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8-22-2010 @ 4:33PM
I find the concept of "meaningful death" in games bizarre at best, needless at most. Since I really don't like my characters to die to begin with and try to avoid it with at all costs, I need no furhter "incentives" to make me "more careful." Further more, meaningful death in form of xp loss (or what other cruel, demented and/or unusual ways the developers can come up with) is highly unfair to the new player...who only way to learn the games threw making mutliple mistakes. For example, WoW is my first RPG/MMO ever...and I thank the game that taught me with small consequences of dying multiple horrid daths with my Mage up till lv 19 that all other chracters/classes I have rolled expereince very little death or mistakes while leveling, dungeon crawling...even raiding to an extent. This has carried over to numerous other games. If this would would of been EQ or FF11 and their perverse death mechanics, I've would of packed my bags and never set foot in another MMO ever again. I suspect many other new players would to.Bottom line: In the end, I doubt that any MMO would be successful and all encompassing today if WoW decided make death "meaningful" as the author suggested. Nor do I feel it is ever a great tool in learning the game. Rewarding players instead of punishing them is a better teacher and motivator IMO.
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