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9-04-2010 @ 12:32PM
Well I feel obliged to comment this late in the day already, but I think it matters a lot what a guild is thought of. While I was a drifter between servers with decent sized guilds before I finally settled down on my current server, which is unfortunately a bit too clique-ish for me to get anyone to join a guild I make, it's critical your guild is thought well of. Your guild can have nonsense and tomfoolery inside itself, but especially in an RP PvP server/community you need to have principles, known to not track, meta-game, or god mode ICly, and you need to act properly and not crash people's events. I was in a temporarily successful guild which turned PvP around for the Alliance on my server, but my friends who were officers and I all left when shit hit the fan, and the guild killed Horde attending a funeral for a boy who killed himself in game and out of character. The guild isn't going to exist in a few months when the leader gets back from military leave (he organized the attack)
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