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9-06-2010 @ 1:16PM
Holy paladins now have the worst mana regeneration mechanic in the entire game. There's no question here. Innervate is stronger AND can be used on other players. Mana Tide Totem is the same strength, except it actually gives that to 5 people, making it 5x effective. Shadowfiend... well it sucks, but still returns more mana. Shamans still get Improved Water Shield, etc.I'm saying that if they intend to make mana regeneration balanced, holy paladins are going to need a buff. Or, they can bake in some extra regeneration for us, which will suck for balancing later. If heals cost around the same value and we all have similar-sized mana pools, holy paladins are going to fall behind. I'm voicing my concerns about a spell that quite honestly needs to be changed. I've never said that the class is broken or will be unplayable, simply that there is some rebalancing needed. I'd keep playing the holy paladin even if Divine Plea were gone completely, but I'd still complain about it.
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