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8-22-2010 @ 2:37PM
I totally agree. It sounds like the author wants to go back to EQ, which is basically where WoW started. A lot of the suggestions in the article would be a regression in the genre or are failed components from games like WAR and AoC.I like the ease of use or quality of life additions that WoW has added. Basically, the more time I have to spend in game and not doing content is more time that I think about quitting and moving on to a new game. In terms of economics, if the searching cost is too high for any MMO feature, I'll go back to playing an RTS or FPS where I can just turn on my PC or console and begin playing the game within 5 minutes.Searching for crafter or instance groups for 30-60 is a game breaking problem for an MMO and I'd hate to see the genre head back in that direction. Farming for resources and grinding rep is in the next tier of not game breaking, but not fun content that makes me consider quitting if I have to do it for too long.
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