Encrypted Text: The rotation system

Blizzard has a long history of taking popular addons and rolling their functionality into the game's base user interface. The first instance of this that I can remember was when Blizzard introduced its own quest objective tracking overlay, nearly copying MonkeyQuest's original configuration. The dev team also inserted dungeon maps for the various instances, taking a page out of Atlas' book. Their latest invention is a replacement for Power Auras, the popular notification mod that displays custom graphics when a specified event occurs.
Looking at the list of spells for which Blizzard created custom "spell activation" effects (thanks BB!), we see mostly random and reactive abilities on the list. Paladins will enjoy the art for Art of War, and every mage spec has a particular proc to watch patiently for. What intrigued me was that there is actually a spell activation effect for rogues, an orange lightning bolt that represents Slice and Dice. Slice and Dice, as any rogue will inform you, is not a random proc; it's a core part of our DPS and should be up at all times. While having a lightning bolt on my screen at all times sounds like fun, it got me thinking about the rogue DPS model. I utilize Power Auras extensively on every other character I play, yet I don't even have it enabled on my rogue.
Let's face it, rogues don't really have any spontaneous abilities to look forward to. Each spec has its own toolbox of cooldowns to use as soon as they're available, and we can typically predict our actions a few steps out. We've been using the combo point system for so long that there's really nothing that can surprise us. We know how energy works, and a quick look at our buff and debuff timers let us know exactly what the next step is in our priority system.
Rogues and their rotation
The basic model for rogue DPS is the rotation system, which has two core parts. We start by using techniques that generate combo points and then release those combo points in the form of finishers. We have a variety of CP generators that vary by spec, and we have a similar selection of finishers for every situation. The pacing of CP generation provides the necessary amount of DPS ramp-up requirements to ensure that we're not too powerful in short fights, while also allowing for us to reach our peak DPS when we're allowed to attack uninterrupted.
Generators: Defining the spec
Every talent tree has typically had a preferred combo point generator, with specific talents to boost that move's effectiveness. Assassination rogues have been defined by their generator, Mutilate, due to its unique ability to generate two to three CP at a time. It took several buffs and the removal of Mutilate's positioning requirements to even get rogues to use it, and now it's probably the most powerful CP generator around. Without Mutilate's unique properties, the assassination rogue experience would be fundamentally different today.
Sinister Strike has been a combat staple since the game's launch and is sort of the most vanilla CP generator we have. There are a few talents that buff it in the combat tree, and it picked up an interesting glyph in Wrath, but it's still just a main-hand attack with some extra damage tacked on. Combat has never really been about flare, though, and so Sinister Strike keeps plugging along as our generator of choice. Subtlety rogues have had a love/hate relationship with Hemorrhage since its creation, as it's been buffed and nerfed more times than I can count. It used to be the source of a unique, although trivial, debuff and is being changed to give us a bit more raid utility in Cataclysm by attacking the valuable bleed damage debuff to it.
Our bread-and-butter finisher
While most of you haven't been subjected to my long-winded rogue ranting in person, I have a mantra that I like to repeat as often as possible to new rogues: The purest way to increase your damage is to simply attack more. The reason that rogues complain about mobility is not that we want to ride around on a permanent Segway, it's that we want higher melee uptime, which means that we can attack more. The reason that hit and expertise have the highest EP values of any stat before their respective caps is that they provide the most important benefit -- they let more of our attacks land. Attacking more will always produce higher DPS.
With our toolbox of finishers, you'd figure we'd pick them out of the lineup like a fine artist chooses the right brush for each stroke. Fire mages certainly don't have any options other than Fireball, but rogues have some choices, right? Not really. We do whatever it takes to attack more, and that's where Slice and Dice comes in. It's been our go-to finisher since Blizzard first breathed life into the rogue class, and it's carried us for years. When Blizzard got tired of messing around with our DPS mid-Wrath, it simply nerfed everything else and gave Slice and Dice a 33 percent buff to make everything just work.
Varied finishers by spec
So, you're a good rogue, and you've built up a few CP and then released them into a nice Slice and Dice. You've got 30 seconds until you need to refresh it. Now what? Again, Blizzard has purposefully buffed various finishers in the different trees to promote diversity, and the plan worked. Mutilate rogues will begin popping off Envenoms as soon as they can, even if they only have 4 combo points. Their goal is to maximize the uptime of the Envenom buff, which luckily refreshes Slice and Dice for them. Cataclysm has assassination rogues slated to start using Rupture as a third finisher to regenerate energy, but we'll see if that design actually shakes out.
Combat rogues have swapped between using Rupture and using Eviscerate for their secondary finisher since Molten Core, and the pattern has continued to this day. Currently, a combat rogue in a 25-man raid can feasibly use Rupture if there's someone around to provide that bleed damage debuff, and the same rogue could use Eviscerate and see nearly similar numbers. Cataclysm doesn't look to be changing anything for us, though the removal of armor penetration from gear may make Rupture more attractive at level 85.
Subtlety rogues have no idea what they're doing. Their "rotation" used to consist of spamming finishers and praying that their teammates crit a lot. In Cataclysm, their rotation looks to be Slice and Dice, Rupture, Recuperate and Eviscerate, which will be a handful to coordinate, to say the least. Blizzard finally buffed Serrated Blades (as I previously suggested) to ensure that Eviscerate will keep Rupture active, although we'll see how much luck our shadowy friends have keeping up with the remaining three-finisher cycle.
We also have an entire kit of utility finishers like Kidney Shot, Expose Armor and Deadly Throw that give us the versatility we crave and the counters we need to compete in both PvE and PvP situations. Most rogue techniques fall into one of the three categories: CP generators, finishers and cooldowns. The rotation model of DPS has served rogues for years, and there's no reason to think that it won't continue to be our workhorse in the expansion to come. A retribution paladin may look at our static ability usage pattern and scoff, but when I look at their chaotic, button-mashing FCFS playstyle, I really don't envy them at all. Learning to love rotations is part of playing a rogue. It's our biggest weakness and our silent strength, and I wouldn't trade it for the world.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 3)
dodgeballer2005 Aug 25th 2010 8:05PM
"Paladins will enjoy the art for Art of War"
Second that emotion, it's a freaking ASHBRINGER.
StoNe Aug 25th 2010 9:04PM
I don't get it. Did people really have a hard time seeing the giant text float up the screen that said 'Art of War' ?
I don't think I've ever missed one. Where have you been looking if you have not been looking at the centre of your screen?
Ringo Flinthammer Aug 25th 2010 9:25PM
Lots of people don't use floating combat text.
Heilig Aug 25th 2010 9:52PM
It's much more important now with Exo's lowered cooldown and the lowered chance for Art of War to even proc, but as it stands on live, this would be completely useless. I have 96% uptime on Art of War in my raid parses.
chris crouse Aug 26th 2010 1:47AM
second that emotion? it's motion dude :P not emotion.
jbodar Aug 26th 2010 7:19AM
@chris crouse
Technically, it's also a song reference.
http://en.wikipedia.org/wiki/I_Second_That_Emotion
Jormund Fenris Aug 26th 2010 1:10PM
The Ashbringer...
Cyanea Aug 25th 2010 8:07PM
THEY'RE MAKING THE GAME TOO EASY OMG
*/sarcasm*
Artificial Aug 25th 2010 8:15PM
I use Power Auras on my rogue, it just works inverted: it displays a warning icon when I'm in combat and Slice & Dice is NOT up.
Narshe Aug 25th 2010 9:34PM
I'm curious if the Blizzard version will let you do the same, showing the icon when the "buff" is missing.
scherbaddie Aug 25th 2010 10:09PM
I use the Jesus face for my inverted slice and dice aura. Not having slice and dice up makes baby jesus cry.
But really, having timer bars is more useful - I want to know when SnD has 6 seconds left so I can plan to refresh it, a message/image popping up when it's already dropped off is too late. I only use power auras as reminders for things that I often forget (in a non-rested area with no poisons? There's an aura for that!)
SINisterWyvern Aug 26th 2010 12:45AM
Scherbaddie the way I have mine set up for my rogue is the 2 crossed swords right over my rogue with the timer above it that tells me exactly how long is left on SnD. Not having to look away from my character for base information like that is quite helpful actually.
Pryn Aug 26th 2010 6:07AM
Power Auras is an addon I use extensively on other classes, but at a minimum on my rogue. I use it for In Combat>no deadly poison on OH - given I apply them in order of MH then OH via a macro and wether its PVE combat or Muti/Prep PVP offspec, Deadly is the common posion to both. Obviously remaining poison time needs to be checked before a raid boss pull, but its nice to use an already installed addon to relieve the need for constantly watching on trash pulls.
I also love it for flashing up the ToTs icon when its off cooldown in combat, its great for training in the awareness to keep sucking up that delicious bit of 2*T10 energy!
I loooooove addons for streamlining my play and performance, but I try not to have too many as it gets tedious to keep them up to date and identify the cause when they conflict. I dropped a combo points addon and opted to use Power auras to create the same effect and add an audio cue. Hmm I think that might make me a Hyper efficency nut!
scherbaddie Aug 26th 2010 9:08PM
"with the timer above it that tells me exactly how long is left on SnD"
So, the same information a timer bar gives you but lacking the visual cue of a shrinking bar. Each to their own.
Tinwhisker Aug 25th 2010 8:27PM
Yeah, as good as PowerAuras is, the default style of "alert me for a proc or ability" is kind of useless for a rogue. You can make it work but it takes configuration - configuration that is probably above and beyond what Blizzard plans to implement for their default UI version.
Rogues should probably not get excited about the new Blizzard PowerAuras unless they pull something out of their hat.
matiaid1 Aug 25th 2010 8:29PM
if it could track the Envenom buff uptime, it would be great.
Tinwhisker Aug 25th 2010 8:35PM
Again though, that's an ability that you activate, it's not something that comes up through random chance like what Blizzard seems to be building this for.
Heilig Aug 25th 2010 9:55PM
Built in Power Auras is fantastic.
Built in DoTimers would be better.
dcisko Aug 26th 2010 7:50AM
Seconding Heilig. I use DoTimers to track SnD, as well as Rupture, Adrenaline Rush, Blade Flurry, etc. The timer bars display above my target's unit frame, so they're close at hand. It's easy to decide if I have enough time to Eviscerate or if I should refresh SnD instead.
pwn3d Aug 26th 2010 5:01AM
"Subtlety rogues have no idea what they're doing." Yep that sums it up right there, no need to elaborate on that statement.
Shadowstep is my favorite rogue ability, however the sub tree is completely useless.