Know Your Lore: Taking flight with the Wildhammer, page 2

Unlike their brethren, the Wildhammer weren't as interested in living under the earth as as they were with taking to the skies above it, and they weren't really interested in forging weapons or armor as much as communing with the earth and creatures of Azeroth. These dwarves were shaman, the only dwarf shaman that existed -- and much like Drek'Thar and the orcs of the Frostwolf clan, they were deeply respectful of the elements and the creatures of the world. The Wildhammer have a unique bond with the gryphons of the wild -- rather than taming the creatures and using them as mounts or pets, they treat the gryphons as equals -- exactly like the Frostwolf clan's relationship with their wolves. The gryphons are free to go at any time, but they stay because of the respect and friendship they find with the Wildhammer.
Where the other dwarves were solid, dependable and as steadfast as the rocks in which they dwelled, the Wildhammer were wild, unfettered and as untamable as their friends the gryphons, a reflection of the chaotic nature of the elements that the Wildhammer followed. I've already summarized the War of the Three Hammers in the dwarven politics and history article a few months ago, so you can go back for the full story if needed, but to sum it up: The three clans of dwarves had a very bloody and violent civil war in which each fought to rule over Ironforge and all of dwarvenkind.

After a long, bloody and violent struggle within Grim Batol, Modgud was slain by the leader of the Wildhammer, a dwarf named Khardros. With their queen slain, the Dark Iron quickly beat a hasty retreat south. But the victory was short-lived for the Wildhammer. The death of Modgud had released an evil that tainted the halls of the mountain, affecting everything in and around it. The Wildhammer could no longer stay within the now-evil halls, and moved again to the north -- this time, to Aerie Peak in the Hinterlands, where they still live today.

Despite their original cautious neutrality, the Wildhammer have warmed more and more to the Alliance and to their cousins the Bronzebeards -- throughout the course of World of Warcraft the Wildhammer have been friendly enough with Alliance players, and even provided the gryphon transport that flies players all over Azeroth. In Cataclysm, Ironforge suddenly finds itself without a leader -- and when a repeat of the War of the Three Hammers threatens to ruin the dwarven situation, this time the conflict comes to a much more peaceful solution. Rather than one king, the dwarves appear to be ruled by a Council of the Three Hammers -- with a representative from each respective clan, including the Dark Iron.

But Kurdran and the Wildhammer of Aerie Peak aren't the only Wildhammer to show up in Cataclysm -- in the Twilight Highlands, a zone as-yet unreleased on the beta servers -- the Wildhammer are pitted against the Dragonmaw orcs. The Dragonmaw have made quite the showing here and there throughout WoW's history, and even prior to WoW the Dragonmaw were an enemy of the Wildhammer, so it stands to reason this animosity still holds. Whether the Wildhammer of the Twilight Highlands are the Wildhammer of Aerie Peak that have simply relocated, or a completely different branch of the family is unknown at this time -- but make no mistake, the Wildhammer dwarves are stepping up to the plate in a big way when the new expansion launches.
With the return of Deathwing and the uprising of the elements in Cataclysm, Thrall and many others in the shaman organization called The Earthen Ring are fighting to restore the natural balance of the world, and appease the uprooted elements. Shaman are more important than ever, and their unique connection to the world makes them casters of high demand. Because of this, and because of the forging of the new Council of the Three Hammers that rules Ironforge, the Wildhammer have stepped up their once-neutral outlook on the Alliance and joined it wholeheartedly.
Players will be able to role dwarven shaman in the upcoming expansion as a direct result of the Wildhammer's much more active involvement in dwarven society -- and the Wildhammer of the Earthen Ring continue to make a strong appearance throughout Cataclysm, including the depths of Deepholm where Deathwing managed to rip a hole in the world that sent the elements and the Elemental Lords into a seeming frenzy of aggravated activity. But the inclusion into the Alliance has done little to tame the Wildhammer -- players will encounter a variety of Wildhammer in Deepholm, including a dwarven woman named Stormcaller Mylra, who is a kind and benevolent dwarven shaman working for the Earthen Ring.

On the other side of the world, far away, safely hidden and secluded are those that also have a natural connection to the wilds, a primal, feral race that once ruled the original kingdom of Kalimdor with ferocity and cunning. These days they find themselves splintered into enough tribes to give any player a headache. They're the trolls with the power -- the power of voodoo. Who do? You do -- er, can read about that next week, when we take a look at the Darkspear, their sudden interest in the druidic arts, and the even more curious turn towards the dark path of voodoo and the shadowy art of the warlock class.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW.com's Guide to Warcraft Lore.





Reader Comments (Page 1 of 4)
Ty Aug 29th 2010 6:13PM
AMAZING article. This really does give the Wildhammers justice. That's why I am rerolling a dwarf shaman in cataclysm. Keep the KYLs coming, they really help prepare for cataclysm!
MrJackSauce Aug 29th 2010 7:36PM
Can't wait for next weeks. I'm currently a tauren Druid but I'm gonna switch to troll and re-level another one :D Any ideas on how I can RP that kind of event? (Barring a race change operation...:P)
MrJackSauce Aug 29th 2010 7:48PM
Oh epic fail, trying to ninja a post. Downvote and I'll repost below.
Jake Aug 30th 2010 1:12PM
Great Wildhammer article.
Bring back their tattoos for Cataclysm!
eyeball2452 Sep 6th 2010 10:48PM
Thumbs up on the article. Given the great articles about dwarven shamen, tauren paladins and undead hunters ... I'd love to see an article about he goblin shamen. That's the race/class I intend to roll for Cataclysm, but like many other players, I'm totally clear on how goblins are able to commune with anything besides drilling platforms and shredders.
Hellwraith Aug 29th 2010 6:25PM
Awesome article, very interesting and answered many questions I had about the Wildhammer. Now, if I understood correctly, we're talking pretty much that the dwarf shamans are mostly (or all, to this matter) Wildhammers? Because if they are, shouldn't the starting zone of dwarf shamans be Aerie Peak? How does it explain that dwarf shamans would start on Dun Morogh?
PlatedPriest Aug 29th 2010 6:44PM
what i got from this was that wildhammer has rejoin the dwarfs of ironforge and also the former king of ironforge died to bring shamanism back to his ppl...so we have dwarfs of all 3 clans branching out into the art of shamanism
Rawromg Aug 29th 2010 6:47PM
a wizard did it?
Kharon Aug 29th 2010 11:20PM
Yeah, pretty sure I read... somewhere... that Magni went to the deep parts of Ironforge and performed a ritual to make a pact with the elements to get protection for his people, and the cost was him turning into stone. The elements granted the dwarves shamans, though. And Ironforge is still standing.
Not like Stormwind.
Methuus Aug 31st 2010 10:50AM
Well, to answer your starting zone question... no, Bliz will not have a new starting zone for Dwarf Shamans; they'll use the usual dwarf one.
And, it doesn't look like there will be any game mechanic that would let you pick a dwarven clan.
Now, you're free to RP your new dwarf shaman. Maybe's he's a Wildhammer. Or maybe she's an Ironforge that learned shamanism from a Wildhammer. But it will be strictly an RP thing.
Artificial Aug 30th 2010 6:59PM
The War of the Three Hammers is over, and relations between the clans are cordial. Thus, Wildhammer are welcome in Dun Morogh. There's no particular reason why I Wildhammer would be *confined* to Aerie Peak. Thus, there is no reason why a dwarven shaman wouldn't start in Dun Morogh.
Iirdan Aug 29th 2010 6:28PM
Excellent timing (and article, as usual). Rumor has it that the Highlands will be available next beta build, so we'll get lots of juicy Wildhammer information.
I'm curious - what do you make of the fact that Falstad was originally on the Council, but was replaced with Kurdran later?
North Aug 29th 2010 6:36PM
Falstad will most likely be directly leading the Wildhammer forces in the Twilight Highlands, trying to retake Grim Batol.
Wildstaff Aug 29th 2010 7:12PM
actually Kurdran is leading the Wildhammer in the twilight highlands. I assume that they want Falstad to play a bigger role in the Hinterlands.
Sharten Aug 29th 2010 6:30PM
I would so be a dwarf if Taurens weren't just bit more awesome.
Great Article! Thanks for the pleasurable read.
Jamz Aug 29th 2010 6:32PM
Great article, love the reference to Lord of the Clans
you forgot one element...or spirit so to say...the Spirit of the Wilds...since you've read (or at least appeared) the book, you should know how important it its >.
Arrowsmith Aug 29th 2010 6:52PM
I, too, am joining the "Roll a Dwarf Shaman" Club come Cataclysm. She will be the sister of my main (Dwarf Hunter) who simply views the wild in a different way than her brother. Should be a blast!
Tenjin Akuma Aug 29th 2010 6:56PM
One point I'd like to quibble with:
"There is a major difference between shaman and other wielders of magic, however -- where other casters simply take the powers they wield from ley lines, or bargain for it with demonic entities, the shaman ask for the spirits' favor and assistance."
I wouldn't consider Druids to be "taking" their power, and it's arguable with Priests whether they're "taking" it or asking for it. In fact, the caster types of WoW are divided up rather nicely between thaumaturgic (taking their power) and theurgic (granted their power). Mages, obviously, are thaumaturgic, while shamans, warlocks and (probably) druids are theurgic. Priests strike an odd balance; while the traditional model of the priest is one whose powers are granted, human and dwarf priests (at least) seem to gain their powers simply by attuning themselves to others through the Light. On the other hand, nelf priests are granted their powers by Elune, and troll priests commune with the loa (unless I'm misremembering).
Anyway. From my perspective, shamans and druids have the same casting model: drawing their powers from nature. Shamans deal with the nature spirits while druids deal with nature directly, or personified as Elune/An'she. Still very similar.
/nerd-nitpick
Jamz Aug 29th 2010 7:19PM
This is very true. I'm reading War of the Ancients now and it seems there is no difference between a shaman and a druid. Especially when Malfurion had Xavius struck by lightning so many times he turned to ash.
Both shamans and druids seek balance and use similar methods but druids are more of nature and shamans are of the elements of nature. Essentially druids focus on the overview while shamans are more nit-picky.
Murdertime Aug 29th 2010 7:30PM
I'd argue more for the idea that the Druids are drawing on the Emerald Dream rather than the concept of nature itself, given the heavy arcane/weird crap component to their powers.
With Shamans, there's the bizarre issue that elementals seem to be, on the whole, jerks. I'm not sure I've come across a single elemental that doesn't shout at you about something. It's gotten to the point where the exact relationship between Shamans and the Elementals is in fact really poorly defined.
Now, I'd argue that Shamans suffer more than a little from getting a short shrift in the lore stakes, especially compared to Paladins/Priests and Druids (Somewhere, there's a lone Troll Shaman who knew exactly how to cure Brindenbrad wondering why no one bothered to see him), the other big lore philosophies. This is something I'm hoping Cata will address. But I get a sinking feeling it's going to end up being about Dwarf Shamans.