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9-01-2010 @ 5:22PM
I believe it is definitely a buff. This could fit perfectly between potion cooldowns.
9-01-2010 @ 7:20PM
It's a buff, but only if mobs in raids don't dispel. It'd suck to have your raid wipe because you wanted Inkblot out more. Not to mention they wouldn't be too happy, wiping because of a fear explosion.I have to wonder why they put the effect on Sin and Punishment (an obvious PvP talent, now a mandatory one), unless there isn't any occasion where a dungeon or raid mob dispels.
9-01-2010 @ 7:30PM
You know that phrase "If it is too good to be true, It probably is." That's the only feeling I can have with these changes.Technically speaking with enough haste and crit you can have a permanent shadow fiend. I know we aren't a pet class so this new direction seems to take a strange twist. This is not even counting that even with the mana nerfs we will have nearly infinite mana in pve. In any case I would be shocked, I mean winning the lottery shocked, if this change goes through unchecked.
9-01-2010 @ 9:44PM
"It's a buff, but only if mobs in raids don't dispel. It'd suck to have your raid wipe because you wanted Inkblot out more. Not to mention they wouldn't be too happy, wiping because of a fear explosion."It's a Horror effect, not a Fear effect. The mobs wouldn't be running around, they'd be cowering, which means there's nothing to worry about on that side of things in PvE.
9-02-2010 @ 5:00AM
@AdrianYou are thinking of "cower"* effects. "Horror" effects are just like "Fear" except they can't be dispelled/trinketed (or couldn't back when I PVPd in Wrath). To add confusion the wording is "feared in horror" so who knows what the damn thing does from the tool tip (Blizzard seriously needs to hire a technical writer to write tool tips).* The warrior's fear bomb makes the target cower/horror, while the Warlock Death Coil makes the target run/horror. When it was introduced "horror" was just code for "can't be dispelled".
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