Totem Talk: Restoration glyphs

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast
.Last week, we went over some blue posts about healing and restoration shaman, as well as a small discussion of the difference in Healing Waves. We also had news of a new beta build last week, and with that build came the news of brand new glyphs for many or the classes like rogues and shaman, as well as the new glyph system.
Some of the glyphs we use regularly have been updated, as well as some people may not have really given much thought to using. There has even been a return of some that were scrapped in the Wrath of the Lich King beta phases prior to its release. Some of these may offer game-changing, play-altering effects to our mechanics, while others just add a fun flavor to our classes. So what can we look forward to with restoration shaman glyphs in Cataclysm? That is exactly what I would like to talk about this week.
With new glyphs also comes the introduction of a new level of glyphs for all classes. We now have prime glyphs, major glyphs and minor glyphs. Prime glyphs have the biggest impact on the game, changing base spell effects without any drawback, reducing major cooldowns and things like that. Major glyphs have an impact on the gameplay, but some of them come with a drawback. While still having a big impact on the game, most of them are deemed to have a smaller impact than prime glyphs. Minor glyphs do things like remove the need for reagents, change minor cooldowns or change the way a spell looks. Shaman got some cool new toys, and some of the glyphs were divided between their prime and major rankings.
Keep in mind that this is information based on the beta and is subject to change. You may see some of the major glyphs become prime or vice versa.
Prime glyphs
- Earth Shield Increases amount healed by 20 percent.
- Earthliving Weapon Increases periodic heal effect by 20 percent.
- Fire Elemental Reduces cooldown by 5 minutes.
- Riptide Increases duration by 40 percent (6 seconds).
- Water Shield Increases passive mana regen by 50 percent.
Major glyphs
- Chain Heal Increases healing on secondary targets by 15 percent; reduces healing on main target by 10 percent.
- Ghost Wolf Additional 10 percent movement speed.
- Grounding Totem Reflects instead of absorbs spells, but cooldown increased by 45 seconds.
- Healing Stream Totem Increases fire, frost and nature resistance.
- Healing Wave When healing someone else, you also receive 20 percent of the healing done.
- Hex Reduces cooldown by 15 seconds.
- Shocking GCD of Shock spells reduced to 1 second.
- Totemic Recall Refunds an additional 50 percent of the mana cost of recalled totems. (Totemic Recall baseline refunds 25 percent of the cost.)
Grounding Totem's glyph is a new one. At the cost of increasing the cooldown of the totem, you can have it do a spell reflect rather than just kill the spell. You may think this is only a PvP glyph, but I've been playing around with it a little, and it is surprising how many boss spells can actually be reflected back on them. Makes for some interesting play, that's for sure. Glyph of Hex goes from increasing the damage taken to break the hex to instead reducing the cooldown. Right now with a 45-second cooldown, it isn't the greatest CC, but with this glyph bringing it down to 30 seconds, it isn't that bad. Again, another glyph that may see some PvE play, as CC in the early dungeon content is pretty necessary to survival. Glyph of Totemic Recall is another new one and one that goes hand in hand with the Water Shield glyph. With mana at a premium for healers, being able to recoup a little bit more mana may actually matter. Especially if you find yourself totem dragging on a fight, anything to help you get a little bit back could count for quite a bit.
Glyph of Ghost Wolf can also potentially be useful, considering Ghost Wolf is usable indoors now , and with Ancestral Swiftness already increasing the speed of the spell and making it instant-cast on top of being very low in the enhancement tree, the glyph could potentially be useful. It also moves up from the minor glyph category, up to major. I've included the Glyph of Shocking on the list because with Focused Insight, players may find themselves casting more shocks, and being able to do it pretty much at will can be useful. I haven't played around with it much, but I think that it is a contender for live use.
Minor glyphs
- Arctic Wolf Your Ghost Wolf form looks like an arctic wolf.
- Astral Recall Reduces cooldown by 7.5 minutes.
- Renewed Life Reincarnation no longer needs a reagent.
- Water Breathing No longer requires a reagent.
- Water Walking No longer requires a reagent.
So what do you think of the glyphs so far? Do you want to see some more fun glyphs? Which ones would you change and why?
Again, keep in mind things may change, as this is still in a beta phase. New glyphs may be added, old ones could be removed, and as spells change, so too may their glyphs. As always, be sure to check WoW.com for the latest Cataclysm news. Next week, I'll be talking about healing at 85 and Spiritwalker's Grace.
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Viper007Bond Sep 7th 2010 8:18PM
Has anyone done the math on the chain heal glyph? I'm curious what the difference is in terms of real numbers.
Merinna Sep 7th 2010 9:13PM
Math aside, the changes to the glyph of chain heal are meant to put more emphasis on raid healing rather than tank healing. Since that is the shaman niche in raids, I can see that being relatively helpful. It might be a liability in 5 man raids, and definitely any time that you are responsible for a tank though
Qot Sep 7th 2010 10:19PM
Well, I'm not in the beta so I can't show actual numbers, but if the reporting is correct, then chain heal would do x healing to the first target, .7x healing to the second, .49x healing to the third and .34 healing to the fourth for a total of 2.53x.
The new glyph makes it sound as if the first target is going to get .9x healing (10% less). The second target will get 15% more than it would have, so I would assume .7 (the normal jump coefficient) * 1.15 (the glyph bonus) * .9 (the first heal). That would be .72x for the second heal, .58x for the third and .47x for the fourth for a total of 2.67x (about a 5% increase).
However, it's only an increase if you get all the allowed jumps. With 0 jumps it's -0.1x, with 2 it's -0.08x, with 3 it's -0.01x. However, you also smooth out the healing (everyone gets .47-.9, a two-fold difference, rather than .34-1, a three fold difference) and you get a big heal on the fourth jump (half a normal CH rather than only a third).
For comparison, on live the jump penalty is 40%, so a 2 jump CH healing 3 people would have heals of 1, .60, .36 (1.96 total) while a glyphed 3 jump would have 1, .6, .36 and .21 (2.17, an 11% increase). The CH glyph obviously wouldn't penalize you if you don't get the third jump.
So, it strikes me as a 25-man glyph, where you'll always get that third jump. Without the full number of jumps, the heal gets weaker with the glyph and, in a heal-per-mana concerned world, I don't think that's what you want to see.
give Sep 8th 2010 2:01AM
Thank you so much for this article, I was feeling very discouraged for a while about the changes in Cata, but that Glyph of Chain Heal looks awesome! The Healing Stream Totem also looks super cool, I am still stoked to be a shaman healer!
Unglyphed total 217.6% (100+60+36+21.6)
I assume the:
Glyphed total 238% (85+70+49+34.30)
My first target getting 100% of the healing my chain heal hits by is usually overkill, so I am really looking forward to this glyph.
PS:
Merianna
I can tell you that this whole tank heal/raid heal thing is not something I take into account as a healer. By the time you are wearing tier 10 and are using trinkets from Ruby Sanctum or ICC, a shaman can heal tanks or raid or even both at a time. I have just about every healer class but a Paladin and I can say the same for all healing classes.
I don't get the way people pigeon-hole certain healers for certain tasks. I can tell you that most great healers can do both, and that doing only one tasks or being pigeon-holed by raid leaders who are not familiar with the strength and weaknesses of all healer classes makes healing boring and restrictive. This is why most people hate healing...
By promoting shaman to strictly raid heal, you are missing out on their damage mitigating properties and ability to heal multiple targets with the press of one button. It is also reinforcing a culture of misinformed players who believe the whole tank or raid healer idea and to mindlessly force it on healers.
Merinna Sep 8th 2010 7:13AM
Hey Give,
I apologize, I think I implied that shamans are only good for raid healing, and you are most certainly right. That is not the case, and I didn't really mean to make that implication.
But even now in my Tier 10, if I'm healing raid or healing a tank, I have different gear sets for that. The actual tier set (the bison suit) I find to be really good and all, but If I'm healing a tank in raid, then I switch to some other pieces: Ice-Reinforced Vrykul Helm, and the Mail of Crimson Coins, for example. This alternate set has more mp5 and bigger direct heal (but less haste in general). My goal is to get bigger heals on my main target and more mana so I can get spam-happy if I need to.
My thought about these glyphs are that if I'm doing raid heals in a group, then I'd use Glyph of CH, but if I were assigned to the tank, I would not want that glyph reducing my primary target's healing, nor would I be as concerned about where they jumps went. I would want to put on ... um... another glyph. (this brings up my only major grump about glyphs, there's not really a lot of min/max choices for it. Heck, there's not really many choices at all. But it's beta, I betcha they add more before this is done).
Somebody else up there who is much better at maths than I am broguht home the point that with the new glyph, you want to land all your CH jumps, but that's sorta what I was trying to get at, suggesting this glyph might be a loser in 5-man dungeons.
So, sorry, I didn't mean to pigeon-hole anybody, especially myself :D, just that part of the fun of these glyphs I think is that you can switch them around nicely to accomodate the specifics of your goal at any particular moment.
Imnick Sep 7th 2010 8:38PM
Does the 15% movement speed in the tooltip for the ghost wolf talent apply only to ghost wolf form or is it permanent like talents that rogues, death knights and paladins have?
EaterOfBirds Sep 7th 2010 9:02PM
i think the speed part applies to movement overall (not ghost wolf) so yeah its like those.
Firestyle Sep 7th 2010 9:44PM
Great post. Very informative. I totally want the arctic wolf glyph!!
I also think shaman are going to be OP in cata. Raiding is above movement - that's all that makes it hard. We now have the ability to move 15% as a baseline, and instant cast into 50% movement speed - that's INSANE. No other class can move that freely. They might as well take blink off cooldown.
rahkas Sep 7th 2010 10:26PM
Well, Firestyle, to be fair hunters have had the option to have a 10% speed buff (granted, in a spec that hasn't gotten much love in Wrath) and can always change aspects to cheetah quickly if they were sure they wouldn't get damaged in that time. I don't think shamans getting those speed changes are going to be too op or anything.
Zaros Sep 8th 2010 12:07AM
Being able to run doesn't make you OP.
If It did then druids would be the most OP class.
alpha5099 Sep 7th 2010 8:48PM
I'm surprised that the Healing Wave glyph has remained unchanged. I expected the effect to be shifted over to Greater Healing Wave. Given that Healing Wave will now be a much bigger part of our healing, I can the glyph being very cool indeed. I'm already a big fan of it on Live, and I expect it'll be even better in Cataclysm.
What I've seen so far seems to indicate that there won't be too much to figure out when it comes to our Prime Glyphs. Earth Shield is a no-brainer, and I fully expect Water Shield to be required, at least in the lower tiers of content. As for Earthliving vs. Riptide, not really sure which will be better; I'm leaning toward Earthliving, as we'll potentially be consuming Riptide enough that the extra duration won't matter. But someone else will do the math, and we'll see which one works out better.
The important decisions seem to lie more in our Major Glyph choices, but given that we can shift around glyph outside of combat much more easily in Cataclysm, it seems like it'll be quite easier to adjust our set-ups for different fights. Chain Heal will probably be used pretty much all the time, though I like that the glyph does require some trade-offs. Healing Stream also seems very cool, though I have to wonder if we'll be able to sacrifice using our Mana Spring Totem much in Cataclysm; I suppose with Blessing of Might getting Wisdom rolled into it, it won't be too hard to have the mana regen we need without MST. I do wonder if this means newly consolidated Resistance Totem is not long for this world, it seem fairly useless if we can glyph a totem that also heals to have the same effect.
The other two Major Glyphs I'm eying are Healing Wave and Ghost Wolf. As I said before, Healing Wave's already an awesome glyph, and I think it'll be even better in Cataclysm. It may produce a fair amount of overheal, but it'll definitely come in very handy when healing is tight and it's easier to forget about yourself. Ghost Wolf should be awesome, though probably not necessary unless it's a fight you know will be movement heavy.
As for Ancestral Swiftness, I'm not in beta so I can't check, but everything I've read indicates that the 15% movement speed buff is just your run speed, and does not effect Ghost Wolf's speed. If it does effect GW, coupled with the glyph, GW's gonna be faster than a non-epic ground mount.
nekorion Sep 7th 2010 10:59PM
RAINBOW CHAIN HEALS. BOTHER BLIZZARD ABOUT IT!
sherekhan88 Sep 8th 2010 5:33AM
Macro it with
/sing Always! I wanna be with you! And make believe with you! And harmony, harmony all night!
Praxxus Sep 15th 2010 12:42PM
DOUBLE RAINBOW CHAIN HEALS! WHAT DOES IT MEAN??
Edge Sep 7th 2010 11:27PM
Nobody has really answered this yet as I've seen on any of the glyph articles, but currently is there no cooldown on switching glyphs? Seems like there is no reason to keep the reagent glyphs in the minor slots at all, as you could easily switch them out when you need them. If this is the case what is the point of reagents at all anymore. Who would bother buying reagents when a glyph is just a click away. Here's hoping they just get rid of reagents altogether (or at least the ones on the glyphs) and just give us cool stuff like different color spells, wolf forms, spirit wolf forms, and possibly even new colors or completely new looks for the elementals. Best possible minor glyph would be one that changes your totems to a different race's totems (though I could see some people being totally against that).
Natsumi Sep 8th 2010 12:46AM
The CD (so to speak) is you can't do it in combat, like switching specs. I don't see it being abusable in PvE or PvP.
Draniest Sep 8th 2010 1:24AM
I gotta say, I'm not impressed with the new glyphs. All I see with the new glyph tier is more complication and not more return. GC originally said that they wanted the minor glyphs to be something fun. I see that with the ghost wolf change, but then what? It's like they got bored and reverted to what they already had. Anytime a "blue glowey hands" thread is made on the forums it explodes with people supporting the idea of a change from the druid-borrowed healing animations right now and moving toward a water-based healing, which is what all the ability names and descriptions seem to promote anyway. GC has even said that a minor glyph to change those colors, as well as one for warlocks, was being seriously looked at. Well... where are they? I really have enjoyed Blizzard as a company and I've trusted them to do what's best, but it seems like the more I see outside of world design for Cataclysm the more I lose faith in the WoW team. So they wanted to add more glyphs? Okay, cool. They promoted it as something new and exciting though. This doesn't feel new or exciting, it sounds like an excuse to add complexity. They want to get rid of aoe tanking? Awesome, I can get behind that.... but wait, what's this? You're giving druids a new aoe bleed tanking ability? What's the thought behind that? You want to make paladins a little less faceroll? Sounds great.... what do you mean holy power? You added an entire new resource mechanic that was unnecessary and so far bulky and awkward for what reason? Unnecessary complexity?
Anyway /rant off.
Blizzard, you can do better.
give Sep 8th 2010 2:39AM
I totally agree.
Why would I give up water walking, reagent-less resurrection, water breathing or a seven minute hearth to ever so slightly modify my ghost wolf form's color.
I can't see a difference between arctic and regular ghost wolf.
If I were Blizzard, I would have just made a strictly appearance oriented glyph circle that is a notch below minor. Perhaps a lesser glyph circle?!
Para Sep 26th 2010 8:39AM
"All I see with the new glyph tier is more complication and not more return."
Err no....WE now have the ability to pretty much choose all of the useful glyphs we want and have room for some preference ones, before we only got what what was 100% essential or we were sub optimal. So far they are good changes appart from the grounding totem one, 45 sec cd is waaaaaaaaaaaaaaay to long.
Glyphs are such a small part of the game they arent worrying too much about them yet because they have bigger fishes to fry eg, balancing the classes around the total stat rehaul, once they have that done and the talents fixed, then they might have the time to address the minor problems with glyphs if there are any but its not really a big deal if they do or not, just stop bitching everytime they say they might or will try to do something and its not mentioned every time they post things related to cata these "OMG WUR R MAH GLYPHS U SAIDZ U WUD MAKE DEM" posts are seriously annoying now.
sherekhan88 Sep 8th 2010 6:05AM
Macro it with
/sing Always! I wanna be with you! And make believe with you! And harmony, harmony all night!