15 Minutes of Fame: Nardi on WoW culture and art, part 2

15 Minutes of Fame: On the one hand, WoW fulfills a natural drive for and enjoyment of developing excellence, performance and mastery. On the other hand, the proliferation of performance-rating mods and "correct," min-maxing strategies minimizes exposure to a wider variety of experiences, alternate ways of solving game-related problems and even personal preferences. The clash between these two poles seems to be the source of much friction in today's player community. Your thoughts?
Bonnie Nardi: And people think video gaming is just pushing buttons! As this question shows -- and it's a great question -- complex issues of problem solving, practice, ethics and values arise in the context of a game like World of Warcraft. From my point of view, it's awesome that: (1) there is such a thing as a player community having complex, nuanced discussions, and (2) there are clashes, because they open opportunities for argumentation, writing, rhetorical practice and good old-fashioned thinking. So, I'm looking at these discussions about min-maxing, mods and so on, as an educator, as someone pleased to encounter intelligent discourse and analysis wherever it is to be found.
It's very positive that video games offer the possibility of mods. Modding extends and reshapes active aesthetic experience based on participants' assessments of their own experiences. However, the move toward too much player-generated regulation and regimentation, and a narrowing of the game to play-conceived-as-numbers, impairs gaming experience, in my opinion. We need a balance between an "organic" play experience (to use a word I heard a WoW designer at BlizzCon 2008 invoke) and the rationalization of play, which player-created mods encourage.
Errors of interpretation often result from an overemphasis on meters and stats. It's not always obvious, for example, when someone makes a sacrifice such as decursing during a raid that results in lower numbers on the meters, or speccing into a build that gives a helpful buff or other advantage to a raid but decreases the player's output. It's not impossible to discern these things, but they tend to get swept away under the impact of raw healing or DPS numbers. The poring over of data from mods like World of Logs can lead to an elitism in which players establish a pecking order they start taking a little too seriously. Min-maxing is prey to what Dewey called becoming "overwhelmed" with something that is basically good.
There will always be a tension between wanting to excel and compete, and taking that desire so far that other critical values such as teamwork and fairness are compromised. We see it all the time in professional and amateur sports. So again, the discussion taking place in the player community is very healthy. Discussion keeps a range of related values on the table and keeps players reflecting on their experiences with input from multiple points of view, including that of the designers at the corporate entity. Activity theory (which I discuss in my book) theorizes a notion of contradiction; it means a discrepancy or inconsistency at the level of a system. The inconsistency between rationalized mastery on the one hand and creative approaches to gaming on the other is a contradiction. Contradictions resolve in two ways: the breakdown of the system or a synthesis of the poles. The lively discussion of these issues in the player community indicates that a synthesis is in play.
Let's talk about gender. You've noted that perhaps one reason that fewer females are attracted to WoW is based on a gender-related, culturally linked disinterest in competitiveness. Since raiding could actually be seen as the ultimate cooperative effort, what aspects of the game do you think are most unappealing to uncompetitive women?
Raiding certainly is one of the most cooperative efforts I could ever imagine. During those five or 10 minutes in a difficult boss encounter, you are in intense communion with nine to 24 other people with a very high level of awareness of what the others are doing and how you fit into their activity. I believe many women would like to experience such communitas, as anthropologist Victor Turner called it, but getting to and sustaining endgame raiding entails a commitment that many women are not prepared to make.
Although more research is needed, I hear women say they should be doing something more "productive" than playing video games. Women face tremendous pressures to look good, to be there for friends and family, to excel at school and work, to always be thinking of others. These realities conspire to move women toward spending time in activities that they believe will make them acceptable to others. Men are more relaxed. If they feel like playing a video game for six hours, they will!
Some women and girls transcend the pressures. In whatever way, these players become involved in competitive gaming, and often it's through a spouse or boyfriend. Once there, they enjoy the competitive and cooperative aspects and are often top players. But it's a bridge to be crossed for many females.
Tell us about your family guild, <The Hoodoos>. What family members have joined your little band?
We started during Christmas vacation 2008, in an insane WoWFest in which we leveled to 38 in just a little over a week, all five of us together in one room, getting all the dungeon achievements at our level. My new daughter-in-law recently joined us, too. We have various friends and a neighbor who play with us, so it's a classic, small friends-and-family guild.
We completed Classic Dungeonmaster and are working on Outland Dungeonmaster. After the first big push, play has been catch-as-catch-can because my sons are very busy with their professional lives. We have a blast playing together, though, and are just resuming play, as my one of my sons has been away in Alaska doing field research on climate change near the Arctic Circle. (If you are geeky that way, here's his science blog.)
Our in-game personalities seem to recapitulate our out-of-game personalities. My eldest son is the healer, a priest. In real life, he's known for his calm objectivity and ability to deal with all kinds of difficult situations. My second son likes to plan and be in charge, and is our tank, a warrior. He decides where we will go and makes us move fast. My daughter, who is just heading off to college, is a mage. She is quick on the CC and has saved us from many a perilous situation. My husband and I are rather bumbling DPS, but it's all in the family!
Are you planning any followup projects or research to My Life as a Night Elf Priest?I want to study parents who play WoW with their children with Asperger. I had started thinking about this and even obtained human subjects approval from my university, and then saw the great story here at 15 Minutes on the 8-year-old boy with Asperger who plays WoW with his mom. That encouraged me, and I hope to move forward with the project.
Are you currently playing WoW? If so, is that play for work, leisure or a blend of both?
Right now, I am playing just to keep up with things and for fun. Of course, I always keep my anthropological eye on things.
Do you plan to play in the expansion?
Yes! I'm looking forward to it. I have played a little in Cataclysm and have some blog posts on the experience.
What's next in your gaming-related research? Is anything involving WoW on the plate?
An aspect of World of Warcraft that fascinates me is the accumulation of a history. The game has changed, individual players have changed, the player community has changed. How do we study the history of a virtual world? I'm thinking about how to approach that question.






Reader Comments (Page 1 of 2)
Greeen Aug 24th 2010 2:17PM
Pretty interesting, thanks for sharing.
I am just a bit surprised about the introduction to this article - it makes it sound, as if "academics" usually only delve into wow or other games for research purposes only.
I know a bunch of people with University degrees who game, no biggie, really, all just people like anyone else. Although, admittedly, having a degree and saying one is a (online) gamer, still leads to raised eye-brows among the non-gamers.
Despard Aug 24th 2010 2:44PM
From my experience, as someone with a PhD, I'm more likely to got "wow, how did you do that without it interfering with your thesis?!" (My answer being that I waited until after my thesis to start playing!)
We academics are an odd lot. :)
Kajira Aug 24th 2010 3:09PM
"Although more research is needed, I hear women say they should be doing something more "productive" than playing video games. Women face tremendous pressures to look good, to be there for friends and family, to excel at school and work, to always be thinking of others. These realities conspire to move women toward spending time in activities that they believe will make them acceptable to others. "
Yes, more research is needed here. I'm female. If I feel like playing for six hours, I will. Or longer. And I don't feel those "tremendous pressures" she seems to think I feel. If someone tries to push those pressures on me, I tell them to bugger off. There are many women who feel the same way. I have NEVER run across a woman who went "oh, tee hee, I must traipse to the spa for a facial, I can't raid tonight," and that's how the above assertion seems to read.
omedon666 Aug 24th 2010 3:26PM
Thank you.
I didn't feel I had a place to open that can of worms, as a guy, but thank you, that SO needed to be said.
Kai Aug 24th 2010 3:43PM
I find the bit of touchiness I sense in your response to the article to be fascinating. Especially considering that the name under which you chose to post it is commonly associated with the female slaves featured in John Norman's Gor novels.
Terrant Aug 24th 2010 3:49PM
I think sometimes phrasing is a problem - I think it's more of a "Woman can face this social pressure than men won't in the same way" than "All women WILL face this social pressure". As you rightly mention, some women will happily and without guilt play WoW for six hours. However, not all women will say "Bugger off" to those kinds of conventions of what's a proper way to spend one's time. (Which is not to say women not liking gaming and/or liking female dominated hobbies is necessarily a bad thing - forcing scrapbookers into Azeroth probably won't make anyone happy...)
Antigone Aug 24th 2010 3:50PM
But your comment acknowledges that those pressures exist, you just tell them to bugger off. And I'd suggest that the reason you've never run across a woman you says she can't make a raid because she has a spa appointment is because women who make spa appointments (i.e., women who DO feel and bow to the social pressure to be "productive" and "look good") don't play WoW in the first place. Or maybe, like me, they schedule their eyebrow waxes around their raids.
I congratulate you if you really are immune to the social pressures Dr. Nardi refers to. I'm not. Whenever I happen to look at the "days played" stat I think "omg! I could have been doing something PRODUCTIVE with all that time!" But I grew up with an older brother who needed a dungeon master -- gaming is something I've always done and always will. I could no sooner give up gaming than give up my eyebrow waxes.
Andeleisha Aug 24th 2010 3:51PM
Obviously there are women who break this stereotype. But her main point was that traditionally, society does ask women to put an emphasis on others before themselves (ie stay at home moms). I too am a woman, and while I reject both "gender norms" and the label of "feminist" her choice of the word "productive" struck a chord with me. Lots of people, both men and women, have trouble understanding what I get out of video games, since it can't be represented materially like a clean house or the perfect manicure (man, I am naming all kinds of awful stereotypes today, please forgive me!). It doesn't surprise me that more men find this transient quality easier to grasp than women, a far larger proportion of gamers are men (at least right now). Her belief that the notion of "communitas" would appeal to women more than other aspects of gaming also rang true for me.
Kajira Aug 24th 2010 4:08PM
@Kai: Thank you for allowing me a moment to demonstrate how easy it is to ask someone to bugger off :)
@Terrant: Yes, I'm fairly sure it was a phrasing thing, and I left room open in my original comment to be a bit uncertain as to her intent with that portion of her interview.
@Antigone: Grats on the meshing of doing things you like, even if folks like the Interviewee seem to think they are incompatible. Is it sometimes hard?
@Andeleisha: Yes, I think it was the "productive" bit that got under my skin, too. I've written quite a lot, and consider my writing to be a perfectly valid, PRODUCTIVE part of my time - that I can do while I'm waiting for the next pull in the raid. The two activities synch nicely together, as one gives me a break and/or an inventive for the other.
--------------------------------
She mentioned that women "feel pressure ... to be there for their friends". Well, my family and friends play WoW. And many of THEIR friends play WoW. If I am feeling a pressure to be there for them, I satisfy that by logging in. She just makes gaming seem so incompatible with the average female because they ARE female that it bothers me. It's very likely that I misunderstood her intent, and maybe I just need to read more of her work to get a feeling for her actual opinions on it. In the meantime, however, I'm put off by it.
ISA Aug 24th 2010 4:09PM
Commenting on why women dont game because there's more "productive" things to do. I do believe that's the excuse for some women, there are a lot of important things to do, take care of, and get done. I know men also have as many responsibilies, but the thing with women is, lots of them think playing video games are childish. I have a feeling that's the main reason why many women disregard video games.
There's more lax when men want to do "childish" things like gaming for a hobby. I see it all the time in movies or commercials or cartoons; men are usually shown acting/looking goofy, doing immature pranks, or making silly comments in a discussion. Women are shown with their arms folded, scolding their childish husbands/friends/ect, and taking the serious role in the discussion/situation, or in general. That annoys me, I know IM the one thats going to be coming up with some crazy hair-brained scheme, or play video games for 6 hours strait. My husband can be the killjoy and call it childish.
StClair Aug 24th 2010 4:19PM
@ISA: I agree that there's more tolerance, or even an expectation, for males to be "childish" while females are expected to be serious and industrious. Pop culture tells us that little boys don't have to grow up (or can go back to acting like children in middle age), but girls do.
omedon666 Aug 24th 2010 4:36PM
My least favourite commercial on Television is the guy panting with his dog at an open fridge waiting for his beer to cool down. I hate it with the same passion many women hate the objectification then endure daily in pretty much every media outlet (WoW included). I'm also the guy that tells the guys at work to "grow up" when they want me to "check out the ass on that". I'm no one special, but I do wish many of these stereotypes would die for the good of progress.
It's all well and good that this interviewee has observed and studied "trends", but it is up to us to observe those "trends" and be who we are, who we want to be seen as, in spite of them.
ladygamertn Aug 24th 2010 5:17PM
Interesting that your chosen posting handle is "Kajira." Kajira is the name for a female slave from the John Norman Gor novels. Their primary function is to appease the males in EVERY way they can or be killed for any transgression or indeed, just because the Master wishes to kill her.
Clearly, you, and I, as well, are not "typical" females. I have never understood the need to wear make-up or wear pantyhose or high heels. Some women do. I don't think the anthropologist was being specific to every female. It was a generalization, as we all know gamers are not fat boys who live in mom's basement.
Valarauko Aug 24th 2010 9:29PM
You, as one woman, don't feel social pressures?
STOP THE PRESSES!
Get real, just because you don't experience something doesn't mean it isn't a social problem. I can guarantee there are ethnic minorities who haven't experienced significant racism first-hand, does that mean racism has ceased to exist?
Research has shown that women have less free time, total, than men, and experience considerably more stress, due to many of the reasons the anthropologist mentioned.
Zhaffa Aug 24th 2010 11:12PM
Wow, it's amazing to see all the comments and feedback on this article. I, personally, am very interested in "video game anthropology" (not really sure what term to use there tehe), and applying the anthropological study of cultures and societies to video games, and this article was a great read. Commenting on Kajira's comment, yes the author was indeed making a bit of a generalization. Based on what I know of anthropologists, they tend to look at cultures and societies, big or small bunches of people, and they analyze that. They may not, however, take into account those individuals who are not strictly bound by a specific culture or society, and instead hover between or pick and choose aspects of several cultures that they would like to have for themselves. And I believe the term for the phenomena that these individuals who seem to exist "outside" or "above" cultures and societies experience would be anomie (not sure of the spelling there), a term coined by some anthropologist whose name escapes me at the moment. These individuals may undergo certain experiences in their early lives, and be influenced by certain people, as to shift their consciousness to not be bound by a society's norms.
So to quote the comment from the article for clarification:
"Although more research is needed, I hear women say they should be doing something more 'productive' than playing video games. Women face tremendous pressures to look good, to be there for friends and family, to excel at school and work, to always be thinking of others. These realities conspire to move women toward spending time in activities that they believe will make them acceptable to others."
The author seems to be refering to a subculture among women; I doubt she is referring to all women. So therefore, there will be a percentage of women that feel this passage is incorrect, and a certain amount of THOSE women will be the kind of people I described above, who may feel that many or all the observations stated by the author may be wrong.
Kalannah Aug 25th 2010 11:24AM
I agree that the Dr. Nardi's assertion regarding the pressure to be productive is rather generalized. I have a feeling that, given the constraints of this interview format, this was probably not the time and place for her to give an overview of the various anthropological schools of thought on gender performance, internalized gender expectations, etc.
However, her statement did strike me as being rather close to home. I don't feel compelled to traipse off to the spa or miss a raid to indulge in some mindless shopping. However, I do find myself worried about taking care of mundane household tasks that I should or could be doing when I'm raiding. Are the dishes done? Can I sneak another load of laundry in before the next pull? Maybe at our next afk break I can take the dog out again. Have we paid the power bill?
My point here is that many women (again, not all and this isn't to be representative of any one person's specific experience) perform the majority of basic household chores. Chores that are considered, usually, as productive and meaningful. There's also the corresponding trend that many men (again, not all) are not as involved or feel the pressure as keenly to engage and complete the household chores.
I feel pressure in a way my husband (pally tank) never does when we sit down to raid. I'm anxious about performing the chores I set out above, plus constantly worried that I don't workout enough (mostly for health reasons but advertising is pervasive and rather rough on this woman's self-esteem), worried about getting dinner on the table, etc. Feeling anxious enough about gaming in general, as well as feeling pressured to perform these other chores and otherwise prioritize my leisure time, has made raiding at times difficult.
I think what Dr. Nardi was hinting at here is that subtle gender expectations and inequities can be magnified in the game world as women, in particular, struggle to balance their various roles in and out of game. Not all women feel this and I'm sure more than a minority of men feel this way. But it doesn't sound as if gendered experiences in WoW play was her focus and, regardless, I'm delighted that she at least highlighted the attendant difficulties that can make game prioritization difficult for [some] women.
Tai Aug 25th 2010 1:32PM
I suspect you must be quite young. I am middle aged, have a teen daughter, and support us both. Many of my female co-workers (especially the ones my own age) can't understand how I could possibly have time to play a video game. They are working, driving their kids to various things, cleaning their homes, cooking, or doing other chores. I sometimes ask "Can't your husband do some of this?" only to be told that hes "too tired" after work! I am not the kind of woman who spends hours at the salon or spa, I don't really care about those things. I also am not obsessed by the need for a perfectly clean house, tidy is good, spotless not needed. But I should point out that I am quite certain at least some of my co-workers feel I am a "bad" mother and woman for not doing everything that they do, and making my teen use public transit.
Desuka Aug 25th 2010 5:23PM
Thanks to Kalannah, Tai, and Valarauko for your [very refreshing] comments.
I think many commenters here are taking Dr. Nardi's one paragraph too literally. "Doing something more "productive"" and "spending time in activities that they believe will make them acceptable to others," can mean many things to many different types of people.
And social pressure doesn't always mean a person specifically saying to you, "You shouldn't do X because you're a woman, do Y instead," though this definitely happens a lot. I believe Nardi was referring to ingrained social pressures that effect the way we feel and the choices we make without thinking about it.
I don't think, "I should go clean the kitchen before I sit down to play WoW to make me a socially acceptable woman." But when trying to enjoy my time in game, I'll often feel the guilt of "I should go do dishes before I play. I think I have laundry to do. The cats probably want to be fed." Sometimes I do a string of chores and then think, "Great! Now I can play WoW freely cause I just did all these productive things." I don't try to think this way... but I do find myself in this position, and it more than irks me a little.
No, this is not a reality for ALL women, but it is definitely a reality for many of them.
Budokan Aug 24th 2010 3:22PM
Outstanding interview. I'm very curious about what more the book holds in store and will be grabbing up a copy. Thanks for the coverage!
Eimelia Aug 24th 2010 3:39PM
What a fascinating article! Thank you very much for conducting this interview.
I'm quite happy to see the discussion on "Art" take its place in broader cultures. Strangely, I had never heard Ebert's remarks. And, though it doesn't seem that Nardi dove into this during her research, I'm sure the roleplaying communities would have much to say on the matter; the virtual world becomes, more or less, an interactive novel, and often fuels explorations into one's own personality. If "Art" is not the catalyst for intimate dialogue (whether with oneself or others), I would have little way of defining it.
I hope this provokes controversy - if only in reminiscence of Santiago's presentation. Nardi certainly made some compelling points that should inspire discussion.