Spiritual Guidance: Shield spam and Divine Aegis, a theorycrafting story

A couple of months ago I found myself talking to a non-priest about the gems I had slotted on my character. He was of the understanding that disc priests wanted nothing but crit, and thought it was strange that I had gemmed straight spellpower on all my gear. Figuring he was behind on the times, I happily explained to him that I was using the standard gem set up for shield spamming disc priests, which works around the premise that if the majority of what we do is cast shields, then we should stack as much spellpower as possible in order to make our most used spell (Power Word: Shield) absorb more. This is the standard practice advised to shield spammers throughout the priest community, and I've advised it here on Spiritual Guidance before as well.
The non-priest still didn't understand though. He kept insisting "but crit ..." which inclined me to gently stroke back his hair and say "there there, poor little confused non-priest, it's all right." I allowed him his dignity though, and instead went on with my explanation. I told him that alternative stats like crit and haste didn't do much for shield spamming since Power Word: Shield can't crit, and Borrowed Time removes the necessity for haste since the talent carries us down to the 1 second GCD soft cap whenever we cast Power Word: Shield. The non-priest still didn't understand, so I explained to him that a disc priest's primary interest in crit was Divine Aegis, a talent which applies a second shield whenever one of your spells crits. "But shields don't crit," I reiterated. "The heal from the Glyph of Power Word: Shield can, but that would only add say ... 500 extra absorption from Divine Aegis. The spellpower is still better."
As I typed out those last words, they boomeranged back and hit me square in the face. Startled, I peeled the sans serif off my nose and and reexamined the limp letters in my hands. Suddenly I wondered, "is that really true?"
The question
After I pulled the last of the ink from my eyebrows, I quickly set to work at trying to figure out the math for my question. My stream of thinking went like this: The Glyph of Power Word: Shield causes each Power Word: Shield you cast to heal your target for 20 percent of the amount of the shield. If we say the the average absorb amount for Power Word: Shield is 10,000, then the glyph will heal our target for around 2,000 health. If the heal effect crits, then we'll heal our target for 150 percent of your heal, which is 3,000 health. But that critical heal from the glyph will also apply a Divine Aegis. The Divine Aegis will absorb damage equal to 30 percent of the critical heal, even if it overheals. So, if the crit heal from the glyph is 3,000, that means the Divine Aegis would absorb around. 900 points of damage.
I sat back and looked at my numbers. The numbers were inflated but still, I had never really considered just how much extra absorption Divine Aegis could do through Power Word: Shield. I never questioned the validity of spellpower stacking before. After all, I had come to the bubble spam scene late, pursuing a career in tank healing well into early Icecrown Citadel. When I did submit to the good of the raid, I just accepted the methods and shrugged off any benefit from crit as negligible. But now I started to wonder if crit and Divine Aegis had been accounted for in shield spammer throughput. How beneficial might it be to increase my Divine Aegis output as a shield spammer?
My thoughts wandered to the extra spellpower I had on my gear from gems and wondered what they did for me. I had 17 Runed Cardinal Rubies equipped, adding up to almost 400 spellpower. If I swapped those out for spellpower and crit gems, I could get an extra 3.7 percent chance to crit in exchange for about 200 spellpower. If I wanted to drop the spellpower completely and go with straight crit gems, I would be giving up that 400 spellpower for an extra 7.4 percent.
I immediately recoiled at the amount of spellpower I would have to drop to gain a sizable amount of crit. Plus, the gains seemed too small to make a big difference. What could 3 percent really do? Plus, I was still trading off spellpower for a chance to apply extra absorption, not a guarantee. The extra spellpower, on the other hand, would affect every shield I cast. Things seemed doubtful for crit, but I was determined to give it a fair shot.
I jotted down more scenarios and considered trading out my haste gear for crit gear, since it didn't require losing any spellpower. I wondered about diminishing returns, raid buffs, and crit from intellect. The more I thought, the more the variables started to pile up around me and it wasn't long before I realized I should get some more qualified help. So, I gathered up my notes and went off to see Zusterke.
The wizard
If you don't know who Zusterke is, no worries. I've mentioned him on Spiritual Guidance before only in passing. Zusterke is a theorycrafter in the priest community, most commonly found working his math magic at PlusHeal.com or even occasionally here at WoW.com, in the comments of Spiritual Guidance. He's also got his own little site, Zusterke's Corner, where you can find lots of useful calculators for priests. He has even been a guest blogger on the legendary World of Snarkcraft, a since retired priest blog run by Joveta and Serianna, the queens of priest blogging in early Wrath of the Lich King. (This is where I first learned of him.) Zusterke also happens to be one of my better friends in the WoW community, and I frequently bounce terrible article ideas off him before going further with them. So technically, you guys already owe him for sparing you a lot of rambling from me. He couldn't spare you this one, however.
Anyway, on a late July morning, I suggested the idea to Zusterke that crit could be better than spellpower, and asked him for his opinion. Immediately he seemed quite doubtful, and moments later provided me with some preliminary math.
Immediately the question flat-lined. My non-priest friend's idea wasn't going to hold up. I watch poor crit scurry off to a corner and whimper like an abused Shadowfiend; my heart swelled sympathetically for it.Zusterke: Well ... I made a raw throughput comparison. Much like the spirit and int technique I make the formula and derive for both sp and crit. Then compare both.
HPS = (Base + coeff * SP) * (1+Bonus) * (1 + 20% * (1+ crit/4591 * 95%))
d(SP) = coeff * (1+Bonus) * (1 + 20% * (1+ crit/4591 * 95%))
d(Crit) = (Base + coeff * SP) * (1+Bonus) * 20% * 95% * 1/4591
Then we check d(Crit) > d(SP) to know when crit rating is more valuable. (Not being entirely fair since we compare 1 crit to 1 SP and you can get more SP per point of crit) It works out to be: SP > 27146 + crit rating. Which means your SP should be over 27K before crit rating becomes stronger. But I might want to double check this.
For whatever reason, I got it in my head to try advocating for crit from another angle and wondered if there was some sort of compromise I could make on its behalf. I suggested to Zusterke that the rigidness of disc gearing and gemming was a cause for concern to a disc priest who also wanted to tank heal. What would happen if we started to apply the 15 second Weakened Soul debuff to the picture? Zusterke admitted his calculations were strictly for bubble-spamming, and that for tank healing he still recommended balance, something I also suggest here in Spiritual Guidance.
After that, I didn't think much of the failed theory until Zusterke messaged me a week later. I was surprised when he revealed he'd been working on it.
I stared stupidly at Zusterke's formulas. He had told me many times that people often misinterpreted his theorycrafting, then made it worse by trying to use their incorrect conclusions to support their own theories. This was the first time I saw for myself just how easy it was to misunderstand this stuff. Fortunately, to help me understand, Zusterke later gave me a tour through his daunting spreadsheet, and let me play with some of the crit values to see how the numbers worked with each other. (He even worked in some extra variables for me, like overhealing.) It certainly was impressive to look at.Zusterke: I've been thinking about your crit theory a bit. I thought I'd try something... Investigate whether crit or SP would deliver the biggest contribution to Divine Aegis. It seems this can depend on the spell, but things are looking a bit brighter for crit. Of course, this is restricted purely to Divine Aegis and not the whole throughput of the spell.
Dawn: What's your process?
Zusterke: Well, I worked out a big nasty formula. But it can be brought down to this:
SP = factor * critrating - Base/Coeff
Factor is the difference in stat cost between spellpower and crit rating. (For the stat cost I decided to base myself on WowWiki.)That would be 1.1667. Anyways, this equation shows the balance between both stats in terms of throughput. It is 6/7 in terms of cost. However I need to inverse that (7/6) because for one point of crit rating I can get 7/6 spellpower.
Dawn: What spells have you looked at?
Zusterke: I don't have to see many spells. Check this: imagine we about 40% crit on a target, based on talents, buffs, gear etc... This is the equivalent of 1836.4 crit rating. Our formula becomes:
SP = 2142.5 - Base/Coeff.
As such, for any reasonable amount of SP, crit is likely still to be the most valuable stat. The base heal and coefficient will combine to a negative number, in benefit for crit. So... Even if the base heal would be 0, any amount of SP above 2142 would imply crit is better than SP.

The new math intrigued both of us. Since I'd been rooting for it, I was pleased to see how influential crit was to the Aegis (something to keep in mind when us disco priests get back to tank healing.) Zusterke seemed to appreciate the working relationship between the two, commenting that crit took on a role very similar to hit, in that the Divine Aegis needed it to function.
Unfortunately for crit, the new formulas weren't enough to coax the little stat from its corner. Zusterke's formula determined crit was only stronger when Divine Aegis was isolated. Once the throughput of Power Word: Shield is added back in, crit no longer holds up against spellpower. I made a graph to illustrate this (read: not a spreadsheet.)
Unfortunately for crit, the new formulas weren't enough to coax the little stat from its corner. Zusterke's formula determined crit was only stronger when Divine Aegis was isolated. Once the throughput of Power Word: Shield is added back in, crit no longer holds up against spellpower. I made a graph to illustrate this (read: not a spreadsheet.)

I used 100 Power Word: Shields as my foundation, since it would allow an amount of Divine Aegis obviously proportional to the percentage of crit. 100 is also a good number to estimate for a normal fight. (To give you an idea how many shields us spammers use, in the heroic Lich King fight I might cast between 300 and 400 shields during the 15 minute fight. And that is casting shields for the first 2 phases at very specific points in the fight.) The absorption amount for Power Word: Shield is determined using the normal formula. The absorption amount for Divine Aegis is determined by multiplying the glyph crit amount by 30%. You get the total amount of throughput from absorption by adding up both totals.
The conclusion
So what did we learn out of all this? Well for one, that my non-priest friend was wrong. The theory I proposed on his behalf didn't hold up, and the spellpower stacking that the community and myself, however blindly, have advocated was the correct choice. Overall it's a nice feeling for me. I felt satiated to come out where I started, but now with the understanding that I've explored different routes as a spammer. Hopefully this exercise has done the same for any other disc priests who might have wondered why spellpower was the thing to do over everything else.
That said, between my talking with Zusterke and my own simplified math, I now have a more tangible understanding of the trade off between crit and spellpower. Min-maxers will recoil when I say this, but the difference honestly isn't that large. Over 100 Power Word: Shield casts, you lose a little from each shield by taking crit, but you can see in my graph it only adds up to about about 3 shields. It makes me think to myself that if you're interested in flexibility (e.g. the ability to swap to tank healing without regemming your gear) then you're not losing much to take a more balanced approach to gear. (Alternatively, you could also say you don't gain much by taking a little extra crit, but I have to draw the line somewhere.) Again, if you're a min-maxer then this probably sounds like appalling advice, but I think it's a fair trade.
I could be wrong, but I have in my mind an idea that most disc priests don't play the way I'm used to in my progression guild, assembly line raids. I rarely have to cross heal in a guild raid, but back in the day when I played with more pugs and less progressed guilds, I remember everyone cross healing more to cover each other. It's up to you really. Typically, I really like to advocate min-maxing as a way of getting the most out of what you do, but I understand it's not always applicable or needed. Plus, true min-maxing must be considered on a fight per fight basis. You can't necessarily pick one set up and be truly min-maxed for an entire dungeon. Spellpower stacking is no exception. If you do switch roles a lot, feel free to balance your stats a little. The crit will help out your normal casts and in turn your Divine Aegis output. So in that sense, my non-priest friend wasn't wrong about crit being what us disc priests want. We do want it, just so long as we do more than push the Power Word: Shield button on occasion.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
Erzfiend Sep 5th 2010 8:21PM
"Startled, I peeled the sans serif off my nose..."
"After I pulled the last of the ink from my eyebrows..."
I lol'd.
Cthulu Sep 5th 2010 11:22PM
One of your best articles I have read. Bravo
Anye Sep 5th 2010 11:41PM
Agreed. I don't even play a priest. I've never had any interest in priests. And yet I enjoyed this article, theorycrafting and all. :)
Pyromelter Sep 5th 2010 8:36PM
Wouldn't it just be best to put 12sp/10 crit gems in yellow slots where you get +7 SP as a bonus? Kind of like on your tier 10 chest? http://www.wowhead.com/item=51176
Also, aren't you blasting a penance (even as a shield spammer) on a tank who takes a huge hit or a DPS who gets melee'ed by, say, a raging spirit?
Dawn Moore Sep 5th 2010 9:24PM
Definitely. But it depends on whether you're min/maxing 100% or not. I used to do that, but I got in so many arguments with other priest about it because 19sp =/= 23sp. This was particularly problematic when I was apping to other guilds and would get into arguments with the guild's token priest. Everyone has their own right way, you know? It would always be socket bonuses vs. no socket bonuses, crit vs. straight sp, divine fury vs. spellwarding, int meta vs mana return meta. (Once it was even haste vs. crit, during a month long haste kick I was on... I try to forget about that.) Going straight SP just became the easiest choice because it was supported by the priest community at large (even if there are plenty of progression priests who defy it) and thus one less thing to argue about on my apps.
As for Penance, it depends. It's the first spell I go to when I spot heal a target, and crit helps, but since I started raid healing more, my targets are a lot more random so crits and DAs are usually overkill. In my last guild I actually went easy on backing up the tank on most fights, because the main healadin was so on top of the healing, and he had a really top notch shaman to back him up. You feel pretty useless as a bubble spammer sometime so healing a tank for the sake of applying a DA isn't particular gratifying when combined with the existing role of applying shields. To make myself useful, I often opted to help out in reducing our time spot healing the raid, by picking out the least likely to be healed targets, and healing them first. That way I worked backwards in "priority" and met other healers in the middle. It always seemed more efficient that way, and made me feel like I wasn't overhealing much. This is the funny thing about progression raiding healing - it actually a lot less fun on an everyday basis because everyone is so good at their jobs. You never have any slack to pick up unless something unexpected happens, so the only time when healing is fun is when stuff is new and unfamiliar.
Pyromelter Sep 5th 2010 11:12PM
"because the main healadin was so on top of the healing, and he had a really top notch shaman to back him up...This is the funny thing about progression raiding healing - it actually a lot less fun on an everyday basis because everyone is so good at their jobs. "
WTB more guilds with healers like this. I know it makes it kinda boring for you as a raid healing priest, but I've come across so many bad healers, and you just can't carry a bad healer (where you can can carry one bad dps at least).
I mean I feel like I'd be in heaven if I were ever in a guild (or even a raid) with healers like that.
haykarakelyan8 Sep 8th 2010 8:06AM
u will still get more profit from +3 more sp from gemming only 23 sp...look at the theorycraft,u didnt get it i think:)
Matthew Sep 5th 2010 8:38PM
I feel like the non-priest, even though I'm the priest.
I thought disc needed to gem for haste to be a bubbler. Thank you for saving me from regemming!
I also thought crit was my friend more than spellpower.
However, I usually tank heal and bubble raid (my tank is quite stellar) so I'm only half wrong.
Thanks for the kindly worded corrections!
Pyromelter Sep 6th 2010 12:53AM
Haste cap for disc priests at level 80 is 154 with wrath of air totem and swift retribution. Which you get on like 2 pieces of tier gear or something.
Redielin Sep 5th 2010 8:46PM
I think as a healer it is very easy to get stuck on the theorycraft you grew up with.
When you first hit the cap, you say "great now how do I gear/talent for raiding? How do I play?" You do a little research, and figure things out, and get comfortable. Because we don't have as strong of an objective measure of performance as DPS specs, it can be harder to notice when you really aren't performing as effectively as you could be. You could be happily healing away, blowing mana, gemming incorrectly or overlooking upgrades because you are still stuck in the original theorycraft environment you first hit the cap on. Unless you are *really on the ball* you won't change your perspective on theorycrafting unless you really notice a problem, and that's hard to do for a healer since there's not much to measure objectively.
This problem is magnified by the fact that healer theorycrafting usually changes pretty radically from tier to tier, and even fight to fight. The way that we healed in Naxxramas was very different than Ulduar, which was very different than TOC or ICC. You pretty much relearn your class every tier as a healer, partly because the fights are different, and partly because playstyles are very susceptible to shifting from tier to tier (Disc Priests shifting from primarily tank healers to raid healers between TOC and ICC is a good example, the POH nerf and the switch to Renew spam for Holy would be other examples). Compare this to how slowly DPS playstyles change: A DPS class can expect to see maybe one or two major shifts in their playstyle over an entire expansion. Healers can expect to play very differently every tier!
As a healer, I think it is very important to not get locked into basic assumptions too much. Always be questioning your assumptions, as Dawn has done here. It is the mark of a good healer.
fatherland Sep 5th 2010 9:22PM
Best article on WoW.com in sometime. Thanks for geeking out with us Dawn!
bluerobin427 Sep 5th 2010 9:48PM
I have to say, my main's not a priest, so I don't normally do more than glance at the title for Spiritual Guidance, but I actually read through most of this article. There was enough math to understand the reasoning behind what's going on, but not so much that I stopped reading partway through. Nice!
Sean Sep 5th 2010 10:02PM
Awesome post! As a lvl 64 Disc Priest leveling with a friend and via dungeon finder I've read up on standard Disc builds and had the very same question about the benefit of crit on gear. It's great to see it worked out in depth. Keep up the great work!
Wist Sep 5th 2010 10:18PM
As an aside, when you mentioned Zusterke, the first thing that went through my mind was "BEHOLD THE WUUF!" ...you know, from Flintlocke? The priest that.....nevermind.
Actually, the REAL reason that I'm writing is....well, as a confession, I guess. (Get it? Priest? Confesion? I....ok, nevermind again) See, as a Disc priest, I'm not gemming for SP.
I've been gemming for INT.
Spellpower IS nice. But I've been a shieldmonkey since before they gave us a talent to reduce the 4 second cooldown, and there's nothing I like more than a nice big mana pool to support my happy bubbling.
According to my stats (and I suppose that this could vary by priest), a Brilliant King's Amber gem, which gives 20 INT, raises my mana pool by 370, increases my MP5 by 2.7, and increases my crit (!) by .14%. My backup stat for gems is MP5 (Dazzling Eye of Zul) and then Spellpower (Luminous Ametrine).
With mage, druid, and pally buffs, my mana pool is about 41k (yeah baby!). My SP is around 3300 or so, but the shields are still so strong that I can't benefit from the regen aspect of Rapture during Lich King Infests because my shields don't fail. But my regen in combat is still near 1k, so I'm OK without it, thanks partially to Fluffy, my shadowfiend.
It might not be the best for theorycrafting, but I stay frosty with mana when our lead shammy is calling out in Vent for Innervates from cooperative druids every other fight.
So why am I posting this? Ummm....I guess I'm offering this data for your approval, Archbishop Dawn. :)
vern Sep 5th 2010 11:25PM
If you keep Power Infusion for yourself, and macro it to your shield button, you should be able to save a lot of mana. Also when you are at 50% mana left, use the shadowfiend with Hymn of Hope. Hymn of Hope increases the shadowfiend mana return by 20%.
If you do that, then you no longer need to get for INT.
I consider INT as a comfort stats, one that you use if you are not (or don't care about) properly rotating your regen abilities. Gemming for pure spellpower could increase your output by up to 25%!
As usual, double Solaces terribly help such a configuration.
If you really insist on INT then I'd recommend you gem spellpower and use the Greatness INT card. That card can return a lot of mana from rapture (+390 INT when its up) and even more if you use shadowfiend on Greatness procs.
Wist Sep 6th 2010 12:36AM
I have Power Infusion in a macro, but not for Power Word: Shield. I combine the macro with Talisman of Resurgence. Sure, it doesn't have the pure INT that the card does, but the Use ability is nice when I hit it with Power Infusion and push out a Divine Hymn (handy in particular during Heroic Bloodqueen). And if I can get Ashen Band of Endless Wisdom to proc? Spellpower ahoy!
I'll also hit that macro JUST before I start rounds of chain healing, like 15-20 seconds before the start of the Heroic Saurfang or Lich King fights. Helps save mana, use stronger shields, etc.
I know I'm going to have to give up the Talisman sooner or later - the healing scale from Halion will probably take its place - but in the meantime, I am loving the manapool. :)
Saeadame Sep 6th 2010 3:28AM
I guess it depends on what you're doing, but I'm hardly EVER even close to oom on my disc priest because of Rapture. If you're raid bubbling - even just to keep Borrowed Time up (which you should be) a big boss AoE can burst multiple bubbles at the same time, returning half your mana pool all at once.
Now, naturally I'm just starting to raid (ToC10 for gear lol) on my disc priest, but I never found myself running low (ever) because of Rapture. And though I've never raided it on my disc priest, there's so much continual AoE going out in ICC that there should be no reason Rapture wouldn't be returning mana quite frequently (I think there's an internal CD, but even with that every time it wasn't on CD or two or more shields popped at the same time, you'd get a big return).
So, I don't really see the point of that huge mana pool. You only need as much mana/regen as is required for the fight, and no more, in my opinion. On my druid (my main), I stacked haste and spirit for a long time, trying to get the (very high) haste cap while also having enough mana to last the whole fight. With better gear, I've found a good balance, so now I've started replacing some of those haste/spirit gems with haste/spellpower or just spellpower. I can't see you burning through a 41K mana pool with Shadowfiend and Hymn in ANY fight, even if you were casting straight from start to finish, so you would probably be better off getting rid of some of your wasted mana pool for more throughput. Look at your mana pool at the end of a casting-intensive fight. Do you still have 10%/20%/30% of your mana left? That's what you can get rid of. It's like overhealing - overhealing is wasted mana, but mana left over at the end of a fight is, imo wasted mana too. If your regen is too high or your mana pool is too big to get rid of, the stats that are increasing that could have been used elsewhere to make that shield absorb a little more, or that penance heal a little more or whatever.
But that's just my two cents, if it's working for you, it's your character =).
spryte Sep 6th 2010 5:29AM
"but the shields are still so strong that I can't benefit from the regen aspect of Rapture during Lich King Infests because my shields don't fail."
ok, i might get called out for this, but i deliberately downrank my shields for certain fights. i use grid and clique and have two different strengths of shield to put up at any given time - when i need the shields to absorb an appropriate amount of damage yet be consumed totally, i use the rank 12 shield whilst still putting the rank 14 on the tanks (just in case).
seems to work, but gawd i get spammed by that rankwatch addon every damn time -.-
Saida Sep 6th 2010 5:43AM
Int is nice, especially at lower gear levels - but it has a "cap" of its own: once you have enough mana to get through the fights you're playing, you are officially "capped". Continuing to stack int after that point is like stacking hit after a cap - it's wasted resources because it won't be used. With shadowfiend, HoH, mana pots and intelligent rapture timing, I've found I am never oom on any heroic mode fight, even though I push out every single global cooldown's worth of shields. And this is without Solace (using glowing twilight scale + hc abacus).
Joe Sep 6th 2010 1:28PM
@spryte thats what I do as well. Thats what is recommended for LK. If you properly down rank, while doing your job of keeping infest off the raid, it doesn't matter if you used rank 1. As long as you can keep doing your job, that's all that matters, and you need your bubbles to break or you will go oom so damn fast.