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9-08-2010 @ 1:55AM
I, for one, think the limited mana is a horrible idea. At level 85, a Champion of the Frozen Wastes of Northrend, Adventurer to Outland, Conquerer of two Old Gods, Destroyer of the Lich King, Agent of the Dragonflights, and Challenger to Deathwing, I'm left wondering... why in Elune's name should I EVER go OOM? Shouldn't my character's worth at this point in the fight be based on skill and how hard I'm hitting/healing than whether or not my mana will last long enough? We're not gods in-game, but we're damn powerful. Mana at level 80-85 should not feel like that alt you've been running as a healer just past level 20. You know, when if anything slightly major happens you have to drink after a pull or two? The entire design philosophy is ridiculous.That being said, I have to say this. As a constant supporter of Blizzard and critic of the nay-sayers of Blizzard, I have to say... they really just don't have a clue. The world in Cataclysm looks fantastic, but that's about it. The druid design team is doing a phenomenal job if their goal is to destroy the class. So swipe has been nerfed to actually make a reason to use our new aoe bleed? I'm still waiting for the explanation as to why we needed a new aoe tank ability in the first place with this new de-emphasis on aoe tanking. Why do priests have the HOT mastery? I thought HOTs were the druids' forte? Regrowth as a flash heal? 6 second HOT uptime on it? Regrowth was specifically designed to NOT feel like that. Hell, I could say that about the entire druid class! Blizzard says that they count it as a success when someone on the forums mentions how different the dps classes feel to each other (hunters complaining about the recent aoe changes for them), but then promote total homogenization among healers and to a large extent tanks? Even to the detriment of the class? Too much is being changed for change's sake. Complexity is being added to the game for no reason other than to add complexity, yet that complexity doesn't seem to be getting along with making the game simpler, which was a stated goal. Blizz should take what has worked in Wrath and run with it, instead they're breaking things that were tried and true to attempt to fit radical, unnecessarily huge changes to things that didn't work.I'm sorry, but the more I see the more I think that a very large portion of the development team just needs to be fired. Bravo to the artists and world designers, and to the quest designers, though.
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