Shifting Perspectives: Beta build 12803

Beta build 12803 dropped late Friday, and with it a number of changes to the feral and restoration specs. Some are what you'd expect after some recent forum conversations with Ghostcrawler (lead systems designer), and others came out of left field. We'll take a look past the cut.

- Lacerate now stacks up to three times, down from five times.
- Mangle (bear) no longer has a cooldown.
- Improved Feral Charge is now named Stampede.
- Heart of the Wild moved to tier 1 of the restoration tree.
- Furor is now a tier 1 feral talent: Gives you 33/66/100% chance to gain 10 rage when you shapeshift into bear form, and you keep up to 33/66/100 of your energy when you shapeshift into cat form, and increases your total intellect by 2/4/6%.
I'm happiest about the Lacerate change, because the five-stack deal was a little disheartening; almost a third of your active time in a fight was spent spamming Lacerate if you wanted to keep the best Pulverize buff going.
There's still something that's made me a little uneasy about Pulverize, and I thought about it a lot this past weekend. I arrived at the conclusion that Pulverize annoyed me not because it was an inherently bad talent, but because feral damage has been so bugged that it felt like a bad tradeoff, even though it probably won't be.
I should explain. Pulverize, back when we could actually see how much damage we were doing, was only hitting for around 3-4k at five Lacerate stacks (level 80), courtesy of the feral damage bug. As I wrote in the earlier article on the beta bear, my character does about 3,000 DPS on the live realms while tanking a run-of-the-mill 5-man, and a 3-4k Pulverize is about half of what I'd expect to see on a cool Maul crit with minimal buffs. With the amount of Lacerate spam that went into Pulverize, a 3-4k payoff just didn't feel like it was worth it, no matter how valuable the additional crit was. If you're going to give up your guaranteed bleed damage in exchange for a gamble that you'll crit more, Pulverize has to hit sufficiently hard that you manage your Lacerates with the sort of obsession more frequently seen in heroin addicts or Twilight enthusiasts. Give me the opportunity to lay the pimp hand of God almighty on a mob every 16 seconds, and I'll hand you a rotation so flawless it could be gilded and sold to the idiots at Sotheby's. If it hits for the same or less as your usual damage skills, Pulverize becomes something that you have to do because you're balanced around it, rather than something you want to do because it's cool.
So the feral damage bug has definitely not done me any favors trying to get a feel for what Pulverize is going to end up like, but we can only wait and see.
Mangle's not having a cooldown in bear form surprised me, and it's really made me wonder what the final "bear rotation" is going to look like when all's said and done. If you were tanking on a warrior, this would amount to having Shield Slam available all the time, although I sincerely doubt that Mangle's threat modifier is going to stay the same as Shield Slam's if it's spammable. I can't help but feel that the bear would really benefit from a reactive proc like the warrior's Revenge, because right now I still see a lot of spam in the playstyle.

- Tranquility now heals every 2 seconds, down from 5 seconds.
- Rebirth now has a 40-yard range, up from 30 yards.
- Revive now has a 40-yard range, up from 30 yards.
- Empowered Rejuvenation (tier 6) renamed to Swift Rejuvenation (tier 5) and revamped. Now reduces the global cooldown of Rejuvenation by 0.25/.5 seconds.
- Efflorescence now affects targets within 4 yards, down from 15 yards.
- Wild Growth mana cost reduced to 27%, down from 55%.
- Fury of Stormrage moved from tier 5 to tier 4. Now also reduces the mana cost of your Wrath spell by 50/100%.
- Gift of the Earthmother moved from tier 5 to tier 6. Rejuvenation spell instant heal increased from 3/6% to 5/10%.
- Nature's Bounty now increases critical strike chance on Regrowth from 20/40/60% (up from 10/20/30%) and now has a 33/66/100% chance to proc (up from 20/40/60%).
- Empowered Touch now increases the healing done by your Healing Touch and Nourish spells by 5/10%, and your Nourish spell has a 50/100% chance to refresh the duration of your Lifebloom on targets.
- Naturalist moved from tier 2 to tier 1. Changed to two ranks, down from three ranks. Reduces the cast time of your Healing Touch and Nourish spells by 0.25/0.5 seconds (up from 0.15/0.35/0.5).
- Natural Shapeshifter is now a two-rank talent, down from three ranks.
- Nature's Cure (tier 5): New -- Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
- Heart of the Wild is now a tier 1 restoration talent -- increases your maximum mana by 5/10/15%. In addition, while in bear form, your stamina is increased by 3/7/10%, and while in cat form, your attack power is increased by 3/7/10%.
Empowered Touch previously increased Healing Touch's healing by 20 percent in addition to the Lifebloom benefit, so they've nerfed it a little for HT but added the Nourish component. Nourish is really weak right now, so this is a welcome change. What worries me about Nourish being our only really cheap heal is that it only feels like it's worth using once you've slapped a bunch of relatively expensive HoTs on the target. Otherwise, it's a slow heal that makes a maddeningly small difference to the survivability of players with huge health pools.
Gift of the Earthmother's initial Rejuvenation hit went from 1,403 for me to 1,460.
I know we've said this here before, but the developers are really pushing Regrowth as a main-line heal. The 60 percent crit in addition to the paltry amount of crit I've got or could add to my gear puts me within a holler of 70 percent crit from that one spell. If Efflorescence winds up being worth using (and the effect, at least so far, does stack), you could theoretically do all of your healing on melee DPS, although this was easier while it was healing for something like 3,500 per second. As of the new build, it's healing 421 per second.
That's one of the reasons that the Efflorescence radius nerf worries me; 4 yards is a very small area. Healers are rightly skeptical, I think, that DPS will drop what they're doing to run to a specific location for healing (see Lightwell, The Long and Ugly History of). Healing efficiency would have to be truly bad for DPS to prioritize their own health over damage, and ... well, healing efficiency is truly bad right now. That said, Efflorescence's new graphic cracks me up because it bears a passing resemblance to the evil green stuff dropped by Grobbulus. I would love to take the guildies for a ride in Naxx after the Cataclysm content patch so I can terrify and confuse the melee.
Every week, Shifting Perspectives treks across Azeroth in pursuit of truth, beauty and insight concerning the druid class. Sometimes it finds the latter, or something good enough for government work. Whether you're a bear, cat, moonkin, tree or stuck in caster form, you'll find the skinny on druid changes in patch 3.3, a look at the disappearance of the bear tank, and thoughts on why you should be playing the class (or why not).Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Mads Aug 24th 2010 6:07PM
I know this might be a little off topic, just wondering if there is any new Hairstyles for the current races in Cataclysm (Beta)?
Allison Robert Aug 24th 2010 6:10PM
I checked on this earlier because I was curious too. Orgrimmar, Stormwind, UC barbershops aren't working right now (I forgot to check IF's), but Dalaran's is. From what I've seen, there are no new options for existing races.
aleshalancer Aug 24th 2010 8:55PM
what ever happened to the different dances???
Pyromelter Aug 24th 2010 6:17PM
Why would they nerf efflorescence like that?
Couldn't there be a middle ground, like 8-10 yards? Or maybe the current range was brought down so that it would be a melee/tank only type thing. If that's the case, a small nerf might be in order, because you could just station your ranged and healers in a tight circle around a boss to have that efflorescence affect everyone. 4 yards seems a bit small though to me.
There are too many encounters where ranged and healers are supposed to spread out, and stay spread out to make efflorescence viable for healing ranged players. Unless they are going to design encounters where we all stand together most of the time, but I don't see that happening.
It seems like a lot of the healing classes are still being fleshed out, druids being no exception to this.
Lissanna Aug 24th 2010 6:22PM
Well, part of what happens in Beta is that they try out new designs. It was too overpowered just for a talent, and then it's underpowered, and then they make it "just right".
Ghostspeaker Aug 24th 2010 6:22PM
Well, to be fair, they nerfed Efflorescence because it was seriously OP last build. Pretty much every druid blogger I've read has said as much, as did GC.
Allison Robert Aug 24th 2010 6:30PM
Yep, the 3.5K/sec tick Efflorescence was definitely way OP -- we all knew it was too good to last :) The idea of a locational AoE heal really interests me, but I think I'm ultimately more worried about two things that actually don't have much to do with druid healing mechanics:
a). Will DPS interrupt their rotations to move to a healing site when they're wounded?
and
b). With Healing Rain and Efflorescence graphics popping up all over the ground, how is that going to impact our ability to see boss AoE, etc.?
I do think that a 4-yard radius is on the punishingly small side for anything other than clumped melee on the average encounter, but truthfully it's question A here that concerns me more than anything else.
Pyromelter Aug 24th 2010 6:48PM
"a). Will DPS interrupt their rotations to move to a healing site when they're wounded?"
Move out of the fire and into the rain? As a dyed in the wool mage/moonkin/ele shaman, I really hope that that is not a mechanic that they are going to emphasize in cataclysm. That being said, I think most DPS will interrupt their rotations if it's in conjunction with the natural mechanics of a fight, for example LoS'ing a frost bomb on Sapphiron or Sindragosa. We have been trained in ICC in the mechanics of "get together and spread out" (festergut, sindragosa, putricide, lich king are examples of this). If there are a lot of fights like saurfang or iron council, then in my opinion it would be too dangerous for ranged and healers to effectively utilize a mechanic like this.
As for lightwell, I posted about it before. I think healing rain and efflorscence, while encouraging grouping up to heal, will make lightwell look even worse and worse.
Blizz to shaman and druids: "Hai guyz, you get cool powerful AoE healz now!"
Holy Priests: "I can haz cool AoE?"
Blizz: "No soup for you!"
Lissanna Aug 25th 2010 12:09AM
Effloresence isn't a spell, it's a random proc from talents, and shouldn't be any more powerful than all the other class' talents. So, druids actually got the short end of the stick, because we got no AOE heal spell.
chris Aug 25th 2010 11:49AM
"So, druids actually got the short end of the stick, because we got no AOE heal spell."
Wild Growth?
Hih Aug 24th 2010 6:27PM
When you say that Efflorescence went from 3500 healing per second to 421 healing per second, does that mean that they nerfed the "Heals 30% of your Regrowth every second" to "Heals for 5% of your Regrowth every second" or was it bugged either before or after the change?
Allison Robert Aug 24th 2010 6:45PM
I'm actually not sure. There was a theory being floated (perhaps at EJ?) that Blizzard simply changed it from healing 30% of what the direct-heal component of Regrowth hit for to healing 30% of what the HoT component is hitting for. Except I don't think that's the case, because it doesn't line up with the numbers I recorded last week. 421/sec is more than half of my average Regrowth HoT; 3,500/sec is a little less than half the average non-crit Regrowth direct heal. It IS, however, roughly 30% of what a crit direct heal Regrowth was, but Efflorescence was *always* healing for 3100-3500, at least for me.
So what I'm tentatively guessing is that the original version of Efflorescence was bugged to ALWAYS heal as if Regrowth's direct heal had crit, and this version of Efflorescence seems to be healing for about 30% of a crit HoT tick all the time in addition to the radius nerf. But truthfully, I'm really not sure what's going on or how much of this behavior is intended.
Flaminturkey Aug 24th 2010 10:06PM
Wouldn't 421/sec * 7 seconds be close to 30% of a crit Regrowth? So perhaps it was only meant to heal for 30% over the duration instead of every single second?
Lissanna Aug 25th 2010 12:13AM
I've also heard that the math comes out to it being 30% OVER 7 seconds, instead of 30% every second. Honestly, the new version would be pretty well balanced for a random proc if (and only if) the radius was a little bit bigger (maybe around 8 yards).
I'd rather try and get real healing spells than having to be a slave to spamming our mana expensive flash heal trying to get an OP proc to keep us viable through Cata.
Scunosi Aug 24th 2010 6:51PM
I don't even play Resto but I'll be honest, I was really hoping Efflorescence would use the path of Cenarius graphic. This current one is...not so impressive.
Allison Robert Aug 24th 2010 6:58PM
I'm torn. I like pretty graphics -- a lot -- but ultimately these are all abilities that will have to see use in a raid. The current Efflorescence graphic is the hell of a lot easier to see in the thick of battle than the Path of Cenarius/Lifeblood animation, and if Blizzard's serious about having DPS step into AoE healing, the graphics really have to stand out.
darkarbier Aug 24th 2010 9:27PM
What about the Lifeblood animation with something similar to Tranquility (and/or the leaves) rising above it? Mainly because, as you well know, it currently looks like a poison pool.
Then again, maybe they aren't going to have many poison effects in Cataclysm. That said, I doubt it, as that's practically as common as fire and void zones.
Fletcher Aug 24th 2010 11:00PM
I think it's very pretty, myself. Although my druid is level eighteen and has been for about a year.
Andrew Aug 24th 2010 7:00PM
Wouldn't stampede be a better name for a Tauren racial than a druid ability? Since when to bears and/or cats stampede?
Boobah Aug 25th 2010 2:02AM
They don't stampede. They inspire stampedes, which is why everybody else runs faster, too.