Lichborne: Death knight beta diaries, part 3: Blood leveling in Vashj'ir

As things currently stand in Cataclysm, much of the death knight's famous ability to take tons of punishment and get health back, even in DPS mode, has been removed with the removal of health stealing from the main DPS presence. Unholy and frost death knights will find themselves resorting to using the less damaging (for them) Death Strike while leveling to stay alive and lessen downtime.
Of course, there is one spec that still maintains much of the health-stealing power of our Wrath heyday: blood.
The feel of blood leveling
While blood is a tank-only tree in Cataclysm, it certainly wouldn't be unprecedented for a tank tree to be the best leveling tree for a class. Protection paladins have had a reputation as leveling powerhouses for some time, and in mid-to-late Wrath, even protection warriors have shown some real staying power in the leveling arena.
Especially with the recent upward adjustment of mob damage in beta, the argument for leveling blood is strong. Death Strike's health-stealing portion is not only improved by blood talents, but blood mastery provides extra absorption from those same strikes. Rune Tap provides an extra, accessible emergency heal. Blood Parasites provide a pretty steady source of extra "passive" healing, and it's not insignificant, either. They had over 10k health when spawned by my 10-man, T10-equipped guinea pig death knight, meaning they also proved up to taking a hit or two if the need arose. And if all that isn't enough, you can activate Dancing Rune Weapon for some quick extra defensive power and Vampiric Blood to make all those other heals that much better.
As far as damage, It honestly did not feel as if I was going any slower than unholy or frost. This may have partially been because of Vengeance helping to close the gap. Either way, while it still probably won't top any DPS meters in dungeons or raids, I didn't feel like I was going artificially slow because of it while leveling.
All in all, these advantages make me think that unless death knights get another huge round of changes between now and live, we'll probably see a lot of people leveling blood, and with good reason. So the question I've heard some ask about this reality, which is quickly dawning on a lot of death knight beta testers, is, is this OK?
The ethics of protection leveling and blood
The argument against blood leveling is that leveling as a tank will give newbie death knights the wrong idea. If they level as blood for the healing, they may think they are prepared to tank as soon as they hit 85, or they may try to DPS as blood and find they're not contributing as much as they should in the much more unforgiving world of Cataclysm-era instancing.
In theory, these are valid concerns, especially since lately, Blizzard seems to be working pretty hard to make sure as much of the game as possible is intuitive and easy to grasp, as far as the basics go, with better tutorials, a new level-up UI and descriptions of each tree you read before you choose your talent path. At the same time, if protection warriors and protection paladins have both found their own leveling niches, why not our tank spec?
Of course, blood leveling aside, this amazing utility and survivability of blood leveling does highlight even more some of the drawbacks of frost and unholy leveling. Frost can make up for it somewhat by swapping out Obliterates for Death Strikes, but Unholy no longer has a rotation that involves a frost/unholy strike, leaving it as sort of the ugly stepchild. My suggestion? Bring back Vendetta, give it a few buffs, maybe an extra health stealing proc for midway through a battle, and stick it in tier 2 of the blood tree. This way, the other trees can get some much-needed health returns to help them keep pace with blood for leveling purposes, while (in theory) raiding and dungeon crawling builds can skip it for more DPS-oriented talents. In the meantime, however, I think I may just be leveling blood with Cataclysm drops, if the current state of the trees stays the same until then.
Leveling through Vashj'ir
I did my blood leveling testing with this build, and leveled through the watery zone of Vashj'ir. Vashj'ir is a strange zone of infinite contradictions. It's incredibly beautiful and expansive, and it feels lot like a huge ocean, but yet it feels incredibly restrictive and claustrophobic. You have tons more freedom to move, but you feel more lost than ever because it just means you're searching frantically for one opening among a bunch of sea rocks. Part of the problem, I think, is that the story itself never lets you feel like you're inside it. Essentially, you're shipwrecked and marooned for more or less the entire time you're in the zone. You never actually set out to invade the lost city of Vashj'ir, you simply crashed there, and getting free of and fighting off the deep sea terrors trying to drown you becomes your whole duty.
While you do eventually uncover a story and plot that is as epic as the other zones, you never quite own the story, because it feels like you're being dragged along rather than progressing. The story does eventually have some very epic moments, but they never really last because you're pulled along on the tide almost immediately. I'm not sure yet whether that's a good or a bad thing, but either way, I'm thinking I'll just start leveling in Hyjal, to be honest.
Vashj'ir gear
Loot is also a consideration in Vashj'ir. It's more or less the same quality as Hyjal, but you don't really start getting it until much later in the instance, it seems. If you're not in tier 10 gear, it might make more sense to go to Hyjal to get geared up faster. Still, by end of the zone, you should still have a decent outlay of gear to upgrade your clunky, outdated tier 9. Here's a few examples:
- Wheelman's Shattered Grasp won't quite beat tier 10 gloves, but basic tier 9 conquest gloves it does outpace by a decent amount. This is one of the first gear drops you'll get in the zone.
- The Prismatic Periwinkle Band is a solid blue ring that has more strength than all but a few heroic level Wrath offerings, although many will beat it out when properly gemmed. Still, expect to replace badge offerings such as the Bloodshed Band, and anything worse, with this ring.
- You'll get Captain Taylor's Chopper relatively early in the zone, and it'll be pretty close to any old normal 10-man ICC weapons for frost dual wielding, even if it is itemized for hunter and rogue types.
- The Barnacle-Coated Greataxe will come much later in the zone than the Poisonfire Greatsword did in Hyjal (I was near level 82 on this death knight before I managed to find the quest mob to kill for it, though I'd gotten the quest somewhere closer to mid-81), but it's a pretty solid equal for said sword and should beat out any weapon obtained before 10-man Lich King normal drops, such as the Citadel Enforcer's Claymore.
- Submariner's Weighted Treads are blue DPS boots from the last quest in the zone, which should give you an idea of where things are ending up. This'll beat out a lot of tier 10 options, for sure, though the real deal-breakers are still to come in Deepholm, as we discussed a few weeks ago.
Filed under: Death Knight, (Death Knight) Lichborne, Cataclysm






Reader Comments (Page 1 of 2)
Aoremas Aug 24th 2010 3:06PM
I would be very pleased to be able to remain blood to level up (even though it's a tanking spec), as it was an absolute pleasure to play leveling up in the early wrath days. With no down time and the great self healing benefits, i think that the correct blood build will provide us with very sufficient results :)
feniks9174 Aug 24th 2010 3:15PM
I'm glad you did this article, I've been wondering about the viability of blood as a leveling spec lately and things sound pretty good so far. I'll still play Dual WIeld at end game, but if I can minimize downtime and give myself some extra survivability for soloing group quests, then I will.
Hopefully I can get my hands on a Heroic Byrnn Toll before Cataclysm. I'm sure the proc on that one will help quite a bit as well.
Rob47 Aug 24th 2010 3:34PM
Damn you Cataclysm stop tempting me back it looks amazing and the changes to DK, shammy and warriors.
omedon666 Aug 24th 2010 4:01PM
I can't get an answer on this anywhere, but is there a visual for the blood shielding effect, or is the only visual in the form of a "buff Icon"? I was really hoping for some kind of blood red form-fitting shield-skin.
Daniel Whitcomb Aug 24th 2010 8:36PM
There is currently no visual in game.
dodgeballer2005 Aug 24th 2010 4:52PM
I want to see a Big Daddy diver suit, mostly the Bouncer's.
If that is implemented. I stay for life.
winterhawk Aug 24th 2010 5:37PM
I've been leveling my DK as Blood, and never once did I feel like I was moving slowly (and I'm impatient). To the contrary, I had almost zero downtime (I usually ended fights at full HP) and I only died two or three times through the whole process (not counting my unfortunate attempt at tanking an instance I knew nothing about, or the time that one of the quest NPCs miscalculated her drop and sent me plummeting to my death instead of dropping me neatly on the deck of a gunship). I haven't done much since they've increased the mob damage (I'm already at 83 so I want to wait until they increase the level cap again), but there were many times when I ended up drawing in more mobs than I expected and had no trouble dealing with them all, or once in Deepholm where I ended up fighting about 8 normal mobs and one 500K elite at the same time, and managed to not only survive but to come out of it at full health (took forever, though!)
So unless they make significant changes before Live, I'm planning to level as Blood for sure.
Rsnooks Aug 24th 2010 6:29PM
Erm, Unholy gets Festering Strike... Author needs to keep up on things.
jbodar Aug 24th 2010 7:58PM
Which, last I heard, is a blood/frost strike, not frost/unholy.
http://cata.wowhead.com/spell=85948
Noyou Aug 24th 2010 8:07PM
@Rsnooks
Erm, Reader needs to re-read the headline for the article...
richardplex Sep 1st 2010 5:14AM
he knows about festering strike, frost merely swap Obliterate for Death Strike while unholy must change their scourge+festering strike rotation.
thinking ftw no?
Sithril Aug 24th 2010 10:47PM
And the last paragraph of "The ethics of protection leveling and blood." Does it need to be highlighted or what?
Rsnooks Aug 25th 2010 3:28AM
Except that because of the new rune system and changes to rune costs, unholy doesn't NEED a UH strike. Their new rotation relies on using BF for Festering whilst spamming Scourge Strike for the single U cost.
Not my fault the Author is still stuck in wotlk rotations.
And for the smart guys saying this is about blood... Yes, but he is also bitching about the lack of a UF strike for Unholy, which isn't necessary.
Daniel Whitcomb Aug 25th 2010 3:38AM
Rsnooks,
I am well aware of the existence of Festering Strike. I've actually written a few columns where I've discussed it extensively!
My point is, and has been, that for leveling, it leaves Unholy at a disadvantage. This is because, between the removal of the health drain component of our DPS Presence, and the general toughening up of monsters, Soloing death knights will find themselves using Death Strike not for damage, but because the health drain component, regardless of their spec or personal DPS. This is not a big deal for blood, which uses death strike anyway, or Frost, which can swap out Obliterate and Death Strike at will. It is a big deal for Unholy, which no longer uses an FU Strike as part of its normal rotation, and therefore will have to switch to a completely unnatural rotation that eschews Scourge Strike and Festering Strike in order to use Death Strike to A) Stay Alive, and B) Avoid Downtime.
I am well aware that the end-game raiding rotation of Unholy, as it currently stands, will not use an FU strike at all. In fact, that is one of the reasons I'm talking about this, because if Unholy death knights need to use Death Strike just to stay alive, they'll make it to the raiding game with very little experience in actually using their raid-level rotation and damage tools.
Noyou Aug 25th 2010 4:21AM
@Daniel
Either he stopped reading as soon as he thought he had a point to make or he is flat out trolling/ignoring the rest of the piece. Either way he's got my downvote.
kidsmoke Aug 24th 2010 7:07PM
I can tell you right now one of the worst things to come across when leveling is a Blood Spec'd Death Knight in DPS gear.
Came across one the other day on my Ret and his pretty big damage reduction (never took him below 80% health, damn good self healing (healed himself better than I could heal myself) and fairly strong damage output made him a powerhouse.
It took two of us to finally lock him down long enough to kill him, and I'm in damn good 277 ICC gear and he was in full 264.
If I take my DK through Cata I would definitely spec Blood for leveling.
Teron Aug 24th 2010 7:48PM
I thought it was like having the first orgasm, and then stopping. It makes the poster happy, but everyone else involved is just annoyed.
Teron Aug 27th 2010 12:51AM
erm, this was originally in reply to a "what's the deal with firsts" comment, then the first got deleted.
DrunkenPandaren Aug 24th 2010 9:22PM
Leveling Unholy back in the day of Wrath's launch you'd use Death Strike anyways when you were rolling at around 40% Health. So it's not that big of a deal anyways because every DK leveling now should be used to throwing out DS every once and a while.
zdave Aug 24th 2010 9:36PM
Putting Vendetta in tier 2 of the blood tree will make it one of the last things the other trees get while leveling. They'll have it for all 3 levels max.
Of course Cata xp is ridiculously high so those three levels will feel like 6 compared to WotLK.