Totem Talk: Elemental candy like goodness

So, hands up: Who saw this coming? No, I don't mean the fact that Lightning Shield is now our preferred shield, but rather the Unrelenting Storm vanishing act, the mana restore when casting Lightning Bolt or Chain Lightning and the introduction of Earth Shock into the rotation. Yes, that's right. Earth Shock. Seems a bit odd for us elementals to be stealing abilities from enhancement rather than the other way around. Also, some of you may be wondering why I'm on fire in the screenshot above. Well, that happens to be the new animation for the Unleash Elements Flametongue Weapon proc.
Before we begin, there has already been feedback on the forums about some internal beta changes that haven't been pushed out to the external beta yet (software in development goes alpha, internal beta, external beta, internal live and then external live), so I will be breaking down the notes and updating them with what we know as I go. I'll post a modified list of the changes at the end, too.
Regen, Rearranged
Before one can build, one must first take away, and this is what's happened to Unrelenting Storm. It's one of the rather boring talents in the tree, so I don't think anyone will shed a tear now it has been completely removed. PvP players ignore it, and a fair number of PvE players do as well, thanks to the number of mana restoration mechanisms like Replenishment or Thunderstorm. However, the mana restoration was a necessary function so the new two point talent Rolling Thunder has a 30/60 percent chance to restore 2 percent of your mana every time you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield is active. (The patch notes say 1 percent, but Ghostcrawler, lead systems designer, posted later in the day saying it is actually 2 percent). Putting that into numbers, three out of every five hits will restore mana, so looking at a 1.6-second cast time gives us 6 percent of our mana back every 8 seconds. For comparison, Replenishment gives 1 percent every 5 seconds while Thunderstorm gives 0.88 percent every 5 seconds, assuming it gets used as soon as it is available.
But wait, there's more!
That's not all that Rolling Thunder can do. Combined in the same proc, it will also increase the number of charges on your Lightning Shield by one, up to a maximum of nine. Initially, you may think that this isn't much of a big deal, until you get to the follow up tier 5 talent called Fulmination. If you don't know what the word fulmination means, read this. In short, it's based on the Latin word fulminare, which means "to strike with lightning," and would be a perfectly suitable name for an elemental shaman. (For example, my own Askledarea is based on the Swedish word askledare, which translates to English as "lightning conductor" -- but enough of the naming sidetrack.) Fulmination (the proc this time, not the talent) consumes any additional lightning shield charges over the base three and deals these as separate damage ability when you cast Earth Shock. There's a current bug with it in game, in which instead of damaging your target, Fulmination damages you (you can come up with your own Soviet Cataclysm jokes for this). Not particularly fun or useful, but we can at least get some testing done.
Totemic tweaks
Totemic Wrath has been dropped down to tier 4. Elemental Weapons now has a 25/50 percent bonus to the Unleash Elements effect, which means that with Flametongue it gives an extra 30 percent damage to your next fire attack, rather than the untalented 20 percent. There are also forum posts indicating that Elemental Reach will increase all shock ranges to 40 yards, in line with our other spells. Searing Totem also gets a range increase in the form of Totemic Reach, but this leaves us with questions about what the base range of the totem will be (currently 20 yards, so the talent brings it up to 26) and whether this talent is actually any use. Hopefully, Searing is changed to be a practical totem for us to use while not giving unnecessary buffs to the other specs at the same time, as enhancement won't need the extra range and restoration shouldn't be dropping Searing Totem, anyway.
So what does this all mean?
As for the effect all of these changes have on our rotation, Unleash Elements was going to be a standard part of our rotation before the buff even when you aren't moving. Earth Shock will be used either when you are moving with any number of Lightning Shield charges, or stationary with three or more, but only if you don't need to cast Flame Shock before the shared cooldown will expire. This also finally makes Reverberation a possible talent choice, although you will most likely only have one point spare to use on it.
Updated patch notes

Elemental
Enhancement
- Totemic Wrath is now a Tier 4 talent, down from Tier 5.
- Unrelenting Storm is gone.
- Fulmination (Tier 5) *New* - When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.
- Rolling Thunder (Tier 4) *New* - When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 30/60% chance to recover
1%2% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 0/9 charges. - Elemental Reach affects all shocks.
Enhancement
- Elemental Weapons reworded - Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20/40%, the damage of your extra attacks from Windfury Weapon by 20/40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25/50%.
- Totemic Reach affects Searing Totem
In short, we've got some buffs and some nice changes, and we're still scratching our collective heads about the totem talents and the overall situation with Searing Totem. For more information, visit TotemSpot, where we're discussing the updated rotation or the underlying mechanics and calculations behind the new talents.
And now for the weather. Tiffany? (Warning: contains blood.)
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
brian Aug 23rd 2010 3:06PM
While the addition of Earth Shock does seem odd at first, did anyone else notice the subtle humor in "grounding" your target to get them struck by lightning?
Argojax Aug 23rd 2010 3:17PM
I kind of wish that LS wasn't so annoying to maintain. The 10 minute duration is a pain. It's not as bad when leveling but in dungeons and raids it's kind of annoying. While I think it is a cool idea I'm not sure I'm going to like watching and reacting to so much stuff: shield orbs, lava surge procs, balancing FS and ES cooldowns, totem duration ranges and positions, etc. I think part of the issue for me in testing this all out is that you can get a lava surge proc while you're casting lava burst which makes my mind automatically queue up another burst which of course I can't. A lot of this will also be resolved when I can use Power Auras again to track things instead of the default UI.
nekorion Aug 23rd 2010 3:50PM
I'd say nothing seems complicated the second you get addons to track relevant information. the play style is almost identical to wrath play style we have now other than using a different shield, and using earthshock when we're arsed to move. The rest is quality of life changes, while nice, are pretty unexciting.
Argojax Aug 23rd 2010 4:04PM
I can't imagine that we'll be passing up an instant 8k+ damage within our normal rotation even when we're not moving. So I imagine we'll be going from FS,LvB,LB and repeat To FS,UW,LvB,LB, look for Lava Surge proc if LS LvB, else LB, refresh FS as needed and after 6 LB then toss in an ES unless that would interfere with your FS refresh. Seems a little more complex than on live.
But yeah it'll definitely be easier once I can stop having to look at the default buff area for all this info.
Firestyle Aug 23rd 2010 4:18PM
I think all these changes look great. A simple power aura macro on stacking LS charges will let you know when to use it. You'll have to set it to show only in combat or it will get annoying when you are running around town with your shield up.
The damage has to be good, but not good enough where it would be advantageous to spend a global refreshing LS just to ES. However, this might be the best option for dps on the move. We just have so many, dps on the move options now:
1. Spirit walking
2. Indoor ghostwolf and repost, back to normal rotation faster
3. LS + ES
4. FS refresh
Seems like poor poor frost shock is the last option.....
Argojax Aug 23rd 2010 4:32PM
@Firestyle refreshing LS to ES won't work as only orbs 4 through 9 count towards ES damage. I'm figuring that in a patchwerk style fight you'll likely toss in the ES at 9(therefore 6) stacks. Currently, this does approximately 8k damage on my 82 in mostly quest gear. It's hard to say right now on the beta whether that GCD is worth it versus an LB or LvB since I can't see scrolling combat text. It may be that sims can say for sure that it's good for mobility only.
For mobility fights we'll have one stored ES, and the spiritwalker's grace at 85 for 10 sec of LB and then ES again?
Pyromelter Aug 23rd 2010 5:20PM
I can't imagine playing a shaman (or other dps class with ability cooldowns, like a ret pally) without OmniCC. Not having a visual number on the shocks, lava burst, and CL cooldowns has got to be a rain pain in the neck.
Pyromelter Aug 23rd 2010 5:28PM
To add: I don't think it's a bad thing if ES is casted only when moving. It would make it similar to mage's fire blast, which is only used when there's nothing else to cast.
Also, Elemental Mastery is still there isn't it? It's a long cooldown, but technically you can use that for an instat LB/LvB while moving.
Some of these things I'm thinking of in BG/PvP usage. In a boss fight, you might not have EM ready when you need to move, but in a BG... man I just feel like a hero flinging a flaming instant lava ball while jumping from a higher area crashing down on my enemies.
Argojax Aug 23rd 2010 5:41PM
Might have to check on whether they'll allow EM plus Spiritwalker's at the same time. Since we're not 85 in the beta yet might be a while before we know for certain, but that might be too bursty for PvP.
Boobah Aug 23rd 2010 8:23PM
Does gaining an extra Lightning Shield charge refresh the duration? It'd be handy if it did, although even now I reflexively refresh my shaman's shield at the end of every fight, and ten plus minute fights have been the exception, rather than the rule.
Annoying thought: does refreshing your Lightning Shield remove any extra charges?
Argojax Aug 23rd 2010 8:34PM
Just tested it out:
1.) Yes it resets the duration. Whether this is intended or not remains to be seen.
2.) Yes refreshing the spell removes the added charges.
Djinn Aug 23rd 2010 3:17PM
I certainly hope Elemental gets overhauled enough to drag me away from playing Enhancement.
Jormund Fenris Aug 23rd 2010 3:23PM
Åskledare ftw.
Beats the hell out of my old Fireduck tauren shaman anyway.
kyusswren Aug 23rd 2010 3:25PM
I hope they give shamans another three or four more passes.
The new mechanics seem fun, but it still seems like elemental and enhancement are only playing with half a deck.
Zalvi24 Aug 23rd 2010 3:29PM
every other caster dps class is getting their spell base range increase why do shaman still have to talent to be competitive?
IrrelevantMoralizing Aug 23rd 2010 3:40PM
Not to be a smartass but because most other caster DPS classes can't heal themselves? Just a guess.
Kuro Aug 23rd 2010 3:42PM
Every other caster dps class is getting a base pushback reduction talent, why do mages still have to talent to be competitive?
-- not to QQ much, but it would be interesting to hear the class balance reasoning behind these talent decisions. Are they with holding a quality of life talent from each of the classes just to have some diversity or balance? Are they just not finished all of the class design passes?
Zalvi24 Aug 23rd 2010 4:04PM
@IrrelevantMoralizing go look at the balance druid spells they got their range increase up to 40 yards, and OMG duids heal too
Argojax Aug 23rd 2010 4:12PM
@zalvi: it's to make being a ranged hybrid require you to take ranged class talents to be effective.
@kuro: I believe GC said something about this with regard to healers. It isn't a problem to them unless say warlocks got pushback and hit and what not for free and mages got nothing. Mages have effective pushback resistance in two trees via shields and snares. And the one tree without a shield is the one who got the talent.
Djinn Aug 23rd 2010 5:11PM
What class are you playing? There are at least 4 casters that have the ability on some level to heal either thmeselves or others. Granted priests do need to drop out of shadowform and boomkins need to drop back to Ne/Tauren form but they can heal in a pinch.
Also blizzard hates shamans so they have to do something to "put it to em" why not make it a ranged thing...