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8-22-2010 @ 5:31PM
I agree. In trying to understand the author's perspective, I did have to ask myself, "If the only consequence for dying is a corpse run, some more inconvenient than others, then what is the point of it?"I think it's a fair question that doesn't suggest anything along the author's lines. In this light I have an idea of something like spirit beasts that you have to evade or beat up on occasion and loot to get your shit back. You never lose it but the longer it takes you, the more you're not going to want to die again. Or maybe changing the death mechanic altogether and making it more a fight for consciousness that you become enthralled in prior to the inconvenient corpse run. Something to make the player be slightly more strategic (less careless) instead of inconsequential pwnmobbing. Don't apply it to dungeons though.
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