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9-01-2010 @ 3:56PM
"Apparently, Blizzard got it into their heads that running out of mana adds some "fun" to healing, so maybe this little change to the shadowfiend helps advance that ideal. I'll leave it up to Dawn to hypothesize about that -- as a shadow priest, I'm not really familiar with this bizarre "running out of mana" concept."I'm sorry if this is a bit ranty... feel free to ignore it if you like. I'm doing it out of genuine concern for the future of the game. I know I'm probably pi$$ing into the wind, but I get a little passionate because I actually enjoy the game; healing specifically.(begin rant)I may be in the minority, but unfortunately, I don't like where the new healing model is headed. It's NOT fun. It's unfun. It's worse than that. It goes beyond making healing a challenge, and puts it into a category bordering on "work". If healing has to be "work" to be "fun" then I'll have to consider other classes/roles in the next expansion.I fear for what it could mean to the game on a larger scale with a lot of healers already muttering the same thing. Blizz still has time to get this right, but nerfing mana replenishment and increasing the mana cost of healing is not the way to make the game fun for healers.Punishing healers for others' mistakes is not fun. Putting more accountability on the people that make mistakes (e.g. dps standing in fire) is what should be done. Create mechanics that will 1-shot them (even with huge post-cata health pools) for not paying attention. Drive accountability to the people that are screwing up. Stop passing the buck to the healers and making us the "point of failure". Giving us the ability to pull stupid dps out of the fire? That just enables them to scream at us for not pulling them out. You're giving us the power to enable their bad playstyle. WTF?Healing will not be fun as long as a dps can stand in fire and then scream like a petulant child that the "healer didn't heal me" or "the healer didn't pull me out of the fire". In the next expansion we won't be able to heal you even if we want to. Options are being taken from us. That picture is becoming more and more clear to me.Blizz raised an entire generation of "Wrath Babies" that know nothing of watching tank aggro, controlled pulling/CC, or mana management. In short, a lot of the game's mechanics are ignored because of gear inflation, and these people don't know any other way to play the game. Now Blizz wants to go back to a time when playing your class included keeping yourself alive first, and topping dps charts came second. I see a huge potential for player backlash, and unfortunately I see healers taking abuse for these changes.Most people recognize that as a tank or healer, a lot of pressure is riding on you. The success of the group is at least partially in your hands. When I queue as a tank or healer I take a deep breath and ask myself "Are you sure you want to do this?". You're accepting responsibility for the success of a random group of people. It's not something you take lightly (or maybe you do, but I don't). DPS generally fail to acknowledge that this is the reason that healers/tanks are more difficult to find. Especially good ones. Make the DPS a part of the success/failure of the group in a more meaningful/stressful way and I guarantee you things will change. As it is now, DPS is the easiest role, and attracts the people that would rather not be responsible for success. Unfortunately these are usually the same people that blame others when they fail. Address this issue and healing will be fun.(end rant)
9-01-2010 @ 4:07PM
Part of being a good healer in the new model is recognizing a lost cause and stop healing them to save the rest of the group. Some DPS will still blame everyone but themselves, new model or old. It's just human behavior, not something Blizzard can fix in a patch.
9-01-2010 @ 4:09PM
Unfortunately, all of your suggestions for putting more accountability on the people who make mistakes will do nothing but cause people to blame healers more. You're argument contains an inherent contradiction: unless you believe it's always the healer's fault now, you admit that people are already blaming healers for their failures unjustly. Why would they suddenly become more rational and just if you added these mechanics? Your suggestion does nothing but increase opportunity for people to blame healers unjustly -- they won't suddenly come to their senses and accept responsibility when they're already disinclined to."Healing will not be fun as long as a dps can stand in fire and then scream like a petulant child..."Then it will never be fun. There is no possible change you can make to the game, short of disabling chat, that will prevent that.
9-01-2010 @ 4:24PM
If I could uprate your comment to bright green, I would. This is a problem with player culture rather than the fault of designers in making healing difficult (given of course that they don't make it too ridiculously hard.)I have played a holy priest since January 2007. In TBC I was in a high-end raiding guild and took every opportunity to heal, even when I didn't need the loot or the badges. Shattered Halls Heroic or Illidan, I was there. I loved the concept of people working as a group and using the utlilty their class has been granted to roll through difficult content. And I loved the fact that even with less offensive utility I could do so much to improve my survival and longevity; the cast-cancel rhythm of holy priest healing, downranking, chaining procs to regen ridiculous mana while still casting, taking breaks to let the five second rule do its job; basically everything Ghostcrawler says is 'boring' I loved because it felt like I was using the skills I was given in gimmicky ways rather than having a gimmick forced upon me by the designers, which is how mechanics like Serendipity feel to me right now and how I fear Chakra will feel in the expansion. Unfortunately, In WotLK I haven't had a PC capable of handling 25 man raids and I've never been interested in 10-mans so I've been a casual player; this, to me, means gearing to what the limits of the dungeon finder will let me.Well, I no longer do dungeons. This is because every single time I do queue, I without fail get a tank in ret spec with 15k health and green gear of the monkey or the whale, a rogue who spams 'gogogogog' (the last, superfluous G is the one that really gets to me), an AFK mage, and a hunter who decides he wants to tank. I get people insisting they go to the end boss because they're only there for their frost badges, people who drop the instant they don't get the loot they want, tanks who run into 5 packs of mobs and then bubble-hearth, DPS who stand in all of the fires of hell and nuke at random without paying attention to friendly banter like 'We should kill the Spellflinger first' or 'Could you interrupt the chain heal?' or 'Did you know you can tranq shot that shield on the Runecaster?' Essentially, people play like mindless drones intent on eking out the maximum DPS so that they can link meters after every trashpack, rather than actually playing their class for the utility it brings. And if they die, they spew bile at the healer or the tank, rather than looking closer to home.Mostly I can keep this group of WotLK babies alive, but it stresses me out. I can feel myself getting tense, sitting in front of the laptop. In Cata, if they get it right, healing will be challenging and, I'm hoping, dungeons will recapture some of the same sense I had in TBC. But if I'm in the same position re: PC in Cataclysm and there's not a significant culture change, I'm going Shadow, because frankly my blood pressure can't take the rage that the average RDF player spews towards the healer when I can actually do something about it, never mind when I'm mana-starved enough that I can't.
9-02-2010 @ 6:55AM
Hiya folks,As prot/holy pally (yes i resisted the face roll spec), I can relate to what you say. From tanks that want to pull 5 packs at a time, whilst I was afk (and said i was), then dropping group cos 'the healer is !"$!"!', to raids (and even heroics) where dps stand in 'bad stuff' with no reguard for their own safety. That said on my main (dps) I do occasionally have the issue where i am not healed - the last time I said that I was told by healers I was and I was standing in bad stuff - thanks to recount it showed I didnt, and that i didnt receive any healing for over 18sec, and was basically ticked to death via enviroment damage. It goes both ways, with healers shouting at dps, and dps shouting at healers mostly. Oh and tbh I have not seen ANYONE link dps in heroics for a LONG time now - mostly people assume tanks n healers are in ICC 25 man (or 25man heroic) gear, and can now outthreat/outheal anything any heroic can throw at you.As to dps specs tanking in heroics - I have one simple method to deal with them1) ask if they want to change to their tanking gear2) ask why they dont have tanking gear3) vote kick4) if vote kicking doesnt work - leave n requeue laterObviously if the answer to 1 or 2 is something like 'I dont need it cos im 1337!!!!one111!!!', then it is straight to 3 or 4Lastly if - as you say - you feel you are being made to carry the can due to others mistakes, then simply dont heal the twats. If they continually pull, say as a hunter, and dont even TRY to FD, then sure let them tank the mob, without heals. At least that way once he dies, the mob should return to the tank.
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