are apart of the appeal.In general, having people playing the market tends to normalize things, buying up discounts and undercutting inflated prices.
8-23-2010 @ 7:56AM
I think there might be a confusion of terms here. AH PvP is between PvP'ers only. This should actually benefit the common consumers UNLESS there is a monopoly or price fixing. Monopolies in an uncontrolled market where the supply of materials cannot be monopolized can not last and will only work in the short term or with price fixing. Price fixing is against Blizzards rules and should be reported.If you as a PvP'er are targeting non-Pvp'ers you are not doing it right.I know it is annoying to see the price of eternal belt buckles or something else being very high, because someone was able to corner the market, but that is only possible because others are letting him. My argument is if PvP was not possible on the AH the common customer would suffer more.
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