Shifting Perspectives: Building a better rotation, page 2

Why does balance need synergy? The short answer is, it doesn't. Balance druids do not need to have synergy injected into their rotation, talents or spells in order to make them more complex or interesting; however, synergy is a method by which complexity can be added into the rotation. It is debatable whether or not the balance rotation needs to be more complex; I think that it does, but anyone is free to disagree with me. My current issue with the balance rotation is this: Eclipse is the sole extent of our complexity, but in all honesty, that is true of today as well. We do not have anything special -- no talents, no strange spells such as Haunt -- that changes up our rotation in any way or really makes us think about what we need to cast next. There is nothing but Eclipse. Today's version of Eclipse has that RNG aspect, and thus, it requires a slightly higher amount of focus. There isn't that same value of RNG in the beta version of Eclipse as what we see today; it is far too mathematical for that. This is OK; there isn't anything wrong with that, and I enjoy the new Eclipse mechanic -- but as a whole, the rotation needs just a little something more.
For some people, the solution to this issue is to somehow make our DoTs more vital within our rotation. As far as I am concerned, this would be a good means to fix it -- but how is just as important. All in all, it is more a matter of how the proc integrates itself within the rotation. For example, there have been quite a few people who have suggested that either Insect Swarm or Moonfire ticks should have a chance to proc an instant Starfire, an idea that has some pros and cons. On the upside, this effect is pretty much useful during a majority of our rotation -- you would want it during a Lunar Eclipse proc, you would want it while trying to proc a Solar Eclipse, and you'd want it during a Solar Eclipse proc. The only time you wouldn't make use of it would be when you are working towards a Lunar Eclipse proc, which is only a time frame of about 12 or so seconds, give or take. In some sense, it scales with haste, given that haste allows DoTs to tick faster, yet it also devalues haste to a degree, since the spell is instant. The largest issue with this solution, in my opinion, is that it really doesn't add all that much complexity to the rotation itself. Such an effect would generally need to either have a fairly low chance to proc -- causing there to not be enough procs for the effect to be meaningful -- or to have a higher chance to proc but a longish internal cooldown -- which would make it far too predictable. In either method, the effect on the rotation itself is minimal, and there really isn't any part that encourages fast reaction time or solid game play. Players who used their procs faster than other players wouldn't really gain any benefit.
Another way of adding complexity might be allowing DoT ticks to influence the Eclipse bar. Although the effects would have to be calculated out -- and as much as it saddens me, I haven't yet had enough time to play around with this mechanic to do any solid theorycrafting -- it could theoretically slightly change the time differences between Eclipse procs. I know that in such a system, the DoTs would have to tick for different values of Eclipse -- possibly having Insect Swarm at 1 per tick and Moonfire at 2 per tick -- but in either system, one side is going to be influenced more heavily than others. That is to say, if both granted 1 Eclipse, then the DoTs would always tick in favor of shifting towards Lunar, given than Insect Swarm ticks more frequently than Moonfire; in the other system, the scale would probably shift more towards the Solar side very insignificantly, or the two would just cancel each other out. Still, it might be possible to develop a more thoughtful approach to our rotation and DoT uptime by letting Moonfire drop during Lunar procs so Insect Swarm can slightly extend the duration -- or it could end up having no real impact at all. Again, I haven't gotten in enough testing to see.
Those are but two examples of synergy, and neither is all that necessary. Complexity can be added to the balance rotation without the need of additional synergy between our spells and without the need of synergy found in our DoTs.
Solutions without synergy
Synergy is not the end-all and be-all of rotational complexity. Affliction, as an example, doesn't really have a high amount of synergy between all of its abilities, yet it is often cited as being a highly complex rotation -- the same is true for feral, as well. Complexity can merely be a function of how ability cooldowns line up. When you have multiple abilities, such as DoTs or spells with cooldowns, that all must be used but all have different timers that do not align predictably, you create a very complex rotation of juggling. Balance really doesn't have much juggling complexity, either. We watch two DoTs that have similar durations, so they are virtually always used one right after the other, and we have one spell with a moderate cooldown that has to be watched as well; other than that, all we watch out for is Eclipse. In both of these aspects, something could be changed.
One solution to juggling complexity is to tweak the duration of Insect Swarm and/or Moonfire, and/or to tweak the cooldown on Starsurge. Creating more friction between the time when our abilities have to be used means more attention has to be put into watching various timers. Messing with the cooldown of Starsurge is perhaps the only iffy subject, given that Starsurge isn't just a raw damaging ability but also a knockdown effect that can be used to hinder melee and interrupt spellcasting -- effectively operating as another "weak" interrupt similar to Typhoon -- so changing it can have a serious impact on PvP matters. Changing either of the durations of our DoTs would be nice, but honestly, it wouldn't have that drastic of an effect on how we operate.
Eclipse is a matter in which there is a lot of room for growth. There are loads of ways in which Eclipse could be tweaked in order to make it more reactive or to require more babysitting. A suggestion that I've thrown out quite a number of times is to drastically reduce the time spawn between Eclipse procs and to reduce the length of Eclipse procs. This results in a higher frequency of procs, with less spell casts per proc, which would require players to switch between Wrath and Starfire more frequently than we do currently. Although this isn't exactly more complex, it does require a higher amount of focus to watch the Eclipse bar and ensure that you are planning ahead accordingly. Another solution would be to make Euphoria far more effective than it currently is. Euphoria really doesn't change the number of casts in between each Eclipse proc to that large of a degree; it does change it, but the max possible difference is very small and highly predictable. Using a mod, it wouldn't be difficult at all to know exactly how a crit changed your expected number of casts in order to reach the next Eclipse proc. While this will always be true, creating a large gap in how crits influence the Eclipse bar could add more variation to the process.
To extend further upon this idea, Starsurge really needs to be looked at again as far as Eclipse generation is concerned. It generates less Eclipse than a single non-crit Starfire and barely more than a crit Wrath. Given that currently Starsurge always moves towards the closest edge -- if used during a Lunar Eclipse proc, it would move the bar back and "extend" the duration of the Eclipse, or if used while trying to get to a Solar Eclipse proc, it would move the bar closer to reaching that edge -- there is a lot of room for Starsurge to have a more interesting impact on our rotation. As it stands, however, all Starsurge does is allow the player to get one additional Starfire cast or two additional Wrath casts off during Eclipse. Yay for predictability.
All in all, it doesn't really matter how additional complexity is added to the balance rotation as much as that it is added at all. Obviously, there are good and bad ways to go about doing so; however, that is such a murky area that I wouldn't really want to lean toward one side or the other. You might even believe that the current balance rotation is fine as it stands, which is OK too -- except you'll find that I disagree. Remember, it doesn't matter which side of this debate that you are on. What is most important is the actual feedback itself, which is why I do encourage everyone who has an opinion on the matter to leave feedback. Out of everything else, feedback is always the most important thing.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, we've got the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank and thoughts on why you should be playing the class (or why not).





Reader Comments (Page 1 of 2)
flint Aug 20th 2010 6:22PM
I now have Total Eclipse of the Heart stuck in my head, thanks to the name of the mastery. I hope Blizz is happy.
mor8idhomogenosuicide Aug 20th 2010 6:36PM
Misery really does love company...
I now have Total Eclipse of the Heart stuck in my head as a result of your comment ¬.¬
Sharvis Aug 20th 2010 7:46PM
As was commented to me when I mentioned that song in relation to a previous article: http://www.youtube.com/watch?v=lj-x9ygQEGA
Enjoy :)
Lissanna Aug 20th 2010 9:58PM
I'm pretty sure I wrote the lyrics to 'total eclipse of the starfire' at some point after we got Eclipse.
Rai Aug 21st 2010 8:40AM
inb4 someone rolls a Moonkin named Meatkin.
Xtofer Aug 20th 2010 6:49PM
Can't Eclipse be the cause of synergy with the class? I mean, as "predictable" as it may be in its current Beta form, it still changes your rotation depending on where you are on the meter, right? And isn't great dps contingent on the correct rotation? I mean, you're not going to cast wrath over and over after you procced a lunar eclipse. The lunar eclipse has an active synergy with your starfire, which equals higher dps. Seems like synergy to me.
Otherwise, I just don't think you like eclipse, period. I mean, previous articles complain about the unpredictability of the buff in relation to movement, etc, during fights. Yet, it sounds like (no, I'm not in beta) they've put a lot of work into the mechanic, yet you're still not liking it for how predictable it is now. Call me crazy, but I don't think it's possible that you'll ever like eclipse.
Lissanna Aug 20th 2010 9:36PM
Eclipse is the synergy between starfire, wrath, & starsurge. We need something ELSE to make DOTs interact with our rotation in a better way, and something else to make the rotation more interesting.
Lissanna Aug 20th 2010 9:37PM
To expand - Eclipse is nice the way it is. However, we can't place all our Eggs in the Eclipse basket. We end up needing a random proc to fill the role that Eclipse used to fill.
Tyler Caraway Aug 21st 2010 8:34AM
I do like Eclipse. I can understand how it may not seem as if I do not at times given how critical I am of it, but I do like it. Just because I like something, though, doesn't mean that it cannot be improved upon. Eclipse as it stands in beta, it a good mechanic. A point of note, however, is that I do not dislike the current way in which Eclipse exists; that it is random isn't a terrible mechanic, what is a terrible mechanic is how dependent upon having excessively high uptime in order to achievement merely respectable levels of DPS. If Eclipse wasn't as strong as it is now, and our DPS came from additional sources, then the current mechanic would be just fine in my opinion.
That being said, there isn't anything particularly wrong with the way that Eclipse exists in beta either -- the bar mechanic is very nice. My only true concern about the way in which it exists now is that it is excessively predictable. Blizzard has, in the past, work hard towards changing Hunters so that they aren't able to entirely macro out their rotation -- balance is now in a very similar situation. If I don't spec into Euphoria, then my entire rotation can exist in a cast sequence macro that is flawless without question. Everything, every spell, can be time mapped to exacting detail. Euphoria in of itself isn't really a DPS, the only reason that we get it is that we have to have it for the mana regeneration; the effect that it has on Eclipse is virtually DPS neutral given that it doesn't just speed up Eclipse procs but also speeds up Eclipse consumption. If not for the mana portion of Euphoria, we simply wouldn't take the talent, and without that talent, Eclipse would be perfectly mathematical.
That is my issue with Eclipse, and that is what I feel needs to be fixed about the mechanic. It can be done through Eclipse or through other tweaks to out spells and abilities in order to "spice up" our rotation.
Lissanna Aug 21st 2010 10:52AM
I'd rather have Eclipse be the constant, and have other things that spice it up to add randomness.
cui_h_1999 Aug 20th 2010 7:04PM
Why not something like the fire mage, where living bomb causes an insta-Pyroblast? Except MF procs insta-Wraths (or higher crit% wraths) and IS procs insta-SF, but on different % chances that scale w/ mastery? So you'd have the choice between having an uneclipsed but instant SF during your solar eclipse, for example.
Also, MORE FATKIN PICTURES. Wall of text crits eyes, it's super effective!
Vogie Aug 20th 2010 7:13PM
Perhaps an incentive to do it?
Think bejeweled - in the bottom LH corner, there's that series of 4 that, if completed, gives you a boost.
Why not have a combination of moves that (yes, a literal SF style Combo move) provides a buff that has a good chance of being fantastic. Eclipse provides a flow to the moonkin playstyle, sure, but what if you had the opportunity every... say, minute, minute-thrity... to bypass it, do something that you wouldn't normally do and get a bonus. A bonus that would be fantastic 70% of the time... but not every time.
Zaros Aug 20th 2010 7:59PM
Right now moonfire DoT isnt very nice so I say reduce it's tick time to 2 seconds and re-introduce "Planetary Alignment" as:
"While moonfire is up on your target You have an increased 30% solar energy gain and if Insect Swarm is up you have a 30% increased lunar energy gain"
To make moonkin form 'slightly' more interesting give it "While one of your damage over time effects is up on the Target your respective Direct Damage spell gains a 4% critical chance."
And finally as a passive addition to eclipse "Your Direct damage spells will increase the duration of your DoT's by 3 seconds (1.5 for wrath/insect swarm)"
Make both insect swarm and moonfire last 15 seconds with the former also beneffiting from a new version of Lunar Shower:
"Every time you use a moonfire while moving you gain 'Lunar Shower' converting 10/20/30% of your DoT into direct damage as well as decreasing the mana cost by 6/12/18. It is refreshed upon moving and stacks up to three time"
What do you think? combined this would help with most of the problems.
I still say they should make wrath a 2 second cast (1.5 Starlight wrath) tho.
Lissanna Aug 20th 2010 9:44PM
Having the Eclipse Power gain be faster is actually a zero % DPS increase because Eclipse is always going to be up roughly 50% of the time due to ending the effect when we hit the mid-point on the bar. So, the synergy can't be in the form of Eclipse Power gains.
towermac Aug 20th 2010 8:12PM
I'm liking the whole thing less and less the more I read about it. The only thing wrong with the current mechanic is that it overly punishes us for movement. We rely on eclipse as our only bonus proc, but it only works for wrath and starfire, which require standing still.
All that needs to be done it to make it work like it says it should: Buff the whole school instead of just the main spell of that school. Suddenly I got options and complexity out the ying yang.
If I gotta move, I can choose to spam moonfire, paying the heavy mana cost. I need to think whether I've been called on to innervate a healer recently, and can the raid afford for me to burn one. That would be self-regulating from what I hear about mana regen in cataclysm. Look quick to see if starfall is off cooldown if is a lunar eclipse. Super bonus damage if they line up, but there's a high chance I'm pulling the boss off the tank with that. If there are adds I'm sure to get one.
If it's a solar eclipse, then my options are more limited if I have to move, but then again it's much easier to stop a moment and squeeze off a wrath. That requires more skill than my average rotation requires, (o how I hate to clip the end of a cast by having to move), but then again I like the game to be hard. ;)
So I don't see it making us overpowered if they buff the whole school with our current eclipse, and that would take away the big movement gripe that really can't be argued with.
The rng gripe doesn't hold much water with me. It doesn't take that long to proc one and it rewards you for paying close attention. I find myself betting that a lunar will proc and go ahead and queue a starfire while I've got 2 wraths in the air. When lunar then procs and the SF immediately follows with a 20k crit, well that's still a thrill even after playing this same old druid all this time. If I lost my bet, well I really haven't lost that much, I'm still hitting the monster with spells and all.
Dang I love being a druid (my only real toon). Don't hurt me Blizz. :)
Lissanna Aug 20th 2010 9:42PM
The new Eclipse is actually fine. The real problem is that our DOTs and other spells aren't tied well enough into the rotation. This is true with the current Eclipse, it's just less obvious. We lost imp Insect swarm, which was what tied our DOTs to the WotLK rotation. If there was a talent that had our DOTs better interact with our nuke spells, then it would start to feel a lot better.
Sharvis Aug 20th 2010 8:56PM
I disagree about having the peak complexity of the Feral and Affliction rotations.
I tend to prefer a middle ground where your performance depends on your skill to a noticeable, yet fair degree. Based on past changes to Feral and Retribution, as examples, Blizzard tends to agree. Either extreme of complexity is too much. A simple rotation makes it hard to differentiate a skilled player from an average or bad one and it makes things boring. A complex rotation punishes you too much for a number of reasons such as small mistakes, bad fight circumstances, and especially if you don't have add-ons for that certain spec. I don't like the dullness of the current Retribution playstyle as well as the overwhelming complexity of Feral.
While the beta Eclipse iteration may be more predictable, it still changes what spell you cast, both of which vary enough in cast time and animation to make them feel different. There are stats that will change with gear and buffs to affect the feel of it at the level cap and that creates more interest too.
As for what I agree on, that would be more synergy, particularly in the DoT department. They don't feel involved with the spec beyond slapping them up on a target. So far, the DoTs have been a minor afterthought it seems, and I think that they need more attention.
Dave Aug 21st 2010 12:24AM
I don't play the Boomkin much, but when I do, I love me some Starfall. I think the dots' ticks could lower the GCD on SF which is a big spike damage spell. Similar to the new shaman talent Feedback, drop the glyph that lowers its recast timer, and bam you get Starfall procs off your dots. A cool thing about this is haste would speed up you ticks so it would be slightly harder to distinguish the new GCD of SF.
Perhaps you could have a Wild Mushroom proc on target having the IS and MF having different rates, but a higher rate when combined together with Faerie Fire. Now this would proc off direct damage spells not ticks. And how is this interactive? Well someone has to Detonate the Mushrooms!
I feel everyone is focused on Insect swarm and Moonfire upping Starfire and Wrath damage, why not have it interact with something else. I mean this is the expansion of change.
Ethan Aug 21st 2010 9:39AM
Great article as usual... I have two suggestions:
-- Movement eclipse -- ie if we have to run, spam moonfire till we get the bonus (the one that stacks) with its own bar -- and BAM, hit em with a starsurge that burns those stacks. We get encouraged to spend the mana to proc the bonus starsurge and the dps boost that goes with it. it doesn't affect eclipse directly, but this would be really intriguing to me, as I could see it used all the time!
-- Make Force of nature and/or wild mushrooms auto-spawn -- I don't know about you but I HATE having to place a mini-green circle on the ground instead of just having the treants spawn next to me and go to their target. Maybe an eclipse bonus could have a wild mushroom spawn at our target location but would have to be manually triggered...
ethansanderson Aug 21st 2010 10:02AM
Anyone else annoyed by having to place the treants? or is that just me. I also get annoyed that they can be feared... just doesn't seem right. We have them for such a short amount of time, they're practically completely rendered useless in BGs if a single lock is around.