All the World's a Stage: Would a WoW LARP work?
In my own time as a roleplayer, I've had the good fortune to LARP in vampire games, changeling games, steampunk games, fantasy games and even cyberpunk games. I think I've LARPed just about everything you can LARP. And with relatively few exceptions, I've loved it all. If you want to have a good time, there's nothing like standing around in the woods pretending to be a sparkly vampire or an elf.
So, if you're like me, you'd be interested in playing a World of Warcraft LARP. It wouldn't be the first time I've written game rules out of virtually nothing, so I spent some time wondering about the challenges we'd have to overcome to successfully run this game. I saw four main issues. I should say that I don't consider any of these problems insurmountable, but they are issues any gamemaster would need to address.
Some races can't easily be LARPed
One of the primary reasons to LARP is to fully immerse yourself in your character. You're looking to subsume yourself as deeply as possible. Part of that deep immersion is costuming. LARP costuming can be rich, involved and vastly rewarding. An important dynamic in that costuming is makeup, since it allows you to portray fantastic beings or impossible races. So it stands to reason that it's important you be able to costume or wear makeup to take on the roles of the LARP's races.
While most of the Alliance races don't take much makeup to achieve immersion, the Horde races could be a little more problematic. Blood elves are viable for costuming, but that's where the easy cosplay stops. I guess you could wear various undead or zombie style makeup to represent the Forsaken, and maybe some green body paint will get you by if you're playing a troll. But, really, the alien postures of orcs, trolls and tauren would make costuming incredibly difficult.
More importantly, if you're LARPing one of these three races, you need to be able to wear a representative costume and interact with other players. Some kind of body suit might get you looking like a big anthropomorphic bull, but you're still going to have difficulty talking, touching or actually roleplaying.
Warcraft is an adventure story
I consider a successful LARP to have at least 30 players. Thirty players is usually a decent number of characters, motivations and goals to get the game rolling under its own power. If you have too many short of that number, then the game tends to become a more complicated tabletop roleplaying game. So, if your game is going to be successful as a LARP, your game master is simultaneously tending to the needs of at least 30 people.
The reason that is a problem is that Warcraft tends to be an adventure story. It's about heroes going out into the world and doing heroic things. These heroes lead armies and nations. They battle gods and demons. They are epic and dynamic.
By contrast, LARPs tend to be rooted in a single location. It's just part of the method. Thirty or more characters come together to interact, plot and do whatever those characters do. Again, if the player base is much smaller, you're really running a series of tabletops.
While I'm not saying it's impossible to have adventure in LARP, that genre of story just isn't built into the format. As such, I question whether a Warcraft LARP would have the same feel as the tabletop or video games. It would take a skilled game master to make the LARP feel adventurous.
The rules are all about combat
Again, I point out that LARP is mostly about social interaction between characters. Conversely, the problem with most of the World of Warcraft spells, powers and abilities is that they're all about raw combat. This is for obvious reasons, of course, but it leads to making your LARP all about kicking butt and taking names.
Surprisingly, LARP rules for things like lightning bolts are easy to come by. Check out the video at the top of this post, for example. Representing fantastic powers is almost run of the mill for roleplayers. The problem is building on the in-game abilities to expand occult and mental powers, the kind of things you might do in a purely social game.
Do priests get any kind of telepathy? Can they read my mind? Do druids do anything but throw heals and shapechange? Can either of these classes consecrate holy ground? These are the kind of questions that a game master should anticipate. Players choose their classes and races to use these differentiating abilities, and if the only way to use their class is by combat ... the game master will quickly find himself with a game full of fighting characters.
The internal tension isn't automatic
Most World of Warcraft LARPs would probably be based on a single faction, or else the player characters would be locked in constant combat. The problem with this setup, then, is that there aren't many internal politics built innately into the character classes and races. Sure, there's some conflict, but player characters won't launch into scheming or social interaction based on those classes. It's not like either the Horde or the Alliance are happy-go-lucky bunnies without any angst at all. Bur the prestige positions, opinions and attitudes don't generally lend themselves to automatic conflict in game, especially at the PC level.
A savvy game master will work with players while the characters are being created. As you go through that roll-up process, the game master should write conflict and goals for each character. Once the LARP itself get rolling, these conflicts will turn into game motion.
Again, all four of these obstacles can be overcome. But if the LARP would be successful, the game master and players would need to be aware of the challenges and plan for them.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 3)
blizzardsprules Aug 22nd 2010 4:04PM
I'll give you all my money if you try and larp Algalon or better yet....
a Celestial Steed
Dril Aug 22nd 2010 4:07PM
Paint a pony blue and drape it in christmas lights.
Job done.
razion Aug 22nd 2010 4:09PM
I was thinking more of the lines of confetti and glitter-dust with a big wad of glue...
Ravasha Aug 22nd 2010 4:13PM
What's the difference between all this? 'vampire games, changeling games, steampunk games, fantasy games and even cyberpunk games.'
Debesun Aug 22nd 2010 4:30PM
Settings I guess. Steampunk is generally a setting involving technology running on steam (look it up on google), fantasy games is stuff like Warcraft, Warhammer Fantasy Battles, Dungeons and Dragons, and cyberpunk is just generally a setting of high-tech stuff.
I really don't know and probably have a roleplayer chomp my head off as the only stuff I know about roleplaying is from people I know at uni and I don't get involved in it at all.
More than happy for a roleplayer to correct me so we both know what it really is, but google normally covers this and I'm sure there's plenty of sights about this stuff.
Hih Aug 22nd 2010 6:53PM
I wouldn't really call the (current) Warcraft universe as fantasy. It has guns, cars, roads, spaceships, among other things. It's a pretty good amalgamation of a few different genres.
Friday_Knight Aug 22nd 2010 10:37PM
I'll go ahead and give you some descriptions of these games/genres. I'm always willing to help others find the joy of roleplaying games. :)
Vampire and Changeling refers to games that are part of the World of Darkness setting made by White Wolf. Along with Wizards of the Coast (the current owners of Dungeons & Dragons and the creators of Magic: the Gathering) White Wolf is one of the largest and most successful producers of roleplaying games. As opposed to Dungeons & Dragons, which is generally strictly a fantasy game, White Wolf games are set in modern times with characters being various types of supernatural creatures existing secretly among humans. For it's more unique setting the World of Darkness is generally considered its own genre of roleplaying game.
The WoD setting is further broken down into the Old World of Darkness (OWoD), which was comprised of the old games whose overarching metaplot has come to an end, and the New World of Darkness (NWoD), which completely changed the entire setting in a reboot after the world finally ended in the original WoD. The current NWoD games share some common themes, but each game focuses on one strong theme as well.
Vampire is a game of "personal horror"; characters must deal with being the inhuman monsters that they have become and fight to preserve their dwindling humanity. Changeling is a game of "beautiful madness"; characters are damaged goods, balancing themselves between trying to live a normal life and dealing with the wonder and horror of the world they were forced into. Werewolf is a game of "savage fury"; characters discover their lives have been a lie, that they were never human, and that they have a curse life of strife ahead of them. Mage is a game of "modern sorcery" focusing on the hubris that comes with unfathomable power; characters play "normal" humans who have tapped into a higher consciousness and the power behind the world, but have to deal with the consequences of their new power. While they have the ability to bend or break the rules of reality, reality does not always let them get away with it.
As far as specifics Vampire should be pretty obvious. Changeling is very different. Characters in Changeling are humans that have been kidnapped and taken to the fae realm of Arcadia to serve as slaves for monstrous True Fae. They managed to escape, but their time in Arcadia and the realm between, known as the Hedge, changes them. Some become more like animals, others become living elementals, and other strange things. On top of this trauma returning Changelings find that their captors left a replacement for them, a soulless simulacrum called a fetch, that has taken over their life. The fae magic that suffuses changelings allows them to hide what they are from normal humans.
The other settings are common genres of roleplaying games (WoD is one of my favorites, can you tell? :P). Steampunk settings have a kind of Victorian era feel, with all of the technology, even the really advanced tech, being powered by steam. Cyberpunk is a "near future" science fiction genre. Generally Cyberpunk settings are distopian, with giant megacorporations running the world. Characters often play criminals in the dark underground and extensive cybernetic modifications (and the consequences of them) are prevalent. Shadowrun is a very popular, and slightly unconventional, type of cyberpunk game. Finally the fantasy genre is made up of the classic games of sword and sorcery like Dungeons & Dragons, Palladium, or Pathfinder. Characters have adventures, fight monsters, explore dungeons, slay dragons, and do most of the other typical fantastical stuff you might see in Lord of the Rings.
Hope that helps. :)
Ravasha Aug 22nd 2010 4:23PM
What's the difference between all this? 'vampire games, changeling games, steampunk games, fantasy games and even cyberpunk games.'
Ravasha Aug 22nd 2010 4:23PM
Dubblepost yey
ExodusMachine Aug 22nd 2010 4:26PM
might want to find a better link for One World By Night, considering the link up there, http://www.owbn.org/, goes to a parked domain.
how about this one instead.
http://oneworldbynight.org/
Friday_Knight Aug 22nd 2010 10:01PM
Camarilla Fan Club > One World By Night
ExodusMachine Aug 22nd 2010 11:52PM
Honestly, I don't really care about any of that.
I just like functional links.
The closest I've ever played with any of that stuff were the two Vampire the Masquerade games.
Thoromi Aug 23rd 2010 9:00AM
http://www.youtube.com/watch?v=4l16Mx_bnj4&feature=related
here is a link to some actual WoW larp. Okay, so it's actually for Warcraft III. It actually doesn't look too bad.
Jesserem Aug 22nd 2010 4:33PM
Kill kill me this is horrible
epicboyz Aug 22nd 2010 4:36PM
Ahhhh.... larping... the lowest form of nerding out...
Derrek Aug 22nd 2010 5:12PM
It's not all that nerdy, really.
Who among us never pretended when we were kids to be G.I. Jim fighting for freedom or Superboy thwarting the evil mastermind or Prince Valiant slaying the mighty dragon?
LARPing is the grown-up equivalent of the little boy's backyard adventures.
epicboyz Aug 22nd 2010 5:26PM
trust me, im a huge nerd and even these guys creep me out...
Daigeil Aug 22nd 2010 5:53PM
Derrek, you have a point, but I'd say that grown men engaging in games we played as a kid is pretty much the definition of nerdiness. Pokemon cards are cool when you're 7 - keep playing them to 30 and you're nerdy. The kid with a playstation was EVERYONE'S friend in year 6, but the guy who plays it for hours a day in Uni is nerdy. see mah point?
Daigeil Aug 22nd 2010 5:55PM
oh, to add to that, I don't see nerdiness as a character flaw thing. I'd have to kill myself if I did. :P
Rajah Aug 22nd 2010 6:26PM
There are lower forms than LARPers, such as Furries.
For example, see: http://www.brunching.com/geekhierarchy.html