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Reader Comments (Page 1 of 1)
8-25-2010 @ 6:38PM
Frogmaster said...
its a great change against classes that cant slow for the few secs...wait every distance class except warloc(in most cases) can slow us down (ie concussion shot slow frostbolt etc etc)and lets not forget about dispell purge and spellsteal. every class has a counter to a quick runner. maybe if they make it during those few secs slowing effects wont work but other than that in pvp itll be almost worthless
Reply
8-25-2010 @ 7:09PM
Tooay said...
But paladins have access to Hand of Freedom, an incredibly effective way to remove those slow effect. Sure, it can be dispelled, but that's a global cooldown for the dispel, then another cast to slow you down again. You'll already have gotten the most out of your 4 seconds speed burst by then.
Paladins already have plenty of ways to keep running. What they needed was that last oomph to be able to catch up. This talent will do it.
8-25-2010 @ 7:54PM
Heilig said...
Any PvP lock worth his salt will have Curse of Exhaustion on you before you can blink. And FYI, Paladins now have ONE way to keep running, and it lasts 6 seconds on a 25 second cooldown.
What's the CD on CoEx again? Conc shot? Frostbolt? Frost Shock? Wait, they're ALL less than 25 seconds? And they're ALL magic effects?
GG.
8-25-2010 @ 10:45PM
PlatedPriest said...
so much qq....be happy you get something instead of whining about what the other have
8-25-2010 @ 11:36PM
Frogmaster said...
dont get me wrong i like the talent but more could be done all of the slow effects except conc shots r magic spells...which we cant dispell as ret and hand of freedom can get dispelled pretty easily