The Light and How to Swing It: Holy paladin gear diversity

I think that holy paladins have been pretty blessed this expansion, pun definitely intended. Our holy tree has been very solid throughout Wrath, and we've even got a few flex talents that we can use to pick up Improved Lay on Hands or even Blessed Hands. Our massive healing throughput has also made us one of the healers of choice for Anub'arak and the Lich King on heroic mode and even for bugging out Yogg-Saron's heroic mode, as well. Our progression throughout Northrend has settled holy paladins into a pretty comfy healing niche. Even with all of the development our class has seen in the past few months, a few questions still remain.
For example, why are we still using the item level 200 Libram of Renewal instead of one of the shiny new librams from the Emblem of Frost vendor? The reason is that our old libram is too strong, and our new librams are poorly designed. Specifically, the Libram of Blinding Light just doesn't mesh well with our playstyle. It forces us to use Holy Shock on a regular basis to keep it active and only provides extra spellpower. Of all the stats possible, spellpower is probably the one that holy paladins need the least of. What can Blizzard do to get things right the next time around?
Librams are now stat-sticks
We've learned that our pseudo-ranged-slot items, librams, will no longer provide class-specific benefits in Cataclysm, as they have in the past. Instead, they'll just be stat-sticks, like ranged weapons are for warriors or melee weapons on a hunter. This should help reduce our desire to stick with a weaker libram, as it's going to be incredibly simple for Blizzard to simply make a better version of that libram, which we'll instantly desire. It will also help Blizzard balance stats with caps, as paladins and death knights were previously unable to do any min-maxing with their relics, while warriors could.
Moving to a stat-specific scaling system makes more sense in the long run. It may have been nice to have some flavor in our librams, but for the most part, they were a failure. Holy paladins used one libram for the entirety of Wrath, unless we were in the arena; retribution paladins simply saw a minor strength boost with each new tier. When every class' stats are similarly distributed, balancing those classes is much easier and can help ensure that scaling is set up properly for the future.
Illumination isn't dead yet
I was going over a few World of Logs parses from some recent raids, and I noticed something interesting. On several fights, I'm regenerating more mana from Illumination than from any other source, even Replenishment. As my group gets more and more disciplined and takes less and less damage, I end up not having to use Divine Plea as often. Even on fights when I'm using Divine Plea as often as possible, Illumination still makes up a significant portion of my mana regeneration.
There used to be a time when critical strike rating was the ultimate holy paladin mana regeneration stat and Soul of the Dead was absolutely tops. Times have changed, and critical strike is now below both haste and mana per 5 seconds in terms of value for us. That doesn't mean that we're not critting at all, and we can't avoid having some crit on our gear. This is especially true for the top tier of raiders, as there is nearly no mail or plate gear itemized with haste and MP5 at the ilvl 277 level. We're stuck using haste/crit mixes on any gear we want to be ilvl 277, and that's not necessarily a bad thing. Crit is a mix between a throughput stat and a regeneration stat. It's not the best at either; it's certainly not terrible, either. I've actually been enjoying picking up more critical strike rating, and I've noticed my Glyph of Holy Light splashes onto the melee have increased significantly as I trade MP5 for crit on top ilvl gear.
We need more than one dress
While there's only one fight in the game currently that requires holy paladins to use their full throughput (Valithria), Cataclysm will destroy that paradigm. We may keep a set of gear featuring critical strike rating and spirit for lengthy encounters and a set of haste and mastery gear to handle situations when throughput is of the utmost importance. Our massive throughput at the moment basically precludes us from caring about spellpower or critical strike rating, but our single-target HPS has been significantly reduced in Cataclysm.
Area-of-effect heals also encourage us to diversify our toolbox. As a general rule, AoE spells are the ones that benefit the most from throughput stats, as they're typically designed to only handle weaker incoming damage. Light of Dawn and Holy Radiance (the new name for Healing Hands) will both see massive benefits from additional throughput, so keeping a set of gear that focuses on throughput will help us through the more AoE-focused fights to come.
I look forward to being able to choose the right gear to help me augment the weakest part of my healing, whether that be throughput, mana regeneration or even stacking a particular stat like mastery for certain fights. We've been missing out on much of the fun of choosing gear, as intellect trinkets and gems are basically mandatory, we've been using the same libram since Naxxramas, and haste is really the only throughput stat we care about. Cataclysm will open up a level of gear diversity for holy paladins that's unheard of right now, and that's got me excited to start planning how my paladin will be geared when we go head to head with Deathwing.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
PlatedPriest Aug 22nd 2010 6:11PM
yarg...well im still happy talents like illumination are still hanging around in each build for cata it an exciting thing...when ur crit arent just "oh more healing" but yay i get mana back too!!
Jisutn45 Aug 22nd 2010 6:48PM
Maybe I'm streets behind but isn't spirit gone come cat?
jlpknights82 Aug 22nd 2010 6:51PM
Nope. Spirit is indeed better and more necessary than ever! ALL casters will depend on spirit for mana regen now!
Eternauta Aug 22nd 2010 7:05PM
MP5 is gone.
Spirit is the new MP5.
And for Ele Shammys and Balance Droods, it's also the new hit rating (via talents).
brian Aug 22nd 2010 8:08PM
More accurately, all *healers* will depend on Spirit for mana regen.
Dps casters will, for the most part, not have to worry about their mana.
jlpknights82 Aug 22nd 2010 6:51PM
I am looking forward to a more diversified Paladin experience, and I hope it will come to pass. The hard and fast gearing rules, especially where we gem only for intellect and nothing else, always bother me.
MrJackSauce Aug 22nd 2010 8:39PM
What I never understood (along with the int + int + int = win mode that pallys got into) is why blizzard haven't actually made them better? I don't meant his in a complaining way as in: "I think they should have and could have done better", because quite frankly I don't know that.
But I would like to know WHY this is happening.
Is there a reason why the iLvl200 is better? Is that why they "didn't bother" (so to speak) with making a better one? Because the ilvl200 was already there doing its job?
jlpknights82 Aug 22nd 2010 8:45PM
@MrJackSauce
At Heroic 25 ICC levels, at least in my experience, my gearing is such that I get enough crit/haste/MP5/SP from gear and the one concern above all becomes the ability to spam heals continuously and at large amounts for as long as possible.
It's a horrible way of healing, but it's the most successful way to heal in the current Paladin HL build, which I prefer to the more frenetic and less predictable FoL builds.
Cataclysm is going to blow all of this out of the water, of course, given more limited mana again and large health pools that won't lead to tanks getting insta-gibbed by three huge melee hits in less than 4 seconds. (As happened on Heroic Sindragosa to my guild the other day). XD
TL;DR: The iLvL 200 Libram use and Int stacking developed out of caring only about throughput and being most effective as stationary spambots.
I think Blizz tried to have more interesting Librams, but none of them ended up being as good as straight up mana conservation so we could keep on spamming.
MrJackSauce Aug 22nd 2010 8:58PM
But surely Blizzard would have at least seen this coming before creating the Frost badge libram and created one accordingly. I am sure that somewhere someone MUST have said something to the effect of: "Hey look, ( to quote you :) ) the one concern above all becomes the ability to spam heals continuously and at large amounts for as long as possible." And maybe they could have made another one that when you used holy light you would get a small mana regen if it crit or something. It's obvious that holy shock isn't being used and so making a libram for it in the hopes that it would be used didn't make much sense, especially seeing as it didn't add anything to make holy shock viable.
Obviously they DID want a bit of freedom to choose what libram you wanted, and the different spells did of course need some loving throughout the expansion. I just believe that they could have done it better, by seeing what pallys were using and going with that kind of feel.
Note: not complaining!! Just theorizing as to why they didn't do what really kinda makes sense to me personally :)
jlpknights82 Aug 22nd 2010 9:13PM
@MrJackSauce
Yeah you'd have thought. I think they were hoping to entice us into using Holy Shock more often by giving it both a Libram and some synergy with our talents, but in reality the numbers just didn't pan out. I still use Holy Shock in emergencies, but the Libram that grants spellpower with HS is weak and has too short of an active period to keep up the weak bonus all the time.
In the end, tanks were taking too much damage and we'd worn into our niche as tank healers so much so that continual throughput (aka spamming) becomes the most effective answer.
Tom Aug 22nd 2010 7:02PM
Saving up several sets of gear really isn't the delight you make it sound. In 9 fights out of 10 the issue is learning the fight, not minor gear changes where you prioritise a little more throughput or a little less mana. Perhaps Cataclysm will play on this more, but I wouldn't go so far as to say it's a "fun" thing to do or something to look forward to. Getting, gemming, enchanting, and carrying around extra gear adds very little to the game for me.
Further, I'd be surprised if variation in Paladin gear turned out to be a positive thing in Cataclysm - given they are the only Spell Plater users there is going to inevitably be a relatively limited supply of it - So if it's further sub-divided into spirit vs throughput vs crit vs haste vs mastery then finding the gear you want is going to be harder than ever.
I wish you lots of luck, but I expect issues in Cataclysm arising over the supply and the itemising of spell power plate.
Zalvi24 Aug 22nd 2010 7:18PM
i dont think we going to have spell power in gear anymore of any kind only weapons if im correct, our gear will only have stamina intellect and spirit as our raw stats and then it will have either combination of mastery+haste/mastery+crit/ haste+crit
MusedMoose Aug 22nd 2010 7:21PM
I'm with you on this one. Collecting different gear for different specs, or for PvP, that I can understand, because it makes perfect sense. But collecting a different set of gear just because sometimes you need more haste and sometimes you need more crit? That sounds like theorycrafting gone horribly wrong to me, and I really hope we don't have to do that.
I'd been looking forward to giving life as a paladin another shot in Cataclysm, especially after learning about Holy Power and about healing in melee. But if I have to spend all my time gathering gear just in case I need slightly more of a certain stat... well, above all things, that doesn't sound like much fun.
Boobah Aug 22nd 2010 7:29PM
No offense, but paladins haven't exactly been hurting the last couple expansions on being able to get their hands on spell plate, although admittedly it hasn't always been the exact stat mix they wanted (it never is, for any spec); reforging will help.
No, it's been far more the case in my experience that the availability of spell plate is a problem for everybody who isn't a healadin. The first couple times it drops, yay! the healadins get one. Then the folks specced ret/prot. And then once those've got one for their never-to-be-used hypothetical holy spec, it keeps dropping, taking the place of somebody else's upgrade.
Check it out some time; there's just as much healadin plate as there is prot or DPS plate, setting aside tier gear. Just about everybody hopes they come up with a solution to this issue that doesn't involve a) wearing mail, leather, or cloth on a healadin (devs say: paladins should be in plate) or b) turning DPS stats into caster stats (devs say: having a healadin being a force for melee damage is overpowered, unless they're bad healers. And nobody wants to raid with a bad DPS that can almost heal. Or a bad healer who can almost DPS. Take your pick.)
Boobah Aug 22nd 2010 7:43PM
@Zalvi24
The base stats on caster gear are intellect and stamina.
The bonus stats (what can be modified with reforging) include mastery, spirit, crit, haste, and hit. Not that I expect there will be any caster plate that starts with hit.
toddless Aug 23rd 2010 9:23AM
@ MusedMoose
I have two sets of gear for holy at the moment. Granted, out of those two sets, there are maybe 3-4 pieces that are different when compared to each other. The one fight that I change the sets for is Dreamwalker. Now with a 30% buff - it doesn't really matter what your thoroughput is - even on heroic...but before the buff - changing even 3 items was huge. I trade out gear for more haste (I have enough haste to make everything on GCD). This allowed me to get the maximum possible of heals off before I had to re-enter the dream.
But anywho, I don't think it's theorycrafting "gone wrong"...I think it's all about min/maxing your character for specific fights to benefit a group of people. While being slightly inconvenient for you, it will allow you to progress further and faster and you'll be getting gear anyway, so what is there to complain about?
@ the author --
You mention that lower tier may be better, and you are now enjoying some of the benefits of 277 gear. While I do not have a lot of 277 gear, I do have all 264. I found it kinda weird to hold onto any gear that was lesser than that. I've always been a crit build (OMGs he doesn't have raid wallz!) - and I found that my output and effectiveness were greater while making haste/crit priority over mp5. I literally never run out of mana unless I foolishly miss the timing on a cooldown (4 piece bonus, wings, pot, LoH yourself, Divine Plea, etc). Mp5 on live is a ridiculously useless stat in my honest opinion. Maxing out intellect, haste, and crit (my mana pool is 47k in raid) is the best imo.
Finally, I use the 264 libram. In most fights. Why do you ask? Because it's guarenteed to be up at all times. In our 25 man raid setup, the tank dying because I'm not healing him with HL spam is highly unlikely since there are two other holy pallies also healing them as well as 2 other healers (shammies or druids). A nice shock here and there with a 30% buff is ~15k for me now (with all that crit) so it basically acts just like a miniature holy light without a buff...except it's instant....
benbettis Aug 29th 2010 9:59AM
Uh, this isn't as uncommon as you think. Though it's undoubtedly more common with tanks; ie having an armor set, block, stamina, avoidance etc. In fact, I wish MORE tanks approached encounters from this perspective, putting some thought into their gearing to maximize their effectiveness, often making encounters noticeably easier on healers :)
Unfortunately, the gearing scheme right now for most players is Gearscore = win :(
ToyChristopher Aug 22nd 2010 7:14PM
Gearing a holy paladin was pretty depressing in cataclysm. Each new tier was worse than the last. Most dungeons I didn't even want almost anything that dropped for me.
Oh well, I hope cataclysm is better!
ToyChristopher Aug 22nd 2010 7:14PM
Whoopsie I mean to say gearing a holy paladin was really depressing in wotlk. Cataclysm hasn't happened yet!
toddless Aug 23rd 2010 9:42AM
If by dungeons you are referring to Heroics - then yes - it's ridiculously depressing. However, if you are referring to raids - I don't see your point.
With each tier, your character becomes more and more powerful, and if played correctly becomes the most powerful healer out of all of the classes. We fulfill the niche that Blizz created when they made bosses that hit like loaded cement trucks hitting small children crossing the street to get some candy/ icecream.
I will state that gearing up is incredibly boring since the only competition for gear that we have is over weapons, shields, trinkets, necks, and rings. 7/16 slots. Other classes are competing for 14/15 slots...