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9-07-2010 @ 9:48PM
@Jez i definitely agree that blizz has taken this new design paradigm a bit to far. When first announced they were essentially saying that all your heal spells would cost significantly more so that you had to make more choices with your toolset, and that certain spells would be tweaked to work better. Some how, at some point along the way, 'spells should cost more' became 'all healers need the flashheal/heal/greaterheal model' The end result being a class that feels both stunningly awkward to play, and totally divorced from the feel of the class over the last 5 years. Nourish costs less at 83 than it does on live, and every other spells costs nearly 8x more (10x in the case of rejuv). The end result is so jarring because it feels extremely inorganic, the whole experience plays like your trying to be a priest but none of your spells fit right. There was nothing inherently wrong with the way our spells were set up in wrath, there simply wasn't enough incentive to cast things besides rejuv in a world where Shamans could spam chain heal and snipe any direct healing you did all day long at 4x the efficiency. The vast increase to rejuv's cost makes sense, as does the increase to wild growth, what doesn't make sense is regrowth, why is efflorescence tied to a spell that the stated intention is for us not to be casting very often? Why does it cost 3500 mana at 83 when nourish only costs 400? Why does greater he- i mean healing touch cost 4000 mana?In my opinion, regrowth needs to see some design change it needs to decide what on earth it wants to be. More (perhaps most) importantly the Hot requirement for nourish needs to go, there simply are not enough GCDs to effectively keep the tank alive and any errant DPS when you have to cast a rejuv every time you nourish a new target. Not to mention that it effectively raises the mana cost of the spell, to nearly that of regrowth which seemingly defeats the whole purpose. In the end healing a dungeon currently feels more like a fight with your own spells rather than internet dragons: a decidedly bad thing.
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