The Light and How to Swing It: Where did they go?

Before we get on to business, I need another batch of screenshots for headers if anyone feels like tossing a couple my way.
A lot of abilities have been either renamed, revamped or removed in the Cataclysm beta. This is part of a consolidation process to remove a lot of buttons off of our bars. Other abilities were changed to remove durability and healing from retribution.
However, in the interest of explaining where things went, I decided it might be best to make a list of our lost and renamed abilities, for those of you who haven't been able to keep up with all of the changes.
Blessing of Sanctuary Gone. It has been turned into simply a talented buff in the protection tree. This simplifies a lot of little issues with protection paladins' needing to choose between Sanctuary and Kings for their blessing of choice. Midway through Wrath, Blessing of Sanctuary went through a couple of changes, adding both stamina and strength scaling and thus becoming more and more like Blessing of Kings. Now, with the removal of Sanctuary as a blessing, the obvious choice for a protection paladin becomes Kings for the stamina and other stat increases. There is also the fact that the new Blessing of Kings is the same as Mark of the Wild, giving resistance bonuses in addition to stats.
Blessing of Wisdom In the rush for consolidation, this has been tacked onto the old Blessing of Might, taking paladins down to two total blessings. If you're DPS, you'll want to go with the new and improved Blessing of Might.
Divine Intervention Between short graveyard runs and teleporters inside the raid, there isn't much of a point to having DI anymore. Sure, it's great for us, because we get to skip out on a repair bill. However, we may see a replacement for it later on in the beta ... if we're lucky.
Divine Sacrifice Primarily gone, but parts of it has been split out into a separate ability. If you look at the Divine Guardian talent on the live realms, we've essentially received the Divine Sacrifice bonus half of the talent as its own ability. This means no more damage redirection. The one drawback is that it affects everyone in the raid except for you.
Frost/Fire/Shadow Resistance Aura All of the resistance auras have been combined into a single aura called simply Resistance Aura. As you don't often use two resistances at the same time, this is really just a convenience for paladins doing aura assignments.
Greater Blessing of Everything All blessings are completely raid-wide in Cataclysm. There is no class-by-class casting anymore. Also, the normal version of the blessing is the same as the greater version, which means there are no more greater versions. Say goodbye to all of your greater blessings.
Holy Shield This has been turned into a secondary effect that procs off of certain protection paladin abilities that burn up holy power. You will mainly bring this up via Shield of the Righteous (which is a talented ability now) but also using the new ability Inquisition.
Judgements of Light/Wisdom/Justice There is only one judgement again. The whole Judgement of Wisdom concept has been sacked, never to be heard of again. PvP players are probably wondering where their Judgement of Justice speed block went. It got moved into Seal of Justice itself. Otherwise, you're essentially just using Judgement of Light now with the new version.
Sacred Shield This has also quietly disappeared. One could argue that the holy tree's mastery ability is taking its place, but I really think it came down to more of an issue of reducing our hybridness. It's a pretty nice defensive ability to keep up, and removing it will make retribution paladins a little less durable.
Seal of Command Removed. The chain damage component has been attached to Seal of Righteousness via a talent called Seals of Righteousness. Part of the reason for this was we just had too many seals, and even though a couple had been brought back up to par with the others, they still weren't being used that often. This takes us down to four seals, but we'll get to the others in a moment.
Seal of Light/Wisdom This has been absorbed into the new Seal of Insight. It will be a health and mana regeneration seal, much like having up Seal of Light with Judgement of Wisdom on live currently. If you're a healadin, expect to be using this in dungeons and raids most of the time.
Seal of Vengeance/Corruption It has been renamed Seal of Truth; it also now has the same name for both Alliance and Horde. It's essentially the same ability with some of the numbers tweaked. This will probably be your single-target seal, with Seal of Righteousness being your multi-target option.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Noyou Sep 1st 2010 8:18PM
Amen to that and finally! I always get frustrated when in WG and you are looking for someone in your party to bless so everyone can get it. I am very much anticipating all of the other consolidation changes. Can't wait! Great read :)
Tsume Shiro Sep 3rd 2010 10:01AM
I'm not very happy about my healers shield going away, I wont be able to shield then HoT one tank beacon the other and heal the raid till i need to reHoT again. hopefully the mastery gives me some way to work around this otherwise I just lost a huge chunk of my raid FoL viability. But then this is beta and everything is changing so I guess I will just have to wait for live and see what new way I have to learn to heal.
sugmeister Sep 1st 2010 8:20PM
So back when the class previews came out wernt we suposed to get a guardian. It was designed to help us heal in holy, take some damage for us in prot and dps in ret. what happend to that? was it scrapped?
Bapo Sep 1st 2010 8:29PM
That's our level 85 ability (to my knowledge anyways), and in the beta, unless it's been updated, the cap is still 83.
Zalvi24 Sep 1st 2010 8:30PM
its our level 85 ability, and the beta servers just got the toon level cap to 85 so its just matter of time.
Boobah Sep 1st 2010 8:32PM
The ability in question 'Guardian of Ancient Kings' is a level 85 ability, and since the beta level cap only just hit 85, nobody has been able to play with it yet, so nobody knows how it actually plays. Give it a couple days.
Kvothe Sep 1st 2010 8:44PM
It is an ability that is learned at level 85, so until today no one could ever try it (that is, if it's even implemented). Expect it to be discussed at some point later; the idea hasn't been scrapped.
sugmeister Sep 1st 2010 8:45PM
Cool, just the lack of convosation about it. It seemed as if the world had just forgotten about the moment in history when paladins tanke another niche away from other classes.
Tank - check
Healer- check
meleedps - check
pet- check
bubbles-check
All where short of now is ranged dps ... unless you count holyshock and judments at 40yds (I think, can't remember the range).
lol it sure is a good time to be a paladin. =D
colonelcarter1 Sep 1st 2010 11:28PM
The ability is still in the beta. Trainable at 85, it has 3 different abilities depending on the specialization you choose.
Here is a pic from the WoWhead blog with the model for it: http://www.wowhead.com/blog=166861
The 3 abilities are:
Holy: A splash heal around your target.
Prot: Absorbs 60% of incoming damage.
Ret: A Shadowmourne proc-like ability. Every time the guardian hits a target, you get 20 str and when he despawns, you deal a mass aoe depending on how many stacks of the buff you had. http://cata.wowhead.com/spell=86700
odeevad48 Sep 1st 2010 11:32PM
nah they took the CD of exorcism so when im full kitted out in my holy gear a year from now i can sit and spam that whilst waiting for somthing to need healing :P
ranged dps - cheack
Zaros Sep 1st 2010 11:49PM
I'm pretty sure pallies don't have HoTs......
MusedMoose Sep 1st 2010 8:22PM
Assuming that the expansion after Cataclysm gets us to level 100, I think the paladin level 100 ability should be called "Greater Blessing of Everything". It's too good of a title to not be used.
*grin*
Gregg Reece Sep 1st 2010 11:14PM
Well played, sir. Well played.
sugmeister Sep 1st 2010 8:26PM
http://www.wow.com/2010/04/14/cataclysm-class-changes-paladin/#continued
Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Astalnar Sep 2nd 2010 4:28AM
Actualy Guardian of the Ancient Kings will have 3 models (only difference is what what it will hold in its hands). For Holy it will have book in his arms, for protection shield and for retribution two-handed sword.
Here is the link:
http://www.wowhead.com/blog=166861
Rajinnu Sep 1st 2010 8:28PM
Nice my prot pally just smiled
nekorion Sep 1st 2010 8:30PM
I'm not a paladin, so this list is still pretty hard to follow :/
I am glad that it getting easier to keep track of all your crazy buffs though :P
So basically
2 blessings.
5 Auras.
4 Seals.
That right?
Deathknighty Sep 1st 2010 8:40PM
Forgive me if I'm just talking rubbish, but it seems like most of your articles are, while very helpful, not much more than lists, or run-throughs of abilities. Perhaps it's just my imagination, but you don't seem to do many analytical articles (like this: http://www.wow.com/2010/02/14/the-light-and-how-to-swing-it-its-all-intellects-fault/#continued - and this: http://www.wow.com/2010/08/06/the-care-and-feeding-of-warriors-fury-report-card-for-wrath/ ).
I took a look through the recent prot/ret posts, and there's very little in the of posts like those ones I linked, which is a shame. :(
Maybe they're not your thing, but it would be really nice if you could give that kind of article a try. If you have trouble thinking of a suitable topic, perhaps the strengths and weaknesses, buffs and nerfs, of ret over the course of the expansion, that might make an interesting article. :)
Deathknighty Sep 1st 2010 8:42PM
"in the way of"*, not "in the of", sorry. :O
Noyou Sep 1st 2010 9:34PM
1. You said his articles were "very helpful"- seems to me that doesn't need to be improved. 2. I believe there is a call for submissions for writers to come up with idea on an article. Maybe you should check that out. Then again I might just be talking rubbish.