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9-01-2010 @ 3:15PM
Yeah, I'm thinking this change was to nerf healing mana regen, and has absolutely nothing to do with SPriests. But the way they balanced it out for Shadow with the change to Sin and Punishment, I think they did give us a bit of a DPS boost, not to mention a real reason to pick the talent for PvE. Previously, at least for me, I was having to take what seemed to be PvP talents just to get down to Dispersion, which I didn't like. Now we have a DPS boosting talent to take instead, which I'm very much in favor of.
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