Ready Check: Raiding 101

Wrath of the Lich King had many goals; one of these goals was to make raiding more accessible. Blizzard wanted to move away from a raiding model which demanded that victory could only go to the most devoted players with the most time to spend on the content. The developers were somewhat successful with that goal. In Wrath, more players than ever before got to storm the raid instances, throw down against bosses and feel the shame and pain of wiping on a raid boss all night. We should certainly expect more of this kind of content in Cataclysm -- and so we begin WoW.com's Raiding 101 series.
We're talking about the very, very basics of raiding. These are the fundamental building blocks that will get you into the instance, help you kill trash and finally help you defeat the boss. Most of this stuff will seem like common sense to experienced players. That's good news; if it's obvious data, that means you're already on top of the dynamic. But for others, not every aspect of raiding will be obvious, especially to players for whom WoW is their first MMO.
What is a raid?
World of Warcraft has a dynamic called a "raid group" that allows up to 40 people to join a sort of mega-party. One person is the raid leader, and any number of other people are raid assistants. It's generally up to each individual raid to decide how it operates, in terms of leadership, loot and organization. Rest assured, there really is no "right way" to run a raid. There are some "good ways" and there are some "not as effective ways," but no one owns the market in the One True Raiding Organization.
In general, someone who talks about raiding in today's environment is talking the 10-man or 25-man PvE instances. In these instances, you and nine or 24 of your closest friends engage in epic battles against trash mobs and boss mobs. Trash mobs are there as filler, atmosphere and pacing creatures. They usually don't drop much loot. Bosses are, of course, the big creatures at the end who drop the epic gear that everyone wants to wear.
That's raiding. That's the hubbub. Up to 25 people spending their night fighting boss mobs. While that might sound simple, the Blizzard designers are intelligent folks. Every boss fight is different, requires different behavior and will (hopefully) keep the entire experience entertaining for you.
Don't stand in fire
Let's get this out of the way. When raiding, you will have great opportunity to stand in fire. There will be many varieties and flavors of fire. They will beckon to you. They will tempt you. But above all else: Do not stand in fire.
This lesson is the most important thing about raiding you will ever know. More important than roles, more important than leaders, more important than anything else. This is rule No. 1 of raiding: Don't stand in fire. In all seriousness, most encounters have some kind of environmental hazard nowadays. That hazard could even be specific adds that spawn throughout a fight.
If you want to learn how to not stand in fire, I actually suggest PvP. While engaging in the battlegrounds, you'll find yourself trying to react to your environment faster than ever required in PvE. If you can get that speed of play down, then standing in fire will become a breeze.
Read over the boss fights
I'm not sure I can call any of the boss fights so complex that they can't be quickly explained. That being said, if you're leading a raid, it's kind of a bummer to explain boss fights over and over. It really helps if every raid member has taken the time to get at least a perfunctory familiarity with the encounters. You can check out the WoW.com Icecrown Guide. Tankspot has a nice group of videos showing how the encounters go.
You don't need to memorize the fights. They're not all that complex. Instead, what you should pay attention for are three things:
- What is your role this fight?
- What are the phases of this fight?
- What is the fire I shouldn't stand in?
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Know how your raid rolls
While I'm a huge proponent of the idea that there is no single right way to do things, there is definitely only one way to do things when you join a new group: their way. Don't wait until everyone's burning through the instance to try and have raid rules, loot rules or anything else explained to you. That may sound kind of harsh, but once you're in a raid, you're not wasting merely your own time; you'd be wasting the time of nine or 24 other people.
Most raids have a website or something where you can review basic raid rules. Swing by and check them out and get an idea of how the raid operates. Do they free roll on loot? Do they use a point system? Is there a single raid leader, or is there a raid council? Take the time to figure it out beforehand, and earn the respect and appreciation of your peers.
Know who is who
Most raids have three things you'll want to know: loot master, raid leader and main tank. You'll also want to know who's "in charge" of giving instructions to your role (healer, damage, tank); it might not be one of those three main people. Keep an eye out and figure out who the raid's healers are. Here's why.
Avoid running out of line of sight from your healers; they're trying to keep you alive, but if you run out of range from them, they'll be better off letting you die. If you (somehow) tear aggro off the tank, run toward the tanks to help them peel off of you. Pay attention to the raid leader's instructions. And if you have questions about the loot system (that you've already looked up), then ask the loot master.
Know the five basics
These are the five basic things you should know when you're starting to raid.
- You need to know what a raid is in the first place.
- Don't stand in fire.
- Read over the fights.
- Pay attention to your raid format.
- Know who the other people are in your raid.
Next week, we'll tackle a few more of the mechanical issues involved in raiding.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. For more healer-centric advice, visit Raid Rx, and be sure to look up our strategy guides to Icecrown Citadel and Halion/the Ruby Sanctum.Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 3)
Mcdreamy Aug 27th 2010 4:14PM
Perfect! Excellent explanation on the importance of not standing in the poop circles (as my guild calls everything on the ground).
Frostymage Aug 27th 2010 4:21PM
If you wanted a 6th point i would also suggest add-ons. DBM (or equivilent) is almost essential. As is VENT. New raiders probably need those more than veterans do.
ColbyWolf Aug 27th 2010 5:19PM
I was going to down vote, then thought about it a bit.. Yes. addons WOULD be a good 6th point, but more in terms of "Know what addons your raiding group requires" rather then "download these addons, omg"... Show raiders why they should download these things.... also the recomentation to go out and do some old familiar dungeons with DBM running. To a player not used to DBM, all of the text and bars and sounds are REALLY intimidating.
Tankizgay Aug 27th 2010 10:08PM
Dont forget that DBM isn't the only Add-on thats raid required, Omen (a threat meter) is also important to watch agro (You shouldnt be pulling but you may if your build up/spec is wrong!) As well as any indulgent add-ons such as Skada so you can lolol at the enhance shammys dps
Fletcher Aug 28th 2010 5:23AM
I raided up to 10/12 ICC25 with no addons at all, so it is possible to do. Vent, however, is far more necessary - there's simply nothing like speech for quickly conveying information, and I think I've run across people using WoW's in-game voice function all of once.
thegatherer Aug 27th 2010 4:20PM
As having tastes of both PUG raids and guild raids, I will say that PUGers need to read some sort of basic guide, while people who run in guilds should read this.
Here's to the success of this column, and hoping I can learn a thing or two. :)
Cheb Aug 27th 2010 4:29PM
Depending on what kind of guild you join, the website might also contain the boss videos with details on the strategy they use. The more casual/less dedicated guilds will probably just be happy with you watching the tankspot vid, while a more dedicated guild might prefer that you either watch their vid or read over their strat first.
It's also a good idea to know who healers are so you know if a wipe will be called soon. If the boss is at 30% and 3 of your 5 healers are dead, there will probably be a wipe called and you should not blow anything with a long CD. Or if it's a two tank fight and one of them is dead, it's likely that a wipe is imminent, and don't blow CDs. Of course, always listen for the raid leader to call for a wipe first. One of our tanks died on H Putricide, and I didn't know how much health the boss had, figured it was a wipe, and ran to DI a tree. Next thing you know, Putricide's corpse is on the ground and people are asking how the heck I managed to die after the boss did.
tkc Aug 27th 2010 4:42PM
A six basic is to come with the proper food/flasks. As for food, there will almost always be a fish feast. Be nice and bring a few yourself.
Bring the appropriate flasks and potions. It is expected that you have your own.
tkc Aug 27th 2010 4:44PM
Basic number 7: be on time. There are 9 to 24 other people going on this trip. 5 minutes before raid time is not the time to pick up a random, join a BG, or haul off to eat dinner.
Martin Aug 28th 2010 4:32AM
I agree with you wholeheartedly. Nothing irritates me faster than someone with little-to-no regard for the other people that have committed their time and must be kept waiting.
shanefarewell Aug 27th 2010 4:43PM
"The balance of high level content (heroics and raids especially) for Cataclysm is going to shift a bit more towards the "hardcore" crowd. Outdoor mob difficulty, heroic modes available immediately, etc."
Taken from the gamescom cata q&a
I'll reserve my own opinion so this doesn't get voted down.
shanefarewell Aug 27th 2010 4:48PM
And now my own opinion...
raiding in Wrath was a failure with the one exception being Ulduar ( firefighter was the single greatest encounter I have seen yet).
Addons in WoW are over the top and not needed, they mostly serve to dumb down the population and take away from the excitement of your first kills.
That being said, nice article for newcomers to the raid scene
Jimbo Aug 27th 2010 4:50PM
LOL. I submitted a topic proposal on this about 45 minutes before this post went up.
It was very clearly a topic that needed to be addressed.
Deathknighty Aug 27th 2010 5:23PM
Well, you should be grateful that they responded so quickly, shouldn't you!
Arbolamante Aug 27th 2010 4:50PM
Could I just stand in the fire for a little while? It's so nice and warm and Icecrown is so very cold. Please?
ithalaine Aug 27th 2010 4:56PM
no bad arbo if you want to get warm talk to a mage other wise you freeze
Stilhelm Aug 27th 2010 5:47PM
Go to Ulduar. For one boss there, you do get to stand in the toasty fire. And in addition to keeping you warm and toasty so you don't get cold, it makes you do more dps too!
West Aug 27th 2010 10:05PM
to put it simply: don't stand in the fire until it is time to stand in the fire. you will know when it is time.
http://www.wowwiki.com/Hodir_%28tactics%29
http://www.wowhead.com/spell=62823
and for some reason, we always had endless joy from the new people in the group attacking the wrong 'right' arm of Kologarn. The left one would die and vent would erupt with: NO THE OTHER RIGHT ARM!!
ah Ulduar, you were my favorite of the expansion!
xenothaulus Aug 27th 2010 5:21PM
Don't stand in glowy shit. The most important rule.
Skwerl Aug 27th 2010 5:30PM
Sanity wells for Yogg??? We going for alone in the dark here?