Reader UI of the Week: C. Christian Moore's PvP UI
Each week, WoW.com brings you a fresh look at reader-submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using, to readerui@wow.com.
Readers, you are in for a treat this week. Reader UI of the Week tries to bring you ideas, information and discussion from all walks of World of Warcraft life: the raid UI, the Dalaran UI and the minimalist UI. One piece of the user interface puzzle, however, has been missing among my ranks -- the PvP user interface. Today, we remedy that omission.
C. Christian Moore, WoW.com's very own Blood Sport PvP columnist, approached me with a myriad of questions about his user interface. The WoW.com war room is a place of utmost professionalism, dignity and focus -- as such, I responded to these questions with detailed analysis. The result is something spectacular.
Mr. Moore, please take us away.
My UI has never looked so good. Thanks to Mr. McCurley, I have a new reason to log in and pwn some noobs.
I have a few goals in mind with a good PvP UI.
For one, I want everything to be about function. If I can't tell immediately what's happening in an arena match, that's the difference between a win or a loss. To that end, I have stylized my UI for easy information access. You'll notice in the congested image, debuffs are very large -- both for my target and party.
I have a slightly different UI for each of my character classes (the UI differs only in buffs/debuffs), but I'd like to show you just my warlock UI. First thing you'll notice is that buffs do not appear on the target or focus. Pretty simple reason for that: I don't need them to. Download a mod called Locknotes; I have this mod installed on every arena character I PvP on. It brings up incredibly useful information in the center of your screen. It's a bit like Afflicted but much more concise.
This way, I don't need to show enemy buffs. Hand of Protection, Pain Suppression, Cloak of Shadows, Ice Block, etc. -- everything shows up in red letters when the buff appears and then green letters when it drops down. I like mods like this much more than enemy timer trackers because it allows you to get a natural feel for when certain abilities will be expiring.
Visible debuffs are more important for warlocks to see than any other class. A discipline priest can just spam Dispel Magic to remove a great number of detrimental magic effects to remove that Polymorph on a party member. Warlocks can't; they only get one shot every 8 seconds with a felhunter's Devour Magic.
To this end, I can't state how incredibly important it is for a warlock to have Devour Magic macros for each of his party members. I personally use a mouse button for myself (self devour, [target=player]) and another mouse button for my pet to devour my target [target=target]. Admittedly, I use the [target=target] macro very sparingly. For my party members, I use the F1-F4 keys [target=party1] bound to F1, [target=party2] bound to F2, and so on. This allows me to spam F1 to remove an enemy Death Coil the split second it makes contact, while still allowing me to cast DoTs on my target.
Wow, that was a lot of talk about buffs/debuffs.
Secondly, I want my UI to be as minimal as possible. My UI was exceptionally cluttered before McCurley slapped some sense into me. Not being able to see the battlefield is a huge disadvantage. To that end, I have many mods which some PvPers use disabled. Recount, Omen, Necrosis and some other addons aren't necessary to PvP, so they shouldn't be hogging up screen space.
I currently use SexyCooldown, but only for the pulse. The bar takes up an unnecessary amount of space on the screen, and it's not been that helpful to me. I'd rather just look at my Dominos bars to see where my cooldowns lie. That way, I'm always looking in the same area. Meh, personal preference.
Thirdly, I need to see enemy cast times. Cast bars are in the direct center of the screen because they are some of the most important information you can have access to as a PvPer. I don't want to be forced to look in the corner of the screen to see if someone is casting Greater Heal or Resurrection.
The bottom bar is my cast bar, middle is target, top is focus. Focus cast bar is very important, as I need to see heals to Spell Lock on my warlock. I have this same configuration for all my cast bars on all my characters, although I'm thinking about switching the positions up and making my cast bar exceptionally small.
List of addons:
!BugGrabber
Capping (not shown)
Chatter
Dominos
ElkBuffBars
Gladius
kgPanels
LOCKNOTES
Macaroon
MoveAnything
OmniCC
PowerAuras
Quartz
SexyCooldown
SexyMap
Stuf Unit Frames
Thank you for taking the time to write out that awesome email for me, Mr. Moore. You're a gentleman and a scholar and a PvP freak. My problem has always been that the PvP game in World of Warcraft is the first MMO PvP experience I never grabbed onto. Maybe it was the early, crazy High Warlord grinds or the insane premade groups that tore through my server. Whatever the case, PvP wasn't my thing, including arenas. Helping Moore was a challenge, to say the least, but see for yourself if you like the result.
The principle of debuff sizes
Dealing with debuffs in a PvP environment is a completely different beast than dealing with them in a raid or group environment. Each person in a raid group has a job to do, and usually you know when a debuff is coming. The success of a debuffer is based less on the ability to prioritize targets, but rather to do the job effectively. In PvP, that is turned on its head. Prioritization and understanding the battlefield are crucial for the PvP aficionado.
Moore's interface incorporates heavy use of large debuff indicators underneath a teammate's unit frame. By easily spotting who has the giant debuff under the squad bars, Moore can remedy the situation in a faster, more productive matter. Every HP counts in the arena, so the faster the player is alerted to a debuff ticking down, the better his reaction can be.

I'm stealing the pet bar idea
One of the awesome pieces of interface goodness Moore added to his already super UI was the location of the pet bar, sitting snugly above the pet unit frame. By setting the length and scale just right, the pet bar is the perfect length, connecting the two unit frames very simply.
Why do I love the pet bar so much? It's in the perfect place. Actually, a ton of the pieces are in perfect places. Targets of unit frames are neatly piled on top of their respective frames, showing the user who exactly is targeting whom. The simplicity of Stuf unit frames works to Moore's advantage, creating a clean setup that stands out during any battle. Resting the pet bar on top of the pet's unit frame, especially in PvP, allows spatial recognition of the pet's status while providing a convenient place to control the pet. Cast bars are placed in crucial spots all along the center, and the peripheral vision areas are kept clean, litter-free and shiny in order to see all of the action.
Simple and stark colors make the UI pleasing to look at and easy on the eyes, even when cluttered with debuffs and arena frames. Pick a color and stick to it. Gradients and effects are pretty and all, but when dealing with PvP and reaction time, the last thing you want to be thinking about is whether that number is a 5 or a 6 because of the crazy texture you added to your unit frames. Simple is key.
The bottom line
The bottom line is this: C. Christian Moore knows PvP, and his user interface reflects that. The PvPer's user interface is one of his greatest tools. The UI is the conduit to information, and any PvP perfectionist will tell you that information is key. There are so many wonderful ideas to take away from Moore's PvP user interface that I hope people become inspired and begin to send in more of their PvP UIs for Reader UI of the Week. Frankly, there is plenty here to make an incredibly competent raid and group user interface, too.
Pay special attention to the way the debuffs are assembled. I know, I keep going on about this point, but it is the most important team-related piece of the user interface I can think of. Good show, Moore.
Filed under: Add-Ons, Reader UI of the Week








Reader Comments (Page 1 of 2)
cartmensfoe Aug 31st 2010 7:20PM
C. Christian Moore, my hat is off to thee. That is possibly the most beautiful UI I have ever seen. If you don't mind. Can you tell me how much lag it may cause? Im currently running on a Mac Mini (Yes, Yes, Laugh it up) and only have about 4 or 5 add-ons at any one time. Also, will this possibly work for PvE? I imagine that it will but i don't know if it will cause any issues with Vehicles and the like.
Pyromelter Aug 31st 2010 7:53PM
Regarding lag, looking over the list of his addons, they use up very minimal amounts of memory. I'm not familiar with "Stuf Unit Frames" but all the others are very light weight, and shouldn't cause any significant lag issues.
To answer your second question: You may be able to modify that UI to fit a PvE type thing. If you are soloing or doing 5mans, I would say yes. If you are raiding 10s or 25s, there is no way. There are certain addons you need in raids that he has cut out, for example raid frames, omen, boss mods. It's not that he's missing them, it's that in the context of his UI, you wouldn't be able to fit them in with what he has going on. You would eventually end up starting from scratch (meaning that you would end up starting over, and the base UI wouldn't be usable).
A better way to design a raid PvE UI is to use the concepts and spacing, and build a UI around those concepts. Central unit frames are nice, and maybe have raid frames on the bottom right. Toss skada/recount in between the minimap and your raid frames, and you'd have to cut out the right action bars, or condense them to the left of the minimap. This would be decent advise for a tank/dps setup. If you are heals, you should really go with a healer specific UI, where raid frames have a prominent position somewhere in the middle of the viewable area.
C.Christian.Moore Sep 1st 2010 4:52PM
Cartmensfoe,
I have no idea how much lag my interface causes because it's almost non-existent. :)
Performance_fu (which I just downloaded to get this information for you) tells me the following numbers:
Current memory: 21.7 MiB.
Initial memory: 27.3 MiB.
Total addon memory: 13.4 MiB.
Since I took those screenshots, I've added the following addons to my list:
WIM, Grid2, PreformAVEnabler, MailOpener, Postal, and EquipCompare.
-------
The highest memory usage addons are:
Chatter 1.78 MiB.
Macaroon 1.69 MiB. (I have over 200+ macros stored in this thing, just on my warlock alone -- I don't bind anything any other way because it does essentially the same thing as Snowfall Key Press and Spellbinder, only better.)
We did calculations with DPS when I first downloaded this mod and found out it gives me something like 200 haste or something ridiculous because of abilities resolving on downpress. If you don't already have a mod to make your abilities resolve on downpress, go out and get one!
ElkBuffBars 1.31 MiB (I haven't been impressed with EBB and am looking for a replacement).
WIM 1.23 MiB (lots of history saved up, I'm one of those people -- I just downloaded this the other day, I tried to get away from WIM because of the new separate windows chat feature Blizzard implemented, but it just wasn't doing it for me.)
Everything else is sub 1.00 MiB.
-------
If I had to pick my three favorite mods, they would be (in this order) :
1. Macaroon
2. LockNotes
3. PowerAuras
Honorable mention to Stuf. I switched from Pitbull to Stuf at the recommendation of a past Reader UI. McCurley personally uses Shadowed_UI Frames I think he said, but I tried them out and they just weren't my cup of tea.
Stuf uses something like half the memory any other unit frame addon uses (at least that I've experienced). It's the quickest updating unit frame mod I've experienced too, which is also incredibly important in PvP.
Here are the numbers from all the Stuf modules I use: Stuf 436 KiB, Stuf_Range 50 KiB, Stuf_VisualHeal 30 KiB.
Yep, that's right, only 516 KiB worth of memory from a unit frame mod. I'm never changing to anything else.
Thanks for asking,
C. Christian Moore
Contributing Editor
WoW.com
Khirsah Sep 3rd 2010 10:10PM
First, thanks for your UI, Moore, and your column is enjoyable, too.
Second, I use an add-on called Speedy Actions, which is a downpress button modifier. I like it a lot. Virtually no memory usage at all. I found it almost by accident, so if anyone knows of a significant upgrade or one that is a part of another useful mod, I'd like to hear about it.
As a rogue, when there is another rogue around and we are both spamming our sap macros as fast as out fingers will allow, the downpress gives you that split second jump on your opponent that is the difference between a win and a loss.
So, I'm a +1 for the importance of downpress ability resolve, and Speedy Actions is a lightweight, stand-alone option.
Leorad Sep 7th 2010 9:41AM
Hey CCM,
I would suggest Satrina Buff Frames as a replcaement to EBB. Made the change weeks ago and am never ever going back.
Currently using Pitbull and will look into Stuf.
lichkinghuntah Aug 31st 2010 7:36PM
First, AMAZING UI! really, a great, great interface, but, second, I'm no PvP pro ( cant break 1k rating in 2's :_[ ) but wouldn't Tidy Plates do good in a PvP UI also? being able to see opponents health (better than the blizzard standard plates) at a glance seems like a nice advantage to have over having to remind yourself to look at unit frames every couple of seconds...
Michael Sep 1st 2010 10:08AM
Tidy plates is a great addon in both pve and pvp.
C.Christian.Moore Sep 1st 2010 5:04PM
Lichkinghuntah,
I just use the Blizzard name plates with different class colorings enabled. I used to use Aloft to make certain totems different colors, but I've just forced myself to get better at recognizing names quickly.
I have the pet / player / target / focus unit frames beneath the "action" zone because it's been proven medically (yay for ophthalmology) that a person's inferior vertical peripheral vision (the area below what you're directly looking at) is much more recognizable than the superior periphery (area above what you're directly looking at).
I.E. when you put unit frames above the battlefield, you're penalizing yourself much more because you have to glance up at them more frequently.
This is the same reason why car accidents happen more often when someone is reaching down to get their coffee, changing the radio station, or sending a text message than reading directional signs placed directly above the road.
I try to only look at name plates directly in the battlefield, but just in case I need to see specifics, pertinent information is below.
Good luck,
C. Christian Moore
Contributing Editor
WoW.com
Pyromelter Aug 31st 2010 7:44PM
Excellent, excellent UI. The only word I can use to describe that UI is this:
Flawless.
My only slight teeny tiny criticism is that I really wish more of the UI's shown would be shown in action. I'm sure C Christian doesn't want to get himself stalked or anything, but that's about the only thing I can criticize here (that I wished we were seeing his warlock in 5v5 arena, not a level 1 alt with imported settings) because that is about as perfect a PvP UI I can imagine there being.
C.Christian.Moore Sep 1st 2010 5:10PM
Pyromelter,
I prefer to have my characters somewhat anonymous -- a small group of players on each server I'm on know who I am, but other than that I keep a pretty low profile.
As someone later on in the comments mentioned, if you take the clean UI image, throw on some party frames and a few debuffs with the occasional cast bar, that's pretty much what my arena screenshots look like. :)
I'll also have you know that the WoW.com staff reads every reply on our posts and a lot of us (yours truly included) appreciate your comments and questions. You're a nice guy.
...But perhaps I've said too much...
C. Christian Moore
Contributing Editor
WoW.com
Nipah Aug 31st 2010 7:49PM
I would think that he would like to minimize the space used by his unit frames by maybe removing the giant freaking portraits... And perhaps shorten the cast bars a bit and place them above the proper unit (and why not text on health/mana bars?).
I'd also rethink having the party frame so far away from the character frames... it seems like it would be a better idea to swap them out with the action bars on the right...
A lot could be improved by simply trimming unnecessary bits out and by shortening various things to take up less space.
Pyromelter Aug 31st 2010 7:58PM
The Party frames are there for quick recognition; he stated that he uses macros to dispel with his felhunter, other than that, he isn't ever casting any friendly spells. He's not using Clique (because he doesn't have to), so the quick recognition is what he's going for (hence the large debuffs).
Portraits, lack of numbers, and cast bar locations... I can see those as a legit criticisms.
I still like it a lot though for a pvp setup. Looks fantastic. And if he like portraits for a bit of aesthetic, and has a wide screen monitor, then why not ya know?
Dysra Aug 31st 2010 8:27PM
Most of this is explained in the actual article, but just as a quick recap most of those have a very specific, pvp related reason. Your portraits criticism is mostly fair, I suppose it's a concession to eye candy. Personal preference.
Cast bar size and location is explained. In pvp, cast bars are one of the most important sources of information you have. For this reason alone they are huge and in the most visible location possible. It allows you to get a feel for what your target and focus are casting, exactly how long until the cast goes off, and keep focusing on your positioning. Hiding them near unit frames requires you to look away from the action.
Numbers on health and mana bars are useless clutter. There really isn't a less meaningful bit of information on most players UIs. What matters is the rate of change of health and mana values. It's more about having an idea of how long you have until one of those bars goes empty. This is mostly for arena mind you. In a BG identifying that healer with 18k health is something I love to see on my rogue.
My one complaint would be the size of the action bars. Just because you can have that many bars doesn't mean you should. Really there are only two reasons to see a button.
1. It's serving as a cheap cooldown timer.
2. It's an ability you use so rarely, it's not keybound and you click it.
As such, these should both be used very sparingly. How often do you really look at your action bars? If you play your a class frequently, probably almost never. Just think about how much space can be cleared up in the above UI if it were cut down to maybe 1 visible action bar.
C.Christian.Moore Sep 1st 2010 5:18PM
Nipah,
I like the portraits for three reasons.
1) They allow me to recognize a character's race from behind an arena pillar without reading text. I can quickly see that the enemy holy paladin is a blood elf, so I'll know that he can Arcane Torrent my Howl of Terror -- i.e. perhaps I should just go for a 30 yard Fear instead.
2) Portraits allow me to put a face to a name. Sometimes, especially in high-rated 3v3, you'll fight the same composition (but different team) back to back to back within the span of 10-20 minutes.
Each of these teams have (invariably) different playstyles. Remembering which rogue-mage-priest team likes to go for a burst kill very early on in the game (as opposed to the one that sits back and plays it safe until trinkets are down) can be the difference between a three point win and a twenty point loss.
3) They look pretty.
-------
The first two honestly don't come into play that often. When they do, it's helpful, but it hasn't impacted me to the point where I recommend everyone play with portraits.
The third reason is the most persuasive one for me. :D
Thanks for the comment,
C. Christian Moore
Contributing Editor
WoW.com
RedGuard Aug 31st 2010 7:57PM
Mmm... love me some Stuf unit frames.
Tankizgay Aug 31st 2010 8:10PM
What about Gladius?!?? I R Noob??
flint Aug 31st 2010 8:28PM
Am I the only person who plays with the default UI? His UI makes absolutely no sense to me. It looks more cluttered than the default, and I see no reason in having the same ability on 6 different bars (unless it's because he's a low level and doesn't have that many abilities, so he's just filling em up for show).
Dysmorphia Aug 31st 2010 9:02PM
flint, while I'm sure you're not the only person who uses the default UI, I would imagine that most people clicking through to read a column about user interface modifications probably use some user interface modifications.
Now, you must immediately go forth and install some mods or the Mod Black Berets will kill a kitten*.
(*not really, since they don't exist)
keith Aug 31st 2010 10:03PM
@Dysmorphia
Kittens do too exist!
Noah Sep 1st 2010 1:43AM
You are not the only one to use the default UI, but there are several reasons why people use their own. Here are a few:
Putting health frames in the lower center, and looking large-and-in-charge means that it's easier to see small changes and you're able to be seen while looking at your character, instead of the top left corner.
Having larger debuffs and customizing the buffs/debuffs you want to see makes things more efficient for your character. In PvP you don't have a second to waste looking through buffs, and in PvE you want a clean screen so you can pay attention to the raid while tracking your buffs and debuffs.
Having a larger castbar with latency can improve DPS/healing by allowing people to time casts better. In PvP it's easier to see when you're being targeted and when to interrupt an enemy cast.
Having more actionbars allows access to all your abilities/cooldowns quicker.
Power Auras and warnings help people not make stupid mistakes.
. . . and UI's look cool.