WoW Rookie: Alliance newbie zone revamps in Cataclysm

Spoiler alert: Today's WoW Rookie is nothing but one big spoiler of the changes Cataclysm will bring to existing Alliance newbie zones. If you're aiming to hit the expansion spoiler-free with fresh, unsullied eyes, you'll want to re-join us two weeks from now (since next week's WoW Rookie will look at Cataclysm newbie zones Horde-side).
But for those of you who are itching for a glimpse into what's in store for newly created Alliance characters in the expansion, we've got brief highlights and screenshot gallery samplers of the gnome, dwarf, night elf and human starting experiences. There's not much new to report for draenei in the Exodar, save that their flight point has been moved inside the city. And as for the new Alliance race, the worgen, we've given them their own detailed gallery and write-up, and you can head over to our YouTube channel to watch video of several worgen gameplay segments. Come back next week for a similar look ahead at the newbie zone revamps for Horde races.
And now, screenshot galleries (one last spoiler alert for the road -- Cataclysm spoilers abound!) of each starting area plus written highlights, after the break.
Gnomes: The Train Depot
In Cataclysm, new gnomes begin their lives at the Train Depot found within Gnomeregan (but not inside the actual dungeon instance itself). If you were to take the elevator down from Dun Morogh, you'd find yourself in the Train Depot. After some introductory quests below ground (zap! pow! lots of good, gnomish fun!), gnomelets head up to the surface, where they scrutinize their history and strategic situation via an incredible holographic display in the company of none other than High Tinker Mekkatorque. From there, they help clean up the local trogg problem and then join forces with the dwarves in the war against Thermaplugg. The new introductory material is all too brief, and gnomes will find themselves among the familiar passes and quests of Kharanos all too soon. While there's a massive battlefield just outside Kharanos marking the front between the dwarves and the Frostmane trolls, most of the other local sights and quests there will be familiar.
Dwarves: Anvilmar
New dwarves still start their careers in Anvilmar. But while the setting and direction of the starter quest lines may feel familiar, there are plenty of new-era twists. The trogg problem has escalated, and new players find themselves dropped into a bloody, chaotic environment. Almost immediately, players will run into references and pointers toward archaeology. The main thrust of the quests, though, will feel familiar to seasoned WoW players. The big change to this zone is what happens at the end. The trek out of the Anvilmar area through the trogg-infested tunnel in Coldwind Pass is no more; in Cataclysm, players are piloted out for an exhilarating, scenic sweep over the snow-covered peaks and valleys between Anvilmar and Kharanos.
Night elves: Teldrassil
The night elf quests themselves are all very familiar; it's the delivery that's been tweaked for Cataclysm. The starter experience here is much simpler than as originally designed -- and much gentler and safer for unsuspecting newbies, as well. There's no more timed antidote quest in Shadowglen, and Tenaron Stormgrip gives you a buff that lets you jump off Aldrassil (just to see what would happen, of course) and float ever-so-sweetly to the ground below. Remember the cave full of ravenous, aggro-crazed grelkin? Your quest there is a cakewalk, with a targeted seed that roots and insta-kills the vicious little beasties. And the confusion of blundering between multiple objectives inside the dark, reeking tunnels of Ban'ethil Barrow Den are made simple by a green mist that will lead you to each objective when you ask the NPC you're with for assistance. The first appearance of brand new content is impossible to miss: an all-new quest at the end of a familiar quest line that sends you through waves of demons against a new foe, in a sequence featuring a special UI giving you quest-specific abilities.
Then it's on to Darnassus, where you'll see the Howling Tree (a new worgen "district"), Gilnean refugees at the docks at Rut'theran Village and the first signs of the cataclymic changes that have struck Ashenvale.
Humans: Elwynn Forest
The first thing you'll notice when you find your new human deposited in front of Northshire Abbey in Elwynn Forest is that King Varian Wrynn himself is there to recruit you. The next thing you'll notice is that the Blackrock orcs are there, too. If the human starter experience once felt a little too weak and low-key, the new material catapults players head first into the game's storylines. New humans feel powerful, effective and involved. "You no take candle!" is still a zone standard, and you revel in your superiority to these worthless creatures. Once you leave the abbey environs, however, you won't see much in the way of major changes. There's a mounted unit of Stormwind cavalry patrolling the roads, and you'll find that your old friend Hogger now has his own hill ("Hogger Hill"), where he patiently waits to ravage your body and rend your soul.
Come back next week for our look at what's going on in the revamped Horde newbie zones.
Reader tip of the week
Thanks for the steady supply of tips for your fellow players; keep 'em coming to lisa@wow.com. This "battlegrounds for beginners" tip comes to us from Scrambles of Frostmane (EU):
While leveling, look out for the Call to Arms on weekends and try to play whichever battleground is up. During the Call to Arms, you'll be very well rewarded in both XP and honor, even for a loss! Be aware that you'll be placed into a bracket based on your level, each bracket being 10 levels. Battlegrounds tend to be a more rewarding experience towards the end of each bracket, as otherwise, you're potentially facing opponents several levels above you, which can be a little demoralizing. This also works out nicely for item rewards, because from level 18 (and every 10 levels after that, up to nearly 60), the Silverwing Sentinels (Warsong Gulch) and League of Arathor (Arathi Basin) factions (and their accursed Horde equivalents, of course!) offer a selection of nice gear that you can buy for tiny amounts of honor. The vendors are a little off the beaten path, so you may need to look them up. At low levels, you may not be sure if PvP is really your thing, but it might be worth getting these items and keeping them updated every 10 levels anyway.
Filed under: WoW Rookie, Cataclysm
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Reader Comments (Page 2 of 3)
Dazaras Aug 26th 2010 5:08PM
Remember though, that it is not "four years after they supposedly landed" for your new Draenei. The passage of time is character specific, so for your brand new Draenei the Exodar JUST crashed and the events of BC and WoTLK won't happen until you reach those zones.
Drakkenfyre Aug 26th 2010 8:02PM
Amaxe, both the Draenei starting area and the Blood Elf starting area are on the expansion map. Outland is there, too. They are separated by a great distance, but are still together. If you have a friend in a party in Outland, and you are standing in Azuremyst Isle, the arrow will point to them.
As such, since they were "improved content" anyway, they have no plans to change them.
Finnegan Aug 26th 2010 8:44PM
Dazaras> That's the disconnect that's so going to be so jarring, though. Sure, for levels 1-20, it's just after the crash of the Exodar. Then, while you level to 58, you snap forward four years to after the events of the Cataclysm, as the rest of the Old World will now reflect those current events. Then you're four years ago again for levels 58 to 68, and then you jump forward two years for the next ten levels or so, and then you're back in the present to stay.
Blizz has already stated that they're okay with "handwaving" the highend content from BC and WotLK, and I can understand that, even if I'm not thrilled about it. But keeping the BC races' starting areas locked in that same time frame will make those two races, along among all the other, forced to jump back then forward then back again as they level.
Heck, even the Blood Elves moved with the time a little, to represent the loss of their captive Naaru in the main storyline of the game! It's only the draenei who don't get to move forward at all, forever locked into starting their character at a specific date in the past.
Finnegan Aug 26th 2010 8:45PM
*ALONE among all the others.
Whoops!
Astalnar Aug 27th 2010 3:42AM
@Dazaras
It is a bit sad that you were cleaning too islands for more then 10 years (in game time).
How pathetic does that make the draenei?
Endless Aug 27th 2010 4:34AM
They could at least phase the starting zones out like the Death Knight zone is...
Jack Miles Aug 26th 2010 3:22PM
Oh good. I was worried with Hogger in Stockade that the Elwyn quest would be gone.
Dreamstorm Aug 26th 2010 3:37PM
"...that will lead you to each objective when you the NPC you're with for assistance. "
Come again? o.0
CDave Aug 26th 2010 3:46PM
he accidentally the whole thing
ladygamertn Aug 26th 2010 4:16PM
"ask" seems to make sense...
Reading is FUNdamental...
shotgun.shenanigans Aug 26th 2010 3:54PM
I just did the Teldrassil starting zone this last week. Everything is yellow, no aggro-crazy mobs, and I don't think the timed quest was timed, either. So some of these changes have been live for a while.
Amaxe Aug 26th 2010 4:11PM
Either it is still live for the timer in Teldrassil or Carbonite thinks it is (it gave me a timer) and the quest text thinks it is.
The mobs are all yellow though, so you can get the egg in the spider cave as quick as you can find your way through (I still consistently go the wrong way at first)
shotgun.shenanigans Aug 26th 2010 4:38PM
Just did it again without any addons, seems you are correct, there is still a timer.
OTOH, playing without addons hurts.
pandaba Aug 26th 2010 4:46PM
I started a Night Elf druid around 3 weeks ago. The timed quest is still there and still timed. But I can see how you would miss it. The timer is kinda small and it gives you 5 minutes, which is more than enough time to complete the task in a zone where the mobs are all yellow and the map helpfully tells you where to go. It's not even remotely a challenge, and therefore easily forgotten.
kerese Aug 26th 2010 4:35PM
It's also good to know that you can find out what battlegrounds have Call to Arms on your calendar, located around your minimap!
Tokkar Aug 26th 2010 4:45PM
"Then it's on to Darnassus, where you'll see the Howling Tree (a new worgen 'district')..."
Okay, who else went there? Hmm? Come on, I know a lot of you did. Show of hands here...
Dogs.
Trees.
Um...yeah.
Jon Aug 26th 2010 4:50PM
No, it most likely did not leave it "unscathed". Blizz has stated that we will have to suspend our disbelief in BC and Wrath zones as they are technically still "in the past". Azuremyst is probably as jacked up as any zone by the Cataclysm, but we can't see that because it's a few years in the past there.
Amaxe Aug 27th 2010 8:21PM
I'm not going to "shoot the messenger here." I understand that you're merely trying to come up with a possible reason, so keep in mind that I'm not talking against you personally.
But if this is Blizzard's reason, I become less enthralled with the upcoming expansion because technically they could leave *everything* alone and say "Oh, it was in the past"... like they do now with Vanilla quests.
If this is the reason, I do have to call this Fail on the part of Blizzard. (I am hoping it's just NYI... denial is not only a river in Egypt)
Darias.Perenolde Aug 26th 2010 4:59PM
I also have to say that while I haven't played through Loch Modan and Darkshore, as far as the "midbie" zones go, Westfall's changes were fantastic. Right now, Deadmines is in development (at least he last I knew it was), but the way you're so easily pointed on which farms to go to when made the whole zone VERY fluid to quest through.
John Patrick Aug 26th 2010 5:08PM
Nice coverage of the new Alliance starter zones (HUZZAH)! They seem to reflect the new Cataclysm lore, so that is fine for new players and us old hands.
Also, this gives the experienced players the excuse to say, "...well Nub, back in MY DAY ... ... and I still lived!"
And for you Horde players, "keep yer darn troll kids off mah lawn!" :-)