Arcane Brilliance: Things I'm going to miss

There comes a time in everyone's life when they must say goodbye to something. My first major loss came in the summer of 1986. I wept like a little girl when the rubber band holding Snake Eyes' pelvis to his legs and torso finally snapped on that day, after a hard day of battle in which he and Storm Shadow had faced each other in mortal combat no less than twenty times. Even his ensuing career as the first, incredibly violent casualty in every firefight didn't dull the pain of that initial loss. I loved Snake Eyes! Why couldn't it have been Snow Job's stupid pelvis that snapped? For the love of God, why? Incidentally, I asked that same question when I redboxed the recent movie
And though I've spent the last few weeks laying out palm fronds and rose petals in preparation for Cataclysm's triumphant entry into the World of Warcraft, perhaps all is not as wondrous as I've made it out to be. Even in my optimism, I am becoming painfully cognizant of several aspects of the current game that I'll be missing to varying degrees once Deathwing arrives and brings with him all of his fancy new talent trees, masteries, guild perks, and approximately 11 million level 1 worgen hunters.
Yes, despite all the awesomeness in store, we mages will also be losing a few things. Follow me past the jump to gaze wistfully one last time at a few of these soon-to-be-gone relics of a bygone age.
The "ghost charge"
I refer of course to the infamous ability frost mages currently enjoy wherein they can queue up an Ice Lance on the end of a Frostbolt cast and have both spells benefit from a single Fingers of Frost charge. It's a fun mechanic, completely unintentional, and only possible because of the nature of server lag, but it's been around so long that I'd begun to think Blizzard was just figuring it into the numbers for frost mages these days.
Sadly, that era is now over. The culprit? Fingers of Frost no longer works with Frostbolt. Oh, Frostbolt's chill effect still triggers FoF, but the only two spells that benefit from the debuff itself are Deep Freeze and Ice Lance. Since neither of those spells have a cast time, it is no longer possible to chain an instant to the end of one of them to get the two-for-one ghost charge effect.
I'll miss it, but I understand the loss. Though time has turned this from a cheat to an accepted part of the repertoire, it was never truly legitimate. It was, bluntly, an exploit that functioned on a manipulation of the way the game servers interact with user input. I can see why they're removing it. Still, I like my ghost charges, and I suspect I won't be alone in mourning their loss.
Frostfire spec
This is a tough one. Several of you've emailed me asking what the status is of the Frostfire spec in the beta, and my answer is always the same: It's gone, guys. If you're a Frostfire mage, enjoy being one for the next few months or so, because once Cataclysm drops, you're going to have to eliminate one of the two words that make up the name for your spec. Or just go arcane, I guess, but whatever.
Here's the problem, and it's absolutely insurmountable:
You can only put a maximum of 10 talent points into your secondary tree. There's no way around it. And there simply isn't any viable way to spec around Frostfire Bolt without more discretionary talent points to play with. Not that the talent trees are set up in such a way as to make that possible anyway, but the hard limit on your secondary tree simply renders the concept impossible.
The spell itself remains in our spellbooks, untouched except for the loss of the DoT effect, but it can no longer operate as any sort of primary nuke, no matter what you do. Frostfire Bolt is only good for two things on the beta:
- As an opening snare for leveling fire mages, and
- something slightly better than a Fireball for frost mages to cast when Brain Freeze procs.
Arcane Brilliance
No, not the semi-sentient, warlock-hating weekly mage column you're reading right this very moment--that's not going anywhere. The spell. As of Cataclysm, Arcane Brilliance will become nothing more than a weird uncategorized spell listing on Wowhead that pops up when you're searching for something else.
Sure, this isn't really much of a loss. The effect of the spell will still be there in all but name, rolled into Arcane Intellect for the sake of consolidation. But man, the name of the column isn't Arcane Intellect, it's Arcane Brilliance, people! Brilliance! It's simply a stronger word. I don't want you to buff me with intellect--my sister's dachshund has intellect. It also eats its own fecal matter as a matter of course. No, I want you to buff me with brilliance. I want to be solving impossible mathematical equations and shaming douchebag MIT students like Matt Damon.
The buff will, for all intents and purposes, still be around come Cataclysm, but I'm sure going to miss the brilliance.
Conjuring my own water at low levels
What can I say? I like to drink my own vintage. And now that mana conservation simply isn't an issue until late in the game, there just isn't much reason to make Conjure Refreshment available to mages before the current beta mark of level 38. Still, what if there comes a time when I'm wandering through Azshara at level 16, parched, with not a drop of liquid in my possession? Mages have always been able to waggle their fingers a bit and summon forth a bottle of fine spring water or whatever, maybe some cinnamon rolls or a nice danish or something. No more. We'll have to stop by a Holiday Inn for our continental breakfast, like everyone else. Warlocks have it easy. They just drink their own pee.
Sheep
Don't worry, we'll still be able to turn folks into sheep. Original recipe Polymorph isn't going anywhere. But nobody will be casting it. You'll see no more sheep wandering aimlessly among groups of otherwise hostile mobs. In fact, my guess is you'll also see no more turtles, pigs, penguins, cats, or rabbits, either. Because I can think of no good reason you won't be using this glyph.
Yes, I know what the tooltip says. It's very confusing. But rest assured that the glyph does in fact turn your opponent into a monkey. And that, my friends, is what God intended them to be turned into.
Standing still while I cast Scorch
Oh who am I kidding, nobody's going to miss that.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm
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Reader Comments (Page 3 of 4)
MusedMoose Aug 28th 2010 9:34PM
Worry not, Mr. Belt. Come Cataclysm, I'm rolling a *draenei* hunter. :P
And it's kind of good to know that there's nothing that will be missed about the Arcane spec. My main is an arcane mage, and the changes sound great. And no matter which mage I use (because I'll have two, don't look at me like that), I'll still be sticking with Polymorph: Sheep. Something about turning your opponent into an animal whose name is synonymous with "mindless follower" is just so... wonderfully demeaning.
I'm with many others on hoping something still happens with Frostfire Bolt. It's a nifty mechanic (and it looks so awesome!) and it'd be sad to see it languish unused, so hopefully it'll be useful with a few good talent points. I'm already anticipating unmitigated levels of awesome with my fire mage, it'll be good to toss in another element from time to time. Because sometimes, you just need to...
*sunglasses*
..chill.
Jamz Aug 28th 2010 10:23PM
just don't....
*transitions sunglasses*
burn out
Xeevus Aug 28th 2010 11:09PM
yeeeeeaaaaahhhhh!!!!!!!!
Timmy Aug 28th 2010 9:34PM
Currently, numbers-wise, Frostfire Bolt is the better main nuke for the Frost spec (check the mage thread on the Cataclysm forums and you see a massive discussion about the pros and cons of this being true). Thanks in part to the Frostfire Orb talent (increases all Frostfire damage) and you can subspec down to get Ignite from the fire tree.
Also Fingers of Frost also effects Frostfire Bolt, and for this reason 'Ghost Charges' are still very much alive with using FFB as the main nuke.
(complete side note: that baby must be keeping you so busy, as your last 2 columns have been decidely behind the curve on up to the date info)
Stirb Aug 28th 2010 9:45PM
Nothing about our beloved Frostbite? For shame!
jvmassimi Aug 28th 2010 10:21PM
Honestly I won't miss frostbite too much. It was always one of those talents I took because it was absolutely necessary in pvp, but it always felt stupid to freeze someone and have a dks diseases break it a sec later.
Zathor - windrunner Aug 28th 2010 9:50PM
Random Polymorph is the wave of the future...
#showtooltip Polymorph(Rank 4)
/castrandom [harm] Polymorph(Rank 4), Polymorph(Rabbit), Polymorph(Turtle)
/stopmacro [noharm]
/emote polymorphs %t.
Possum Aug 28th 2010 10:01PM
I mourn frostfire spec too. But I've been mourning it for at least two content patches so it stings a little less..
But, that animation! Could we just change the normal fireball animation to be that? I mean, fire can get so hot it goes blue right? Look at the Midsummer festival flames! I want to melt the flesh off your bones! Why won't they let me melt the flesh off your bones?! *puppydogface*
jvmassimi Aug 28th 2010 10:15PM
Frostfire bolt seems like it would be better as a main nuke in frost raiding with frost's mastery and fingers of frost not effecting frostbolt, add to that the fact that you can go far enough into fire for ignite. Ignite + fingers of frost effecting frostfire bolt + frostfire bolt being able to proc fingers of frost = frostfire bolt spec to me. Frostbolt sadly seems like it will be used to keep up the buff and nothing else. So we don't get the frost raiding spec we've been wanting but we get a good frostfire one.
David Aug 28th 2010 10:56PM
I am still missing Presence of Mind + Arcane Power + Pyroblast combos for PVP
Dementron Aug 28th 2010 11:22PM
"What can I say? I like to drink my own vintage."
That just sounds... so... very... wrong...
chetoos Aug 28th 2010 11:27PM
regarding the ghost charge, I loved that thing, it was always fun to use a frostbolt to open combat with another mob, and, on that last charge, right as frostbolt was cast, pop a deep freeze, freezing them in place for 3 ice lances. oh the memories. also, I have routinely forgotten that I can even polymorph, but monkey sounds cool
nieboh Aug 29th 2010 1:39AM
About the "ghost charge" disappearing...
Wasn't there a similar effect a fair while back in the arcane? I remember something about clipping the last missile in an arcane missile cast with an arcane barrage to double up on the arcane blast buff.
That went away, and it was sad to see it go, but I don't think there was any lasting damage (unless you count making arcane barrage kinda weak).
Wolftech Aug 29th 2010 2:09AM
Im sorry, I dont care how cool the monkey is, it wont replace my turtle. I worked to get that to give it up. Now I will probably replace my penguin glyph and will occasionally turn folks into monkeys, but that is only when using decursive to polymorph a mind controlled ally.
Filip83 Aug 29th 2010 2:54AM
"We'll always have Naxx.."
This.
Wix Aug 29th 2010 3:07AM
I quite liked Frostfire...it wasn't really a viable raid or dungeon spec, but fun as heck. I remember the first time a guildie saw Frostfire Bolt: "What the heck was THAT????" good times... good times.
Talusazaroth Aug 29th 2010 5:01AM
I acctuly got to use frostfire for a normal lk fight. The spec as imp blizzird wich is relly nice for p2 valks. The spec itself also incresses blizzird aoe damange again for p2 vlaks. IT also gives you imp blizzird for p3 vile spirts, but gives you living bomb which is great for p3 spirts.
The spec doesn't top the dps charts but it fits tailor made for playing the utility aspct of the lk fight.
WoWie Zowie Aug 29th 2010 8:47AM
well crap. i spent 400g to be able to cast "dalaran brilliance" and now its just going away poof.
ambermist Aug 29th 2010 3:52PM
That was exactly the same thing my husband said when I told him.
Willowrot Aug 29th 2010 8:58AM
Not being in the beta, I ahve no way to test this but, isn't this a Frostfire spec:
http://cata.wowhead.com/talent#oZfcbZcf0hsIszro ?