Raid Rx: What's up with these location healing spells?

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That's what the current Holy Word: Sanctuary looks like on beta, if you were curious.
I haven't really thought of a cool name for this new type of spells yet. Maybe someone else can coin a better term for them. Of course, what I'm referring to are the new AoE spells that all the healing classes have gained:
This is going to involve a new set of healing tactics for healers to learn and get accustomed to. I predict that there's going to be a bit of a learning curve, not just for the healer but for the rest of the players, as well. I had a strange dream the other night. You know how some players have difficulty moving out of fires or void zones? Well, I dreamed that those same players would somehow be able to miss standing on healing circles.
So what is the best way to utilize these new abilities?
Let's start with a quick breakdown and analysis of these spells.
- Efflorescence The latest beta build nerfed this ability. It went from having a larger radius (which was 15 yards, I believe) down to 4 yards. But if you think it about it, that nerf may have been warranted. Just imagine crit-healing multiple targets. If anything good were to come out of this, though, I think it'd be a pretty good way to teach players how to really stack on top of one other (like our melee class friends).
- Light of Dawn Paladins get to be fairly unique here. They don't really get a location-type spell. The position of the paladin and the direction he is facing is the key factor here. In the past, I've often had healers face the opposite direction to watch for incoming projectiles or other threats. Paladins will need to be quick on the ball here to whip around and unleash a Light of Dawn in the direction of players who need it.
- Healing Rain Finally! Shaman get an additional area of effect spell, meaning I won't have to ask mine to just Chain Heal and pray it hits the right players. For this to be effective, players need to stand in the shower. It can be cast instantly, it has a 10-second cooldown and it lasts for 10 seconds.
- Power Word: Barrier In true discipline priest style, this large bubble will help shield the damage players take as long as they stand within the area. I've tried it out in a few instances, on rare occasions that my party manages to group for some reason or other. It seemed to burst in a matter of seconds. Either way, it is pretty awesome to time it so that a large bubble appears, followed by a massive strike by the boss and then seeing it vanish without the health bars of the party moving.
- Holy Word: Sanctuary This is like an inverse Consecration for priests. Anyone who stands on the blessed ground gets healed accordingly. You have to activate the Prayer of Healing Chakra first; only then will Holy Word: Chastise morph into Holy Word: Sanctuary.
There are a few things to mull over, and I haven't gotten the chance to figure it out yet. Is there a limit to the number of players that can be affected by these heals? I know that Holy Word: Sanctuary affected everyone in my party, but I didn't get a chance to check it out in a raid environment.
Of the spells, only Power Word: Barrier has a cap on the amount of total "healing" (or damage prevention, in this case) that can be done. Other spells have a cap per player. Assuming the sky's the limit, any number of players can get healed up by being in the right position, whereas the barrier will shatter after a certain amount of damage is absorbed, whether there is only one person or five people.
But it's beta, right? Anything can change.
Finding the sweet spot
I've already started thinking ahead to how and where to drop Power Word: Barrier or Holy Word: Sanctuary. Should there be designated zones? Should there be times where healers have to yell out, "Stack up!"? Raiders are going to need to get accustomed to moving around to benefit from these spells. It won't be too far of a stretch to say that spreading out will continue to be a requirement in different encounters. At least you can drop the spells and place the onus on the raiders to stand on it. Personally, I had a hard time training raiders to use Lightwell. Maybe I'll have an easier time getting players to run and stand on the big, glowing disc on the ground or stand inside the large bubble instead. It is large and you can't miss.
Actually, the more I think about it, assigning heals might just all depend on the encounters. We've got these additional tools at our disposal now. They are an answer to any number of problems. Ultimately, the strategy will all depend on the fight in question.
I tried to think of different ways to apply these spells to the various Wrath raid encounters. There seem to be a limitless amount of possibilities. How about using heroic Sindragosa? My guild is working on her right now, and we're getting our butts kicked. Wouldn't mind putting some of these spells to use there.
It'll be a fairly big shift, no matter what. The expansion can't come soon enough. Right now, it's time to head back into beta so I can keep using and abusing these abilities.
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to matticus@wow.com. For less healer-centric raiding advice, visit Ready Check, and don't miss our strategy guides to Icecrown Citadel and Halion/the Ruby Sanctum.Filed under: Analysis / Opinion, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 4)
ToyChristopher Aug 26th 2010 5:09PM
What about healing hands or holy nova?
Dreamstorm Aug 26th 2010 5:12PM
= Old AoE heals
ToyChristopher Aug 26th 2010 5:14PM
Healing Hands is old already?
Eternauta Aug 26th 2010 9:29PM
It's been renamed "Holy Radiance".
Hih Aug 27th 2010 4:03AM
Toy, I think Dream simply meant that Holy Radiance is of the old style aoe heal. Like Holy Nova.
Dreamstorm Aug 26th 2010 5:12PM
"Power Word: Barrier
1 Unholy"
lolwut?
Brasson Aug 26th 2010 7:34PM
Likely a remnant of the spell's roots in Anti-Magic Zone. Or maybe an automatic link to an earlier version. Could maybe point to: http://cata.wowhead.com/spell=62618
Though that link has its own issues. I like the 8 minute 20 second cast time, and the 2 day cooldown.
Hassashu Aug 26th 2010 5:12PM
Efflorescence even suggest to be called like that:
Floorheal.
Really.
Floorheals.
V Magius Aug 26th 2010 5:40PM
It's clunky, but "AoE ground heals".
I'm sure someone in a fit of genius will come up with a term that propagates into the community like a plague.
Xtofer Aug 26th 2010 6:21PM
how about just "grounded heals"?
Lissanna Aug 26th 2010 6:30PM
Effloresence IS NOT A SPELL or ability. It's just a talent that gives a random proc that happens when you crit with regrowth.
bongato Aug 26th 2010 9:16PM
Exactly, we can't *plan* to put it down, and it will just have a chance to procc off of one of our 3 omnipresent heals that will have their own situational uses just like all of the other healer's 3 omnipresent spells. We'll use regrowth when we need that particular of our 3 spells, and if Effervescence happens, it happens.
Turtlhead Aug 27th 2010 5:44AM
My guild's already calling them goids. Good voids. Doesn't work well called in vent but it's amusing. While training DPS (me!) to stand in them will be a problem, the bigger one seems to be seeing them. As more and more effects are added it becomes tougher and tougher to SEE things, good and bad.
Zaros Aug 27th 2010 1:55PM
Sigh.
Just attach it to Swiftmend and simplify the use of it.
ScorchHellfire Aug 27th 2010 2:14PM
I prefer to call things that create an area of healing, damage, or absorption 'zone spells'.
Things like Anti-Magic Zone, Death and Decay, Consecration, etc. in the current game would also be in this category... Light of Dawn however is really just a long range cone spell.
Rolly Aug 26th 2010 5:14PM
"So what is the best way to utilize these new abilities?"
Easy, just place them on the fire/void zones where everyone stands.
Dreamstorm Aug 26th 2010 5:14PM
+1 internatz
Lissanna Aug 26th 2010 6:31PM
people in beta keep moving out of effloresence procs. /sad
Natsumi Aug 26th 2010 7:29PM
@Lissanna
Those are the real Raiders, the people that actually move out of the Fire.
Just when we get people trained to not stand in anything Blizz comes along and gives out Floor Heals that you SHOULD stand in. lol I just can't win.
Jack Spicer Aug 26th 2010 9:16PM
Maybe instead of making a heal, they should give healers an "extinguisher" ability to douse the pools of flame/death.