The Light and How to Swing It: The holy paladin checklist

Way back in the day, before any of us had the opportunity to actually play the game, Blizzard was in the process of developing the classes of WoW. Rogues were designed to be sneaky stabbers and priests were based around doing heal-y things. Shamans and paladins were created to be in direct opposition to each other. The designated shaman archetype was the offensive hybrid, giving their friends extra damage potential and eventually Bloodlust.
Paladins were the antonym, created to help defend their raid and party from damage and to provide useful buffs. While much of the original intentions have been diluted via homogenization, paladins are still the ultimate defensive class. Unfortunately, in order to perform our role in the face of constantly changing opponents and venues, our toolbox of abilities has become fairly large. We've got a utility spell for nearly every situation, and there are a vast number of situations out there. The key to being an effective paladin is to do your homework and to come prepared.
Get your buffs right
While Cataclysm is halving our Blessing count from four to two, making it incredibly simple to make sure everything is covered, we currently have quite a few different options when it comes to buffing the raid. Blessing of Might only helps physical classes while Blessing of Wisdom is only effective for classes with a mana bar. Blessing of Kings is good for everyone, and Blessing of Sanctuary is really only needed for paladin tanks and groups without a discipline priest around. With so many specific cases for each class, it can be hard to figure out what to buff. If you have enough paladins in the raid to buff all four blessings, then simply coordinate via chat or PallyPower to get all four buffs on the entire raid.
If you're short paladins, you have some decisions to make. Wisdom and Sanctuary are the weakest of the blessings, so drop these two first. Another option is to carry around the Drums of Forgotten Kings, which is a really cheap way to bless the raid with Kings. I carry the Drums with me on my paladin, so I can bless Might or Wisdom on each class, and then use the Drums to effectively get two buffs on everyone. I'll also typically leave Wisdom off of myself if I'm paired with only a paladin tank. It's better for him to have Might or Kings for threat and avoidance than it is for me to have Wisdom, considering my already potent mana regeneration. Finally, Glyph of Blessing of Wisdom can help you keep a 30-minute version of Wisdom on yourself, which is nice if you're forced to buff the other paladins with Might.
Pick the aura for the job
I can't tell you how many times I've forgotten to switch my aura when moving between boss fights. I get distracted by coordinating loot or fighting trash or explaining a fight, and by the time we're already engaged, it's completely out of my mind. Make it a point to check your aura before answering "yes" to a ready check, and you shouldn't get caught with the wrong aura active. You should know which aura you're going to be running before a fight starts, based on the specifics of an encounter.
If you have Improved Concentration Aura, you're pretty much designated to running that aura for the encounter. The same goes for Improved Devotion Aura, though realize that many protection paladins will have this talent as well. Otherwise, you should be choosing your aura based on which will be the most effective when paired with Aura Mastery. On the Lich King encounter, you'll see many paladins actually running Shadow Resistance Aura even though their raid already has Shadow Protection from a priest. The reason is that SR Aura, when mixed with Aura Mastery, can help negate an Infest pulse if there are healers incapacitated. Similarly, you can use Aura Mastery and Fire Resistance Aura to help your raid survive one of Prince Taldaram's Empowered Flames.
Coordinate with your kin
There aren't many abilities in the game that don't stack at all, as otherwise we'd hear tons of complaints from Rejuvenation-spamming resto druids. One of the few spells that actually doesn't stack is Sacred Shield, and that's for a fairly good reason. Blizzard doesn't want to make it possible for there to be so many absorption effects on one target that they're able to bypass an important mechanic. That's also a reason why Weakened Soul exists. While many fights in Icecrown Citadel feature at least two tanks, there are a few where that's not the case. Professor Putricide comes to mind, as one tank is driving the abomination for most of the encounter.
Make sure you coordinate with your fellow holy paladins to make sure that you're putting your shield on separate targets. You can still proc your Infusion of Light HoT when you use Flash of Light on their Sacred Shield target, so there's no real loss. If you each have a designated SS target, you'll ensure that you're not overwriting each other's buff. You should do the same with Beacon of Light and tank assignments as well, ensuring that every tank has a Beacon on them when possible. Finally, make sure that you're covering all of your bases for Judgements. Judgement of Light is massively powerful on certain fights, so talk with the other paladins to make sure it's active.
Prepare your arsenal
Every guild has one. You know who I'm talking about. The one guy who can't seem to figure out how to download Omen and purposefully refuses to put any points into threat reduction talents. The one guy who knows that tank threat is in a precarious position during Lady Deathwhisper's transition between phases, and chooses that time to unload his cooldowns. You know he's going to pull aggro, and you have a choice to make.
You could Hand of Salvation him to drop his threat, but you'll probably need it for some other DPS as Touch of Insignificance stacks up on your tank. You could just let them die, which is probably what they deserve, but Lord Marrowgar didn't go well and you'd rather not have another death on your scorecard. Hand of Sacrifice is an option, but why not just negate the damage altogether? You decide on giving them a Hand of Protection to save them from a few blows.
Knowing a fight's mechanics ahead of time will allow you to coordinate all of your various abilities to be active at the most opportune times. If you know when a big blast of shadow damage is incoming (e.g. Infest), you can have your Aura Mastery finger ready. If you know when your tank will be slowed (e.g. Sindragosa's Frost Breath), you can have mouse already over the tank to cast Hand of Freedom. Knowing which spells you'll be using ahead of time will reduce the reaction time necessary when the moment of opportunity comes. The more you prepare, the better you'll perform when it's your time to shine.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
tulipblossom Aug 29th 2010 4:04PM
Sorry, this isn't paladin related, but, that Seahorse mount looks amazing! Man, I can't wait for Cata. :3
sccorp.sc Aug 29th 2010 5:37PM
I'd love a Seahorse that breathes flames!!!
...what?
Elmouth Aug 29th 2010 6:35PM
"Wisdom and Sanctuary are the weakest of the blessings"
I lol'd.
Might is the weakest blessing, because it can be given by everybody and their mom and Kings has a gettho version.
Wisdom is a must for healers and can only be copied by shamans, BUT mana spring totem has an annoyingly short range which makes it nigh useless on movement and /range based fights. Sanctuary is plain and simple the best tank blessing regardless of which tank class it is. It gives rage/mana/runic power on avoidance rolls and 10% stamina.
Mohsus Aug 29th 2010 7:34PM
In regard to dropping sanc/wis, what he said is quite true. There is a reason most people ask for kings instead of wis- 10% more spirit and int for healers (not to mention a stam buffer) is usually better for overall healing regen and throughput than a static 92 mp5 which while nice, will be dropped if you risk losing the benefit of kings.
The only other class that gives the might benefit (if memory serves) is a warrior with battle shout. as such, it is generally a much sought after buff. For the melee classes/hunters, its no contest between sanc and might. Of course tanks should still have the 3% dmg reduction, but even then- it ONLY gives mana back now. Been like that since quite early in wotlk. So while its still a potent blessing, having might and drums would tide one over just fine.
BigBadGooz Aug 29th 2010 9:54PM
my horse its amazing
however i doubt it tastes like rasins
Riiya Aug 30th 2010 2:04AM
Yeah the seahorse does look pretty cool
Though I wish I saw it when I was actually playing the game :(
Browsing at Wow.com became so hard these days when trying to skip all the spoiler alert tags.
Ge68 Aug 29th 2010 4:15PM
Abyssal Seahorse - Increases swim speed by 280%
Only usable in Vash'jir :/
mor8idhomogenosuicide Aug 29th 2010 4:49PM
"I'll also typically leave Wisdom off of myself if I'm paired with only a paladin tank. It's better for him to have Might or Kings for threat and avoidance than it is for me to have Wisdom"
What?
Why not GBlessing of Might him then use a Lesser Wisdom on yourself?
Glyph of Blessing of Wisdom gives it the exact same duration (and obviously it provides the same regen) as the "Greater" version.
Even without the glyph I wouldn't condone slacking on buffs in a Holy Paladin column just because you would have to refresh it every 10 minutes.
/2 cents
Boobah Aug 29th 2010 7:19PM
Unless there was an uncredited edit...
From the article:
"Finally, Glyph of Blessing of Wisdom can help you keep a 30-minute version of Wisdom on yourself, which is nice if you're forced to buff the other paladins with Might."
Aloix Aug 29th 2010 5:05PM
Imp Conc Aura is really more of a PvP talent than a PvE talent (although I still see many Holydins with it...).
Also, the increased healing from Imp Dev Aura does NOT stack with a Tree Druid's buff. So, consider *that* if you're thinking of putting points into it.
Best Aura choice generally would be something to use your Aura Mastery with.
Noyou Aug 29th 2010 6:51PM
Improved concentration aura is very useful when not totally overgeared for content. Especially in 5 mans like Nexus where you are routinely silenced on trash mobs.
If you have the luxury of being with a set raid team then you can probably not spec into improved Dev aura for the 6% healing. But if you are doing 5 mans as a primary healer or in a raid that doesn't have druid heals then I'm thinking you will want all the help you can get. Again for those who aren't way overgeared :)
Jay Aug 29th 2010 6:32PM
As a holy pally I was quite aware of how great auras can be when they are used situationally. It is always dissapointing though when running on another class and seeing the sole pally in the group, a Ret, stay in Ret aura the whole time.
Or worse, not cleanse when they are the only person who can cleanse that debuff.
Or worse again, not terminate any fight mechanic, suck as Ick and Krick's chase.
Focus on the highest lolaoe dps they can is. Some are as bad as death knights and huntards. Sigh.
Boobah Aug 29th 2010 7:26PM
To be fair, some of us old-timey Ret players still forget that you no longer need to be running Ret aura for Swift (and Sanctified!) Retribution.
There's also the possibility of ignorance. You can force an early end to Ick & Krick's pursuit? I'm not quite sure why it's a great idea (unless the pursued person is really foolish) since that means he's ignoring everyone else, not dropping bombs, or poison explosions, or patches of goop.
Cr0wley Aug 31st 2010 8:25AM
In my defense (Ret Pally) I usually leave Ret up to assist the tank with his threat. Only if we have a second Pally do I start aura switching depending on the fights.
As for Ick and Krick - it's a relatively simple kite that every healer I've run into lately can deal with, allowing me to nuke the *** out of the boss for the duration without having to worry about pulling aggro.
As always, suggestions for improvement always welcome!
Ben Aug 29th 2010 6:35PM
Holy Paladin Checklist made simple:
Paladin? Check!
Holy Spec? Check!
Noyou Aug 29th 2010 6:42PM
Little confused here. Why would a holy paly spec into Blessing of Sanctuary? Is this something new I missed out on or has it been that long since you played your Pally Mr. Belt? Also, unless you are specced into Improved blessing of might I would give out kings or wisdom. But that's just me, I'm an aggressive gambler.
Noyou Aug 29th 2010 6:55PM
@myself
I mean Mr. Christian of course and not Mr. Belt /faceplam.
Izaach Aug 29th 2010 6:56PM
The article's title would be more apt if "holy" was removed. All of these tools are available to all paladins with the exception of the Improved Auras, Blessing of Sanctuary, and Aura Mastery.
Chase Christian Aug 29th 2010 7:34PM
True! As a hybrid class, many of our abilities are available to every spec. Gregg and I share covering paladins, I just tend to cover more holy stuff while he handles the two melee specs.
benjy Aug 29th 2010 11:48PM
Just a small thing - if there's a retribution paladin in the raid, consider having him do judgement of light, since it's more likely to be part of his/her rotation. Judge Wisdom, as Holy Pally's generally only judge for the Haste buff, and you might forget to judge every 20 seconds instead of every minute.