Raid Rx: A rock and a hard place

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community.
Stop me if you've heard this one. You're taking on some dragon. Some really powerful spell is about to hit you and the rest of the raid. You don't have any cooldowns to use because you had to pop them earlier. The tank who is busy yelling obscenities at said dragon just took a massive fireball to the face and is down in the red. You know for a fact that the next blow is going to be lethal and you have maybe 2 seconds to react.
If you move, you may well have condemned your tank to death. If you stay and heal, you'll end up taking some damage which could be lethal.
Normally, this isn't that big of a deal, but we're in an age where we have so many informative addons that tell us which attacks successfully hit a player and when it happened. What's worse is that this data means the difference between staying and getting cut from a raid (or a guild).
This is a topic of one of the emails that I received from a healing shaman.
So what is a healer to do? Is he wrong for making the decision to take avoidable damage to keep the raid or the tank alive? Is he better off just taking the damage so that he doesn't look bad? Either way, you're damned if you do and you're damned if you don't. Lots of players don't understand that these are some of the decisions that have to be made.
I've been in my share of these situations myself. As a healer, you have to get accustomed to it. Your leaders will ask questions, and they'll often reach conclusions based solely on hard data, without any thought about the circumstances. Data only tells one side of the story. Context is just as important.
From your perspective
So thinking back to the original scenario, you're essentially down to two options. Granted, you can rely on your other healers; for the moment, we are focused on you and what your options are. You have zero cooldowns available. Your options are to either eat the damage and keep your tank alive, or be a good raider and run out with the rest of the team, potentially condemning your tank.
If your tank falls, it is a wipe.
I know that in an ideal situation, healers are constantly aware and will always have a response ready for the tank. That tank would never fall into the red in the first place. Situations aren't always ideal, and you're not always going to have the perfect attempt.
I was in a situation once taking on Sindragosa in heroic. I had just gotten pulled in with a Blistering Cold. The tank was low, the raid was low and it looked like we were going to wipe. I ended up lighting a Guardian Spirit on myself and unloading a Divine Hymn in desperation. I took a lethal blow, but the ability kept me alive. Naturally, this makes me look like a baddie -- but it was either that or lose the raid.
The priority here was to keep the necessary players alive. Typically, those tend to be the tanks. If you die, your raid can still carry on. With druids or well-planted Soul Stones, it is possible to recover. If your tank dies, it is a wipe, straight and simple. As a shaman, you don't have an out. Actually, I suppose you do, if you keep keep your Reincarnation handy. It'll be a clutch move to intentionally eat a death and then pop up when the coast is clear.
From the leadership perspective
In a progression guild, you're looking to keep everyone sharp. Having disconnecting players? Players who seem to die on every attempt because they're slow? Can't get out of fires? If they show no signs of improvement, then you don't have much of a choice. You have to cut them. A raid will only progress as fast as the slowest player.
Evaluating healers tends to be a process that takes longer. One of the key attributes you want to focus on is player skill in addition to numbers. Naturally, a recruit healer who makes the conscious decision to stay in, take the hit and keep the tank alive is something special. But looking at combat logs or meters, you'll see someone who was slow, stood in the fire or did something else. Context is always important.
The full story is always important. I try to make a habit of delivering a quick recap on the events that led to a wipe. Keep an eye on your healers. You can't really gauge them after a raid or two. The best you can do is try to distinguish between a genuine fail versus a non-genuine fail. Keep track of them as best as you can either by writing down the circumstances or relying on your memory.
So going back to the original question, if you're going to get fired after one transgression, there isn't really much you can do. You tried to do your best. Besides, if that guild is going to can you after you tried to keep the raid and tank alive, then you won't want to hang around them, anyway.
Of course, the best case is to not get in such a situation in the first place. Keep those HoTs and heals on your tanks as much as possible so that you do have that buffer. Better to not have to decide between your well-being and that of the raid.
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to matticus@wow.com. For less healer-centric raiding advice, visit Ready Check, and don't miss our strategy guides to Icecrown Citadel and Halion/the Ruby Sanctum.Filed under: Analysis / Opinion, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 2)
shadcroly Sep 2nd 2010 6:21PM
Other healers may have this kind of problem, and I can really sympathize with this kid of situation and the split second decissions it might entail.
However, as a Holy Paladin, I really don’t think a situation like this would bother me all that much. Paladins are the healers is plate dressed, so we can take hits that would otherwise floor a lesser armored healer (though, thankfully, this won’t be much of an issue in Cataclysm due to the armor rating on equipment being more even across the board).
We also don’t have much of a decision who to heal; Beacon of Light should almost always be on the main tank, so if you eat a strong, damaging hit and need to heal yourself, all of your healing gets replicated on the Beacon target, in this case the tank. Guess Healadins have it easy in this scenario?
Zandrae Sep 2nd 2010 9:08PM
Maybe I'm just bad but I usually bacon the tank I'm not healing and have the other healadin do the same on my tank to create a redundancy safetynet.
Dazaras Sep 2nd 2010 10:02PM
There are a lot of good ways to use the Beacon. I usually put it on my primary target and heal other people, but lots of people put it on a secondary target or themselves and heal the main tank. Whatever way works for you is good.
cheezygonzalez11 Sep 2nd 2010 10:26PM
Armor has no effect on magic damage, which most raid-wide damage or healer-affecting damage is, discounting stuff like cleaves I guess. The example in question (Blistering Cold) would not be mitigated by armor.
Yes, Beacon lets paladins basically cheat and heal both themselves and the tank at the same time. As a shaman, I can, will, and have eaten stuff, died and popped back up. Some people say only baddies who plan to die take Improved Reinc to be able to ankh every 15 minutes; I say shamans who have to follow a tank around even if it means getting puked on by a big ugly boss sometimes have to die, and its good when that isn't a deal-breaker. Our first BP kill, and our first BQL kill both, I died, popped back up, and tried desperately to keep everyone just above dead until we killed the boss (and I had pretty much given the tanks up for dead the very second BQL dropped that first time). I don't usually do it INTENTIONALLY though, mostly because it wipes out my mana and makes me semi-useless. I have intentionally let DPS die many times though, because sometimes I just can't save everybody.
lockanon Sep 3rd 2010 12:33AM
Mmmmm....tank bacon 8)
I usually bacon my eggs or my toast BUT sometimes you gotta do what you gotta do and bacon that tank up.
Hoof Sep 3rd 2010 8:59AM
The answer is simple. Trust your other healers. Safe yourself from potentially lethal damage.
Your comments about popping divine guardian and saving yourself being seen as a baddie makes me wonder just what kind of tools you raid with. Give me the players who will safe themselves any day of the week. If all the healers are having to move to safe themselves and the tank ends up eating it, then there's other problems. Positioning, bad luck, bad players, something.
Your first priority, regardless of your role in a raid is to stay alive so you can continue fulfilling that role. If doing so means the raid wipes or someone dies, then so be it. That will point out the problem and you can avoid it next time.
AltairAntares Sep 2nd 2010 6:21PM
This is why I play a druid. Hots rule. Only as long as you are playing proactively and not reactively, but they rule. When I heal on my paladin I always feel like I'm behind where I should be (unless I'm just chain spamming....)
bennet Sep 2nd 2010 6:57PM
Enjoy it while you can. I play a resto druid too, and the news coming out of the Cata beta makes me nervous about the viability of proactive healing and what exactly they're going to replace it with for druids.
Dazaras Sep 2nd 2010 9:58PM
I play a holy pally and I always feel like everyone's health is lower than it should be whenever it's not at full. I do love me a pally-druid combo though.
coolkcguy Sep 3rd 2010 1:03PM
Yes, HoTs are awesome, but if the tank quickly takes a couple of hard hits and is in the red, I am sorry, but a droods hots will NOT keep the tank up for very long. A nice lil holy light from a pally healer is best used in a situation like this. I play a holy paladin, so I may be slightly biased, but I would rely on a pally or even a shammy to get me out of a shitty situation than a druid healer (not counting brez, of course, thats always nice to have if i accidently eat too much :) )
shadcroly Sep 2nd 2010 6:22PM
As a Holy Paladin, I really don’t think a situation like this would bother me all that much. Paladins are the healers is plate dressed, so we can take hits that would otherwise floor a lesser armored healer (though, thankfully, this won’t be much of an issue in Cataclysm due to the armor rating on equipment being more even across the board).
We also don’t have much of a decision who to heal; Beacon of Light should almost always be on the main tank, so if you eat a strong, damaging hit and need to heal yourself, all of your healing gets replicated on the Beacon target, in this case the tank.
Guess Healadins have it easy in this scenario? =\
shadcroly Sep 2nd 2010 6:23PM
Double post. Rate down, please.
shadcroly Sep 2nd 2010 6:23PM
Double post. Rate down, please.
Vitos Sep 2nd 2010 6:33PM
Double double post? So Quadruple post?
Craig R Sep 2nd 2010 6:57PM
double post all the way across the thread!
ohhhhhhhh my god it's starting to look like a quadruple post!
Stoop Sep 2nd 2010 11:23PM
What does it mean?!?
Deathknighty Sep 2nd 2010 6:45PM
Is that Draenei photoshopped (or whatever) or is it under some kind of size buff? If it's the latter, how might I be able to replicate that? :D
Drakkenfyre Sep 2nd 2010 10:08PM
It's a combination of several size-increasing items. I don't remember them all off the top of my head, but it's like 18 seconds, max.
Lucera Sep 2nd 2010 6:46PM
Reminds me a long while back when my guild was doing Iron Council (25). The fight had lingered on, and I found myself out of mana and nearly dead while our tank (with very low health) was being chased around by Stormcaller Brundir. The boss was nearly dead, but we weren't going to make it if the tank dropped. So, being a holy priest, I ran into the lighting tendrils purposely to die and become a pretty angel so I could heal our tank. I died, but our tank lived and we finished the encounter. :D
elvendude Sep 2nd 2010 7:19PM
I've done that.
Oh, the days of glyphed Spirit of Redemption and CoH spam meaning you never left SoR.