Spiritual Guidance: The four best things about Cataclysm for shadow priests

Each and every Wednesday, Fox Van Allen assumes control of Spiritual Guidance in the name of shadow priests everywhere. Except for when Fox is virulently ill. In those cases, he dopes himself up on cough syrup, curls up on a couch with a box of tissues and spends Wednesday watching The Neverending Story. So, yeah, hey Saturday. What's up? Better late than never, right?
In between the fevered dreams, cough syrup benders and The Golden Girls marathons associated with my most recent cold this week, I resolved to pen the greatest Spiritual Guidance article of all time. After all, Hemingway's genius came from the bottom of a bottle. Perhaps then it would stand to reason that the true genius of Fox Van Allen would come from the bottom of a bottle of CVS Nighttime Cold and Flu.
Alas, that was not to be the case. In my hastily written Twitter screed, "The best things about Cata for spriets (sic)," I praised Blizzard for the way it made quests smell in Hyjal. The third best thing about Cataclysm was, "wait hold on no no no wait." Cold medication is serious business, kids. That's why they keep the good stuff behind the counter.
Thankfully, the cold has finally lifted (mostly). Thinking with a more sober mind, I've come to the realization that the idea of a "favorite things" list is a decent one (sup, Oprah?); it's just that my execution was a bit off earlier in the week. After the break: My real picks for the "best" changes to shadow priests (so far) in Cataclysm and a chance for you to chime in on your favorites as well.
In between the fevered dreams, cough syrup benders and The Golden Girls marathons associated with my most recent cold this week, I resolved to pen the greatest Spiritual Guidance article of all time. After all, Hemingway's genius came from the bottom of a bottle. Perhaps then it would stand to reason that the true genius of Fox Van Allen would come from the bottom of a bottle of CVS Nighttime Cold and Flu.
Alas, that was not to be the case. In my hastily written Twitter screed, "The best things about Cata for spriets (sic)," I praised Blizzard for the way it made quests smell in Hyjal. The third best thing about Cataclysm was, "wait hold on no no no wait." Cold medication is serious business, kids. That's why they keep the good stuff behind the counter.
Thankfully, the cold has finally lifted (mostly). Thinking with a more sober mind, I've come to the realization that the idea of a "favorite things" list is a decent one (sup, Oprah?); it's just that my execution was a bit off earlier in the week. After the break: My real picks for the "best" changes to shadow priests (so far) in Cataclysm and a chance for you to chime in on your favorites as well.
Inner Will
While it's not technically a shadow priest talent, Inner Will is something that every shadow priest should be excited about. Not necessarily for situations where you're in battle, but for every single moment you spend outside of it.
A huge chunk of our time in World of Warcraft is spent meandering around the big cities -- buying reagents, traveling between the auction house and the mailbox, picking up trade goods and hunting down Wild Mustard. The idea that less of my time will be wasted doing the least fun thing known to man in game -- traveling -- is a blessing worthy of inclusion here.
Shadowy Apparition
Let's be honest: No list of favorite shadow priest changes in Cataclysm would be complete without a hat tip to Shadowy Apparition (also known as ghostly aspects of our shadowy hatepower). It's absolutely overloaded with "cool factor."
There are a few minor issues holding me back from proclaiming this to be the best thing about Cataclysm, at least for now. Shadowy Apparition seems to be something of a technical nightmare for Blizzard to implement. Each new beta build comes with a fix or change to the ability, but it still remains pretty bugged. The apparitions tend to chase down the wrong target, and they still hit for the wrong amount of damage (at least, I think they still do -- it's awfully hard to tell with the damage numbers turned off). That's forgivable, though. The concept behind Shadowy Apparition is sound, even if it isn't correctly implemented yet.A few weeks ago, the talent underwent a pretty major artisitic change. The old "floating skull" Shadowy Apparition is gone; instead, the ability now procs clones of yourself (as Blizzard had originally intended). It looked a bit glitchy the first time I saw it in action on the battlefield, but when I played around with training dummies, the animation seemed to go much more smoothly. I can't help but wish my ghostly aspects of shadowy hatepower were in Shadowform, but that's a minor concern.
The more pressing concern is the tax these extra shadow priests could have on your graphics card. I play on a fairly modern desktop, but I have plenty of friends who play on more dated machines and laptops. If you're the type of player who prefers 10-man raiding to 25-man raiding simply because the former gives you better frame rates and performance, then Shadowy Apparition could severely bog down your computer on a movement-heavy fight, even if you're only running a 5-man instance. Seriously, the proc rate on these things is just that generous. We could fill a whole raid with these things.
There's still plenty of work for Blizzard to do with the talent, but what I've seen so far in the beta is promising.
Paralysis
Seriously. I'm excited about Paralysis.
When I play World of Warcraft, I try my best to be a team player. And really, when you're taking on 5-man, 10-man or 25-man content as a shadow priest, that's supposed to be your primary focus -- working as part of a team. DPS players tend to fade into the crowd as the least important aspect of any raid encounter, so anything I can do to add some more value to the team, I do. When I play my elemental shaman, I use Wind Shear every chance I get. On my shadow priest, putting two points into Improved Vampiric Embrace was an easy call.
That talent is going extinct in Cataclysm, and I've been keeping an eye out for a new talent or ability that might take its place. For a time, I figured that ability could be one we already have, Silence. But we're pretty deep into beta already, and developers are still keeping it gated behind a two-point investment in Improved Psychic Scream.
I won't give up hope that we'll someday be able to use Silence in PvE as well as PvP, but just this month, Cataclysm gifted shadow priests with an ability that I'm quite intrigued by: Paralysis. The downsides are obvious -- it's a
But here's the upside: It's a new concept and a new ability that doesn't require me to give up a mapped keyboard key to use. As I play Cataclysm more and more, I'm starting to get button fatigue by the sheer number of choices I have. Between Mind Spike, Dark Archangel and a rekindled interest in Shadow Word: Death, managing the new abilities along with the old standards seems clunkier than ever. I can see Paralysis bringing a nice benefit to my time soloing and to my 5-man groups, and the idea that I don't even need to waste a global cooldown to use it just feels like icing on an already sweetened cake.
An understanding of how shadow priests work
Back in Ulduar and Trial of the Crusader, hybrid classes were poor, abused step children. Elemental shaman had to deal with gear loaded with useless MP5. Shadow priests had gear loaded with sub-optimal spirit. Why was that?
Um ... well, you see, cause resto needs MP5, you know, and ... uh ... and holy, holy and disc are two ... uh ... spirit ... um ...
OK, so I'm not really sure what Blizzard was thinking back in ye olden days of World of Warcraft 3.2. But you can't take a look at the way shadow priests are being designed for Cataclysm without getting a sense that shadow priests -- and in fact, most hybrids -- are finally getting an appropriate level of commonsense design. Shadow priests are the kings of the damage over time spell. It only makes sense that haste should be a powerful stat for us, right?
When Vampiric Touch and Devouring Plague became haste-affected spells in Patch 3.3.0, the wall started to crumble. In 4.0, Shadow Word: Pain gets affected by haste, too. The piece that I truly appreciate, though, is the continuity of thought in the design process. Blizzard gave us something to benefit from haste, while simultaneously reworking our talent tree to highlight the stat. If you'll recall, a few weeks ago, Shadowform was changed from a 5 percent crit buff to a 5 percent haste buff. And just this past week, we saw the developers retool Darkness. What was once a static increase to shadow damage is now a 1/2/3 percent increase to spell haste.
That may not seem like a big deal to the casual observer, but this kind of coherent thinking was largely absent from the design of shadow priests throughout Wrath. It's refreshingly welcome to see it turn up in Cataclysm.
No one cares what you think, Fox
That's what my mom used to tell me, anyway. Good ol' mom.
Seriously, though, now that you know what I think about what's coming for shadow priests in Cataclysm, I'd like to hear everyone else's impressions on the beta so far. What's your favorite part about shadow priesting 4.0? Are you loving Dark Archangel? Do those silly little shadow orbs excite you way more than they excite me? Maybe you're just so darn excited about tauren priests that you can't think about anything else.
Now's your chance to sound off. As for me, I'm going to go finish off that bottle of cough medicine and watch some TV until next Wednesday. I hear Match Game's on.
Filed under: Priest, (Priest) Spiritual Guidance, Cataclysm






Reader Comments (Page 1 of 2)
Jamz Aug 28th 2010 10:19PM
What does Dark Archangel look like? Archangel is like pally wings....is dark archangel a purple version of that? That would be unequivocally badass.
Zaros Aug 29th 2010 3:35AM
Dark archangel is a bit of a mouthful.
Just re-name it to Darkangel and be done with it.
Darkangel and Archangel. Combined we priests will RULE THE WORLD *cough*.
If any non-priests read that please forget that you saw it.
FishyB Aug 28th 2010 10:21PM
So what *is* the deal with VE? I'm not in the beta, but I'm with Fox in the sense I try to do what I can to contribute to group success so 2/2 in IVE is a given; I count that as part of the utility that I bring as a hybrid. I'd hate to see that lost, given the massive increases in health pools in Cata (granted, it doesn't do much as it is anyway, but I figured that it actually might get a buff come Cata...silly me).
sccorp.sc Aug 29th 2010 1:48PM
The difficulty with any hybrid class is keeping it balanced. Now, keeping all the classes balanced is a full-time job, go figure. If one class has too much utility, other classes end up getting shafted. I love my priest, but I understand the difficulty that goes into balancing my dps with my raid utility, i.e. self/group heals.
I really hope some of the blue's release an in-depth look at self-healing & priests in Cataclysm.
heather.kerstanoff Aug 28th 2010 10:27PM
Paralysis isn't a stun, it's a snare. It roots a target in place, but the target is still able to attack from that spot. I haven't found much use for it outside of solo or pvp. =/
Lissanna Aug 28th 2010 10:31PM
valks on the lich king? ;)
Fox Van Allen Aug 29th 2010 12:00AM
"Paralysis isn't a stun, it's a snare."
Shhh, don't tell the people implementing the ability in the game that! :(
Sqlsiren Aug 29th 2010 12:47AM
I actually reported it as a bug because I thought it was supposed to be a stun based on the wording in the tooltip. I guess the wording is wrong and it's "working as intended."
thebitterfig Aug 29th 2010 4:44PM
thinking about this ability, it could be a little problematic, in the same way mages can sometimes cause problems when they freeze mobs. an immobile mob will attack following aggro, but only on those targets in range. if the tank is out of range but the healer isn't, the immobile mob will attack them, or a dps on the threat list, or so forth. now, i won't be sure that this will be a problem until it is into practice, but talenting into freeze-on-slow for frost mages and (esp. w/r/t blizzard) can cause problems and is discouraged, it could be that this talent will suffer the same fate for PvE.
theholyevil Aug 28th 2010 11:55PM
I enjoy your optimism there fox, at the very least it give me the point of view that what I am about to say could be just QQ XD.
Personally I am not liking the shadow priest changes. That's my opinion about it, you don't have to agree with it, but I can tell you why.
Too many pvp powers. You think paralysis, phantasm, and sin and punishment are neat. The truth is they are neat for a pvp shadow priest. But as a pve shadow priest there talents provide nothing beyond gimmick situations. You have a mob running loose even paralysis isn't going to stop his rampage in time unless you RNG him the setup for the ability is 4 seconds, that only hold him for 4 seconds. Also what mob in Cataclysm is going to dispel my dots? At least 1?
Next would be that there are too many abilities tied to Mind blast. In the beta, we now have 5 uses for this ability. Snares, replenishment, nuke, mastery, and MS. It is an ability that is going to be a nightmare to balance. Why can't these abilities be shuffled around? Mind blast isn't the only ability we have.
Last but not least, twisted faith is 2% hit. All that work to remove the abilities only to bring them back and not do anything to change them. QQ probably, but I was under the impression that the whole reason for this new tree was to scrap such talents, not bring them back in another form
Now that my QQ is out of the way, I do enjoy shadow apparitions, but the numbers need tweaking, because at the moment they only do 1% of our damage.
Am I excited for shadow priests? Let's just say I am hopeful for them.
A5 Aug 28th 2010 11:13PM
It just hit me that Fox is a pretty cool first name to have.
Shadow Priests are going from face melters to video cards melters come Cata.
Narshe Aug 29th 2010 5:10AM
Theres plenty of in game macros to reduce or turn off specific spell effects (aoe spell like Blizzard, or the graphic for a Mages Invisibility come to mind), so I wouldnt be surprised that a macro to reduce the gfx of Shadowy Apparition is created.
pvewhore Aug 28th 2010 11:16PM
At first I was worried about the extra haste, after all, in Wrath too much haste leads to wasted time in between mind blasts. But then I got thinking, if we manage to get enough haste, (approximately 30%, yes I know that's a lofty goal, but we get almost 10 just from being a priest) then we'll have time to cast a Mind Spike, or Shadow Word: Death. This is exactly what I wanted from Cataclysm, the Spriest rotation to change to something less repetitive and more reactive.
Though a downside I just can't shake is the shadowy appartion. Sure it LOOKS cool, but when you break down the numbers its really not all that great.
At max rank, theres a 6% chance to proc 15% of Mind Blast damage every ~3 seconds. This works our to about a 1/50 chance (while standing still.) Assuming a Mind Blast damage of 10k (for easy maths sake) this works out to a dps of only 30.
Sure you can move to increase the proc rate and the dps to 300 but then you have to lose a mind flay for just the chance of a proc, and if your mind blast is doing 10k then thats definitely more.
Yes it's nice to have a novelty talent, but in a tree that is already limited by being both the PvE and PvP dps tree for a class, we need every useful talent we can get.
Jack Spicer Aug 28th 2010 11:25PM
Its not meant to be outstanding when you're standing still.
Heilig Aug 29th 2010 1:54AM
I foresee a new mod showing you EXACTLY when your SW:P is going to tick and people taking a step right that instant before going back to their rotation. If you could, for example, get in two mind flays, take a step, repeat, and exploit that 60% proc rate....
Man this is gonna be worse than ret pally seal twisting in BC, or rogue weapon switching before the deadly poison buff.
Eisengel Aug 29th 2010 4:42AM
Unless it is limited by ppm and the travel speed is fixed, get ready for the SW:P-spamming melee jitterbug SPreist.
1. Toss SW:P on everything! (unless limited by ppm, this increases procs)
2. Get as close as possible to targets! (less travel time = faster deeps)
3. Jitterbug! (mash those move keys whenever you can)
4. Profit! (more leet deeps)
I think a mechanic encouraging SPriests to dance in mobs' faces and to spam SW:P on anything in sight isn't the best of ideas.
Natsumi Aug 28th 2010 11:23PM
Fox, I think you've been playing that Pally too long, the hair dye fumes have gotten to you. WARLOCKS are the king of the DoT (and Shadow Damage). Priests are King of ... um ... Power Word: Shield. :D
deluded spider Aug 29th 2010 3:04AM
Warlocks are supposed to be king of the DoT. They fail at it.
And that is why I have replaced my Warlock with a Shadowpriest. Warlocks stopped being fun for me. :(
Psiwave Aug 29th 2010 7:05AM
Deluded spider has hit the nail on the head here, warlocks aren't the king of DOTs anymore, my Spreist is only 35 at the moment but it'll bbt replacing my current main lock when I finally get it levelled.
flint Aug 29th 2010 8:58AM
To be honest, shadow is much more fun than affliction. My 76 warlock was leveling affliction, and it's ok, but I got dual specs and made him Demo, and it's like a bazillion times more fun, in my opinion. I'm generally not a fan of pet specs, but I really like the playstyle with both fire and shadow spells. But Shadow priests are the more fun DoT spec.