Blood Sport: Good momentum
Want to crush your enemies, see them driven before you and hear the lamentation of their women? Blood Sport investigates the entirety of all things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column.
Listening Music: Stevie Wonder. I listen to this stuff when I play arena -- teammates think I'm ridiculous. I think they're ridiculous for not appreciating Stevie. Although, I guess it is a bit weird to hear kill targets shouted while You Are the Sunshine of my Life ... is blaring in the background.
Understanding the big picture
Gladiators look at arena battles very differently than most. This isn't because they're naturally gifted at solving complex riddles or puzzles -- they just have enough arena experience to understand things that others might not. Well, get ready, because this is the start of your crash course in seeing what we see, how we see it.
So sit back, relax and crack open a cold one.
Momentum
You already know what momentum is, even if you think you don't.
When everything seems to be going right and the enemy is exactly where you want them -- that's momentum in your favor. Whether you know it or not, you play differently when you have momentum in your favor: "good momentum." You aren't looking to protect your teammates -- you're going for a kill. You're screaming to your teammates on Vent, "He's running behind the pillar, follow him, you're closer!" You're not worried about that mage casting Frostbolt -- you're actually happy he's still trying to do damage rather than Polymorph you. He clearly doesn't understand the danger his team is in.
This is even more evident to you if you're a healer. Your team is at full, your teammates have the enemy healer very low -- why not help out on damage? So you sling a Mind Blast > Shadow Word: Death combo, just because you can.
These are your first steps to understanding the big picture and arena at large. They aren't small steps; they're giant leaps.
Using good momentum to your advantage
You'll be able to tell when you have good momentum by a lot of different signals. The important thing to realize is that there is always a reaction for every action.
While it's a good idea to get opposing classes to use immunity cooldowns, be prepared to do something else the second that Ice Block comes up. If you're a warrior, get ready to use your Shattering Throw. If you want to impress people, start charging it up before the mage even uses Ice Block! If you have another teammate who is continuing to do damage on the mage, chances are he's still going to use it anyway. If you can predict the time when he will use Ice Block, your Shattering Throw will hit him and he'll be dead meat.
Priests have a particular knack for this kind of handywork with the ability to Mass Dispel short-term immunity cooldowns away. Perhaps you've played against a priest who removes your Hand of Protection or Ice Block instantly. While it seems like he's a mind-reader, he's probably just a very good guesser at when you'll use your cooldown because he's aware of your health bar. You can do this too; it just takes time and practice. Try it out in battlegrounds; you'll be amazed how well battleground skill (in this regard) translates to arena skill.
If you don't have a Shattering Throw or Mass Dispel, don't worry about it. Just be prepared to switch to another target instantly. A warlock-druid-shaman team has no way to remove Ice Block from a mage on a rogue-mage-priest team. Instead, they'll get the mage low, force him to Ice Block and immediately switch to the priest so the mage has to remain in Ice Block for a longer period of time.
If they switched to the rogue, the priest would be able to heal the mage and he would become active again. They'd rather play 3v2 for the full 10 seconds then return to blowing up the mage.
The same thing holds true for 5v5, except you have more viable targets. Just be prepared to switch.
I default to attacking another opponent when enemies successfully elude me. It keeps DPS time up and allows me to remain in combat. Moreover, that enemy has just removed himself from combat -- he's no help to his team. Think of it as a power play! A 5v4 in hockey is pretty good; it's just as awesome in arena! Better yet a 3v2, or a 2v1!
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Read Blood Sport for pointers on arena play. Don't miss our interviews with successful arena PvPers, and see The Art of War(craft) for the inside line on battlegrounds and world PvP.
Listening Music: Stevie Wonder. I listen to this stuff when I play arena -- teammates think I'm ridiculous. I think they're ridiculous for not appreciating Stevie. Although, I guess it is a bit weird to hear kill targets shouted while You Are the Sunshine of my Life ... is blaring in the background.
Understanding the big picture
Gladiators look at arena battles very differently than most. This isn't because they're naturally gifted at solving complex riddles or puzzles -- they just have enough arena experience to understand things that others might not. Well, get ready, because this is the start of your crash course in seeing what we see, how we see it.
So sit back, relax and crack open a cold one.
Momentum
You already know what momentum is, even if you think you don't.
When everything seems to be going right and the enemy is exactly where you want them -- that's momentum in your favor. Whether you know it or not, you play differently when you have momentum in your favor: "good momentum." You aren't looking to protect your teammates -- you're going for a kill. You're screaming to your teammates on Vent, "He's running behind the pillar, follow him, you're closer!" You're not worried about that mage casting Frostbolt -- you're actually happy he's still trying to do damage rather than Polymorph you. He clearly doesn't understand the danger his team is in.
This is even more evident to you if you're a healer. Your team is at full, your teammates have the enemy healer very low -- why not help out on damage? So you sling a Mind Blast > Shadow Word: Death combo, just because you can.
These are your first steps to understanding the big picture and arena at large. They aren't small steps; they're giant leaps.
Using good momentum to your advantage
You'll be able to tell when you have good momentum by a lot of different signals. The important thing to realize is that there is always a reaction for every action.
- Action An enemy (or enemies) is low on health because your team is putting out effective damage.
- Reaction A healer is spamming cast-time heals to get his team back to full.
- Action An enemy is low on health but has not used a short-term immunity cooldown.
- Reaction He's going to use it. Plan on his using it. Seriously. Really. Not kidding.
While it's a good idea to get opposing classes to use immunity cooldowns, be prepared to do something else the second that Ice Block comes up. If you're a warrior, get ready to use your Shattering Throw. If you want to impress people, start charging it up before the mage even uses Ice Block! If you have another teammate who is continuing to do damage on the mage, chances are he's still going to use it anyway. If you can predict the time when he will use Ice Block, your Shattering Throw will hit him and he'll be dead meat.
Priests have a particular knack for this kind of handywork with the ability to Mass Dispel short-term immunity cooldowns away. Perhaps you've played against a priest who removes your Hand of Protection or Ice Block instantly. While it seems like he's a mind-reader, he's probably just a very good guesser at when you'll use your cooldown because he's aware of your health bar. You can do this too; it just takes time and practice. Try it out in battlegrounds; you'll be amazed how well battleground skill (in this regard) translates to arena skill.
If you don't have a Shattering Throw or Mass Dispel, don't worry about it. Just be prepared to switch to another target instantly. A warlock-druid-shaman team has no way to remove Ice Block from a mage on a rogue-mage-priest team. Instead, they'll get the mage low, force him to Ice Block and immediately switch to the priest so the mage has to remain in Ice Block for a longer period of time.
If they switched to the rogue, the priest would be able to heal the mage and he would become active again. They'd rather play 3v2 for the full 10 seconds then return to blowing up the mage.
The same thing holds true for 5v5, except you have more viable targets. Just be prepared to switch.
- Action An enemy is low on health near an area with line of sight.
- Reaction He will often run behind it to try to avoid your incoming damage.
- At a beginner skill level (just hitting 80 with a first character), enemies won't even attempt to use LOS to avoid damage.
- At an intermediate skill level (1,500+), players will use LOS every chance they can because it's exceptionally effective. Enemies will continue casting nukes, only to be LOSed easily. Or, enemies will just chase them around the pillar, creating a wonderful display of tunnel vision.
- At an expert skill level (2,000+), players stop using LOS because it's become less effective. Enemies just stop attacking them and go on their teammate when they try to LOS, which is usually much worse because now they are far away from the battle. By this point, if a player is wounded, he will usually run toward his healer.
- At a gladiator skill level (2,400+), players start to use LOS again, but many times only offensively. Players by this point have learned how to "trap" opponents. By having the enemy chase you around the pillar, you can separate him from his team and your team can nuke him. By this point, if a player is wounded, he will usually run toward the center.
I default to attacking another opponent when enemies successfully elude me. It keeps DPS time up and allows me to remain in combat. Moreover, that enemy has just removed himself from combat -- he's no help to his team. Think of it as a power play! A 5v4 in hockey is pretty good; it's just as awesome in arena! Better yet a 3v2, or a 2v1!
Want to ascend the arena ladders faster than a fireman playing Donkey Kong? Read Blood Sport for pointers on arena play. Don't miss our interviews with successful arena PvPers, and see The Art of War(craft) for the inside line on battlegrounds and world PvP.Filed under: PvP, Add-Ons, Blood Sport (Arena PvP)






Reader Comments (Page 1 of 1)
splodesondeath Sep 6th 2010 5:16PM
Great post, hopefully I can apply this to my S&Gs 2v2 team for a little boost.
Kirkules Sep 6th 2010 6:21PM
I've never done an arena match before, and only PVP casually. But this makes it sound rather fun. If only my computer could run WoW well enough so I could have the reaction time needed for arena. Also, extra points for referencing hockey! Best sport ever! Yea, I'm Canadian.
Saeadame Sep 7th 2010 1:19PM
Yay it's another Canadian. I always get teased about it in my guild /sigh.
moosemanunk2001 Sep 6th 2010 6:36PM
Stevie Wonder...F*** Yeah. That is all...
Valensword Sep 6th 2010 8:21PM
I have a bunch of 80's but only ever stepped into Arena for 10 matches of 2v2 on my Mage, we lost all but one and I had a pretty good time. That however, is the extent of my Arena experience, yet for some strange reason I am drawn to this column every week and thoroughly enjoy the read.
It seems like a whole different game to me, and one that requires an immense amount of skill, situational awareness, class knowledge and lack of lag to master effectively.
Keep up the great work! I wish I could do it myself but I just find the constant death factor in BG's too irksome while learning to really get a start at PvP.
That said, I ALWAYS will challenge a duel to anyone around my level while questing as I think that you best learn the class you are playing when you have to do so with a heightened sense of urgency and awareness brought on by a skirmish.
Perhaps one day I'll jump back in for another go!
Harvoc Sep 6th 2010 8:39PM
Agreed. While I'm questing and I see someone around my level, I challenge them to a duel. If they agree, I'll duel them and after I'll buff them (I'm a druid). If not, I'll still buff them for the sake of being nice.
C.Christian.Moore Sep 7th 2010 12:14AM
Valensword,
I appreciate your kind words. I try to tailor the column to players like yourself.
I could speak lengthy diatribes about very obscure (but effective) tactics and situations with extremely specific team composition scenarios. It would entertain the more experienced crowd, but I'd rather have you enjoy the column and experience a newfound hope for PvP in the future.
Dueling is actually something I haven't participated a lot in, as weird as that may sound. Between all my characters combined, in five years of playing, I've logged less than 200 duels. That actually surprises me that it's so low, but until winning duels gets an objective way of measurement, I don't see a giant point in participating in them.
That being said, I've heard from many PvPers that dueling is a fantastic way to learn your class and what opponents might do. I'm should start dueling more -- I've lost a lot of 1v1s in arena (after all our partners have died) because I don't know what to do in that kind of a situation.
So, in a way, you've helped me out as well. Thanks. :)
C. Christian Moore
Contributing Editor
WoW.com
Monkeypunch Sep 7th 2010 12:18AM
My main is slowly approaching 80 (just returned to WoW a few weeks ago after stopping before BC was released) so I have yet to do Arena, but these articles are so informative and entertaining I just love to read them.
With cataclysm rapidly approaching I doubt I will be 80 long enough for there to be a point in doing Arena, so I doubt I will be able to use much of this knowledge, but is still a great read.
/salute
T3506 Sep 7th 2010 11:11AM
Hey!
It was quite interesting to read about LOS evolution if I may call it like that, and the thing is that it really is ~like that. From watching warlock gladiator videos I remember some nice examples, here's one of them:
when holy pala is down the sewers map near "stairs" and warr is a bit further up, lock goes to the direction to the pala when he is near-->pala runs away from stairs on the lower level of the map, to avoid instant howl of terror--> when pala has run away quite far lock casts fear on pala (while standing on stairs) to get pala even further and los from warrior who is on the upper level and deathcoiled then to leave no chances to pala to save his teammate.
I tried some plays like these also when started playing arenas, and it didnt work out like that. Although I was dedicated to do my best (I also leveled ench + JC only to get max sp for arenas), was reading strats and had acquired ~40k HKills through BGs, and even could get to 1,2k rating the first day I played affliction (had just changed specs) with ~80% winrate and latency ranging from 3 at its best to 30 hundred at worst (I sometimes heard what my teamm8 siad after fight had ended), but my teamm8 had no time to play after that and I didnt find any. I was and am still abit frustrated about not getting to any higher rating than 1,2k, but for those who start I can say that it may be brigter than it seems, as you really dont have to use los much and opponents will sometimes even create situations that work in favor of you themselves, like example running los of their healer when fully dotted to avoid your damage ;)
GL&HF
Kevin S. Sep 7th 2010 11:30AM
Really great read.
Do the reactions actually change if the other team has good momentum going though?
Nephelle Sep 7th 2010 1:03PM
I am enjoying this column as well. As Wrath is winding down, some of my guildies and I have formed a team of each 2s 3s and 5s. They aren't really pro comps or anything, but we are having fun nonetheless. This article was perfect, as we've only done 1-2 weeks on each team. Now that I've gotten my feet wet and mostly figured out what I should be doing in my role (shammy healer) I can focus on using some of these tactics you mentioned and hopefully use them to our advantage.
Yohn Sep 8th 2010 12:07AM
1 thing to watch for with the whole pillar LOS thing is to make sure you dont switch targets if theyre trying to get some sort of mana regen ability off (i.e. evocation)