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Reader Comments (Page 1 of 1)
9-05-2010 @ 4:14PM
Orlan said...
Removing healing debuff from Divine Plea would make it used on CD. That doesn't make much sense.
Reply
9-05-2010 @ 4:21PM
mor8idhomogenosuicide said...
Why not? Innervate and Mana Tide as mentioned in the article are better mana return (I'm trusting the writer here, not sure on the numbers) than Divine Plea. As also mentioned Innervate can be used on anyone in raid, and mana tide affects 5 people. Neither of these have an adverse effect, why should Divine Plea?
9-05-2010 @ 4:55PM
Orlan said...
mor8idhomogenosuicide, Innervate can be used on others so it's not wise to use it yourself on CD. There's no sense in having such a spell being used on CD because it doesn't requires skill and it's not fun. If paladins need more mana, Blizz can just make paladins' spells cost less and remove Divine Plea at all.
Divine Plea is useful only when you need to find appropriate time during the fight to use it. And it actually fills the break when you aren't casting healing spells with something meaningful.
9-05-2010 @ 4:58PM
Orlan said...
Mana Spring Totem on the other hand is just a buff. And retribution paladins have a talent for it too.
9-05-2010 @ 6:19PM
Kurash said...
@Orlan
Mana Tide and Mana Spring Totem are two completely different things. Check them out on wowhead.com.
9-05-2010 @ 11:25PM
Verdomme said...
Orlan - I appreciate your comments, and I can definitely see where you're coming from with your point. BUT - and as always this is personal opinion - the whole 25% of your Mana was about right for us! We got the odd few fights where we needed to use DP - be it due to bad healing (which we're all guilty of on occasion) or simply the God of RNG not being in a good mood.
We could cover that 50% output drop with Angel Wings (or I did at least) and at the time I used to proc and drop my Darkmoon Card for another 2000.
10% to be honest is not going to cut it - especially with the death of Illumination!
and @Fairlane below - I think we all did that at some point mate!
9-06-2010 @ 11:44AM
Heilig said...
Stop downrating this guy just because you want your Divine Plea back! He is 100% RIGHT. If there is no penalty to using it and it can't be used for someone else's benefit, a la Mana Tide or Innervate, there is NO REASON NOT TO USE IT ON CD. None of you who are downrating him could FIND a reason not to use it on CD if the debuff was gone. The only possible reason not to use it would be "My mana is full" in which case, why do you even care about this ability anyway?
When there is NO functional difference between hitting an ability on CD and adjusting regen numbers to recreate the effect, then that ability is boring and superfluous. Bliazzard WILL NOT and SHOULD NOT remove the healing debuff. If they are going to do that, they will just kill the ability and ramp up our regen, which is where it should go anyway if they're going to keep it in its nerfed state.
Oh, and Chase? 20% of 25% is 5%, not 10%. Divine Plea has been nerfed to 40% of Live, not 20%.
9-06-2010 @ 1:10PM
Chase Christian said...
Innervate isn't used on cooldown? Mana Tide Totem isn't used on cooldown? The point is that we should have the ability to "overextend" our mana when we REALLY need it, and but only so often. I'm not suggesting we get "Holy Innervate", I actually suggested that we get a move with some of our own flavor attached to it. But when 3 healers can heal at 100% for 2 minutes and 1 of them has to take an MS effect, that simply doesn't make sense.
9-06-2010 @ 1:22PM
Chase Christian said...
Oh, and Heilig? Let me help you out.
Divine Plea's cooldown was doubled, cutting the mana/minute in half, or by 50%.
Then, Divine Plea's mana return was cut to 40%, or 10% versus 25%.
Live = 50% mana every 2 minutes.
Beta = 10% mana every 2 minutes.
20% of 50% is 10%. Therefor, Divine Plea would be at 20% of its Live effectiveness.