Arcane Brilliance: Mage AoE in Cataclysm, part 1

If there's one thing mages have been known for during the course of this fine game we all play, it's mass murder. We have at our disposal a wide array of spells that wreak havoc over a large area, perhaps more so than any other class. When it comes to killing things in large numbers, mages are remarkably adept. It's a role we embrace wholeheartedly.
AoE has evolved quite since the inception of the game. In vanilla WoW, AoE was a great way to get yourself killed in an instance, a method of attack that was mostly limited to solo farming and certain trash pulls. These days, with the ability tanks have to hold multiple mobs with relative ease, AoE has morphed into the go-to way to deal with multiple-mob pulls of all shapes and sizes. Crowd control has gone the way of Wand Specialization; it simply isn't required in most situations in Wrath.
Cataclysm is bringing with it some fairly sweeping changes to the way we utilize our AoE repertoire. The developers have stated their intention to return us to a time when we actually had to worry about things like crowd control and pull-sizes, and though we're not reverting completely, pulls on the beta certainly feel more like vanilla or Burning Crusade pulls than anything we saw in Wrath. Join me after the break and we'll go over how our AoE spells will work in this coming era.
We'll begin with some general changes, then move on to the arcane and frost trees. The fire tree demands its own column, really, and here at Arcane Brilliance, we always do what the fire tree demands. We'll hit fire AoE next week.
Damage reduction
The first change was also the most sweeping. Blizzard cut the base damage of all AoE spells in the beta by 50-60% for every class, pretty much across the board. The effect is pretty jarring. Seriously, if you're a newer player who has cut his teeth on the "go, go, go," rapid-fire, pull--everything, gib-fests that are standard in Wrath's random dungeon-finder, the first 5-mans in Cataclysm are going to dramatically alter your world-view pretty much from pull-one.
The mobs have more health, they hit harder, the encounters last longer, and the mass-group pulls of Wrath will absolutely get you all killed. Crowd control isn't an absolute necessity, but it does help. You won't see a repeat performance of BC, when the trade channel was filled with groups looking not for DPS but for CC, but you won't see groups turning down your ability to sheep things, either. Simply burning everything down at once, every time, just isn't the go-to option anymore.
Damage increase
That initial AoE nerf may have been a bit too drastic for the developer's tastes, and so the most recent beta build has rectified things somewhat. The base damage for AoE spells has been increased substantially, in most cases by 33 percent. The numbers aren't back to where they were, but our AoE spells don't feel gimped anymore. With the increased health of mobs, simply burning everything down still isn't really a good option, but using your AoE spells no longer feels like a penalty, which is nice.
Mastery
Another massive change affecting AoE is the implementation of Mastery bonuses. The problem lies in the 20% bonus you get for your chosen school's spells, and the 20% bonus you don't get for everything else. Arcane mage who wants to cast Blizzard? Good luck with that. The damage your spells do is balanced around that 20% increase, meaning that casting anything from an alternate school feels horribly throttled.
This wouldn't be a huge problem, except that ...
Arcane AoE
... arcane AoE is just awful now. Arcane's best AoE spell has long been Blizzard, but casting it without the Mastery bonus feels like punishment. Arcane has no ranged or targetable AoE, which is a problem.
Arcane Explosion is arcane's sole AoE spell, and while it's a useful little spell, it is severely limited in its raid viability. It isn't ranged, and it's centered on the mage, meaning it can't be cast on a target or a specific area. Arcane desperately needs a way to damage multiple targets at range, and currently that simply isn't a real option.
Frost AoE
Blizzard is still what the frost tree 's all about. It's still our best and most reliable AoE spell, it still does excellent damage, it can still crit, and it still looks pretty. It's the AoE spell every other mage will now wish he could use properly, and the spell every warlock will cry about in his room while he listens to AFI and cuts himself.
Ice Shards has adopted the functionality of Improved Blizzard, adding a 40% snare to Blizzard and making the spell an excellent mass crowd-control option. More importantly, the talent also includes a range-increasing component for Ice Lance, tying the snare utility to an almost mandatory raid talent. This means almost every frost mage will have a slowing effect for their best AoE spell, which is just splendid.
Cone of Cold is still an excellent instant short-range option, doing respectable damage to mobs in front of the mage and slowing them by 50%. It'll still get most of its use in PvP, but it's also a great kiting tool in any situation. The utility of this ability goes through the roof with Improved Cone of Cold, a new talent that adds a 2/4 second freeze to the spell. This adds control and additional Shatter opportunities. The talent will mostly feature in PvP builds, I suspect, but there will undoubtedly be some raiders who find room in their builds for the added utility this would provide.
Piercing Chill should probably also be mentioned. It's a second tier frost talent that spreads Frostbolt's chill effect to up to two nearby targets. It can be awesome for multiple-target pulls, but can sometimes become dangerous, in that it's difficult to control which targets are affected.
Curtain of Frost is frost's new
You train it at level 83, and it's available to any spec. It's targeted, and casting it will bring up a standard circular reticule, which you can then place anywhere on the ground within 20 yards of yourself. Once you place it, it conjures a white line of frost on the ground in that spot that stretches for ten yards perpendicular to the direction you're facing. That white frost line persists for 15 seconds and does two things to any and every mob that crosses it:
- It does a rather substantial amount of damage (at level 83, I'm getting pretty frequent 6-7k crits with it)
- It applies a powerful (70% movement speed reduction) but short (4 seconds) snare
At two minutes, the cooldown is probably too long for the spell to be a real game-changer in PvP, but I could see some pretty effective uses of this spell with Cold Snap. That snare is just so freaking powerful. In PvE, this gives frost mages one more kiting tool in a box already brimming with them, and provides a very effective way for them to keep mobs in other ground AoE for longer. Pull a group with Piercing Chill, strategically place a Curtain of Frost in their path, then fall back and Blizzard away. If the mobs get too close, Improved Cone of Cold is the reset button. Given enough room to work with, a skilled frost mage could keep a fairly large group occupied all by his lonesome, pretty much indefinitely.
So that's about it for frost and arcane. Arcane needs some work, and frost is pretty solid. The real star of mage AoE, though, is the fire tree. Targeted Blast Wave with no more annoying knockback? Flame Orb? Flamestrike that's actually useful? Come back next week for as much hyperbole as I can fit into 1,000 words.
Filed under: Mage, (Mage) Arcane Brilliance, Cataclysm
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Reader Comments (Page 3 of 4)
Possum Sep 5th 2010 4:47AM
Mage method of regaining mana: "Hey guys, I've made strudel and there's enough for everyone!"
Warlock method of regaining mana: "Oh, oh, oh it hurts so goooooood"
bongato Sep 4th 2010 4:10PM
Shouldn't a frost mage's talented 'Frostfire Orb' count as frost AoE if you're counting fire orb as fire mage AoE?
mastai Sep 4th 2010 4:17PM
Off the top of my head:
Arcane Vortex/Implosion
Opens a wormhole in a targeted area. All enemies in range of the vortex are dealt arcane damage and slowed for a limited duration.
nieboh Sep 4th 2010 4:26PM
I always thought the arcane barrage spell sounded like it should be our ranged arcane aoe spell. This was based purely on the name barrage (as in artillery barrage) with no regard to the what the actual tooltip said.
Followrollen Sep 4th 2010 4:37PM
Will Fire Orb be useful to frost mage AoE if talented into a Frostfire Orb?
Zhiva Sep 4th 2010 4:44PM
Again, what's the deal with Burning Soul? Every other caster gets pushback protection as part of specialisation. Did developers forget about mages? Are we red-headed stepchildren so we would have to spend talent points for ability which warlocks and others get for free?
Reivan Sep 4th 2010 4:47PM
Why not add a spell like Felmyst's Encapsulate. Minus the stun.
~Encapsulates the target in a ball of unstable Arcane energy that periodically releases a powerful explosion, damaging the target and any nearby allies.
Zhiva Sep 4th 2010 5:12PM
Living Arcane Bomb?
nancy Sep 4th 2010 5:05PM
You need to add your blog to Kindle blogs. I've love to get it on my kindle. Ü (Hunter's Union is on there but that's all I can see from wow.com so far. )
https://kindlepublishing.amazon.com/gp/vendor/sign-in?ie=UTF8&originatingURI=%2Fgp%2Fvendor%2Fmembers%2Fkindle-blogs%2Fdashboard
Tesla Sep 4th 2010 5:18PM
i may be twisted for this : When you mentioned guy warlocks the first thing thought of was 'I wonder what a female warlock listens while they are vivisecting small helpless animals'
thebitterfig Sep 4th 2010 5:20PM
I'll run the counter, and say that it'd be cool if Arcane was different than other mage specs, and used Arcane Explosion as their primary AoE. Dare I mention that some warlocks have to AoE in melee range, and despite the fact that they are whiny little babies about most things, Demo locks don't complain about melee range AoE.
The first problem is the numbers one, AE is often pretty expensive in mana, and relatively weak in damage, at least in Live. However, that's the easiest part in the world to fix. Just up the damage, lower the mana cost.
Second, the melee-danger component. Solution: add talents which increase personal safety as AE is spammed. 2% damage reduction for 6 seconds, stacks 5 times would be perfect. Too weak and short-duration to be gamebreaking in PvP, but powerful enough to keep a AE spamming Arcane Mage alive. It could be worked out some other way, maybe with self-healing based on damage dealt with AE, or something.
Third, having arcane get Spellflame Orb would help too. The one-minute cooldown means it can't be your primary AoE, but it would go a long way toward helping in various situations where you specifically need AoE "over there" which aren't too common in boss fights.
If the DPS and DPM numbers are high enough and the personal safety is addressed, that ought to do it for most AoE situations, with Spellflame Orb for special circumstances. What about those times where it really might not suffice to have a point-blank AoE? Well, folks in Wrath had to respec for the heaviest AoE slugfest fights, but there were, what, two of them in all of Wrath? Anub HM, and HM Arthas (to an extent). I'd hardly call that so damning of Arcane AoE being based around Arcane Explosion. It'd also just be kinda cool to be different and not work the same way as any other caster, with either a bland and second-rate Blizzard copy like Rain of Fire, or make Arcane Explosion into a cheap Mind Sear knockoff.
However, if you want Arcane to have a ranged AoE simply because you want to be lazy and not have to move, I've got no sympathy for you whatsoever.
Jorn86 Sep 4th 2010 5:31PM
Nice idea. How about making it targetable on a friendly so you still have the effect of an explosion centered on someone, but not forcing you to be in melee?
Jorn86 Sep 4th 2010 5:32PM
This was a reply to something else, how'd it end up here?
existtraiesc Sep 4th 2010 6:36PM
what do you mean? "annoying knockback"? >.<
Utakata Sep 4th 2010 7:15PM
Christian Belt wrote in part:
"...pulls on the beta certainly feel more like vanilla or Burning Crusade pulls than anything we saw in Wrath."
If this is the case - which for the record I am fine with - why did they still nerf our base damage for our AoE's to begin with?
You see, relative to each expansion - that is, Vanilla, TBC and Wrath - our AoE's have always hit hard regardless of trash mob pull mechanics. Yet, that did not encourage us to use it frequently for the first two game incarnations, unless some of us Mages where n00b's and/or idiots. I'm not sure how Cat will be any different from that...
...so this was a needless nerfing, IMO. Players would of learned soon enough not to AoE trash in Cat like they did in Wrath, and like I did in Vanilla. It's a simple learning curve that's not too complicated; no need for added incentives.
John Sep 4th 2010 10:55PM
Why not get an aoe along the lines of the ice/krick encounter
Todd Sep 4th 2010 11:15PM
I'm going to miss the pushback from Blast Wave. This was very good, very effective, in PvP. I hope a medium glyph is introduced that will at least put this nice little effect back into the spell.
yujie.max Sep 4th 2010 11:25PM
Blizzard? Warlocks crying about little ice crystals falling from the sky?
Warlocks can call meteorites down and plant exploding seeds!
Zenith Sep 6th 2010 4:07AM
At this point I don't even care about helping Belt to at least give a decent fight for any Warlock hate.
I can easily see a world where mages have rain of fire and locks have a variants of blizzard(aoe corruption type dot with talented slow?) In this world he would just as quickly go on about how rain of fire is better than corruptizzard because it just blows enemies up - which is his typical fire mage argument
At this point it seems to me that he is deluding himself and projecting any shortcomings of the mage class onto warlocks(granted, I may still be looking through TBC colored glasses where they were notorious whiners. )
To go roll a half-hearted attempt at another class and then go through a number of increasingly elaborate suicides with that character will understandably make you realise that character and by extension, class, but basing your entire view of that class on the character?
I have both a mage and warlock at 80 and love playing on both and while I like seeing some 'friendly' rivalry between the more purist players, it gets really tiring when someone degrades to infantile "you're a doodie-head" insults.
Zenith Sep 6th 2010 4:19AM
Edit
in TBC they(mages) were often whining about something - and yes warlock dps was unfair due to 0/21/40, but that's just one of the countless 'problems' mages had with someone/something.
Constant suicides will make you *despise* that character