Know Your Lore: The dark past of the Darkspear, page 2

To the trolls, the spirits of the dead are just as much an entity as living creatures -- greedy and dangerous entities that are jealous of those still alive in corporeal form. These spirits miss the land of the living and require sacrifices to appease them. This is why trolls sacrifice their enemies -- to keep the spirits of the dead satisfied and happy, so that they don't wreak havoc. As for cannibalism, the trolls believe that by eating the flesh of their enemies, they are also consuming their spirits -- or at least damaging the spirit enough that it will be rendered unable to commit any acts of vengeance.
This makes sense, to a small degree, as far as religious beliefs go. But while the trolls view spirits as jealous or vengeful entities, the orcs look at them in an entirely different light. The orcs revere the spirits of their ancestors, who often stick around in the afterlife to offer advice or guidance. They believe the spirits of their ancestors can lend them their power. In fact, the orcs revere spirits in general -- the spirits of nature, of the elements, of the creatures around them. It's a very shamanistic way of looking at things, but the orcs were shaman at heart, before they were corrupted.
So to the orcs, the trolls' practices of sacrifice and cannibalism are ... disturbing, to put it mildly. Think of it in terms of a devout Catholic taking a stranger into their home and offering them a place to stay, because the stranger is terribly friendly and the two get along very, very well. Both believe in God and Christ, but where the Catholic faith has the tradition of drinking the blood of Christ in the form of wine at church, and both Christ and God are generally benevolent and loving beings, the stranger says that his faith has always dictated that the blood of Christ is something you use to take a bath with. This is so that Christ does not come and kill you in your sleep, because to the stranger, Christ is the harbinger of a fearful and vengeful God.
Right -- that just isn't going to go over very well. Both stranger and Catholic recognize God and Christ as existing, but the difference lies in the viewpoint.
Thrall asked that Vol'jin and the rest of the Darkspear stop practicing cannibalism and that they stopped sacrificing their enemies. Vol'jin agreed to this. It wasn't an immediate change, but over time, most trolls have stopped these practices. Cannibalism is a no-no, and as for sacrifices, they are made with animals rather than sentient beings. The fact of the matter was that while the Darkspears' beliefs were strong, their desire to survive was stronger. Add to this the fact that Sen'jin foresaw Thrall's leading his people to a brighter destiny -- and Vol'jin knew of this and wanted to honor his father's wishes.
If spirits you worshiped told you that a person was supposed to lead you to a brighter and better future, and that person suddenly came out and suggested that you drop the things that had been a part of your culture for so long ... well, there really would be only one clear choice to be made. End the darker practices and continue towards that path of greater destiny, or continue the practices and abandon the destiny the spirits have foretold. After all, the dark practices of voodoo and cannibalism hadn't exactly gotten the trolls very far. It's a bit of a catch-22 in a way, but the trolls chose to end the darker practices and instead try to adapt and embrace the ways of the orcs.

He loved power so much, in fact, that he let it overwhelm him completely and ignored the decree regarding the dark arts, instead choosing to use dark voodoo to rob members of the Darkspear tribe of their free will, forcing them to obey his every command. His army of mind-controlled Darkspear grew larger and larger each passing day, until Vol'jin and the few Darkspear left were forced to abandon the Echo Isles completely. They created Sen'jin Village, a small fishing community on the coast opposite the Echo Isles. Vol'jin left Gadrin in charge and made his way to Orgrimmar to serve as Thrall's advisor and to try and come up with a plan to retake the Echo Isles for good. Meanwhile, Master Gadrin was charged with doing something about Zalazane, something he tries to accomplish even now: sending players to kill his former apprentice and bring back his head.
While many appear to succeed and even return with Zalazane's "head," days later the trophies revert to their true forms -- coconuts or rocks painted to look like faces, or even the severed heads of former Darkspear. Just before Cataclysm, Vol'jin finally launches an effort to re-take Echo Isles for good and enlists the help of players to achieve this. Along the way, another surprise is discovered: Zalazane and his mind-controlled army aren't the only denizens of the Echo Isles. For years now, there has been a group of troll druids living on the isles, watching Zalazane's activities and waiting patiently for Vol'jin's return.

Regardless, the troll druids of the Echo Isles are very keen on helping Vol'jin take the islands back, and after the island has been restored, they are more than willing to stick around and teach the Darkspear the ways of the druidic arts. Most druids have some kind of deep connection with the earth, and it's likely that these trolls knew that something larger and more terrifying was approaching. The Darkspear would need all the help they could get.


More importantly, the trolls of the Echo Isles aren't terribly impressed with Garrosh, either. And the Horde that Garrosh leads isn't necessarily the Horde that Vol'jin or his people wish to be a part of. Suddenly, the respect shown to the Horde, the years of denying the cultural aspects of the trolls, the practices of dark voodoo ... well, it may not seem quite so necessary to hide these aspects of troll culture anymore. If Garrosh isn't going to give the trolls of the Darkspear the respect that they deserve, why should they bother altering practices to accommodate his beliefs?
The trolls of the Darkspear are not only learning the ways of the druid -- they are once again openly practicing the dark arts. Players will be able to roll troll warlocks in Cataclysm, and though there doesn't seem to be any explanation for their sudden appearance, the tense political situation between the Darkspear and the rest of the Horde suggests that perhaps the Darkspear simply isn't interested in dropping its beliefs for Garrosh. Not only that, but considering the scope of what the Horde faces in the upcoming expansion, it's going to need all the help it can get -- even if that help comes in the form of voodoo. As Vol'jin says after discussing the matter with Thrall, "The future right now be lookin' very grim and bloody." And he couldn't be more right.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW.com's Guide to Warcraft Lore.
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 5 of 6)
Pyromelter Sep 5th 2010 6:46PM
"There's only one face that looks like it wasn't beaten with an ugly stick and everyone uses it."
Even the NPC's only use that one face. I'm not kidding. Next time you're in the dalaran horde inn, look at all the female troll NPC's.
TBH, I'm not a huge fan of the male troll models. Most of the tusks are way way too big, and while their posture I guess is supposed to be bad, I just have a hard time playing with a character that feels like quasimoto. I just checked out a bunch of different renditions of fictional trolls, and while most of them don't have perfect posture, none of them look like they have the spines of an 89 year old grandmother with really bad osteoporosis. That's what the wow trolls look like to me.
Also, outside of wow, most fantasy-based trolls don't have tusks. That also kind of turned me off to the looks of their race. If there were ever a race of pachyderm-based humanoids or other animals that have tusks, it would make sense. There has just been something off-looking about the warcraft trolls that I never liked.
RoseClown Sep 5th 2010 8:14PM
I play female trolls. And though I do think more facial options would be nice...
/slaps person
:P
Female trolls are awesome. We do NOT want to be sexpots, thank you very much. All the alliance races and Belves have that covered. We are made of sheer awesome.
And btw, I use the angry face, and the red lip face. Though of of them does have the cute face, that is out of 4. :P
trefpoid Sep 5th 2010 9:07PM
U know, I was kinda hesitant at first too. I couldn't decide on the hair, I thought the female troll looked strange when she ran.. u know.. I took the cute face, decided on that strange hair that's partly loose, partly braided and went shammy. Now I'm addicted to her D: I love her laughter when I kill alliance scum, it's so evil and mocking.. I love her dance, her casting, her awesomeness all around.. female trolls rock hard.. specially shammies, with those beautiful totems they have. Can't wait to hit 80.. can't remember the last time I loved an alt so much.. I've even considered dropping my soon to be 80 priest to dedicate fully on her. My GF made a female troll hunter and she went crazy.. those evil racials and hunter awesomeness are way too much D: we became total troll fans. U should roll one and see what happens :D
vandenhamster Sep 6th 2010 4:57AM
@RoseClown
All the females of Alliance races are sexpots? I mean, the Night Elves and Dranei definitely fit that category, and the humans do too despite sometimes "challenged" faces and their stick-like postures.
But Dwarves and Gnomes? Sexpots? Don't get me wrong, they're easily my favourite to play of all the Alliance females, but sexpots? Uh... xD
Vodkamartini Sep 6th 2010 11:13PM
@Roseclown
I'm betting you're trolling with calling gnome and dwarf females sexpots, but hey, if you want to see pics of my fem dwarf DK in tight leathers or dress ... I guess in the right light she could pass for a chubby Eva Mendes. But I think that's just glare.
/the only requests I get on that toon are "I need a female dwarf for the holiday achievement!"
zachb1987 Sep 5th 2010 7:01PM
Great read Anne! Your contributions remain top notch!
Pyromelter Sep 5th 2010 7:22PM
Okay, this is now really bothering me.
In WC2, trolls don't have tusks. Zul'jin does not have tusks... not in WC2, and not in Zul'Aman.
Trolls in fantasy fiction generally never have tusks.
Tusks' are generally seen (in real life) on quadruped animals, and usually very big ones that charge and attack or defend with their heads, which are also very sizable. For example: elephants, mammoths, wild boar.
You can't argue that troll tusks are meant for teeth, as in sabre-toothed tiger, because the canine tooth of that species is a long tooth that comes down, and is meant for attack with a biting motion (whereas a biting motion won't do squat for tusks).
A cursory google and wow forum search comes up empty. All I can think of is that someone in the design team decided that trolls looked too much like orcs in WC2, so they decided to redo them to their current form. While I can kind of appreciate that as an artistic direction, it just makes me shake my head as a player, and it just seems too out of place for me to suspend my disbelief. Big tusks on a little head just seems wrong. :/
MusedMoose Sep 5th 2010 9:59PM
http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool
All your answers are right there. ^_^
Arann Sep 6th 2010 1:59AM
Uh, what?
Trolls most definitely did have tusks in WC2. In fact, a "cursory Google search" turned up several examples of art (in-game and from Samwise's excellent concept art) which depict tusky trolls.
I don't believe regular axe throwers had tusks, but the berserkers definitely did! And Zul'Jin MIGHT have had them--he had a scarfy thing over his face, IIRC.
Here's a link to a post on the official WoW forums in which the OP links several pieces of art which will illustrate (heh) my point: http://forums.worldofwarcraft.com/thread.html?topicId=41584163&sid=1
My apologies if the thread doesn't link correctly--I've never provided a link on this comment system before. If not, copypasta what's in between the tags.
KJP Sep 5th 2010 7:51PM
I wonder if it ever bothers the Darkspear that the Forsaken get to practice cannibalism when they've been asked to stop. I know it's not precisely the same thing -- cannibalism is a vital part of how Forsaken stay ali... intact. But I have to think that some trolls would perceive a double standard in play here.
Rajinnu Sep 5th 2010 8:14PM
@MisterRik
The trolls are written in to the lore of WC1 and before in the book "the last guardian'
The humans of stormwind had hunted and fought trolls for some time. There is one part of the book where a flashback is seen by Khadgar. He sees a young prince llane, lord lothar and medvih fighting forest troll(s)(including llane, medvih
MisterRik Sep 6th 2010 2:01PM
Ooo, thanks for that heads-up. I've read that book in-game; I apparently forgot. I'll have to go refresh my memory :)
Ohnomoogle Sep 5th 2010 8:58PM
Vol'jin wants to cave Garrosh's stupid fat head in with an axe, eh? Get in line, darling.
Gaurisk Sep 5th 2010 11:33PM
@MisterRik - I like your post on Stormwind and the Trolls. As far as their proximity, it has always seemed to me that geographical distance is depicted in the game in a very abstract way. Towns only have the NPCs needed to tell an in-game story or repair our crap, many buildings are often bigger on the inside than on the outside, and Orgrimmar is less than an hour's jog from Thunder Bluff. These are two capitals on the farthest ends of their respective countries, with a third country in between! If that was the IRL distance between the two cities, there would be no need for separate towns at the Crossroads and Camp Taurajo, much less any room for them.
Game depiction aside, I imaging Stranglethorn being far enough from Stormwind for those troll ruins to be the darkest depths of uncharted territory to the humans - look at the safari expedition and poor, crazy Colonel Kurzen - and the Bloodsail Buccaneers having contact with the Defias only because they have access to sea travel.
Gaurisk Sep 6th 2010 2:48PM
"Great Migraine of Mograine" slew me.
It took me a second to catch "Err'mees = Hermes," but then I died again. Kudos, sir.
Ultraperson Sep 6th 2010 1:00AM
"Most of the Gurubashi Empire was shunted off to the new continent of the Eastern Kingdoms"
There were actually 3 playable continents in old vanilla WoW.
There was of course Kalimdor, but the other two were Lordaeron and Azeroth.
Lordaeron is the northern continent of the eastern kingdoms, and Azeroth is the southern. They are separated by the Thandol span.
Everyone seems to forget this but Eastern Kingdoms is not a continent, it's two continents.
erknost Sep 6th 2010 1:04PM
Well... your are right but not have it perfect.
Eastern Kingdoms are really three continents. Two Humans and One Dwarf. From south to north we have Azeroth (later known as Stormwind, which is ruled by the House of Wrynn), Khaz Modan (which was ruled by the Ironforge Clan) and Lordaeron (which was ruled by several royal families).
Was upon a time Lordaeron was the most powerful continent of the World, and 6 of the 7 human kingdoms use to be settle over there Arathor (later known as Stromgarde), Alterac, Dalaran, Gilneas, Kul Tiras(*), Lordaeron. The dwarves of Khaz Modan were originally a part of the Ironforge clan. They later were divided into three factions: the Bronzebeard clan who controlled the city, the Wildhammer clan who controlled the foothills of the mountain, and the Dark Iron clan who lived in the shadows of the mountain.
With the betray Medivh and the opening of the Dark Portal the Orcs invade the World and bring destruction and havoc into the kingdom of Azeroth in the First War and later in the Second War the Orc's Horde mainly conquest the mostly whole the kingdom of Khaz Modan and this one end up with the new rise of the kingdom of Azeroth. With the betray of Arthas and the fall of the Lordaeron Empire, the real only two great remaining kingdoms of Azeroth are Ironforge and Stormwind.
(*) It is possible that Kul Tiras was actually part of Khaz Modan and not Lordaeron.
Cure4Living Sep 6th 2010 3:10AM
"Keep in mind that the original trolls predate pretty much everything else on Azeroth, including the night elves, the Titans -- and heck, more than likely even Elune. "
One day Blizzard is really going to have to put out a correct timeline for Azeroth, since by some accounts the Titans are the ones that created the planet, by others they just terraformed it. And if the Trolls were there from the beginning how did they survive the Old Gods and the warring elementals? All very confusing.
TR Sep 6th 2010 3:39PM
Ugh, they'd probably need a retcon to do it. /cringe
I prefer to look at it as the different cultures having their own perspective on the origin of the world and its varioius species. For all we know the trolls may eventually uncover their own version of Uldman and Ulduar with evidence that Azeroth was created by an "allfather/allmother", kaldorei descended from trolls, etc.
Trolls could have survived the influence of the Old Gods because the Old Gods may not have been strong enough at the time. IIRC, the Titans did their thing, left, came back and saw the Old Gods had been mucking around. Either the Old Gods weren't here the first time around, or they were too weak to have any influence. Hell, all we've got to work on so far may simply be Titan v. Old God PR. Let's hope Blizzard doesn't asspull "Old Gods are actually covert ops for the Burning Legion" or something. The whole "summon me/him/it/them into Azeroth" has always been Sargeras' MO.
Prances in Underpantss Sep 6th 2010 7:01AM
This may be a noob question, but:
Being a shaman, why couldn't Thrall save Sen'jin?