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8-22-2010 @ 5:53PM
@eyeball2452I don't think the article is yearning for failed features from AoC and War (those games failed, not nessacarily the features within them), but more of an MMO in the style of Ultima online and the original Starwars Galaxies before it went crazy. In those games you were playing with and against other people, the real enemies were controlled by players not the game designers. The best weapons and crafted items were as good as if not better than anything the NPCs could drop. The whole experience was not driven by running dungeons and quests, but by the other players. I think the only MMO at the moment that is like this is Eve.One mistake in the article I think is that WoW is no longer an MMORPG based on the old pen and paper games. It has evolved into a multiplayer dungeon running and boss fighting game. The 'RPG' element has is greatly removed, the only role playing you do is whether you play the role of a tank, a healer or a dps.I know there are countless articles on WoW.com about role playing your character, but I certainly see way more of it on the website than I ever do in game, and in the 3 years or so I've been playing, that element of it has for one reason or another, vanished from the game and now it is all about teleporting to dungeons and killing bosses above anything else!
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