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9-05-2010 @ 7:33PM
I really see no reason why a Holy Paladin would ever use Divine Plea in this state. The penalty just isn't worth 10% mana, not with a healing penalty as long as it is.Did I miss something where non-Holy Paladins would be getting their mana return from some other source? I've never played Retribution, but I know for my Protection Paladin, 10% Divine Plea just won't fly. Last I checked, Protection Paladins were still under the model of Divine Plea refreshing with melee attacks. If this is still the case, this ability really seems like it was "overcorrected." Maybe it seems worse on paper than it will in actual gameplay, but right now I'm hoping this is just a temporary mistake.
9-05-2010 @ 8:21PM
Prot pallies will get something similar to ret's judgements of the wise, which returns mana whenever they judge. They shouldn't feel the brunt of this change. For me, I'm perfectly okay with the melee healer model, but the problem is that healers can't always be in melee. For example - think of Kologarn, where every caster in melee gets locked out of their spells on a timer. Or Festergut, where I've found ranged a much easier to place to be so I don't have to move as much for malleable goo. They've done a lot to make holy pallies a bit more mobile, with speed of light and our instant aoes, so maybe that makes us a bit more viable in melee, but we're still relatively stationary healers compared to a class like the druid. I'm anticipating that if we are balanced around Seal of Insight, we'll either be overpowered when we can be in melee, or severely underpowered when the fight mechanics don't allow for it.
9-06-2010 @ 7:32PM
@Vaylie: You stand at ranged on Festergut? Why would the tank healer stand at ranged, that makes zero sense. The malleable goos (we must be talking heroic here) are targeted at random people and never at the MT, not at a specific area, so no matter where you stand you always have a chance of getting targeted. And if you are standing on the tanks then there are only 2 people that can possibly targeted (you and the OT). If you stand at range, then you can be hit with the Vile Gas, which only targets people at range. If you get hit with the Vile Gas then you aren't healing the tank, which puts pressure on the other healers. Also, if you can't see the green puddle appearing underneath you when you are the target of the malleable goo then you need to adjust how you play.
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