Officers' Quarters: March of the freeloaders, part 2

Last week, I discussed how players interested in Cataclysm's guild perks can get into guilds without becoming "freeloaders." Today, I'll look at the issue from an officer's perspective. I'll examine the drawbacks of having freeloaders in your guild, steps you can take to filter them and methods for dealing with them if they make it past those filters.
What do I mean by a freeloader? A freeloader is a player who is in your guild purely out of self-interest, who has no desire to contribute to the guild in any way. In short, a freeloader is there only for your precious, precious perks.
Are freeloaders a problem?
A few freeloaders on your roster won't be a major issue, in most cases. You can simply hope that they'll keep to themselves and won't actively cause problems. They may even chip in some guild experience when they have an active day. Small guilds may actually decide to seek out such players to help them level up faster. I don't recommend it, but you will level faster with more players, up to a point.
Larger guilds won't benefit much from inviting freeloaders. You'll get all the experience you need from the players you trust, so there's no real advantage (aside from a little extra cash) to inviting more players. In fact, doing so carries a bevy of risks.
For one thing, having too many freeloaders can be bad for morale. It's depressing when you've got 15 people online and no one responds to guild chat or wants to participate in guild activities. On the other side of the coin, if they're talkative, your guild chat could quickly turn into trade chat.
Players you don't know and haven't screened thoroughly can cause all sorts of problems, from the merely annoying (constantly asking for help or for free stuff) to the outright devastating. Imagine they attend a raid out of curiosity. Your guild makes it halfway through the Bastion of Twilight and then calls it quits for the night.
The next day, one of the freeloaders uses the ID to finish the zone with a PUG. You zone in for the next scheduled raid to find the place cleaned out. It's a far-fetched scenario, perhaps, but the bottom line is this: You don't know what freeloaders are capable of until they do it.
There's also the issue of what they do out on their own and how that reflects on your guild. Guild reputation is more than just another rep grind. You have to consider your guild's actual reputation on the server. If you've got freeloaders who are running around harassing players, spamming chat channels and ninja looting, that's going to have a genuine impact on how players on your server perceive your community.
Once most guilds have leveled up, your perks will not be unique and freeloaders can go anywhere to get them. They'll have no investment in your guild at all. Not every freeloader is going to be a jerk, but why take the risk?
If you do invite freeloaders on purpose, I recommend creating a special rank for them and warning your players to be careful when grouping with them.
How to filter freeloaders
As officers, we'll have to be on alert for freeloaders once our guilds have leveled up a few times.
Reviewing applications carefully will be critical. Most guilds ask, "Why do you want to join?" If you don't ask this question on your application, you should, because the answers are often quite telling. It never ceases to amaze me what players will say. I've seen players write things like, "so I can gear up with you and then apply to [ultimate hardcore guild X]" or "because you guys have the Lich King on farm and I really need the sword from him." Such replies make it very easy to filter someone. I have no doubt that someone, somewhere, will eventually answer that question with "because you guys have all the perks."
Rarely will it be so obvious, however. Here are other warning signs:
- The player doesn't have a clear idea what your guild is about or what you do.
- The player doesn't seem interested in participating in guild activities.
- The player doesn't know anyone in your guild, and no one in the guild has heard of him or her before.
- The player lies about their experience or accomplishments. You can check achievements and such using the Armory.
- The player hasn't belonged to any guilds in the past. You can check his guild history via Warcraft Realms.
- The player is also applying to six other guilds on the server, or the player has applied to a series of guilds who have turned him or her down. Check the websites of your server's other guilds.
Dealing with freeloaders
Even a very thorough application review may not reveal a freeloader, particularly one who's deceptive. It's possible you'll wind up with a few on your roster. However, you can still protect yourself:
- Have clear, written policies explaining expected member behavior and consequences for misbehavior. That way, you have a valid reason to kick freeloaders if they cause any problems.
- Restrict bank access for lower-ranked members.
- Don't automatically promote players to higher ranks based on their time in the guild. Promote players only after you've gotten to know them. For players who keep to themselves and avoid guild chat, you may never reach the stage where you feel comfortable with promoting them.
- Label members' alts using the officer's note function in the guild UI so you always know who you're dealing with.
- Institute a "no freeloaders" policy. It's your guild, so the language here can be as specific or as vague as you want it to be. Just keep in mind that it may be difficult to distinguish between a genuine freeloader and your younger brother who mostly just collects noncombat pets, so don't paint yourself into a corner. I recommend language like this: "Any player who demonstrates, either explicitly or through repeated behavior, that his or her reason for membership is solely to take advantage of perk bonuses can be removed from the guild at an officer's discretion."
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 3)
feniks9174 Aug 30th 2010 1:14PM
*runs screaming from naked trolls*
RoseClown Aug 30th 2010 1:20PM
Joo should be runnin', mon. We be made of so much awesome an' hot dat we 'cause da head of any lessa' mortal ta be explodin'.
We jus' dat cool.
Jormund Fenris Aug 30th 2010 1:28PM
I'm blue da ba dee da ba DIE
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alabngpuso Aug 30th 2010 11:22PM
Christ. the "freeloader" in the pic (the orc in bunny ears) made me fall off my chair.
Mornhadine Aug 30th 2010 1:15PM
I can see freeloaders being an issue on larger guilds. How these new Perks work out is going to have a VERY big impact on the gaming dynamics in WoW.
As for the smaller guilds out there like mine (Lonestar, Alliance, US-Azjol Nerub), it might be time to put more recruiting posters up in Ironforge...
Astalnar Aug 30th 2010 1:16PM
I must say, when you are talking about freeloaders it sounds like a plague.
Some npc in Quel'Danas also marks us players for freeloaders and how unrelyable we are.
Sevin7x70 Aug 30th 2010 1:20PM
I think the real important issue here is....*DISTRACTED BY TROLLS*
ithalaine Aug 30th 2010 1:21PM
id just like to point out that guild historry can have no relevance i joined my guild purely so i could raid with people i knew and liked but before that id been turned down multiple times and not been in a guild before
Duulket Aug 30th 2010 1:26PM
In some cases yes but if the guild history shows you have been in multiple guilds in one month there is a really good chance you are a freeloader.
Moorit Aug 30th 2010 1:34PM
The guy who wrote in last week and prompted this discussion hadn't been in a guild before, or at least not in a long time. He said outright that he was considering joining a guild *because* of the perks.
If a guild officer is really concerned about freeloaders, the fact that someone's never been in a guild and suddenly wants to join yours when the perks come out can be a good indicator that there may be problems. Just because you had a good reason for joining your first guild doesn't mean that everybody does.
Clevins Aug 30th 2010 1:28PM
Hmm.... YOu know, this article doesn't differentiate at all between people who like being in a guild for the company but who mostly want to quest and explore, and freeloaders. Sorry, but I think the new elitist garbage is going to be people who complain about 'freeloaders' as if having everyone not contribute materially to guild perks is an offense vs simply being a difference in how people play.
At the end of the day, what does it matter if someone who's not contributed a lot to the guild rep gets access to rep specific rewards? Does it hurt those who did contribute? No. Does it setup an us vs them mentality? Yes. "I contributed a lot and you just leveled alts..." So? If both players did what they wanted, neither has justification for looking down their noses at the other.
The article also mixes general advice with the freeloader issue - people who ninja IDs, steal loot and poison your guild's actual reputation are an issue regardless of the existence of perks - you want to filter those people out anyway.
Sorry, but I think you're creating the basis for a lot of drama by championing the idea of freeloaders and I don't see a lot of benefit to guild to worrying about it. People should be filtered anyway, some will legitimately move on, others will be very involved and loyal, some will be minimally involved. That's life and the game. There's no need to create elitist tropes around it.
Eddy Aug 30th 2010 1:53PM
I think that you're ignoring the idea that there may be a lot of guilds with different styles. Some guilds are fine with people who just want to explore and be social, some are not. I know I have been in guilds and been frustrated when too many people were in 'explore' mode to actually contribute to, say, raiding, even when it was just casual raiding like a quick Kara run (I haven't really been in a guild for a while.) I think a guild that's focused on progression would see a nice, friendly person who had no intention of raiding with them but wanted to chat as a freeloader- because their standards for membership include participation.
Likewise, a friendly guild would see someone who just wanted to be in the guild for perks but had no intention of socializing as a freeloader. That person would be taking up guild space, but not being friendly or anything. If the guild expectations were for friendship, and someone isn't providing that, they're freeloading.
A guild set up just for guild perks might see someone who is too chatty and too interested in trying to organize events that no one else wants to do is a burden. Probably not a "freeloader", but equally problematic.
It basically comes down to defining your guild's general attitude and interests, letting people know this information and screening accordingly. A freeloader is someone who joins knowing this information and has no intentions of fulfilling their obligations to the guild.
bennet Aug 30th 2010 1:53PM
Your response seems a little harsh. Seems to me the point to the article is that the idea of guild perks is extremely likely to create a new category of guild applicants: "People who want to join a guild to get stuff only the new guild leveling system can provide."
Casual, social guilds - what I assume are the destination of choice for people who want company while questing and nothing more - are probably among the least likely to attract freeloaders because they won't be aggressive enough about guild leveling to make it worth their while.
And Scott did say "It's depressing when you've got 15 people online and no one responds to guild chat" - which would seem to suggest that entertaining fellow guildies with your amusing conversation is making a contribution of sorts to a guild - and those aren't the kinds of people he's talking about.
Yrmes Aug 30th 2010 1:54PM
You seem to be forgetting that once perks are active, freeloaders will be the same as any other bad guild member slang. All it comes down to is keeping people out of your guild that are going to be detrimental to your playtime. If you're so afraid that you'll be mistaken for a freeloader, ask yourself why you're not already being kicked from guilds. Answer? Because you contribute in some way to the fun of other guild members. Perks will be the same as anything else a guild offers that some people abuse and others earn through their time. Just like we have to be on the lookout to kick people from raids for being freeloaders, the terminology may imply this is some new drama, but it's not. Filter out people who make the game unfun for you, hang on to the people who keep it fun. Freeloader, baddie, whatever you want to call it, it's the same thing.
Clevins Aug 30th 2010 2:38PM
"Likewise, a friendly guild would see someone who just wanted to be in the guild for perks but had no intention of socializing as a freeloader. That person would be taking up guild space, but not being friendly or anything. If the guild expectations were for friendship, and someone isn't providing that, they're freeloading."
What space? Sure there's a 500 slot limit, but really... how does it hurt a guild to have someone join, be realtively shy, not run 5 mans etc and just quest? Maybe they like having gchat in the background. Maybe they can't or don't play a lot. Again, the entire freeloading concept is only valid if 1) having non-contributing members actively hurts a guild's progress to a perk level or 2) having someone who didn't contribute to perks use them when those perks are limited in some way (only N people in a guild can buy Important Pattern from the Guild vendor, etc).
I'm relatively active in the guild I belong to and have been there for a couple of years, so this isn't actually a concern for me, but it seems we have the Officer's Quarters columnist actively creating a source of drama here and I just don't see the need. Freeloaders who are bad guildies in the manner described in the article are bad guildies period, regardless of perks. People who don't contribute as much to getting perks aren't bad or evil... and they don't actually hurt the guild. This is just stirring up drama for no reason.
Moeru Aug 30th 2010 2:37PM
I don't let people in my guild that just want free bank repairs.
If you're in a guild and you don't do anything with them you might as well be guildless. You're trying to justify the actions of these people, but what reason are they in the guild? Rarely do I see the message/focus of a guild being 'We just want you in the guild because we have stuff you can use without contributing back." It doesn't make sense from a Guild Leaders standpoint to have people in guild who do nothing with other people and just use free bank repairs/perks.
Clevins Aug 30th 2010 2:44PM
@Moeru - Define 'doing'. Define 'contributing'. For a raid guild, that's easy, but I've belonged to 2 large social guilds and theres a wide variety of people from those who level a lot of alts to raiders, to people who quest and do dailies for rep or gold.
You're worried about gold? But a person who solo quests will, if your guild has the Cash Flow (name?) perk, contribute gold back when they loot. Why shouldn't they get repairs then?
Your reaction is EXACTLY the problem with this post. You want 'contribute' to mean 'play in a way I approve of and feel contributes' - that's pure drama. YOU might want to run heroics for badges to the limit and raid... but someone else might want to login, level and alt a bit, do some dailies and log off. If you want just active raiders and people who run heroics, that's fine, but you want to screen those people out NOW, not just in Cata.
ambermist Aug 30th 2010 4:01PM
You want 'contribute' to mean 'play in a way I approve of and feel contributes.'
Um, duh?
Isn't that one of the primary reasons guilds EXIST?
--"Hey, I want to run heroics, I'm going to find a guild that has a lot of active members who like to do instances. If I join this guild and they don't do that, I will find another guild that does."
--"Hey, I want to raid top tier content. I'm going to find a guild that is progressing at a level I like. If I join this guild and they don't cut it, I will find another guild that does."
--"Hey, I want to be in a guild with people I can talk to. If I'm not comfortable with those people, I will find another guild with whom I can be comfortable."
Maybe you're too busy uprating your own comments to read the ones that follow: "It basically comes down to defining your guild's general attitude and interests, letting people know this information and screening accordingly"
If you publicize your guild as a social guild that does lots of guild activities, then you want people to join who are social and will participate in guild activities. If you publicize your guild as a raiding guild, you want people to join who are able to jump into content with both feet and perform well.
It is NOT unfair to have expectations of guild members BASED ON the type of guild you run. I am in an adult raiding guild. I do want to have other adult players who raid in our guild. Guess what I don't want? Children or a roster full of people who have never raided with us.
Is it unfair? No, because this is my guild. If the guild ever changes, I'll leave and find one that suits me better. There are guilds out there for children and non-raiders. Mine isn't one of them.
bennet Aug 30th 2010 4:03PM
Hmmm...Clevins, you look like you're just looking for a fight and I'm not sure why. We have a small guild with a wide range of players. Some of them talk, some of them don't. Some of them raid, some of them don't even want to run 5-mans. Some PvP, some hate it. Everyone is welcome.
What is not welcome are people who repeatedly take valuable items out of the guild bank without ever putting anything back in. People who, the moment they log in, try to demand that any else who's on run them through whatever instances they're working on and never return the favor. People who want to come along on a raid and then spend twenty minutes making bandages saying they'll be there "in a minute."
You're right - defining narrow parameters of "doing" and "contributing" isn't necessarily appropriate in a social guild. But I think there are some pretty well-defined parameters of "not doing" and "actively harming." And I can imagine scenarios in which the guild perks system creates new vectors for both of the latter. That's not drama. It's a fact.
Clevins Aug 30th 2010 4:12PM
@ambermist - first, I don't uprate my own comments... and you can only uprate once anyway. So, sorry, but it seems people agree with me.
More to the point, what you ignore in your flailing attempt at reason is that social/casual guilds usually exist as homes for a wide variety of playstyles from raiding to running 5 mans, to solo questing or leveling a lot of alts. So in that kind of a guild, define 'contribute'. Any of those things or other styles like BGing a lot, are valid in a casual guild. All this asinine concept of 'freeloading' does is to drive wedges between people. Some people might only be able to play an hour a day and not even every day. In a casual guild now, that's accepted. But we're to believe it's freeloading in Cata? Why?
How is this NOT causing drama where none needs to exist because PERKS AREN'T A SCARCE RESOURCE. If they were, I'd understand the issue, but perks aren't a limited resource, so who cares if guildie X can buy a rare pattern when they might not have contributed as much as guildie Y? As long as everyone who wants it can buy it, how is anyone hurt by this?