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8-27-2010 @ 3:45PM
Good article. Nothing new, but a well written recap of ArPen and Wrath.One thing I will ask, though, is what you mean by the following quote:"Each white hit will non-critically hit for close to 3,000, meaning that it will take one swing of those great big weapons to almost completely fill up his or her rage bar. This allows the warrior to keep HS queued up, which has allowed fury warriors to severely undervalue hit rating this expansion, as their miss chance while using HS is only 8 percent instead of the close to 24 percent it would be simply dual wielding -- keeping HS queued keeps that miss rate even for white hits. This allows them to gear for purely damaging stats like, you guessed it, ArP."I get that white hits do a lot of damage and fill up a rage bar. I don't get, however, how using Heroic strike allows for the "ability" miss rate for white hits. You can't ALWAYS Heroic Strike, because with no white hits you gain no rage, only use it. Please clarify.
8-27-2010 @ 3:58PM
You use Heroic Strike for every single attack. Offhand attacks generate rage.
8-27-2010 @ 4:01PM
Since you're using two weapons, your off-hand white hits fuel your rage. With the HS hit bug, it doesn't apply the dual wielding hit penalty while it's queued up.
8-28-2010 @ 9:46AM
Even queueing heroic strike on every swing, your offhand white hits still generate rage....
8-27-2010 @ 4:44PM
I wasn't really thinking about offhand for some reason, plus that's so obviously a bug you'd think he'd mention that when talking about it. Oh well. Thanks for the clarification guys.
8-27-2010 @ 5:15PM
The whole HS bug is kind of depressing really. Don't get me wrong, I love having high damage on my fury warrior. However, the fact that a large part of this is due to a bug which dramatically lowers the offhand miss chance (greatly increasing rage generation) is kind of depressing. The history of it is a little interesting. Basically, folks didn't really realise the bug existed until ICC made HS-every-swing a solid reality for many fury warriors, and at this point, it just isn't worth fixing given the cataclysm changes to Heroic Strike. Still, it'll be nice to no longer have to rely on broken mechanics to do proper dps.
8-27-2010 @ 9:16PM
"Still, it'll be nice to no longer have to rely on broken mechanics to do proper dps."more than likely we'll still have to rely on broken mechanics to do proper dps, because if we did everything the way blizzard intended us to do now fury warriors would be struggling to hit 7k dps like our red-headed stepchild arms brothers struggle to do now..it's the same reason why mages only had to gear for 10% hit with elemental precision in TBC, because the talent was broken and it was giving double the amount of hit. they relyed on it until it was fixed. and then went on to relying on the next broken mechanic of never ending mana to do huge damage with arcane spec.almost every class has a bug, or broken mechanic that benefits their dps, healing, or tanking in some way. and as long as code in this game will never be 100% perfect there always will be bugs, and broken mechanics exploited to improve character performance.
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