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Reader Comments (Page 1 of 1)
9-08-2010 @ 4:19PM
flint said...
I think the alchemy transmute/potion cooldown system is very flawed.
For transmutes, we need them to be grouped by type, with each type having a separate cooldown. What I mean by that is that eternals shouldn't share a transmute cd with gems or metals. Make an elemental cooldown (eternals/primals), a metal cooldown, and a gem cd, all separate. Right now, I have a lot of eternal transmutes that I have NEVER used, because the gem transmutes are much much more profitable, and I think it's silly to have them share a 20 hour cooldown.
For potions, we should split them into offensive, defensive, and restorative potions, in my opinion. There are so many potions, but with the 1 potion per fight shared cooldown, not many actually get used. It'd be nice to be able to pop a mana pot when low on mana, then a Wild Magic/Haste potion for increased damage, and then maybe an Indestructible Potion for more armor if something bad happens. It's very limiting to only use one. This way, you still can't chain mana pots together, but you can use up to 3 different potions in a fight.
Reply
9-08-2010 @ 5:13PM
Scooter said...
The concept behind the cool down is on the Alchemist Stone itself, not the type of material produced. One Stone = 1 cool down. What we would like to see is reduced cool down time based on the transmute.
Transmuting an elemental item from one to another should be 1 hour.
Transmuting one ore to another should be 4 hours
Transmuting transmuting end-game items like frost lotus, primordial sauronite, etc should be 8-24 hours.
Personally I would like to see alchemy drive down prices of end game material to about %50 of what it currently is. My reasoning is that I believe the prices of a number of servers are outside the intended economy of WoW. A person who does 25 dailies every day for a month should not be considered poor by any means and telling them to "learn how to A.H." is just out of line when part of what you do is keeping them out.
By all means let the auction house be a means of income for the savvy economist, but don't let it set the bar for competitiveness in other aspects of the game.
9-09-2010 @ 7:51AM
Basil Berntsen said...
@scooter prices are lower than they've ever been. Gold is easier to get than ever (honor to gems, badges to gems or boes), and dailies are as plentiful as ever. I don't see any need for Blizzard to intervene in the market pricing, and I don't think they balance around price. They balance around supply and demand, and allow the invisible hand of the market to do the rest.
9-09-2010 @ 11:49AM
Chmmr said...
By allowing Alchemists to transmute old-world materials en masse, you take away power from people who have specialized knowledge and skill in gathering those materials and auctioning them. Those materials would all drop in price, and leveling most of those dependent professions becomes trivial.
Making relevant transmutes for the latest level of content off-cooldown lets undergeared toons catch up to current raids. Taking lower-level transmutes off cooldown does little aside from putting more power specifically in the hands of alchemists, while also potentially hurting other people's livelihoods.