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8-22-2010 @ 5:29PM
Not to mention dying because some nub healer doesn't know how to heal anyone but the tank, or some new tank who doesn't know how to hold threat. Or DCs.If death did have such a penalty, such as losing XP in WoW, raids would be severely hampered, too. You wouldn't keep on trying a new boss over and over again until you got it right. The cost would be just way too high. And gearing up for instances just would not be fun or rewarding.Fifteen years ago, I played a text based MUD (called Dragonheart) and while it was as addictive as WoW, the penalty for dying was steep. Each death would mean you would lose a level, and dying could be quite emotionally devastating as you saw days of work go up in smoke. I think the consequences for death are okay right now. At worst, you have to spend a few more gold and wait 10 minutes before playing again.
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