Urban Legends of Warcraft: The key, the essence and the ship, page 2


And then the quest line abruptly halted. Not to be outdone, players scoured the corners of Azeroth for possible clues, certain that somehow, someplace in Azeroth there must be a quest giver or an item that would lead to the augury. Or perhaps the augury itself was hidden away, much like the Ashbringer. In fact, some players tried to tie the two together, suggesting that Timolain's Phylactery, an item commonly thought to be a piece of the nonexistent chain for the legendary sword, was in fact the "augury device" that Umbrase sought.Itharius was wise to send you to me. While he is not dead as you understand death, Eranikus will soon give us advice in his own words. For now though, I cannot directly help you ... at least not yet.
I will lend my skill at death-speaking to you, but first I need the help of one who -- unlike me -- is not limited by the frailties of old age. My most potent augury device has been taken from me against my will, and unless I have it back we will be at a loss to help Eranikus.


Azshara is one of those zones you either hate or love, depending on how much time you've devoted to finding the small handful of quests that are available in the area. One little-known quest lies along the southern coast of Azshara, tucked away in the rocky chasms along the shore. Players that manage to find their way to the southern reaches will encounter a stranded group of sailors led by Captain Vanessa Beltis. The captain explains that her ship was looking for a safe place to anchor when they were attacked by naga.
The crew managed to fight off the naga at first, but it appears that whatever the naga were searching for was important enough that they continue to attack the stranded crew. Players are given a quest to defend Captain Beltis and her crew from the naga attack. Oddly, the quest offers no experience or rewards when it is completed, and it is repeatable -- perhaps one of the lowest-level repeatable quests in the game. Captain Beltis expresses her gratitude and suggests that players speak to the other surviving passengers for more errands, but the crew isn't talking. The quest seems to serve absolutely no purpose whatsoever, a forgotten beginning to yet another chain that looked to be interesting.
Some players were annoyed by the lack of quests and decided to explore the area to see if there was something they were missing -- and there was. Just off the coast of Azshara at the edge of fatigue waters was a mess of floating debris, which wasn't really peculiar -- but the water around the debris appeared to be boiling. A trip down into the depth revealed the sunken remains of the Horizon Scout. While swimming to the ship could flag a player with the fatigue bar, once on the ship, the fatigue bar would disappear.

On the floor of the hull is a chunk of azsharite, a mineral found throughout Azshara. Whether this has anything to do with what the naga are after is unknown. Players have long searched for quests regarding this crew, but the only clues that there was more intended for the little band of sailors is one quest, unimplemented, that can be found on Wowhead, and a curious item. The quest, titled <UNUSED>, requires players to slay Roland, the First Mate, the Engineer and the Cook, all aboard the sunken ship. The item is Roland's Mana Gem -- an object that doubtless belonged to the gnome mage.
What exactly was the purpose of the Horizon Scout? What were they carrying that the naga wanted, and why was their story unfinished? Did the developers simply run out of time, or was the chain removed from the original beta and the NPCs left as they were? It's all up in the air, although the unused quest suggests that Roland and friends may have somehow been responsible for the naga attack, or that perhaps the naga were after Roland's mana gem. Likely this was meant to be a hub, similar to the one that exists in Faldir's Cove, and simply wasn't finished in time. While the debris, strange bubbles and sunken remains of the Horizon Scout exist in the Cataclysm beta, Roland, Captain Beltis and the rest of the crew are nowhere to be seen.

It often raised the question of whether it was the item or quest that people were obsessed over, or the simple thrill of the chase -- there's nothing like coming up with a really clever solution to a problem and then sharing it with those around you. Though some unfinished quests like The Missing Diplomat and The Black Shield chains in Dustwallow Marsh received updates that completed them, there were many others that were simply left to sit unfinished, their questions never answered.
Ever since the first coy suggestion from a GM that nobody had ever completed every quest in the game, players have been trying to accomplish just that. As Cataclysm approaches, the deadline to complete the quests that do exist draws ever closer. Back in vanilla, players had Thottbot to go on, but these days they have Wowhead -- and Wowhead is an extremely useful tool. Since the site pulls its information from the game, if there is a quest in the game that exists, it exists on Wowhead -- even the ones that were never implemented. This makes the guessing game a little less mysterious and a lot more analytical. Still, it's fun to reminisce about the days when players spent long, spellbound hours poring over a simple wooden box, finding it firmly locked with nary a key in sight.
Filed under: Lore






Reader Comments (Page 1 of 5)
Triforceelf Aug 30th 2010 5:14PM
I dont know whether the broken link to the second page is a clever reference or just missing text, but it put me on a quest to figure out how to access it!
David Aug 30th 2010 5:29PM
Great post. I've always been attracted by searching for secret things in game. My friends laughed at me when I started playing and diving in the sea for sunken treasure. :) You never know though...
Lankey Aug 30th 2010 5:32PM
Refresh it, worked for me. Maybe we're just here too early though.
Still, I remember discovering those pirates during a random wander that resulted in me being lost for a while at the bottom of a cliff with no HS for another 30 mins. Never got as paranoid as some seemed to over it though.
I'm surprised at Thottbot still being active though. It was the ultimate source of all knowledge in vanilla but it just can't compete against wowhead. Unless there's maintenance. Or people just want some of the old nostalgia of 5 year old posts...still some hilarious comments/tactics for outdated bosses in there.
Dreamstorm Aug 30th 2010 6:48PM
@ David
Regarding your 'diving sessions', I remember myself diving in TES4:Oblivion for hours searching for treasure. Only laster I discovered that in fact THERE HAD BEEN A TREASURE. Quite far from the western shore lay hidden quite a nice helmet...
Who knows? There may still be treasure down there in Azeroth...
Zdouse Sep 1st 2010 8:39AM
Hey I just wanted to point out that that "On the floor of the hull is a chunk of azsharite" is wrong looks at http://www.wowhead.com/object=148842 in 3D it the EXACT same model as the gem in the picture.
Thundrcrackr Sep 1st 2010 10:44AM
It's kind of sad to me that the only real mysteries in the game are there by accident (unfinished quest chains) and not placed there purposely for us to discover.
I remember when i first started playing WoW i used to explore everywhere trying to find hidden secret things and tried using items in all sorts of different places and on different NPCs etc. The only RPGish games i'd ever played before WoW were the Zelda games which were full of that stuff so I assumed WoW was the same way. I was sadly disappointed.
I still love WoW though, it would just be nice if Blizz put more mysteries in the game on purpose and not just because they never got around to finishing a quest chain. :-/
(cutaia) Aug 30th 2010 5:25PM
Haha...I spent awhile trying to get here, too, but couldn't figure it out.
It works now, though, and I must say, this was probably my favorite wow.com article of the year.
James Aug 30th 2010 6:05PM
Every time you see Anne's name at the top you know it's going to be a good article :-)
Murdertime Aug 30th 2010 5:28PM
It's worth mentioning that purple flame is a
*****CATA SPOILER****
sign that a very strange member of the forsaken with a hate-on for the Scarlet Crusade has been around.
Vaeku Aug 30th 2010 7:02PM
Zombie Barney?
Omacron Aug 30th 2010 8:37PM
More like Lilian Voss
http://www.wowwiki.com/Lilian_Voss
David Aug 30th 2010 5:29PM
I meant great "article", it had be truly fascinated from start to finish. More please. :)
Randolyn Aug 30th 2010 5:39PM
Agreed. Excellent article, well-written and meticulously researched. Well done!
Catacomb Kid Aug 31st 2010 1:08AM
Yep, thirdly, great article. This is my favorite one I've read in months, and easily top 2 or 3 ever on the site. Thanks for the great work, Anne.
Lankey Aug 30th 2010 5:35PM
And a side note,
I swear the quest chain to create the BRD key is what made most people go crazy over hidden quests. One quest from a NPC only visible while dead naturally equals other "dead only" quests.
Artificial Aug 30th 2010 6:21PM
And, indeed, there are other dead quests. At least one other, in Tanaris, and there's sort-of one in Grizzly Hills but in that one you're not dead in the normal game way.
Hih Aug 30th 2010 6:29PM
Haha, I remember a thread on the official forums of people trying to find more ghost quests, with the rumor that there was a ghost mount only usable while dead as the reward.
Ata Aug 30th 2010 7:42PM
Aye, the thought that there are quests you can get only when dead is my favorite rumor and one I've actually spent time running around dead to look for. My tactic of dying and seeing where the graveyard put me and figuring out what important places nearby were, thinking that a quest would likely be between something like say, the graveyard and Scholomance much like how the quest in BRD was discovered, has been made more difficult by the addition of new graveyards for people who whined about running too far. (Though I admit to having whined about that in some places too!)
Herman Sep 19th 2010 5:42PM
you seem to have missed that the second riddle is the konami code in disguise.
Find the being in lustrous sheen, in the pale grey nothing alone!
Up in the fingers of lively boughs, Above the calm of this present.
Down in the roots of the grey and thin,
Below their chaos of the past: staying between these two before the last turn.
Lift from the flesh of the earth, the eloquent posture was never praised at all.
Rights of the wild in the rough, there is the scar of life.
Left alone: A woman and man, calm and chaos.
Write to him from Lordaeron, rotting with laughter remember:
Be shy and smile softly to easily trick him.
A meeting will take place, that has taken place before!
Begin in the cavernous tapestry of mortality, knowing forsaken's bright lore.
Undead concentration wrought of pure mana...
Thrust of whisper on green,
hushed body to pull
taught and stir.
Rushed azure
wide arching null,
flooding upside-down deep.
In the same location but ages, ages past.
i can't seem to bold the words... but anyway-
in the text-in the code
Up-up
above-up
down-down
below-down
lift-left
rights-right
left-left
write-right
Be-B
A-A
Begin-Start.
that last bit is probably also a reference.
Delloga Aug 30th 2010 6:23PM
Wow, nice catch :P